{"id":2697,"date":"2023-03-09T10:09:40","date_gmt":"2023-03-09T10:09:40","guid":{"rendered":"https:\/\/up2client.com\/envato\/bramha\/bramha_preview\/?page_id=2697"},"modified":"2023-04-28T04:25:07","modified_gmt":"2023-04-28T04:25:07","slug":"full-video-neon-rain","status":"publish","type":"page","link":"https:\/\/up2client.com\/envato\/bramha\/bramha_preview\/full-video-neon-rain\/","title":{"rendered":"Full Video Neon Rain"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"2697\" class=\"elementor elementor-2697\">\n\t\t\t\t\t\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-99520c5 elementor-section-full_width elementor-section-content-middle bramha_header mobile_header elementor-section-height-default elementor-section-height-default\" data-id=\"99520c5\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-no\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-50 elementor-top-column elementor-element elementor-element-9791b6c\" data-id=\"9791b6c\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t\t\t<div class=\"elementor-element elementor-element-d6dafde elementor-widget elementor-widget-image\" data-id=\"d6dafde\" data-element_type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t<style>\/*! elementor - v3.9.2 - 21-12-2022 *\/\n.elementor-widget-image{text-align:center}.elementor-widget-image a{display:inline-block}.elementor-widget-image a img[src$=\".svg\"]{width:48px}.elementor-widget-image img{vertical-align:middle;display:inline-block}<\/style>\t\t\t\t\t\t\t\t\t\t\t\t\t<a href=\"\/envato\/bramha\/preview\">\n\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"160\" height=\"40\" src=\"https:\/\/up2client.com\/envato\/bramha\/bramha_preview\/wp-content\/uploads\/2023\/01\/Logo.png\" class=\"attachment-full size-full wp-image-36\" alt=\"\" \/>\t\t\t\t\t\t\t\t<\/a>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t<div class=\"elementor-column elementor-col-50 elementor-top-column elementor-element elementor-element-f8f905b\" data-id=\"f8f905b\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t\t\t<div class=\"elementor-element elementor-element-519e823 menu-icon elementor-align-right elementor-widget__width-auto elementor-widget elementor-widget-button\" data-id=\"519e823\" data-element_type=\"widget\" id=\"open_offcanvas_mobile\" data-widget_type=\"button.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<div class=\"elementor-button-wrapper\">\n\t\t\t<a class=\"elementor-button elementor-size-sm\" 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class=\"elementor-icon-list-text\">FB<\/span>\n\t\t\t\t\t\t\t\t\t\t\t<\/a>\n\t\t\t\t\t\t\t\t\t<\/li>\n\t\t\t\t\t\t\t\t<li class=\"elementor-icon-list-item\">\n\t\t\t\t\t\t\t\t\t\t\t<a href=\"#\">\n\n\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-text\">TW<\/span>\n\t\t\t\t\t\t\t\t\t\t\t<\/a>\n\t\t\t\t\t\t\t\t\t<\/li>\n\t\t\t\t\t\t\t\t<li class=\"elementor-icon-list-item\">\n\t\t\t\t\t\t\t\t\t\t\t<a href=\"#\">\n\n\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-text\">IN<\/span>\n\t\t\t\t\t\t\t\t\t\t\t<\/a>\n\t\t\t\t\t\t\t\t\t<\/li>\n\t\t\t\t\t\t<\/ul>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t<div class=\"elementor-column elementor-col-33 elementor-top-column elementor-element elementor-element-55e9b5a content_main_middle slider-content main-image-slider\" data-id=\"55e9b5a\" data-element_type=\"column\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t<div class=\"elementor-widget-wrap 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e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this},e.extractBasis=function(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this},e.setFromMatrix4=function(t){var e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this},e.multiply=function(t){return this.multiplyMatrices(this,t)},e.premultiply=function(t){return this.multiplyMatrices(t,this)},e.multiplyMatrices=function(t,e){var n=t.elements,r=e.elements,i=this.elements,a=n[0],o=n[3],s=n[6],c=n[1],l=n[4],u=n[7],h=n[2],d=n[5],p=n[8],f=r[0],m=r[3],v=r[6],g=r[1],y=r[4],x=r[7],_=r[2],b=r[5],w=r[8];return i[0]=a*f+o*g+s*_,i[3]=a*m+o*y+s*b,i[6]=a*v+o*x+s*w,i[1]=c*f+l*g+u*_,i[4]=c*m+l*y+u*b,i[7]=c*v+l*x+u*w,i[2]=h*f+d*g+p*_,i[5]=h*m+d*y+p*b,i[8]=h*v+d*x+p*w,this},e.multiplyScalar=function(t){var e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this},e.determinant=function(){var t=this.elements,e=t[0],n=t[1],r=t[2],i=t[3],a=t[4],o=t[5],s=t[6],c=t[7],l=t[8];return e*a*l-e*o*c-n*i*l+n*o*s+r*i*c-r*a*s},e.invert=function(){var t=this.elements,e=t[0],n=t[1],r=t[2],i=t[3],a=t[4],o=t[5],s=t[6],c=t[7],l=t[8],u=l*a-o*c,h=o*s-l*i,d=c*i-a*s,p=e*u+n*h+r*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);var f=1\/p;return t[0]=u*f,t[1]=(r*c-l*n)*f,t[2]=(o*n-r*a)*f,t[3]=h*f,t[4]=(l*e-r*s)*f,t[5]=(r*i-o*e)*f,t[6]=d*f,t[7]=(n*s-c*e)*f,t[8]=(a*e-n*i)*f,this},e.transpose=function(){var t,e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this},e.getNormalMatrix=function(t){return this.setFromMatrix4(t).copy(this).invert().transpose()},e.transposeIntoArray=function(t){var e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this},e.setUvTransform=function(t,e,n,r,i,a,o){var s=Math.cos(i),c=Math.sin(i);this.set(n*s,n*c,-n*(s*a+c*o)+a+t,-r*c,r*s,-r*(-c*a+s*o)+o+e,0,0,1)},e.scale=function(t,e){var n=this.elements;return n[0]*=t,n[3]*=t,n[6]*=t,n[1]*=e,n[4]*=e,n[7]*=e,this},e.rotate=function(t){var e=Math.cos(t),n=Math.sin(t),r=this.elements,i=r[0],a=r[3],o=r[6],s=r[1],c=r[4],l=r[7];return r[0]=e*i+n*s,r[3]=e*a+n*c,r[6]=e*o+n*l,r[1]=-n*i+e*s,r[4]=-n*a+e*c,r[7]=-n*o+e*l,this},e.translate=function(t,e){var n=this.elements;return n[0]+=t*n[2],n[3]+=t*n[5],n[6]+=t*n[8],n[1]+=e*n[2],n[4]+=e*n[5],n[7]+=e*n[8],this},e.equals=function(t){for(var e=this.elements,n=t.elements,r=0;r<9;r++)if(e[r]!==n[r])return!1;return!0},e.fromArray=function(t,e){void 0===e&&(e=0);for(var n=0;n<9;n++)this.elements[n]=t[n+e];return this},e.toArray=function(t,e){void 0===t&&(t=[]),void 0===e&&(e=0);var n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t},t}(),mt={getDataURL:function(t){if(\/^data:\/i.test(t.src))return t.src;if(\"undefined\"==typeof HTMLCanvasElement)return t.src;var e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===dt&&(dt=document.createElementNS(\"http:\/\/www.w3.org\/1999\/xhtml\",\"canvas\")),dt.width=t.width,dt.height=t.height;var n=dt.getContext(\"2d\");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=dt}return e.width>2048||e.height>2048?e.toDataURL(\"image\/jpeg\",.6):e.toDataURL(\"image\/png\")}},vt=0;function gt(t,e,n,r,i,a,o,s,c,l){void 0===t&&(t=gt.DEFAULT_IMAGE),void 0===e&&(e=gt.DEFAULT_MAPPING),void 0===n&&(n=u),void 0===r&&(r=u),void 0===i&&(i=m),void 0===a&&(a=g),void 0===o&&(o=T),void 0===s&&(s=y),void 0===c&&(c=1),void 0===l&&(l=q),Object.defineProperty(this,\"id\",{value:vt++}),this.uuid=st.generateUUID(),this.name=\"\",this.image=t,this.mipmaps=[],this.mapping=e,this.wrapS=n,this.wrapT=r,this.magFilter=i,this.minFilter=a,this.anisotropy=c,this.format=o,this.internalFormat=null,this.type=s,this.offset=new pt(0,0),this.repeat=new pt(1,1),this.center=new pt(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new ft,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=l,this.version=0,this.onUpdate=null}function yt(t){return\"undefined\"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||\"undefined\"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||\"undefined\"!=typeof ImageBitmap&&t instanceof ImageBitmap?mt.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn(\"THREE.Texture: Unable to serialize Texture.\"),{})}gt.DEFAULT_IMAGE=void 0,gt.DEFAULT_MAPPING=n,gt.prototype=Object.assign(Object.create(rt.prototype),{constructor:gt,isTexture:!0,updateMatrix:function(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this},toJSON:function(t){var e=void 0===t||\"string\"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];var n={metadata:{version:4.5,type:\"Texture\",generator:\"Texture.toJSON\"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){var r=this.image;if(void 0===r.uuid&&(r.uuid=st.generateUUID()),!e&&void 0===t.images[r.uuid]){var i;if(Array.isArray(r)){i=[];for(var a=0,o=r.length;a<o;a++)r[a].isDataTexture?i.push(yt(r[a].image)):i.push(yt(r[a]))}else i=yt(r);t.images[r.uuid]={uuid:r.uuid,url:i}}n.image=r.uuid}return e||(t.textures[this.uuid]=n),n},dispose:function(){this.dispatchEvent({type:\"dispose\"})},transformUv:function(t){if(this.mapping!==n)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case l:t.x=t.x-Math.floor(t.x);break;case u:t.x=t.x<0?0:1;break;case h:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case l:t.y=t.y-Math.floor(t.y);break;case u:t.y=t.y<0?0:1;break;case h:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}}),Object.defineProperty(gt.prototype,\"needsUpdate\",{set:function(t){!0===t&&this.version++}});var xt=function(){function t(t,e,n,r){void 0===t&&(t=0),void 0===e&&(e=0),void 0===n&&(n=0),void 0===r&&(r=1),Object.defineProperty(this,\"isVector4\",{value:!0}),this.x=t,this.y=e,this.z=n,this.w=r}var e=t.prototype;return e.set=function(t,e,n,r){return this.x=t,this.y=e,this.z=n,this.w=r,this},e.setScalar=function(t){return this.x=t,this.y=t,this.z=t,this.w=t,this},e.setX=function(t){return this.x=t,this},e.setY=function(t){return this.y=t,this},e.setZ=function(t){return this.z=t,this},e.setW=function(t){return this.w=t,this},e.setComponent=function(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error(\"index is out of range: \"+t)}return this},e.getComponent=function(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error(\"index is out of range: \"+t)}},e.clone=function(){return new this.constructor(this.x,this.y,this.z,this.w)},e.copy=function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this},e.add=function(t,e){return void 0!==e?(console.warn(\"THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.\"),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)},e.addScalar=function(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this},e.addVectors=function(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this},e.addScaledVector=function(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this},e.sub=function(t,e){return void 0!==e?(console.warn(\"THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.\"),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)},e.subScalar=function(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this},e.subVectors=function(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this},e.multiplyScalar=function(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this},e.applyMatrix4=function(t){var e=this.x,n=this.y,r=this.z,i=this.w,a=t.elements;return this.x=a[0]*e+a[4]*n+a[8]*r+a[12]*i,this.y=a[1]*e+a[5]*n+a[9]*r+a[13]*i,this.z=a[2]*e+a[6]*n+a[10]*r+a[14]*i,this.w=a[3]*e+a[7]*n+a[11]*r+a[15]*i,this},e.divideScalar=function(t){return this.multiplyScalar(1\/t)},e.setAxisAngleFromQuaternion=function(t){this.w=2*Math.acos(t.w);var e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x\/e,this.y=t.y\/e,this.z=t.z\/e),this},e.setAxisAngleFromRotationMatrix=function(t){var e,n,r,i,a=.01,o=.1,s=t.elements,c=s[0],l=s[4],u=s[8],h=s[1],d=s[5],p=s[9],f=s[2],m=s[6],v=s[10];if(Math.abs(l-h)<a&&Math.abs(u-f)<a&&Math.abs(p-m)<a){if(Math.abs(l+h)<o&&Math.abs(u+f)<o&&Math.abs(p+m)<o&&Math.abs(c+d+v-3)<o)return this.set(1,0,0,0),this;e=Math.PI;var g=(c+1)\/2,y=(d+1)\/2,x=(v+1)\/2,_=(l+h)\/4,b=(u+f)\/4,w=(p+m)\/4;return g>y&&g>x?g<a?(n=0,r=.707106781,i=.707106781):(r=_\/(n=Math.sqrt(g)),i=b\/n):y>x?y<a?(n=.707106781,r=0,i=.707106781):(n=_\/(r=Math.sqrt(y)),i=w\/r):x<a?(n=.707106781,r=.707106781,i=0):(n=b\/(i=Math.sqrt(x)),r=w\/i),this.set(n,r,i,e),this}var M=Math.sqrt((m-p)*(m-p)+(u-f)*(u-f)+(h-l)*(h-l));return Math.abs(M)<.001&&(M=1),this.x=(m-p)\/M,this.y=(u-f)\/M,this.z=(h-l)\/M,this.w=Math.acos((c+d+v-1)\/2),this},e.min=function(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this},e.max=function(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this},e.clamp=function(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this},e.clampScalar=function(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this},e.clampLength=function(t,e){var n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))},e.floor=function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this},e.ceil=function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this},e.round=function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this},e.roundToZero=function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this},e.negate=function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this},e.dot=function(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w},e.lengthSq=function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},e.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},e.manhattanLength=function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},e.normalize=function(){return this.divideScalar(this.length()||1)},e.setLength=function(t){return this.normalize().multiplyScalar(t)},e.lerp=function(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this},e.lerpVectors=function(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this},e.equals=function(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w},e.fromArray=function(t,e){return void 0===e&&(e=0),this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this},e.toArray=function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t},e.fromBufferAttribute=function(t,e,n){return void 0!==n&&console.warn(\"THREE.Vector4: offset has been removed from .fromBufferAttribute().\"),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this},e.random=function(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this},lt(t,[{key:\"width\",get:function(){return this.z},set:function(t){this.z=t}},{key:\"height\",get:function(){return this.w},set:function(t){this.w=t}}]),t}();function _t(t,e,n){this.width=t,this.height=e,this.scissor=new xt(0,0,t,e),this.scissorTest=!1,this.viewport=new xt(0,0,t,e),n=n||{},this.texture=new gt(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.image={},this.texture.image.width=t,this.texture.image.height=e,this.texture.generateMipmaps=void 0!==n.generateMipmaps&&n.generateMipmaps,this.texture.minFilter=void 0!==n.minFilter?n.minFilter:m,this.depthBuffer=void 0===n.depthBuffer||n.depthBuffer,this.stencilBuffer=void 0!==n.stencilBuffer&&n.stencilBuffer,this.depthTexture=void 0!==n.depthTexture?n.depthTexture:null}function bt(t,e,n){_t.call(this,t,e,n),this.samples=4}_t.prototype=Object.assign(Object.create(rt.prototype),{constructor:_t,isWebGLRenderTarget:!0,setSize:function(t,e){this.width===t&&this.height===e||(this.width=t,this.height=e,this.texture.image.width=t,this.texture.image.height=e,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.width=t.width,this.height=t.height,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this},dispose:function(){this.dispatchEvent({type:\"dispose\"})}}),bt.prototype=Object.assign(Object.create(_t.prototype),{constructor:bt,isWebGLMultisampleRenderTarget:!0,copy:function(t){return _t.prototype.copy.call(this,t),this.samples=t.samples,this}});var wt=function(){function t(t,e,n,r){void 0===t&&(t=0),void 0===e&&(e=0),void 0===n&&(n=0),void 0===r&&(r=1),Object.defineProperty(this,\"isQuaternion\",{value:!0}),this._x=t,this._y=e,this._z=n,this._w=r}t.slerp=function(t,e,n,r){return n.copy(t).slerp(e,r)},t.slerpFlat=function(t,e,n,r,i,a,o){var s=n[r+0],c=n[r+1],l=n[r+2],u=n[r+3],h=i[a+0],d=i[a+1],p=i[a+2],f=i[a+3];if(u!==f||s!==h||c!==d||l!==p){var m=1-o,v=s*h+c*d+l*p+u*f,g=v>=0?1:-1,y=1-v*v;if(y>Number.EPSILON){var x=Math.sqrt(y),_=Math.atan2(x,v*g);m=Math.sin(m*_)\/x,o=Math.sin(o*_)\/x}var b=o*g;if(s=s*m+h*b,c=c*m+d*b,l=l*m+p*b,u=u*m+f*b,m===1-o){var w=1\/Math.sqrt(s*s+c*c+l*l+u*u);s*=w,c*=w,l*=w,u*=w}}t[e]=s,t[e+1]=c,t[e+2]=l,t[e+3]=u},t.multiplyQuaternionsFlat=function(t,e,n,r,i,a){var o=n[r],s=n[r+1],c=n[r+2],l=n[r+3],u=i[a],h=i[a+1],d=i[a+2],p=i[a+3];return t[e]=o*p+l*u+s*d-c*h,t[e+1]=s*p+l*h+c*u-o*d,t[e+2]=c*p+l*d+o*h-s*u,t[e+3]=l*p-o*u-s*h-c*d,t};var e=t.prototype;return e.set=function(t,e,n,r){return this._x=t,this._y=e,this._z=n,this._w=r,this._onChangeCallback(),this},e.clone=function(){return new this.constructor(this._x,this._y,this._z,this._w)},e.copy=function(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this},e.setFromEuler=function(t,e){if(!t||!t.isEuler)throw new Error(\"THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.\");var n=t._x,r=t._y,i=t._z,a=t._order,o=Math.cos,s=Math.sin,c=o(n\/2),l=o(r\/2),u=o(i\/2),h=s(n\/2),d=s(r\/2),p=s(i\/2);switch(a){case\"XYZ\":this._x=h*l*u+c*d*p,this._y=c*d*u-h*l*p,this._z=c*l*p+h*d*u,this._w=c*l*u-h*d*p;break;case\"YXZ\":this._x=h*l*u+c*d*p,this._y=c*d*u-h*l*p,this._z=c*l*p-h*d*u,this._w=c*l*u+h*d*p;break;case\"ZXY\":this._x=h*l*u-c*d*p,this._y=c*d*u+h*l*p,this._z=c*l*p+h*d*u,this._w=c*l*u-h*d*p;break;case\"ZYX\":this._x=h*l*u-c*d*p,this._y=c*d*u+h*l*p,this._z=c*l*p-h*d*u,this._w=c*l*u+h*d*p;break;case\"YZX\":this._x=h*l*u+c*d*p,this._y=c*d*u+h*l*p,this._z=c*l*p-h*d*u,this._w=c*l*u-h*d*p;break;case\"XZY\":this._x=h*l*u-c*d*p,this._y=c*d*u-h*l*p,this._z=c*l*p+h*d*u,this._w=c*l*u+h*d*p;break;default:console.warn(\"THREE.Quaternion: .setFromEuler() encountered an unknown order: \"+a)}return!1!==e&&this._onChangeCallback(),this},e.setFromAxisAngle=function(t,e){var n=e\/2,r=Math.sin(n);return this._x=t.x*r,this._y=t.y*r,this._z=t.z*r,this._w=Math.cos(n),this._onChangeCallback(),this},e.setFromRotationMatrix=function(t){var e=t.elements,n=e[0],r=e[4],i=e[8],a=e[1],o=e[5],s=e[9],c=e[2],l=e[6],u=e[10],h=n+o+u;if(h>0){var d=.5\/Math.sqrt(h+1);this._w=.25\/d,this._x=(l-s)*d,this._y=(i-c)*d,this._z=(a-r)*d}else if(n>o&&n>u){var p=2*Math.sqrt(1+n-o-u);this._w=(l-s)\/p,this._x=.25*p,this._y=(r+a)\/p,this._z=(i+c)\/p}else if(o>u){var f=2*Math.sqrt(1+o-n-u);this._w=(i-c)\/f,this._x=(r+a)\/f,this._y=.25*f,this._z=(s+l)\/f}else{var m=2*Math.sqrt(1+u-n-o);this._w=(a-r)\/m,this._x=(i+c)\/m,this._y=(s+l)\/m,this._z=.25*m}return this._onChangeCallback(),this},e.setFromUnitVectors=function(t,e){var n=t.dot(e)+1;return n<1e-6?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()},e.angleTo=function(t){return 2*Math.acos(Math.abs(st.clamp(this.dot(t),-1,1)))},e.rotateTowards=function(t,e){var n=this.angleTo(t);if(0===n)return this;var r=Math.min(1,e\/n);return this.slerp(t,r),this},e.identity=function(){return this.set(0,0,0,1)},e.invert=function(){return this.conjugate()},e.conjugate=function(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this},e.dot=function(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w},e.lengthSq=function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},e.length=function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},e.normalize=function(){var t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1\/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this},e.multiply=function(t,e){return void 0!==e?(console.warn(\"THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.\"),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)},e.premultiply=function(t){return this.multiplyQuaternions(t,this)},e.multiplyQuaternions=function(t,e){var n=t._x,r=t._y,i=t._z,a=t._w,o=e._x,s=e._y,c=e._z,l=e._w;return this._x=n*l+a*o+r*c-i*s,this._y=r*l+a*s+i*o-n*c,this._z=i*l+a*c+n*s-r*o,this._w=a*l-n*o-r*s-i*c,this._onChangeCallback(),this},e.slerp=function(t,e){if(0===e)return this;if(1===e)return this.copy(t);var n=this._x,r=this._y,i=this._z,a=this._w,o=a*t._w+n*t._x+r*t._y+i*t._z;if(o<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,o=-o):this.copy(t),o>=1)return this._w=a,this._x=n,this._y=r,this._z=i,this;var s=1-o*o;if(s<=Number.EPSILON){var c=1-e;return this._w=c*a+e*this._w,this._x=c*n+e*this._x,this._y=c*r+e*this._y,this._z=c*i+e*this._z,this.normalize(),this._onChangeCallback(),this}var l=Math.sqrt(s),u=Math.atan2(l,o),h=Math.sin((1-e)*u)\/l,d=Math.sin(e*u)\/l;return this._w=a*h+this._w*d,this._x=n*h+this._x*d,this._y=r*h+this._y*d,this._z=i*h+this._z*d,this._onChangeCallback(),this},e.equals=function(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w},e.fromArray=function(t,e){return void 0===e&&(e=0),this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this},e.toArray=function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t},e.fromBufferAttribute=function(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this},e._onChange=function(t){return this._onChangeCallback=t,this},e._onChangeCallback=function(){},lt(t,[{key:\"x\",get:function(){return this._x},set:function(t){this._x=t,this._onChangeCallback()}},{key:\"y\",get:function(){return this._y},set:function(t){this._y=t,this._onChangeCallback()}},{key:\"z\",get:function(){return this._z},set:function(t){this._z=t,this._onChangeCallback()}},{key:\"w\",get:function(){return this._w},set:function(t){this._w=t,this._onChangeCallback()}}]),t}(),Mt=function(){function t(t,e,n){void 0===t&&(t=0),void 0===e&&(e=0),void 0===n&&(n=0),Object.defineProperty(this,\"isVector3\",{value:!0}),this.x=t,this.y=e,this.z=n}var e=t.prototype;return e.set=function(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this},e.setScalar=function(t){return this.x=t,this.y=t,this.z=t,this},e.setX=function(t){return this.x=t,this},e.setY=function(t){return this.y=t,this},e.setZ=function(t){return this.z=t,this},e.setComponent=function(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error(\"index is out of range: \"+t)}return this},e.getComponent=function(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error(\"index is out of range: \"+t)}},e.clone=function(){return new this.constructor(this.x,this.y,this.z)},e.copy=function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this},e.add=function(t,e){return void 0!==e?(console.warn(\"THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.\"),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)},e.addScalar=function(t){return this.x+=t,this.y+=t,this.z+=t,this},e.addVectors=function(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this},e.addScaledVector=function(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this},e.sub=function(t,e){return void 0!==e?(console.warn(\"THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.\"),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)},e.subScalar=function(t){return this.x-=t,this.y-=t,this.z-=t,this},e.subVectors=function(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this},e.multiply=function(t,e){return void 0!==e?(console.warn(\"THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.\"),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)},e.multiplyScalar=function(t){return this.x*=t,this.y*=t,this.z*=t,this},e.multiplyVectors=function(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this},e.applyEuler=function(t){return t&&t.isEuler||console.error(\"THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.\"),this.applyQuaternion(Tt.setFromEuler(t))},e.applyAxisAngle=function(t,e){return this.applyQuaternion(Tt.setFromAxisAngle(t,e))},e.applyMatrix3=function(t){var e=this.x,n=this.y,r=this.z,i=t.elements;return this.x=i[0]*e+i[3]*n+i[6]*r,this.y=i[1]*e+i[4]*n+i[7]*r,this.z=i[2]*e+i[5]*n+i[8]*r,this},e.applyNormalMatrix=function(t){return this.applyMatrix3(t).normalize()},e.applyMatrix4=function(t){var e=this.x,n=this.y,r=this.z,i=t.elements,a=1\/(i[3]*e+i[7]*n+i[11]*r+i[15]);return this.x=(i[0]*e+i[4]*n+i[8]*r+i[12])*a,this.y=(i[1]*e+i[5]*n+i[9]*r+i[13])*a,this.z=(i[2]*e+i[6]*n+i[10]*r+i[14])*a,this},e.applyQuaternion=function(t){var e=this.x,n=this.y,r=this.z,i=t.x,a=t.y,o=t.z,s=t.w,c=s*e+a*r-o*n,l=s*n+o*e-i*r,u=s*r+i*n-a*e,h=-i*e-a*n-o*r;return this.x=c*s+h*-i+l*-o-u*-a,this.y=l*s+h*-a+u*-i-c*-o,this.z=u*s+h*-o+c*-a-l*-i,this},e.project=function(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)},e.unproject=function(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)},e.transformDirection=function(t){var e=this.x,n=this.y,r=this.z,i=t.elements;return this.x=i[0]*e+i[4]*n+i[8]*r,this.y=i[1]*e+i[5]*n+i[9]*r,this.z=i[2]*e+i[6]*n+i[10]*r,this.normalize()},e.divide=function(t){return this.x\/=t.x,this.y\/=t.y,this.z\/=t.z,this},e.divideScalar=function(t){return this.multiplyScalar(1\/t)},e.min=function(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this},e.max=function(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this},e.clamp=function(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this},e.clampScalar=function(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this},e.clampLength=function(t,e){var n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))},e.floor=function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this},e.ceil=function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this},e.round=function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this},e.roundToZero=function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this},e.negate=function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this},e.dot=function(t){return this.x*t.x+this.y*t.y+this.z*t.z},e.lengthSq=function(){return this.x*this.x+this.y*this.y+this.z*this.z},e.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},e.manhattanLength=function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},e.normalize=function(){return this.divideScalar(this.length()||1)},e.setLength=function(t){return this.normalize().multiplyScalar(t)},e.lerp=function(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this},e.lerpVectors=function(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this},e.cross=function(t,e){return void 0!==e?(console.warn(\"THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.\"),this.crossVectors(t,e)):this.crossVectors(this,t)},e.crossVectors=function(t,e){var n=t.x,r=t.y,i=t.z,a=e.x,o=e.y,s=e.z;return this.x=r*s-i*o,this.y=i*a-n*s,this.z=n*o-r*a,this},e.projectOnVector=function(t){var e=t.lengthSq();if(0===e)return this.set(0,0,0);var n=t.dot(this)\/e;return this.copy(t).multiplyScalar(n)},e.projectOnPlane=function(t){return St.copy(this).projectOnVector(t),this.sub(St)},e.reflect=function(t){return this.sub(St.copy(t).multiplyScalar(2*this.dot(t)))},e.angleTo=function(t){var e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI\/2;var n=this.dot(t)\/e;return Math.acos(st.clamp(n,-1,1))},e.distanceTo=function(t){return Math.sqrt(this.distanceToSquared(t))},e.distanceToSquared=function(t){var e=this.x-t.x,n=this.y-t.y,r=this.z-t.z;return e*e+n*n+r*r},e.manhattanDistanceTo=function(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)},e.setFromSpherical=function(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)},e.setFromSphericalCoords=function(t,e,n){var r=Math.sin(e)*t;return this.x=r*Math.sin(n),this.y=Math.cos(e)*t,this.z=r*Math.cos(n),this},e.setFromCylindrical=function(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)},e.setFromCylindricalCoords=function(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this},e.setFromMatrixPosition=function(t){var e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this},e.setFromMatrixScale=function(t){var e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),r=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=r,this},e.setFromMatrixColumn=function(t,e){return this.fromArray(t.elements,4*e)},e.setFromMatrix3Column=function(t,e){return this.fromArray(t.elements,3*e)},e.equals=function(t){return t.x===this.x&&t.y===this.y&&t.z===this.z},e.fromArray=function(t,e){return void 0===e&&(e=0),this.x=t[e],this.y=t[e+1],this.z=t[e+2],this},e.toArray=function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t},e.fromBufferAttribute=function(t,e,n){return void 0!==n&&console.warn(\"THREE.Vector3: offset has been removed from .fromBufferAttribute().\"),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this},e.random=function(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this},t}(),St=new Mt,Tt=new wt,Et=function(){function t(t,e){Object.defineProperty(this,\"isBox3\",{value:!0}),this.min=void 0!==t?t:new Mt(1\/0,1\/0,1\/0),this.max=void 0!==e?e:new Mt(-1\/0,-1\/0,-1\/0)}var e=t.prototype;return e.set=function(t,e){return this.min.copy(t),this.max.copy(e),this},e.setFromArray=function(t){for(var e=1\/0,n=1\/0,r=1\/0,i=-1\/0,a=-1\/0,o=-1\/0,s=0,c=t.length;s<c;s+=3){var l=t[s],u=t[s+1],h=t[s+2];l<e&&(e=l),u<n&&(n=u),h<r&&(r=h),l>i&&(i=l),u>a&&(a=u),h>o&&(o=h)}return this.min.set(e,n,r),this.max.set(i,a,o),this},e.setFromBufferAttribute=function(t){for(var e=1\/0,n=1\/0,r=1\/0,i=-1\/0,a=-1\/0,o=-1\/0,s=0,c=t.count;s<c;s++){var l=t.getX(s),u=t.getY(s),h=t.getZ(s);l<e&&(e=l),u<n&&(n=u),h<r&&(r=h),l>i&&(i=l),u>a&&(a=u),h>o&&(o=h)}return this.min.set(e,n,r),this.max.set(i,a,o),this},e.setFromPoints=function(t){this.makeEmpty();for(var e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this},e.setFromCenterAndSize=function(t,e){var n=Rt.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this},e.setFromObject=function(t){return this.makeEmpty(),this.expandByObject(t)},e.clone=function(){return(new this.constructor).copy(this)},e.copy=function(t){return this.min.copy(t.min),this.max.copy(t.max),this},e.makeEmpty=function(){return this.min.x=this.min.y=this.min.z=1\/0,this.max.x=this.max.y=this.max.z=-1\/0,this},e.isEmpty=function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},e.getCenter=function(t){return void 0===t&&(console.warn(\"THREE.Box3: .getCenter() target is now required\"),t=new Mt),this.isEmpty()?t.set(0,0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)},e.getSize=function(t){return void 0===t&&(console.warn(\"THREE.Box3: .getSize() target is now required\"),t=new Mt),this.isEmpty()?t.set(0,0,0):t.subVectors(this.max,this.min)},e.expandByPoint=function(t){return this.min.min(t),this.max.max(t),this},e.expandByVector=function(t){return this.min.sub(t),this.max.add(t),this},e.expandByScalar=function(t){return this.min.addScalar(-t),this.max.addScalar(t),this},e.expandByObject=function(t){t.updateWorldMatrix(!1,!1);var e=t.geometry;void 0!==e&&(null===e.boundingBox&&e.computeBoundingBox(),Ct.copy(e.boundingBox),Ct.applyMatrix4(t.matrixWorld),this.union(Ct));for(var n=t.children,r=0,i=n.length;r<i;r++)this.expandByObject(n[r]);return this},e.containsPoint=function(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y||t.z<this.min.z||t.z>this.max.z)},e.containsBox=function(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z},e.getParameter=function(t,e){return void 0===e&&(console.warn(\"THREE.Box3: .getParameter() target is now required\"),e=new Mt),e.set((t.x-this.min.x)\/(this.max.x-this.min.x),(t.y-this.min.y)\/(this.max.y-this.min.y),(t.z-this.min.z)\/(this.max.z-this.min.z))},e.intersectsBox=function(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y||t.max.z<this.min.z||t.min.z>this.max.z)},e.intersectsSphere=function(t){return this.clampPoint(t.center,Rt),Rt.distanceToSquared(t.center)<=t.radius*t.radius},e.intersectsPlane=function(t){var e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant},e.intersectsTriangle=function(t){if(this.isEmpty())return!1;this.getCenter(zt),Ut.subVectors(this.max,zt),Pt.subVectors(t.a,zt),It.subVectors(t.b,zt),Nt.subVectors(t.c,zt),Dt.subVectors(It,Pt),Ot.subVectors(Nt,It),Bt.subVectors(Pt,Nt);var e=[0,-Dt.z,Dt.y,0,-Ot.z,Ot.y,0,-Bt.z,Bt.y,Dt.z,0,-Dt.x,Ot.z,0,-Ot.x,Bt.z,0,-Bt.x,-Dt.y,Dt.x,0,-Ot.y,Ot.x,0,-Bt.y,Bt.x,0];return!!At(e,Pt,It,Nt,Ut)&&(!!At(e=[1,0,0,0,1,0,0,0,1],Pt,It,Nt,Ut)&&(Ft.crossVectors(Dt,Ot),At(e=[Ft.x,Ft.y,Ft.z],Pt,It,Nt,Ut)))},e.clampPoint=function(t,e){return void 0===e&&(console.warn(\"THREE.Box3: .clampPoint() target is now required\"),e=new Mt),e.copy(t).clamp(this.min,this.max)},e.distanceToPoint=function(t){return Rt.copy(t).clamp(this.min,this.max).sub(t).length()},e.getBoundingSphere=function(t){return void 0===t&&console.error(\"THREE.Box3: .getBoundingSphere() target is now required\"),this.getCenter(t.center),t.radius=.5*this.getSize(Rt).length(),t},e.intersect=function(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this},e.union=function(t){return this.min.min(t.min),this.max.max(t.max),this},e.applyMatrix4=function(t){return this.isEmpty()||(Lt[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Lt[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Lt[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Lt[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Lt[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Lt[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Lt[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Lt[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Lt)),this},e.translate=function(t){return this.min.add(t),this.max.add(t),this},e.equals=function(t){return t.min.equals(this.min)&&t.max.equals(this.max)},t}();function At(t,e,n,r,i){for(var a=0,o=t.length-3;a<=o;a+=3){Gt.fromArray(t,a);var s=i.x*Math.abs(Gt.x)+i.y*Math.abs(Gt.y)+i.z*Math.abs(Gt.z),c=e.dot(Gt),l=n.dot(Gt),u=r.dot(Gt);if(Math.max(-Math.max(c,l,u),Math.min(c,l,u))>s)return!1}return!0}var Lt=[new Mt,new Mt,new Mt,new Mt,new Mt,new Mt,new Mt,new Mt],Rt=new Mt,Ct=new Et,Pt=new Mt,It=new Mt,Nt=new Mt,Dt=new Mt,Ot=new Mt,Bt=new Mt,zt=new Mt,Ut=new Mt,Ft=new Mt,Gt=new Mt,Ht=new Et,kt=function(){function t(t,e){this.center=void 0!==t?t:new Mt,this.radius=void 0!==e?e:-1}var e=t.prototype;return e.set=function(t,e){return this.center.copy(t),this.radius=e,this},e.setFromPoints=function(t,e){var n=this.center;void 0!==e?n.copy(e):Ht.setFromPoints(t).getCenter(n);for(var r=0,i=0,a=t.length;i<a;i++)r=Math.max(r,n.distanceToSquared(t[i]));return this.radius=Math.sqrt(r),this},e.clone=function(){return(new this.constructor).copy(this)},e.copy=function(t){return this.center.copy(t.center),this.radius=t.radius,this},e.isEmpty=function(){return this.radius<0},e.makeEmpty=function(){return this.center.set(0,0,0),this.radius=-1,this},e.containsPoint=function(t){return t.distanceToSquared(this.center)<=this.radius*this.radius},e.distanceToPoint=function(t){return t.distanceTo(this.center)-this.radius},e.intersectsSphere=function(t){var e=this.radius+t.radius;return t.center.distanceToSquared(this.center)<=e*e},e.intersectsBox=function(t){return t.intersectsSphere(this)},e.intersectsPlane=function(t){return Math.abs(t.distanceToPoint(this.center))<=this.radius},e.clampPoint=function(t,e){var n=this.center.distanceToSquared(t);return void 0===e&&(console.warn(\"THREE.Sphere: .clampPoint() target is now required\"),e=new Mt),e.copy(t),n>this.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e},e.getBoundingBox=function(t){return void 0===t&&(console.warn(\"THREE.Sphere: .getBoundingBox() target is now required\"),t=new Et),this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)},e.applyMatrix4=function(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this},e.translate=function(t){return this.center.add(t),this},e.equals=function(t){return t.center.equals(this.center)&&t.radius===this.radius},t}(),Vt=new Mt,Wt=new Mt,jt=new Mt,qt=new Mt,Xt=new Mt,Yt=new Mt,Zt=new Mt,Jt=function(){function t(t,e){this.origin=void 0!==t?t:new Mt,this.direction=void 0!==e?e:new Mt(0,0,-1)}var e=t.prototype;return e.set=function(t,e){return this.origin.copy(t),this.direction.copy(e),this},e.clone=function(){return(new this.constructor).copy(this)},e.copy=function(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this},e.at=function(t,e){return void 0===e&&(console.warn(\"THREE.Ray: .at() target is now required\"),e=new Mt),e.copy(this.direction).multiplyScalar(t).add(this.origin)},e.lookAt=function(t){return this.direction.copy(t).sub(this.origin).normalize(),this},e.recast=function(t){return this.origin.copy(this.at(t,Vt)),this},e.closestPointToPoint=function(t,e){void 0===e&&(console.warn(\"THREE.Ray: .closestPointToPoint() target is now required\"),e=new Mt),e.subVectors(t,this.origin);var n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)},e.distanceToPoint=function(t){return Math.sqrt(this.distanceSqToPoint(t))},e.distanceSqToPoint=function(t){var e=Vt.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Vt.copy(this.direction).multiplyScalar(e).add(this.origin),Vt.distanceToSquared(t))},e.distanceSqToSegment=function(t,e,n,r){Wt.copy(t).add(e).multiplyScalar(.5),jt.copy(e).sub(t).normalize(),qt.copy(this.origin).sub(Wt);var i,a,o,s,c=.5*t.distanceTo(e),l=-this.direction.dot(jt),u=qt.dot(this.direction),h=-qt.dot(jt),d=qt.lengthSq(),p=Math.abs(1-l*l);if(p>0)if(a=l*u-h,s=c*p,(i=l*h-u)>=0)if(a>=-s)if(a<=s){var f=1\/p;o=(i*=f)*(i+l*(a*=f)+2*u)+a*(l*i+a+2*h)+d}else a=c,o=-(i=Math.max(0,-(l*a+u)))*i+a*(a+2*h)+d;else a=-c,o=-(i=Math.max(0,-(l*a+u)))*i+a*(a+2*h)+d;else a<=-s?o=-(i=Math.max(0,-(-l*c+u)))*i+(a=i>0?-c:Math.min(Math.max(-c,-h),c))*(a+2*h)+d:a<=s?(i=0,o=(a=Math.min(Math.max(-c,-h),c))*(a+2*h)+d):o=-(i=Math.max(0,-(l*c+u)))*i+(a=i>0?c:Math.min(Math.max(-c,-h),c))*(a+2*h)+d;else a=l>0?-c:c,o=-(i=Math.max(0,-(l*a+u)))*i+a*(a+2*h)+d;return n&&n.copy(this.direction).multiplyScalar(i).add(this.origin),r&&r.copy(jt).multiplyScalar(a).add(Wt),o},e.intersectSphere=function(t,e){Vt.subVectors(t.center,this.origin);var n=Vt.dot(this.direction),r=Vt.dot(Vt)-n*n,i=t.radius*t.radius;if(r>i)return null;var a=Math.sqrt(i-r),o=n-a,s=n+a;return o<0&&s<0?null:o<0?this.at(s,e):this.at(o,e)},e.intersectsSphere=function(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius},e.distanceToPlane=function(t){var e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;var n=-(this.origin.dot(t.normal)+t.constant)\/e;return n>=0?n:null},e.intersectPlane=function(t,e){var n=this.distanceToPlane(t);return null===n?null:this.at(n,e)},e.intersectsPlane=function(t){var e=t.distanceToPoint(this.origin);return 0===e||t.normal.dot(this.direction)*e<0},e.intersectBox=function(t,e){var n,r,i,a,o,s,c=1\/this.direction.x,l=1\/this.direction.y,u=1\/this.direction.z,h=this.origin;return c>=0?(n=(t.min.x-h.x)*c,r=(t.max.x-h.x)*c):(n=(t.max.x-h.x)*c,r=(t.min.x-h.x)*c),l>=0?(i=(t.min.y-h.y)*l,a=(t.max.y-h.y)*l):(i=(t.max.y-h.y)*l,a=(t.min.y-h.y)*l),n>a||i>r?null:((i>n||n!=n)&&(n=i),(a<r||r!=r)&&(r=a),u>=0?(o=(t.min.z-h.z)*u,s=(t.max.z-h.z)*u):(o=(t.max.z-h.z)*u,s=(t.min.z-h.z)*u),n>s||o>r?null:((o>n||n!=n)&&(n=o),(s<r||r!=r)&&(r=s),r<0?null:this.at(n>=0?n:r,e)))},e.intersectsBox=function(t){return null!==this.intersectBox(t,Vt)},e.intersectTriangle=function(t,e,n,r,i){Xt.subVectors(e,t),Yt.subVectors(n,t),Zt.crossVectors(Xt,Yt);var a,o=this.direction.dot(Zt);if(o>0){if(r)return null;a=1}else{if(!(o<0))return null;a=-1,o=-o}qt.subVectors(this.origin,t);var s=a*this.direction.dot(Yt.crossVectors(qt,Yt));if(s<0)return null;var c=a*this.direction.dot(Xt.cross(qt));if(c<0)return null;if(s+c>o)return null;var l=-a*qt.dot(Zt);return l<0?null:this.at(l\/o,i)},e.applyMatrix4=function(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this},e.equals=function(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)},t}(),Qt=function(){function t(){Object.defineProperty(this,\"isMatrix4\",{value:!0}),this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error(\"THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.\")}var e=t.prototype;return e.set=function(t,e,n,r,i,a,o,s,c,l,u,h,d,p,f,m){var v=this.elements;return v[0]=t,v[4]=e,v[8]=n,v[12]=r,v[1]=i,v[5]=a,v[9]=o,v[13]=s,v[2]=c,v[6]=l,v[10]=u,v[14]=h,v[3]=d,v[7]=p,v[11]=f,v[15]=m,this},e.identity=function(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this},e.clone=function(){return(new t).fromArray(this.elements)},e.copy=function(t){var e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this},e.copyPosition=function(t){var e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this},e.extractBasis=function(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this},e.makeBasis=function(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this},e.extractRotation=function(t){var e=this.elements,n=t.elements,r=1\/Kt.setFromMatrixColumn(t,0).length(),i=1\/Kt.setFromMatrixColumn(t,1).length(),a=1\/Kt.setFromMatrixColumn(t,2).length();return e[0]=n[0]*r,e[1]=n[1]*r,e[2]=n[2]*r,e[3]=0,e[4]=n[4]*i,e[5]=n[5]*i,e[6]=n[6]*i,e[7]=0,e[8]=n[8]*a,e[9]=n[9]*a,e[10]=n[10]*a,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this},e.makeRotationFromEuler=function(t){t&&t.isEuler||console.error(\"THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.\");var e=this.elements,n=t.x,r=t.y,i=t.z,a=Math.cos(n),o=Math.sin(n),s=Math.cos(r),c=Math.sin(r),l=Math.cos(i),u=Math.sin(i);if(\"XYZ\"===t.order){var h=a*l,d=a*u,p=o*l,f=o*u;e[0]=s*l,e[4]=-s*u,e[8]=c,e[1]=d+p*c,e[5]=h-f*c,e[9]=-o*s,e[2]=f-h*c,e[6]=p+d*c,e[10]=a*s}else if(\"YXZ\"===t.order){var m=s*l,v=s*u,g=c*l,y=c*u;e[0]=m+y*o,e[4]=g*o-v,e[8]=a*c,e[1]=a*u,e[5]=a*l,e[9]=-o,e[2]=v*o-g,e[6]=y+m*o,e[10]=a*s}else if(\"ZXY\"===t.order){var x=s*l,_=s*u,b=c*l,w=c*u;e[0]=x-w*o,e[4]=-a*u,e[8]=b+_*o,e[1]=_+b*o,e[5]=a*l,e[9]=w-x*o,e[2]=-a*c,e[6]=o,e[10]=a*s}else if(\"ZYX\"===t.order){var M=a*l,S=a*u,T=o*l,E=o*u;e[0]=s*l,e[4]=T*c-S,e[8]=M*c+E,e[1]=s*u,e[5]=E*c+M,e[9]=S*c-T,e[2]=-c,e[6]=o*s,e[10]=a*s}else if(\"YZX\"===t.order){var A=a*s,L=a*c,R=o*s,C=o*c;e[0]=s*l,e[4]=C-A*u,e[8]=R*u+L,e[1]=u,e[5]=a*l,e[9]=-o*l,e[2]=-c*l,e[6]=L*u+R,e[10]=A-C*u}else if(\"XZY\"===t.order){var P=a*s,I=a*c,N=o*s,D=o*c;e[0]=s*l,e[4]=-u,e[8]=c*l,e[1]=P*u+D,e[5]=a*l,e[9]=I*u-N,e[2]=N*u-I,e[6]=o*l,e[10]=D*u+P}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this},e.makeRotationFromQuaternion=function(t){return this.compose(te,t,ee)},e.lookAt=function(t,e,n){var r=this.elements;return ie.subVectors(t,e),0===ie.lengthSq()&&(ie.z=1),ie.normalize(),ne.crossVectors(n,ie),0===ne.lengthSq()&&(1===Math.abs(n.z)?ie.x+=1e-4:ie.z+=1e-4,ie.normalize(),ne.crossVectors(n,ie)),ne.normalize(),re.crossVectors(ie,ne),r[0]=ne.x,r[4]=re.x,r[8]=ie.x,r[1]=ne.y,r[5]=re.y,r[9]=ie.y,r[2]=ne.z,r[6]=re.z,r[10]=ie.z,this},e.multiply=function(t,e){return void 0!==e?(console.warn(\"THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.\"),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)},e.premultiply=function(t){return this.multiplyMatrices(t,this)},e.multiplyMatrices=function(t,e){var n=t.elements,r=e.elements,i=this.elements,a=n[0],o=n[4],s=n[8],c=n[12],l=n[1],u=n[5],h=n[9],d=n[13],p=n[2],f=n[6],m=n[10],v=n[14],g=n[3],y=n[7],x=n[11],_=n[15],b=r[0],w=r[4],M=r[8],S=r[12],T=r[1],E=r[5],A=r[9],L=r[13],R=r[2],C=r[6],P=r[10],I=r[14],N=r[3],D=r[7],O=r[11],B=r[15];return i[0]=a*b+o*T+s*R+c*N,i[4]=a*w+o*E+s*C+c*D,i[8]=a*M+o*A+s*P+c*O,i[12]=a*S+o*L+s*I+c*B,i[1]=l*b+u*T+h*R+d*N,i[5]=l*w+u*E+h*C+d*D,i[9]=l*M+u*A+h*P+d*O,i[13]=l*S+u*L+h*I+d*B,i[2]=p*b+f*T+m*R+v*N,i[6]=p*w+f*E+m*C+v*D,i[10]=p*M+f*A+m*P+v*O,i[14]=p*S+f*L+m*I+v*B,i[3]=g*b+y*T+x*R+_*N,i[7]=g*w+y*E+x*C+_*D,i[11]=g*M+y*A+x*P+_*O,i[15]=g*S+y*L+x*I+_*B,this},e.multiplyScalar=function(t){var e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this},e.determinant=function(){var t=this.elements,e=t[0],n=t[4],r=t[8],i=t[12],a=t[1],o=t[5],s=t[9],c=t[13],l=t[2],u=t[6],h=t[10],d=t[14];return t[3]*(+i*s*u-r*c*u-i*o*h+n*c*h+r*o*d-n*s*d)+t[7]*(+e*s*d-e*c*h+i*a*h-r*a*d+r*c*l-i*s*l)+t[11]*(+e*c*u-e*o*d-i*a*u+n*a*d+i*o*l-n*c*l)+t[15]*(-r*o*l-e*s*u+e*o*h+r*a*u-n*a*h+n*s*l)},e.transpose=function(){var t,e=this.elements;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this},e.setPosition=function(t,e,n){var r=this.elements;return t.isVector3?(r[12]=t.x,r[13]=t.y,r[14]=t.z):(r[12]=t,r[13]=e,r[14]=n),this},e.invert=function(){var t=this.elements,e=t[0],n=t[1],r=t[2],i=t[3],a=t[4],o=t[5],s=t[6],c=t[7],l=t[8],u=t[9],h=t[10],d=t[11],p=t[12],f=t[13],m=t[14],v=t[15],g=u*m*c-f*h*c+f*s*d-o*m*d-u*s*v+o*h*v,y=p*h*c-l*m*c-p*s*d+a*m*d+l*s*v-a*h*v,x=l*f*c-p*u*c+p*o*d-a*f*d-l*o*v+a*u*v,_=p*u*s-l*f*s-p*o*h+a*f*h+l*o*m-a*u*m,b=e*g+n*y+r*x+i*_;if(0===b)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);var w=1\/b;return t[0]=g*w,t[1]=(f*h*i-u*m*i-f*r*d+n*m*d+u*r*v-n*h*v)*w,t[2]=(o*m*i-f*s*i+f*r*c-n*m*c-o*r*v+n*s*v)*w,t[3]=(u*s*i-o*h*i-u*r*c+n*h*c+o*r*d-n*s*d)*w,t[4]=y*w,t[5]=(l*m*i-p*h*i+p*r*d-e*m*d-l*r*v+e*h*v)*w,t[6]=(p*s*i-a*m*i-p*r*c+e*m*c+a*r*v-e*s*v)*w,t[7]=(a*h*i-l*s*i+l*r*c-e*h*c-a*r*d+e*s*d)*w,t[8]=x*w,t[9]=(p*u*i-l*f*i-p*n*d+e*f*d+l*n*v-e*u*v)*w,t[10]=(a*f*i-p*o*i+p*n*c-e*f*c-a*n*v+e*o*v)*w,t[11]=(l*o*i-a*u*i-l*n*c+e*u*c+a*n*d-e*o*d)*w,t[12]=_*w,t[13]=(l*f*r-p*u*r+p*n*h-e*f*h-l*n*m+e*u*m)*w,t[14]=(p*o*r-a*f*r-p*n*s+e*f*s+a*n*m-e*o*m)*w,t[15]=(a*u*r-l*o*r+l*n*s-e*u*s-a*n*h+e*o*h)*w,this},e.scale=function(t){var e=this.elements,n=t.x,r=t.y,i=t.z;return e[0]*=n,e[4]*=r,e[8]*=i,e[1]*=n,e[5]*=r,e[9]*=i,e[2]*=n,e[6]*=r,e[10]*=i,e[3]*=n,e[7]*=r,e[11]*=i,this},e.getMaxScaleOnAxis=function(){var t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],r=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,r))},e.makeTranslation=function(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this},e.makeRotationX=function(t){var e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this},e.makeRotationY=function(t){var e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this},e.makeRotationZ=function(t){var e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this},e.makeRotationAxis=function(t,e){var n=Math.cos(e),r=Math.sin(e),i=1-n,a=t.x,o=t.y,s=t.z,c=i*a,l=i*o;return this.set(c*a+n,c*o-r*s,c*s+r*o,0,c*o+r*s,l*o+n,l*s-r*a,0,c*s-r*o,l*s+r*a,i*s*s+n,0,0,0,0,1),this},e.makeScale=function(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this},e.makeShear=function(t,e,n){return this.set(1,e,n,0,t,1,n,0,t,e,1,0,0,0,0,1),this},e.compose=function(t,e,n){var r=this.elements,i=e._x,a=e._y,o=e._z,s=e._w,c=i+i,l=a+a,u=o+o,h=i*c,d=i*l,p=i*u,f=a*l,m=a*u,v=o*u,g=s*c,y=s*l,x=s*u,_=n.x,b=n.y,w=n.z;return r[0]=(1-(f+v))*_,r[1]=(d+x)*_,r[2]=(p-y)*_,r[3]=0,r[4]=(d-x)*b,r[5]=(1-(h+v))*b,r[6]=(m+g)*b,r[7]=0,r[8]=(p+y)*w,r[9]=(m-g)*w,r[10]=(1-(h+f))*w,r[11]=0,r[12]=t.x,r[13]=t.y,r[14]=t.z,r[15]=1,this},e.decompose=function(t,e,n){var r=this.elements,i=Kt.set(r[0],r[1],r[2]).length(),a=Kt.set(r[4],r[5],r[6]).length(),o=Kt.set(r[8],r[9],r[10]).length();this.determinant()<0&&(i=-i),t.x=r[12],t.y=r[13],t.z=r[14],$t.copy(this);var s=1\/i,c=1\/a,l=1\/o;return $t.elements[0]*=s,$t.elements[1]*=s,$t.elements[2]*=s,$t.elements[4]*=c,$t.elements[5]*=c,$t.elements[6]*=c,$t.elements[8]*=l,$t.elements[9]*=l,$t.elements[10]*=l,e.setFromRotationMatrix($t),n.x=i,n.y=a,n.z=o,this},e.makePerspective=function(t,e,n,r,i,a){void 0===a&&console.warn(\"THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.\");var o=this.elements,s=2*i\/(e-t),c=2*i\/(n-r),l=(e+t)\/(e-t),u=(n+r)\/(n-r),h=-(a+i)\/(a-i),d=-2*a*i\/(a-i);return o[0]=s,o[4]=0,o[8]=l,o[12]=0,o[1]=0,o[5]=c,o[9]=u,o[13]=0,o[2]=0,o[6]=0,o[10]=h,o[14]=d,o[3]=0,o[7]=0,o[11]=-1,o[15]=0,this},e.makeOrthographic=function(t,e,n,r,i,a){var o=this.elements,s=1\/(e-t),c=1\/(n-r),l=1\/(a-i),u=(e+t)*s,h=(n+r)*c,d=(a+i)*l;return o[0]=2*s,o[4]=0,o[8]=0,o[12]=-u,o[1]=0,o[5]=2*c,o[9]=0,o[13]=-h,o[2]=0,o[6]=0,o[10]=-2*l,o[14]=-d,o[3]=0,o[7]=0,o[11]=0,o[15]=1,this},e.equals=function(t){for(var e=this.elements,n=t.elements,r=0;r<16;r++)if(e[r]!==n[r])return!1;return!0},e.fromArray=function(t,e){void 0===e&&(e=0);for(var n=0;n<16;n++)this.elements[n]=t[n+e];return this},e.toArray=function(t,e){void 0===t&&(t=[]),void 0===e&&(e=0);var n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t},t}(),Kt=new Mt,$t=new Qt,te=new Mt(0,0,0),ee=new Mt(1,1,1),ne=new Mt,re=new Mt,ie=new Mt,ae=function(){function t(e,n,r,i){void 0===e&&(e=0),void 0===n&&(n=0),void 0===r&&(r=0),void 0===i&&(i=t.DefaultOrder),Object.defineProperty(this,\"isEuler\",{value:!0}),this._x=e,this._y=n,this._z=r,this._order=i}var e=t.prototype;return e.set=function(t,e,n,r){return this._x=t,this._y=e,this._z=n,this._order=r||this._order,this._onChangeCallback(),this},e.clone=function(){return new this.constructor(this._x,this._y,this._z,this._order)},e.copy=function(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this},e.setFromRotationMatrix=function(t,e,n){var r=st.clamp,i=t.elements,a=i[0],o=i[4],s=i[8],c=i[1],l=i[5],u=i[9],h=i[2],d=i[6],p=i[10];switch(e=e||this._order){case\"XYZ\":this._y=Math.asin(r(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(-u,p),this._z=Math.atan2(-o,a)):(this._x=Math.atan2(d,l),this._z=0);break;case\"YXZ\":this._x=Math.asin(-r(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(s,p),this._z=Math.atan2(c,l)):(this._y=Math.atan2(-h,a),this._z=0);break;case\"ZXY\":this._x=Math.asin(r(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-h,p),this._z=Math.atan2(-o,l)):(this._y=0,this._z=Math.atan2(c,a));break;case\"ZYX\":this._y=Math.asin(-r(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(d,p),this._z=Math.atan2(c,a)):(this._x=0,this._z=Math.atan2(-o,l));break;case\"YZX\":this._z=Math.asin(r(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(-u,l),this._y=Math.atan2(-h,a)):(this._x=0,this._y=Math.atan2(s,p));break;case\"XZY\":this._z=Math.asin(-r(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(d,l),this._y=Math.atan2(s,a)):(this._x=Math.atan2(-u,p),this._y=0);break;default:console.warn(\"THREE.Euler: .setFromRotationMatrix() encountered an unknown order: \"+e)}return this._order=e,!1!==n&&this._onChangeCallback(),this},e.setFromQuaternion=function(t,e,n){return oe.makeRotationFromQuaternion(t),this.setFromRotationMatrix(oe,e,n)},e.setFromVector3=function(t,e){return this.set(t.x,t.y,t.z,e||this._order)},e.reorder=function(t){return se.setFromEuler(this),this.setFromQuaternion(se,t)},e.equals=function(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order},e.fromArray=function(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this},e.toArray=function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t},e.toVector3=function(t){return t?t.set(this._x,this._y,this._z):new Mt(this._x,this._y,this._z)},e._onChange=function(t){return this._onChangeCallback=t,this},e._onChangeCallback=function(){},lt(t,[{key:\"x\",get:function(){return this._x},set:function(t){this._x=t,this._onChangeCallback()}},{key:\"y\",get:function(){return this._y},set:function(t){this._y=t,this._onChangeCallback()}},{key:\"z\",get:function(){return this._z},set:function(t){this._z=t,this._onChangeCallback()}},{key:\"order\",get:function(){return this._order},set:function(t){this._order=t,this._onChangeCallback()}}]),t}();ae.DefaultOrder=\"XYZ\",ae.RotationOrders=[\"XYZ\",\"YZX\",\"ZXY\",\"XZY\",\"YXZ\",\"ZYX\"];var oe=new Qt,se=new wt,ce=function(){function t(){this.mask=1}var e=t.prototype;return e.set=function(t){this.mask=1<<t|0},e.enable=function(t){this.mask|=1<<t|0},e.enableAll=function(){this.mask=-1},e.toggle=function(t){this.mask^=1<<t|0},e.disable=function(t){this.mask&=~(1<<t|0)},e.disableAll=function(){this.mask=0},e.test=function(t){return 0!=(this.mask&t.mask)},t}(),le=0,ue=new Mt,he=new wt,de=new Qt,pe=new Mt,fe=new Mt,me=new Mt,ve=new wt,ge=new Mt(1,0,0),ye=new Mt(0,1,0),xe=new Mt(0,0,1),_e={type:\"added\"},be={type:\"removed\"};function we(){Object.defineProperty(this,\"id\",{value:le++}),this.uuid=st.generateUUID(),this.name=\"\",this.type=\"Object3D\",this.parent=null,this.children=[],this.up=we.DefaultUp.clone();var t=new Mt,e=new ae,n=new wt,r=new Mt(1,1,1);e._onChange((function(){n.setFromEuler(e,!1)})),n._onChange((function(){e.setFromQuaternion(n,void 0,!1)})),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:t},rotation:{configurable:!0,enumerable:!0,value:e},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:r},modelViewMatrix:{value:new Qt},normalMatrix:{value:new ft}}),this.matrix=new Qt,this.matrixWorld=new Qt,this.matrixAutoUpdate=we.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new ce,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}we.DefaultUp=new Mt(0,1,0),we.DefaultMatrixAutoUpdate=!0,we.prototype=Object.assign(Object.create(rt.prototype),{constructor:we,isObject3D:!0,onBeforeRender:function(){},onAfterRender:function(){},applyMatrix4:function(t){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(t),this.matrix.decompose(this.position,this.quaternion,this.scale)},applyQuaternion:function(t){return this.quaternion.premultiply(t),this},setRotationFromAxisAngle:function(t,e){this.quaternion.setFromAxisAngle(t,e)},setRotationFromEuler:function(t){this.quaternion.setFromEuler(t,!0)},setRotationFromMatrix:function(t){this.quaternion.setFromRotationMatrix(t)},setRotationFromQuaternion:function(t){this.quaternion.copy(t)},rotateOnAxis:function(t,e){return he.setFromAxisAngle(t,e),this.quaternion.multiply(he),this},rotateOnWorldAxis:function(t,e){return he.setFromAxisAngle(t,e),this.quaternion.premultiply(he),this},rotateX:function(t){return this.rotateOnAxis(ge,t)},rotateY:function(t){return this.rotateOnAxis(ye,t)},rotateZ:function(t){return this.rotateOnAxis(xe,t)},translateOnAxis:function(t,e){return ue.copy(t).applyQuaternion(this.quaternion),this.position.add(ue.multiplyScalar(e)),this},translateX:function(t){return this.translateOnAxis(ge,t)},translateY:function(t){return this.translateOnAxis(ye,t)},translateZ:function(t){return this.translateOnAxis(xe,t)},localToWorld:function(t){return t.applyMatrix4(this.matrixWorld)},worldToLocal:function(t){return t.applyMatrix4(de.copy(this.matrixWorld).invert())},lookAt:function(t,e,n){t.isVector3?pe.copy(t):pe.set(t,e,n);var r=this.parent;this.updateWorldMatrix(!0,!1),fe.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?de.lookAt(fe,pe,this.up):de.lookAt(pe,fe,this.up),this.quaternion.setFromRotationMatrix(de),r&&(de.extractRotation(r.matrixWorld),he.setFromRotationMatrix(de),this.quaternion.premultiply(he.invert()))},add:function(t){if(arguments.length>1){for(var e=0;e<arguments.length;e++)this.add(arguments[e]);return this}return t===this?(console.error(\"THREE.Object3D.add: object can't be added as a child of itself.\",t),this):(t&&t.isObject3D?(null!==t.parent&&t.parent.remove(t),t.parent=this,this.children.push(t),t.dispatchEvent(_e)):console.error(\"THREE.Object3D.add: object not an instance of THREE.Object3D.\",t),this)},remove:function(t){if(arguments.length>1){for(var e=0;e<arguments.length;e++)this.remove(arguments[e]);return this}var n=this.children.indexOf(t);return-1!==n&&(t.parent=null,this.children.splice(n,1),t.dispatchEvent(be)),this},clear:function(){for(var t=0;t<this.children.length;t++){var e=this.children[t];e.parent=null,e.dispatchEvent(be)}return this.children.length=0,this},attach:function(t){return this.updateWorldMatrix(!0,!1),de.copy(this.matrixWorld).invert(),null!==t.parent&&(t.parent.updateWorldMatrix(!0,!1),de.multiply(t.parent.matrixWorld)),t.applyMatrix4(de),t.updateWorldMatrix(!1,!1),this.add(t),this},getObjectById:function(t){return this.getObjectByProperty(\"id\",t)},getObjectByName:function(t){return this.getObjectByProperty(\"name\",t)},getObjectByProperty:function(t,e){if(this[t]===e)return this;for(var n=0,r=this.children.length;n<r;n++){var i=this.children[n].getObjectByProperty(t,e);if(void 0!==i)return i}},getWorldPosition:function(t){return void 0===t&&(console.warn(\"THREE.Object3D: .getWorldPosition() target is now required\"),t=new Mt),this.updateWorldMatrix(!0,!1),t.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(t){return void 0===t&&(console.warn(\"THREE.Object3D: .getWorldQuaternion() target is now required\"),t=new wt),this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(fe,t,me),t},getWorldScale:function(t){return void 0===t&&(console.warn(\"THREE.Object3D: .getWorldScale() target is now required\"),t=new Mt),this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(fe,ve,t),t},getWorldDirection:function(t){void 0===t&&(console.warn(\"THREE.Object3D: .getWorldDirection() target is now required\"),t=new Mt),this.updateWorldMatrix(!0,!1);var e=this.matrixWorld.elements;return t.set(e[8],e[9],e[10]).normalize()},raycast:function(){},traverse:function(t){t(this);for(var e=this.children,n=0,r=e.length;n<r;n++)e[n].traverse(t)},traverseVisible:function(t){if(!1!==this.visible){t(this);for(var e=this.children,n=0,r=e.length;n<r;n++)e[n].traverseVisible(t)}},traverseAncestors:function(t){var e=this.parent;null!==e&&(t(e),e.traverseAncestors(t))},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,t=!0);for(var e=this.children,n=0,r=e.length;n<r;n++)e[n].updateMatrixWorld(t)},updateWorldMatrix:function(t,e){var n=this.parent;if(!0===t&&null!==n&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===e)for(var r=this.children,i=0,a=r.length;i<a;i++)r[i].updateWorldMatrix(!1,!0)},toJSON:function(t){var e=void 0===t||\"string\"==typeof t,n={};e&&(t={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{}},n.metadata={version:4.5,type:\"Object\",generator:\"Object3D.toJSON\"});var r={};function i(e,n){return void 0===e[n.uuid]&&(e[n.uuid]=n.toJSON(t)),n.uuid}if(r.uuid=this.uuid,r.type=this.type,\"\"!==this.name&&(r.name=this.name),!0===this.castShadow&&(r.castShadow=!0),!0===this.receiveShadow&&(r.receiveShadow=!0),!1===this.visible&&(r.visible=!1),!1===this.frustumCulled&&(r.frustumCulled=!1),0!==this.renderOrder&&(r.renderOrder=this.renderOrder),\"{}\"!==JSON.stringify(this.userData)&&(r.userData=this.userData),r.layers=this.layers.mask,r.matrix=this.matrix.toArray(),!1===this.matrixAutoUpdate&&(r.matrixAutoUpdate=!1),this.isInstancedMesh&&(r.type=\"InstancedMesh\",r.count=this.count,r.instanceMatrix=this.instanceMatrix.toJSON()),this.isMesh||this.isLine||this.isPoints){r.geometry=i(t.geometries,this.geometry);var a=this.geometry.parameters;if(void 0!==a&&void 0!==a.shapes){var o=a.shapes;if(Array.isArray(o))for(var s=0,c=o.length;s<c;s++){var l=o[s];i(t.shapes,l)}else i(t.shapes,o)}}if(this.isSkinnedMesh&&(r.bindMode=this.bindMode,r.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(i(t.skeletons,this.skeleton),r.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){for(var u=[],h=0,d=this.material.length;h<d;h++)u.push(i(t.materials,this.material[h]));r.material=u}else r.material=i(t.materials,this.material);if(this.children.length>0){r.children=[];for(var p=0;p<this.children.length;p++)r.children.push(this.children[p].toJSON(t).object)}if(this.animations.length>0){r.animations=[];for(var f=0;f<this.animations.length;f++){var m=this.animations[f];r.animations.push(i(t.animations,m))}}if(e){var v=M(t.geometries),g=M(t.materials),y=M(t.textures),x=M(t.images),_=M(t.shapes),b=M(t.skeletons),w=M(t.animations);v.length>0&&(n.geometries=v),g.length>0&&(n.materials=g),y.length>0&&(n.textures=y),x.length>0&&(n.images=x),_.length>0&&(n.shapes=_),b.length>0&&(n.skeletons=b),w.length>0&&(n.animations=w)}return n.object=r,n;function M(t){var e=[];for(var n in t){var r=t[n];delete r.metadata,e.push(r)}return e}},clone:function(t){return(new this.constructor).copy(this,t)},copy:function(t,e){if(void 0===e&&(e=!0),this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(var n=0;n<t.children.length;n++){var r=t.children[n];this.add(r.clone())}return this}});var Me=new Mt,Se=new Mt,Te=new ft,Ee=function(){function t(t,e){Object.defineProperty(this,\"isPlane\",{value:!0}),this.normal=void 0!==t?t:new Mt(1,0,0),this.constant=void 0!==e?e:0}var e=t.prototype;return e.set=function(t,e){return this.normal.copy(t),this.constant=e,this},e.setComponents=function(t,e,n,r){return this.normal.set(t,e,n),this.constant=r,this},e.setFromNormalAndCoplanarPoint=function(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this},e.setFromCoplanarPoints=function(t,e,n){var r=Me.subVectors(n,e).cross(Se.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(r,t),this},e.clone=function(){return(new this.constructor).copy(this)},e.copy=function(t){return this.normal.copy(t.normal),this.constant=t.constant,this},e.normalize=function(){var t=1\/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this},e.negate=function(){return this.constant*=-1,this.normal.negate(),this},e.distanceToPoint=function(t){return this.normal.dot(t)+this.constant},e.distanceToSphere=function(t){return this.distanceToPoint(t.center)-t.radius},e.projectPoint=function(t,e){return void 0===e&&(console.warn(\"THREE.Plane: .projectPoint() target is now required\"),e=new Mt),e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)},e.intersectLine=function(t,e){void 0===e&&(console.warn(\"THREE.Plane: .intersectLine() target is now required\"),e=new Mt);var n=t.delta(Me),r=this.normal.dot(n);if(0===r)return 0===this.distanceToPoint(t.start)?e.copy(t.start):void 0;var i=-(t.start.dot(this.normal)+this.constant)\/r;return i<0||i>1?void 0:e.copy(n).multiplyScalar(i).add(t.start)},e.intersectsLine=function(t){var e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0},e.intersectsBox=function(t){return t.intersectsPlane(this)},e.intersectsSphere=function(t){return t.intersectsPlane(this)},e.coplanarPoint=function(t){return void 0===t&&(console.warn(\"THREE.Plane: .coplanarPoint() target is now required\"),t=new Mt),t.copy(this.normal).multiplyScalar(-this.constant)},e.applyMatrix4=function(t,e){var n=e||Te.getNormalMatrix(t),r=this.coplanarPoint(Me).applyMatrix4(t),i=this.normal.applyMatrix3(n).normalize();return this.constant=-r.dot(i),this},e.translate=function(t){return this.constant-=t.dot(this.normal),this},e.equals=function(t){return t.normal.equals(this.normal)&&t.constant===this.constant},t}(),Ae=new Mt,Le=new Mt,Re=new Mt,Ce=new Mt,Pe=new Mt,Ie=new Mt,Ne=new Mt,De=new Mt,Oe=new Mt,Be=new Mt,ze=function(){function t(t,e,n){this.a=void 0!==t?t:new Mt,this.b=void 0!==e?e:new Mt,this.c=void 0!==n?n:new Mt}t.getNormal=function(t,e,n,r){void 0===r&&(console.warn(\"THREE.Triangle: .getNormal() target is now required\"),r=new Mt),r.subVectors(n,e),Ae.subVectors(t,e),r.cross(Ae);var i=r.lengthSq();return i>0?r.multiplyScalar(1\/Math.sqrt(i)):r.set(0,0,0)},t.getBarycoord=function(t,e,n,r,i){Ae.subVectors(r,e),Le.subVectors(n,e),Re.subVectors(t,e);var a=Ae.dot(Ae),o=Ae.dot(Le),s=Ae.dot(Re),c=Le.dot(Le),l=Le.dot(Re),u=a*c-o*o;if(void 0===i&&(console.warn(\"THREE.Triangle: .getBarycoord() target is now required\"),i=new Mt),0===u)return i.set(-2,-1,-1);var h=1\/u,d=(c*s-o*l)*h,p=(a*l-o*s)*h;return i.set(1-d-p,p,d)},t.containsPoint=function(t,e,n,r){return this.getBarycoord(t,e,n,r,Ce),Ce.x>=0&&Ce.y>=0&&Ce.x+Ce.y<=1},t.getUV=function(t,e,n,r,i,a,o,s){return this.getBarycoord(t,e,n,r,Ce),s.set(0,0),s.addScaledVector(i,Ce.x),s.addScaledVector(a,Ce.y),s.addScaledVector(o,Ce.z),s},t.isFrontFacing=function(t,e,n,r){return Ae.subVectors(n,e),Le.subVectors(t,e),Ae.cross(Le).dot(r)<0};var e=t.prototype;return e.set=function(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this},e.setFromPointsAndIndices=function(t,e,n,r){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[r]),this},e.clone=function(){return(new this.constructor).copy(this)},e.copy=function(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this},e.getArea=function(){return Ae.subVectors(this.c,this.b),Le.subVectors(this.a,this.b),.5*Ae.cross(Le).length()},e.getMidpoint=function(t){return void 0===t&&(console.warn(\"THREE.Triangle: .getMidpoint() target is now required\"),t=new Mt),t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1\/3)},e.getNormal=function(e){return t.getNormal(this.a,this.b,this.c,e)},e.getPlane=function(t){return void 0===t&&(console.warn(\"THREE.Triangle: .getPlane() target is now required\"),t=new Ee),t.setFromCoplanarPoints(this.a,this.b,this.c)},e.getBarycoord=function(e,n){return t.getBarycoord(e,this.a,this.b,this.c,n)},e.getUV=function(e,n,r,i,a){return t.getUV(e,this.a,this.b,this.c,n,r,i,a)},e.containsPoint=function(e){return t.containsPoint(e,this.a,this.b,this.c)},e.isFrontFacing=function(e){return t.isFrontFacing(this.a,this.b,this.c,e)},e.intersectsBox=function(t){return t.intersectsTriangle(this)},e.closestPointToPoint=function(t,e){void 0===e&&(console.warn(\"THREE.Triangle: .closestPointToPoint() target is now required\"),e=new Mt);var n,r,i=this.a,a=this.b,o=this.c;Pe.subVectors(a,i),Ie.subVectors(o,i),De.subVectors(t,i);var s=Pe.dot(De),c=Ie.dot(De);if(s<=0&&c<=0)return e.copy(i);Oe.subVectors(t,a);var l=Pe.dot(Oe),u=Ie.dot(Oe);if(l>=0&&u<=l)return e.copy(a);var h=s*u-l*c;if(h<=0&&s>=0&&l<=0)return n=s\/(s-l),e.copy(i).addScaledVector(Pe,n);Be.subVectors(t,o);var d=Pe.dot(Be),p=Ie.dot(Be);if(p>=0&&d<=p)return e.copy(o);var f=d*c-s*p;if(f<=0&&c>=0&&p<=0)return r=c\/(c-p),e.copy(i).addScaledVector(Ie,r);var m=l*p-d*u;if(m<=0&&u-l>=0&&d-p>=0)return Ne.subVectors(o,a),r=(u-l)\/(u-l+(d-p)),e.copy(a).addScaledVector(Ne,r);var v=1\/(m+f+h);return n=f*v,r=h*v,e.copy(i).addScaledVector(Pe,n).addScaledVector(Ie,r)},e.equals=function(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)},t}(),Ue={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Fe={h:0,s:0,l:0},Ge={h:0,s:0,l:0};function He(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1\/6?t+6*(e-t)*n:n<.5?e:n<2\/3?t+6*(e-t)*(2\/3-n):t}function ke(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Ve(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}var We=function(){function t(t,e,n){return Object.defineProperty(this,\"isColor\",{value:!0}),void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}var e=t.prototype;return e.set=function(t){return t&&t.isColor?this.copy(t):\"number\"==typeof t?this.setHex(t):\"string\"==typeof t&&this.setStyle(t),this},e.setScalar=function(t){return this.r=t,this.g=t,this.b=t,this},e.setHex=function(t){return t=Math.floor(t),this.r=(t>>16&255)\/255,this.g=(t>>8&255)\/255,this.b=(255&t)\/255,this},e.setRGB=function(t,e,n){return this.r=t,this.g=e,this.b=n,this},e.setHSL=function(t,e,n){if(t=st.euclideanModulo(t,1),e=st.clamp(e,0,1),n=st.clamp(n,0,1),0===e)this.r=this.g=this.b=n;else{var r=n<=.5?n*(1+e):n+e-n*e,i=2*n-r;this.r=He(i,r,t+1\/3),this.g=He(i,r,t),this.b=He(i,r,t-1\/3)}return this},e.setStyle=function(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn(\"THREE.Color: Alpha component of \"+t+\" will be ignored.\")}var n;if(n=\/^((?:rgb|hsl)a?)\\(\\s*([^\\)]*)\\)\/.exec(t)){var r,i=n[1],a=n[2];switch(i){case\"rgb\":case\"rgba\":if(r=\/^(\\d+)\\s*,\\s*(\\d+)\\s*,\\s*(\\d+)\\s*(,\\s*([0-9]*\\.?[0-9]+)\\s*)?$\/.exec(a))return this.r=Math.min(255,parseInt(r[1],10))\/255,this.g=Math.min(255,parseInt(r[2],10))\/255,this.b=Math.min(255,parseInt(r[3],10))\/255,e(r[5]),this;if(r=\/^(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*(,\\s*([0-9]*\\.?[0-9]+)\\s*)?$\/.exec(a))return this.r=Math.min(100,parseInt(r[1],10))\/100,this.g=Math.min(100,parseInt(r[2],10))\/100,this.b=Math.min(100,parseInt(r[3],10))\/100,e(r[5]),this;break;case\"hsl\":case\"hsla\":if(r=\/^([0-9]*\\.?[0-9]+)\\s*,\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*(,\\s*([0-9]*\\.?[0-9]+)\\s*)?$\/.exec(a)){var o=parseFloat(r[1])\/360,s=parseInt(r[2],10)\/100,c=parseInt(r[3],10)\/100;return e(r[5]),this.setHSL(o,s,c)}}}else if(n=\/^\\#([A-Fa-f0-9]+)$\/.exec(t)){var l=n[1],u=l.length;if(3===u)return this.r=parseInt(l.charAt(0)+l.charAt(0),16)\/255,this.g=parseInt(l.charAt(1)+l.charAt(1),16)\/255,this.b=parseInt(l.charAt(2)+l.charAt(2),16)\/255,this;if(6===u)return this.r=parseInt(l.charAt(0)+l.charAt(1),16)\/255,this.g=parseInt(l.charAt(2)+l.charAt(3),16)\/255,this.b=parseInt(l.charAt(4)+l.charAt(5),16)\/255,this}return t&&t.length>0?this.setColorName(t):this},e.setColorName=function(t){var e=Ue[t];return void 0!==e?this.setHex(e):console.warn(\"THREE.Color: Unknown color \"+t),this},e.clone=function(){return new this.constructor(this.r,this.g,this.b)},e.copy=function(t){return this.r=t.r,this.g=t.g,this.b=t.b,this},e.copyGammaToLinear=function(t,e){return void 0===e&&(e=2),this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this},e.copyLinearToGamma=function(t,e){void 0===e&&(e=2);var n=e>0?1\/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this},e.convertGammaToLinear=function(t){return this.copyGammaToLinear(this,t),this},e.convertLinearToGamma=function(t){return this.copyLinearToGamma(this,t),this},e.copySRGBToLinear=function(t){return this.r=ke(t.r),this.g=ke(t.g),this.b=ke(t.b),this},e.copyLinearToSRGB=function(t){return this.r=Ve(t.r),this.g=Ve(t.g),this.b=Ve(t.b),this},e.convertSRGBToLinear=function(){return this.copySRGBToLinear(this),this},e.convertLinearToSRGB=function(){return this.copyLinearToSRGB(this),this},e.getHex=function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},e.getHexString=function(){return(\"000000\"+this.getHex().toString(16)).slice(-6)},e.getHSL=function(t){void 0===t&&(console.warn(\"THREE.Color: .getHSL() target is now required\"),t={h:0,s:0,l:0});var e,n,r=this.r,i=this.g,a=this.b,o=Math.max(r,i,a),s=Math.min(r,i,a),c=(s+o)\/2;if(s===o)e=0,n=0;else{var l=o-s;switch(n=c<=.5?l\/(o+s):l\/(2-o-s),o){case r:e=(i-a)\/l+(i<a?6:0);break;case i:e=(a-r)\/l+2;break;case a:e=(r-i)\/l+4}e\/=6}return t.h=e,t.s=n,t.l=c,t},e.getStyle=function(){return\"rgb(\"+(255*this.r|0)+\",\"+(255*this.g|0)+\",\"+(255*this.b|0)+\")\"},e.offsetHSL=function(t,e,n){return this.getHSL(Fe),Fe.h+=t,Fe.s+=e,Fe.l+=n,this.setHSL(Fe.h,Fe.s,Fe.l),this},e.add=function(t){return this.r+=t.r,this.g+=t.g,this.b+=t.b,this},e.addColors=function(t,e){return this.r=t.r+e.r,this.g=t.g+e.g,this.b=t.b+e.b,this},e.addScalar=function(t){return this.r+=t,this.g+=t,this.b+=t,this},e.sub=function(t){return this.r=Math.max(0,this.r-t.r),this.g=Math.max(0,this.g-t.g),this.b=Math.max(0,this.b-t.b),this},e.multiply=function(t){return this.r*=t.r,this.g*=t.g,this.b*=t.b,this},e.multiplyScalar=function(t){return this.r*=t,this.g*=t,this.b*=t,this},e.lerp=function(t,e){return this.r+=(t.r-this.r)*e,this.g+=(t.g-this.g)*e,this.b+=(t.b-this.b)*e,this},e.lerpHSL=function(t,e){this.getHSL(Fe),t.getHSL(Ge);var n=st.lerp(Fe.h,Ge.h,e),r=st.lerp(Fe.s,Ge.s,e),i=st.lerp(Fe.l,Ge.l,e);return this.setHSL(n,r,i),this},e.equals=function(t){return t.r===this.r&&t.g===this.g&&t.b===this.b},e.fromArray=function(t,e){return void 0===e&&(e=0),this.r=t[e],this.g=t[e+1],this.b=t[e+2],this},e.toArray=function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.r,t[e+1]=this.g,t[e+2]=this.b,t},e.fromBufferAttribute=function(t,e){return this.r=t.getX(e),this.g=t.getY(e),this.b=t.getZ(e),!0===t.normalized&&(this.r\/=255,this.g\/=255,this.b\/=255),this},e.toJSON=function(){return this.getHex()},t}();We.NAMES=Ue,We.prototype.r=1,We.prototype.g=1,We.prototype.b=1;var je=function(){function t(t,e,n,r,i,a){void 0===a&&(a=0),this.a=t,this.b=e,this.c=n,this.normal=r&&r.isVector3?r:new Mt,this.vertexNormals=Array.isArray(r)?r:[],this.color=i&&i.isColor?i:new We,this.vertexColors=Array.isArray(i)?i:[],this.materialIndex=a}var e=t.prototype;return e.clone=function(){return(new this.constructor).copy(this)},e.copy=function(t){this.a=t.a,this.b=t.b,this.c=t.c,this.normal.copy(t.normal),this.color.copy(t.color),this.materialIndex=t.materialIndex;for(var e=0,n=t.vertexNormals.length;e<n;e++)this.vertexNormals[e]=t.vertexNormals[e].clone();for(var r=0,i=t.vertexColors.length;r<i;r++)this.vertexColors[r]=t.vertexColors[r].clone();return this},t}(),qe=0;function Xe(){Object.defineProperty(this,\"id\",{value:qe++}),this.uuid=st.generateUUID(),this.name=\"\",this.type=\"Material\",this.fog=!0,this.blending=1,this.side=0,this.flatShading=!1,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=e,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=$,this.stencilZFail=$,this.stencilZPass=$,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaTest=0,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0}function Ye(t){Xe.call(this),this.type=\"MeshBasicMaterial\",this.color=new We(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap=\"round\",this.wireframeLinejoin=\"round\",this.skinning=!1,this.morphTargets=!1,this.setValues(t)}Xe.prototype=Object.assign(Object.create(rt.prototype),{constructor:Xe,isMaterial:!0,onBeforeCompile:function(){},customProgramCacheKey:function(){return this.onBeforeCompile.toString()},setValues:function(t){if(void 0!==t)for(var e in t){var n=t[e];if(void 0!==n)if(\"shading\"!==e){var r=this[e];void 0!==r?r&&r.isColor?r.set(n):r&&r.isVector3&&n&&n.isVector3?r.copy(n):this[e]=n:console.warn(\"THREE.\"+this.type+\": '\"+e+\"' is not a property of this material.\")}else console.warn(\"THREE.\"+this.type+\": .shading has been removed. 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0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,n.reflectivity=this.reflectivity,n.refractionRatio=this.refractionRatio,void 0!==this.combine&&(n.combine=this.combine),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity)),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.size&&(n.size=this.size),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),!0===this.flatShading&&(n.flatShading=this.flatShading),0!==this.side&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),\"round\"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),\"round\"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.morphTargets&&(n.morphTargets=!0),!0===this.morphNormals&&(n.morphNormals=!0),!0===this.skinning&&(n.skinning=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),\"{}\"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){var i=r(t.textures),a=r(t.images);i.length>0&&(n.textures=i),a.length>0&&(n.images=a)}return n},clone:function(){return(new this.constructor).copy(this)},copy:function(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.flatShading=t.flatShading,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;var e=t.clippingPlanes,n=null;if(null!==e){var r=e.length;n=new Array(r);for(var i=0;i!==r;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this},dispose:function(){this.dispatchEvent({type:\"dispose\"})}}),Object.defineProperty(Xe.prototype,\"needsUpdate\",{set:function(t){!0===t&&this.version++}}),Ye.prototype=Object.create(Xe.prototype),Ye.prototype.constructor=Ye,Ye.prototype.isMeshBasicMaterial=!0,Ye.prototype.copy=function(t){return Xe.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this};var Ze=new Mt,Je=new pt;function Qe(t,e,n){if(Array.isArray(t))throw new TypeError(\"THREE.BufferAttribute: array should be a Typed Array.\");this.name=\"\",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length\/e:0,this.normalized=!0===n,this.usage=tt,this.updateRange={offset:0,count:-1},this.version=0}function Ke(t,e,n){Qe.call(this,new Int8Array(t),e,n)}function $e(t,e,n){Qe.call(this,new Uint8Array(t),e,n)}function tn(t,e,n){Qe.call(this,new Uint8ClampedArray(t),e,n)}function en(t,e,n){Qe.call(this,new Int16Array(t),e,n)}function nn(t,e,n){Qe.call(this,new Uint16Array(t),e,n)}function rn(t,e,n){Qe.call(this,new Int32Array(t),e,n)}function an(t,e,n){Qe.call(this,new Uint32Array(t),e,n)}function on(t,e,n){Qe.call(this,new Uint16Array(t),e,n)}function sn(t,e,n){Qe.call(this,new Float32Array(t),e,n)}function cn(t,e,n){Qe.call(this,new Float64Array(t),e,n)}Object.defineProperty(Qe.prototype,\"needsUpdate\",{set:function(t){!0===t&&this.version++}}),Object.assign(Qe.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.itemSize,n*=e.itemSize;for(var r=0,i=this.itemSize;r<i;r++)this.array[t+r]=e.array[n+r];return this},copyArray:function(t){return this.array.set(t),this},copyColorsArray:function(t){for(var e=this.array,n=0,r=0,i=t.length;r<i;r++){var a=t[r];void 0===a&&(console.warn(\"THREE.BufferAttribute.copyColorsArray(): color is undefined\",r),a=new We),e[n++]=a.r,e[n++]=a.g,e[n++]=a.b}return this},copyVector2sArray:function(t){for(var e=this.array,n=0,r=0,i=t.length;r<i;r++){var a=t[r];void 0===a&&(console.warn(\"THREE.BufferAttribute.copyVector2sArray(): vector is undefined\",r),a=new pt),e[n++]=a.x,e[n++]=a.y}return this},copyVector3sArray:function(t){for(var e=this.array,n=0,r=0,i=t.length;r<i;r++){var a=t[r];void 0===a&&(console.warn(\"THREE.BufferAttribute.copyVector3sArray(): vector is undefined\",r),a=new Mt),e[n++]=a.x,e[n++]=a.y,e[n++]=a.z}return this},copyVector4sArray:function(t){for(var e=this.array,n=0,r=0,i=t.length;r<i;r++){var a=t[r];void 0===a&&(console.warn(\"THREE.BufferAttribute.copyVector4sArray(): vector is undefined\",r),a=new xt),e[n++]=a.x,e[n++]=a.y,e[n++]=a.z,e[n++]=a.w}return this},applyMatrix3:function(t){if(2===this.itemSize)for(var e=0,n=this.count;e<n;e++)Je.fromBufferAttribute(this,e),Je.applyMatrix3(t),this.setXY(e,Je.x,Je.y);else if(3===this.itemSize)for(var r=0,i=this.count;r<i;r++)Ze.fromBufferAttribute(this,r),Ze.applyMatrix3(t),this.setXYZ(r,Ze.x,Ze.y,Ze.z);return this},applyMatrix4:function(t){for(var e=0,n=this.count;e<n;e++)Ze.x=this.getX(e),Ze.y=this.getY(e),Ze.z=this.getZ(e),Ze.applyMatrix4(t),this.setXYZ(e,Ze.x,Ze.y,Ze.z);return this},applyNormalMatrix:function(t){for(var e=0,n=this.count;e<n;e++)Ze.x=this.getX(e),Ze.y=this.getY(e),Ze.z=this.getZ(e),Ze.applyNormalMatrix(t),this.setXYZ(e,Ze.x,Ze.y,Ze.z);return this},transformDirection:function(t){for(var e=0,n=this.count;e<n;e++)Ze.x=this.getX(e),Ze.y=this.getY(e),Ze.z=this.getZ(e),Ze.transformDirection(t),this.setXYZ(e,Ze.x,Ze.y,Ze.z);return this},set:function(t,e){return void 0===e&&(e=0),this.array.set(t,e),this},getX:function(t){return this.array[t*this.itemSize]},setX:function(t,e){return this.array[t*this.itemSize]=e,this},getY:function(t){return this.array[t*this.itemSize+1]},setY:function(t,e){return this.array[t*this.itemSize+1]=e,this},getZ:function(t){return this.array[t*this.itemSize+2]},setZ:function(t,e){return this.array[t*this.itemSize+2]=e,this},getW:function(t){return this.array[t*this.itemSize+3]},setW:function(t,e){return this.array[t*this.itemSize+3]=e,this},setXY:function(t,e,n){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this},setXYZ:function(t,e,n,r){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=r,this},setXYZW:function(t,e,n,r,i){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=r,this.array[t+3]=i,this},onUpload:function(t){return this.onUploadCallback=t,this},clone:function(){return new this.constructor(this.array,this.itemSize).copy(this)},toJSON:function(){return{itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized}}}),Ke.prototype=Object.create(Qe.prototype),Ke.prototype.constructor=Ke,$e.prototype=Object.create(Qe.prototype),$e.prototype.constructor=$e,tn.prototype=Object.create(Qe.prototype),tn.prototype.constructor=tn,en.prototype=Object.create(Qe.prototype),en.prototype.constructor=en,nn.prototype=Object.create(Qe.prototype),nn.prototype.constructor=nn,rn.prototype=Object.create(Qe.prototype),rn.prototype.constructor=rn,an.prototype=Object.create(Qe.prototype),an.prototype.constructor=an,on.prototype=Object.create(Qe.prototype),on.prototype.constructor=on,on.prototype.isFloat16BufferAttribute=!0,sn.prototype=Object.create(Qe.prototype),sn.prototype.constructor=sn,cn.prototype=Object.create(Qe.prototype),cn.prototype.constructor=cn;var ln=function(){function t(){this.vertices=[],this.normals=[],this.colors=[],this.uvs=[],this.uvs2=[],this.groups=[],this.morphTargets={},this.skinWeights=[],this.skinIndices=[],this.boundingBox=null,this.boundingSphere=null,this.verticesNeedUpdate=!1,this.normalsNeedUpdate=!1,this.colorsNeedUpdate=!1,this.uvsNeedUpdate=!1,this.groupsNeedUpdate=!1}var e=t.prototype;return e.computeGroups=function(t){var e,n,r=[],i=void 0,a=t.faces;for(n=0;n<a.length;n++){var o=a[n];o.materialIndex!==i&&(i=o.materialIndex,void 0!==e&&(e.count=3*n-e.start,r.push(e)),e={start:3*n,materialIndex:i})}void 0!==e&&(e.count=3*n-e.start,r.push(e)),this.groups=r},e.fromGeometry=function(t){var e,n=t.faces,r=t.vertices,i=t.faceVertexUvs,a=i[0]&&i[0].length>0,o=i[1]&&i[1].length>0,s=t.morphTargets,c=s.length;if(c>0){e=[];for(var l=0;l<c;l++)e[l]={name:s[l].name,data:[]};this.morphTargets.position=e}var u,h=t.morphNormals,d=h.length;if(d>0){u=[];for(var p=0;p<d;p++)u[p]={name:h[p].name,data:[]};this.morphTargets.normal=u}var f=t.skinIndices,m=t.skinWeights,v=f.length===r.length,g=m.length===r.length;r.length>0&&0===n.length&&console.error(\"THREE.DirectGeometry: Faceless geometries are not supported.\");for(var y=0;y<n.length;y++){var x=n[y];this.vertices.push(r[x.a],r[x.b],r[x.c]);var _=x.vertexNormals;if(3===_.length)this.normals.push(_[0],_[1],_[2]);else{var b=x.normal;this.normals.push(b,b,b)}var w=x.vertexColors;if(3===w.length)this.colors.push(w[0],w[1],w[2]);else{var M=x.color;this.colors.push(M,M,M)}if(!0===a){var S=i[0][y];void 0!==S?this.uvs.push(S[0],S[1],S[2]):(console.warn(\"THREE.DirectGeometry.fromGeometry(): Undefined vertexUv \",y),this.uvs.push(new pt,new pt,new pt))}if(!0===o){var T=i[1][y];void 0!==T?this.uvs2.push(T[0],T[1],T[2]):(console.warn(\"THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 \",y),this.uvs2.push(new pt,new pt,new pt))}for(var E=0;E<c;E++){var A=s[E].vertices;e[E].data.push(A[x.a],A[x.b],A[x.c])}for(var L=0;L<d;L++){var R=h[L].vertexNormals[y];u[L].data.push(R.a,R.b,R.c)}v&&this.skinIndices.push(f[x.a],f[x.b],f[x.c]),g&&this.skinWeights.push(m[x.a],m[x.b],m[x.c])}return this.computeGroups(t),this.verticesNeedUpdate=t.verticesNeedUpdate,this.normalsNeedUpdate=t.normalsNeedUpdate,this.colorsNeedUpdate=t.colorsNeedUpdate,this.uvsNeedUpdate=t.uvsNeedUpdate,this.groupsNeedUpdate=t.groupsNeedUpdate,null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),this},t}();function un(t){if(0===t.length)return-1\/0;for(var e=t[0],n=1,r=t.length;n<r;++n)t[n]>e&&(e=t[n]);return e}var hn={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:\"undefined\"!=typeof Uint8ClampedArray?Uint8ClampedArray:Uint8Array,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function dn(t,e){return new hn[t](e)}var pn=1,fn=new Qt,mn=new we,vn=new Mt,gn=new Et,yn=new Et,xn=new Mt;function _n(){Object.defineProperty(this,\"id\",{value:pn+=2}),this.uuid=st.generateUUID(),this.name=\"\",this.type=\"BufferGeometry\",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1\/0},this.userData={}}_n.prototype=Object.assign(Object.create(rt.prototype),{constructor:_n,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(t){return Array.isArray(t)?this.index=new(un(t)>65535?an:nn)(t,1):this.index=t,this},getAttribute:function(t){return this.attributes[t]},setAttribute:function(t,e){return this.attributes[t]=e,this},deleteAttribute:function(t){return delete this.attributes[t],this},hasAttribute:function(t){return void 0!==this.attributes[t]},addGroup:function(t,e,n){void 0===n&&(n=0),this.groups.push({start:t,count:e,materialIndex:n})},clearGroups:function(){this.groups=[]},setDrawRange:function(t,e){this.drawRange.start=t,this.drawRange.count=e},applyMatrix4:function(t){var e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);var n=this.attributes.normal;if(void 0!==n){var r=(new ft).getNormalMatrix(t);n.applyNormalMatrix(r),n.needsUpdate=!0}var i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this},rotateX:function(t){return fn.makeRotationX(t),this.applyMatrix4(fn),this},rotateY:function(t){return fn.makeRotationY(t),this.applyMatrix4(fn),this},rotateZ:function(t){return fn.makeRotationZ(t),this.applyMatrix4(fn),this},translate:function(t,e,n){return fn.makeTranslation(t,e,n),this.applyMatrix4(fn),this},scale:function(t,e,n){return fn.makeScale(t,e,n),this.applyMatrix4(fn),this},lookAt:function(t){return mn.lookAt(t),mn.updateMatrix(),this.applyMatrix4(mn.matrix),this},center:function(){return this.computeBoundingBox(),this.boundingBox.getCenter(vn).negate(),this.translate(vn.x,vn.y,vn.z),this},setFromObject:function(t){var e=t.geometry;if(t.isPoints||t.isLine){var n=new sn(3*e.vertices.length,3),r=new sn(3*e.colors.length,3);if(this.setAttribute(\"position\",n.copyVector3sArray(e.vertices)),this.setAttribute(\"color\",r.copyColorsArray(e.colors)),e.lineDistances&&e.lineDistances.length===e.vertices.length){var i=new sn(e.lineDistances.length,1);this.setAttribute(\"lineDistance\",i.copyArray(e.lineDistances))}null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone())}else t.isMesh&&e&&e.isGeometry&&this.fromGeometry(e);return this},setFromPoints:function(t){for(var e=[],n=0,r=t.length;n<r;n++){var i=t[n];e.push(i.x,i.y,i.z||0)}return this.setAttribute(\"position\",new sn(e,3)),this},updateFromObject:function(t){var e=t.geometry;if(t.isMesh){var n=e.__directGeometry;if(!0===e.elementsNeedUpdate&&(n=void 0,e.elementsNeedUpdate=!1),void 0===n)return this.fromGeometry(e);n.verticesNeedUpdate=e.verticesNeedUpdate,n.normalsNeedUpdate=e.normalsNeedUpdate,n.colorsNeedUpdate=e.colorsNeedUpdate,n.uvsNeedUpdate=e.uvsNeedUpdate,n.groupsNeedUpdate=e.groupsNeedUpdate,e.verticesNeedUpdate=!1,e.normalsNeedUpdate=!1,e.colorsNeedUpdate=!1,e.uvsNeedUpdate=!1,e.groupsNeedUpdate=!1,e=n}if(!0===e.verticesNeedUpdate){var r=this.attributes.position;void 0!==r&&(r.copyVector3sArray(e.vertices),r.needsUpdate=!0),e.verticesNeedUpdate=!1}if(!0===e.normalsNeedUpdate){var i=this.attributes.normal;void 0!==i&&(i.copyVector3sArray(e.normals),i.needsUpdate=!0),e.normalsNeedUpdate=!1}if(!0===e.colorsNeedUpdate){var a=this.attributes.color;void 0!==a&&(a.copyColorsArray(e.colors),a.needsUpdate=!0),e.colorsNeedUpdate=!1}if(e.uvsNeedUpdate){var o=this.attributes.uv;void 0!==o&&(o.copyVector2sArray(e.uvs),o.needsUpdate=!0),e.uvsNeedUpdate=!1}if(e.lineDistancesNeedUpdate){var s=this.attributes.lineDistance;void 0!==s&&(s.copyArray(e.lineDistances),s.needsUpdate=!0),e.lineDistancesNeedUpdate=!1}return e.groupsNeedUpdate&&(e.computeGroups(t.geometry),this.groups=e.groups,e.groupsNeedUpdate=!1),this},fromGeometry:function(t){return t.__directGeometry=(new ln).fromGeometry(t),this.fromDirectGeometry(t.__directGeometry)},fromDirectGeometry:function(t){var e=new Float32Array(3*t.vertices.length);if(this.setAttribute(\"position\",new Qe(e,3).copyVector3sArray(t.vertices)),t.normals.length>0){var n=new Float32Array(3*t.normals.length);this.setAttribute(\"normal\",new Qe(n,3).copyVector3sArray(t.normals))}if(t.colors.length>0){var r=new Float32Array(3*t.colors.length);this.setAttribute(\"color\",new Qe(r,3).copyColorsArray(t.colors))}if(t.uvs.length>0){var i=new Float32Array(2*t.uvs.length);this.setAttribute(\"uv\",new Qe(i,2).copyVector2sArray(t.uvs))}if(t.uvs2.length>0){var a=new Float32Array(2*t.uvs2.length);this.setAttribute(\"uv2\",new Qe(a,2).copyVector2sArray(t.uvs2))}for(var o in this.groups=t.groups,t.morphTargets){for(var s=[],c=t.morphTargets[o],l=0,u=c.length;l<u;l++){var h=c[l],d=new sn(3*h.data.length,3);d.name=h.name,s.push(d.copyVector3sArray(h.data))}this.morphAttributes[o]=s}if(t.skinIndices.length>0){var p=new sn(4*t.skinIndices.length,4);this.setAttribute(\"skinIndex\",p.copyVector4sArray(t.skinIndices))}if(t.skinWeights.length>0){var f=new sn(4*t.skinWeights.length,4);this.setAttribute(\"skinWeight\",f.copyVector4sArray(t.skinWeights))}return null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Et);var t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set \"mesh.frustumCulled\" to \"false\".',this),void this.boundingBox.set(new Mt(-1\/0,-1\/0,-1\/0),new Mt(1\/0,1\/0,1\/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(var n=0,r=e.length;n<r;n++){var i=e[n];gn.setFromBufferAttribute(i),this.morphTargetsRelative?(xn.addVectors(this.boundingBox.min,gn.min),this.boundingBox.expandByPoint(xn),xn.addVectors(this.boundingBox.max,gn.max),this.boundingBox.expandByPoint(xn)):(this.boundingBox.expandByPoint(gn.min),this.boundingBox.expandByPoint(gn.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min\/max have NaN values. The \"position\" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new kt);var t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set \"mesh.frustumCulled\" to \"false\".',this),void this.boundingSphere.set(new Mt,1\/0);if(t){var n=this.boundingSphere.center;if(gn.setFromBufferAttribute(t),e)for(var r=0,i=e.length;r<i;r++){var a=e[r];yn.setFromBufferAttribute(a),this.morphTargetsRelative?(xn.addVectors(gn.min,yn.min),gn.expandByPoint(xn),xn.addVectors(gn.max,yn.max),gn.expandByPoint(xn)):(gn.expandByPoint(yn.min),gn.expandByPoint(yn.max))}gn.getCenter(n);for(var o=0,s=0,c=t.count;s<c;s++)xn.fromBufferAttribute(t,s),o=Math.max(o,n.distanceToSquared(xn));if(e)for(var l=0,u=e.length;l<u;l++)for(var h=e[l],d=this.morphTargetsRelative,p=0,f=h.count;p<f;p++)xn.fromBufferAttribute(h,p),d&&(vn.fromBufferAttribute(t,p),xn.add(vn)),o=Math.max(o,n.distanceToSquared(xn));this.boundingSphere.radius=Math.sqrt(o),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The \"position\" attribute is likely to have NaN values.',this)}},computeFaceNormals:function(){},computeVertexNormals:function(){var t=this.index,e=this.getAttribute(\"position\");if(void 0!==e){var n=this.getAttribute(\"normal\");if(void 0===n)n=new Qe(new Float32Array(3*e.count),3),this.setAttribute(\"normal\",n);else for(var r=0,i=n.count;r<i;r++)n.setXYZ(r,0,0,0);var a=new Mt,o=new Mt,s=new Mt,c=new Mt,l=new Mt,u=new Mt,h=new Mt,d=new Mt;if(t)for(var p=0,f=t.count;p<f;p+=3){var m=t.getX(p+0),v=t.getX(p+1),g=t.getX(p+2);a.fromBufferAttribute(e,m),o.fromBufferAttribute(e,v),s.fromBufferAttribute(e,g),h.subVectors(s,o),d.subVectors(a,o),h.cross(d),c.fromBufferAttribute(n,m),l.fromBufferAttribute(n,v),u.fromBufferAttribute(n,g),c.add(h),l.add(h),u.add(h),n.setXYZ(m,c.x,c.y,c.z),n.setXYZ(v,l.x,l.y,l.z),n.setXYZ(g,u.x,u.y,u.z)}else for(var y=0,x=e.count;y<x;y+=3)a.fromBufferAttribute(e,y+0),o.fromBufferAttribute(e,y+1),s.fromBufferAttribute(e,y+2),h.subVectors(s,o),d.subVectors(a,o),h.cross(d),n.setXYZ(y+0,h.x,h.y,h.z),n.setXYZ(y+1,h.x,h.y,h.z),n.setXYZ(y+2,h.x,h.y,h.z);this.normalizeNormals(),n.needsUpdate=!0}},merge:function(t,e){if(t&&t.isBufferGeometry){void 0===e&&(e=0,console.warn(\"THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.\"));var n=this.attributes;for(var r in n)if(void 0!==t.attributes[r])for(var i=n[r].array,a=t.attributes[r],o=a.array,s=a.itemSize*e,c=Math.min(o.length,i.length-s),l=0,u=s;l<c;l++,u++)i[u]=o[l];return this}console.error(\"THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.\",t)},normalizeNormals:function(){for(var t=this.attributes.normal,e=0,n=t.count;e<n;e++)xn.fromBufferAttribute(t,e),xn.normalize(),t.setXYZ(e,xn.x,xn.y,xn.z)},toNonIndexed:function(){function t(t,e){for(var n=t.array,r=t.itemSize,i=t.normalized,a=new n.constructor(e.length*r),o=0,s=0,c=0,l=e.length;c<l;c++){o=e[c]*r;for(var u=0;u<r;u++)a[s++]=n[o++]}return new Qe(a,r,i)}if(null===this.index)return console.warn(\"THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.\"),this;var e=new _n,n=this.index.array,r=this.attributes;for(var i in r){var a=t(r[i],n);e.setAttribute(i,a)}var o=this.morphAttributes;for(var s in o){for(var c=[],l=o[s],u=0,h=l.length;u<h;u++){var d=t(l[u],n);c.push(d)}e.morphAttributes[s]=c}e.morphTargetsRelative=this.morphTargetsRelative;for(var p=this.groups,f=0,m=p.length;f<m;f++){var v=p[f];e.addGroup(v.start,v.count,v.materialIndex)}return e},toJSON:function(){var t={metadata:{version:4.5,type:\"BufferGeometry\",generator:\"BufferGeometry.toJSON\"}};if(t.uuid=this.uuid,t.type=this.type,\"\"!==this.name&&(t.name=this.name),Object.keys(this.userData).length>0&&(t.userData=this.userData),void 0!==this.parameters){var e=this.parameters;for(var n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};var r=this.index;null!==r&&(t.data.index={type:r.array.constructor.name,array:Array.prototype.slice.call(r.array)});var i=this.attributes;for(var a in i){var o=i[a],s=o.toJSON(t.data);\"\"!==o.name&&(s.name=o.name),t.data.attributes[a]=s}var c={},l=!1;for(var u in this.morphAttributes){for(var h=this.morphAttributes[u],d=[],p=0,f=h.length;p<f;p++){var m=h[p],v=m.toJSON(t.data);\"\"!==m.name&&(v.name=m.name),d.push(v)}d.length>0&&(c[u]=d,l=!0)}l&&(t.data.morphAttributes=c,t.data.morphTargetsRelative=this.morphTargetsRelative);var g=this.groups;g.length>0&&(t.data.groups=JSON.parse(JSON.stringify(g)));var y=this.boundingSphere;return null!==y&&(t.data.boundingSphere={center:y.center.toArray(),radius:y.radius}),t},clone:function(){return(new _n).copy(this)},copy:function(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;var e={};this.name=t.name;var n=t.index;null!==n&&this.setIndex(n.clone(e));var r=t.attributes;for(var i in r){var a=r[i];this.setAttribute(i,a.clone(e))}var o=t.morphAttributes;for(var s in o){for(var c=[],l=o[s],u=0,h=l.length;u<h;u++)c.push(l[u].clone(e));this.morphAttributes[s]=c}this.morphTargetsRelative=t.morphTargetsRelative;for(var d=t.groups,p=0,f=d.length;p<f;p++){var m=d[p];this.addGroup(m.start,m.count,m.materialIndex)}var v=t.boundingBox;null!==v&&(this.boundingBox=v.clone());var g=t.boundingSphere;return null!==g&&(this.boundingSphere=g.clone()),this.drawRange.start=t.drawRange.start,this.drawRange.count=t.drawRange.count,this.userData=t.userData,this},dispose:function(){this.dispatchEvent({type:\"dispose\"})}});var bn=new Qt,wn=new Jt,Mn=new kt,Sn=new Mt,Tn=new Mt,En=new Mt,An=new Mt,Ln=new Mt,Rn=new Mt,Cn=new Mt,Pn=new Mt,In=new Mt,Nn=new pt,Dn=new pt,On=new pt,Bn=new Mt,zn=new Mt;function Un(t,e){we.call(this),this.type=\"Mesh\",this.geometry=void 0!==t?t:new _n,this.material=void 0!==e?e:new Ye,this.updateMorphTargets()}function Fn(t,e,n,r,i,a,o,s){if(null===(1===e.side?r.intersectTriangle(o,a,i,!0,s):r.intersectTriangle(i,a,o,2!==e.side,s)))return null;zn.copy(s),zn.applyMatrix4(t.matrixWorld);var c=n.ray.origin.distanceTo(zn);return c<n.near||c>n.far?null:{distance:c,point:zn.clone(),object:t}}function Gn(t,e,n,r,i,a,o,s,c,l,u,h){Sn.fromBufferAttribute(i,l),Tn.fromBufferAttribute(i,u),En.fromBufferAttribute(i,h);var d=t.morphTargetInfluences;if(e.morphTargets&&a&&d){Cn.set(0,0,0),Pn.set(0,0,0),In.set(0,0,0);for(var p=0,f=a.length;p<f;p++){var m=d[p],v=a[p];0!==m&&(An.fromBufferAttribute(v,l),Ln.fromBufferAttribute(v,u),Rn.fromBufferAttribute(v,h),o?(Cn.addScaledVector(An,m),Pn.addScaledVector(Ln,m),In.addScaledVector(Rn,m)):(Cn.addScaledVector(An.sub(Sn),m),Pn.addScaledVector(Ln.sub(Tn),m),In.addScaledVector(Rn.sub(En),m)))}Sn.add(Cn),Tn.add(Pn),En.add(In)}t.isSkinnedMesh&&(t.boneTransform(l,Sn),t.boneTransform(u,Tn),t.boneTransform(h,En));var g=Fn(t,e,n,r,Sn,Tn,En,Bn);if(g){s&&(Nn.fromBufferAttribute(s,l),Dn.fromBufferAttribute(s,u),On.fromBufferAttribute(s,h),g.uv=ze.getUV(Bn,Sn,Tn,En,Nn,Dn,On,new pt)),c&&(Nn.fromBufferAttribute(c,l),Dn.fromBufferAttribute(c,u),On.fromBufferAttribute(c,h),g.uv2=ze.getUV(Bn,Sn,Tn,En,Nn,Dn,On,new pt));var y=new je(l,u,h);ze.getNormal(Sn,Tn,En,y.normal),g.face=y}return g}Un.prototype=Object.assign(Object.create(we.prototype),{constructor:Un,isMesh:!0,copy:function(t){return we.prototype.copy.call(this,t),void 0!==t.morphTargetInfluences&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),this.material=t.material,this.geometry=t.geometry,this},updateMorphTargets:function(){var t=this.geometry;if(t.isBufferGeometry){var e=t.morphAttributes,n=Object.keys(e);if(n.length>0){var r=e[n[0]];if(void 0!==r){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(var i=0,a=r.length;i<a;i++){var o=r[i].name||String(i);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=i}}}}else{var s=t.morphTargets;void 0!==s&&s.length>0&&console.error(\"THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.\")}},raycast:function(t,e){var n,r=this.geometry,i=this.material,a=this.matrixWorld;if(void 0!==i&&(null===r.boundingSphere&&r.computeBoundingSphere(),Mn.copy(r.boundingSphere),Mn.applyMatrix4(a),!1!==t.ray.intersectsSphere(Mn)&&(bn.copy(a).invert(),wn.copy(t.ray).applyMatrix4(bn),null===r.boundingBox||!1!==wn.intersectsBox(r.boundingBox))))if(r.isBufferGeometry){var o=r.index,s=r.attributes.position,c=r.morphAttributes.position,l=r.morphTargetsRelative,u=r.attributes.uv,h=r.attributes.uv2,d=r.groups,p=r.drawRange;if(null!==o)if(Array.isArray(i))for(var f=0,m=d.length;f<m;f++)for(var v=d[f],g=i[v.materialIndex],y=Math.max(v.start,p.start),x=Math.min(v.start+v.count,p.start+p.count);y<x;y+=3){var _=o.getX(y),b=o.getX(y+1),w=o.getX(y+2);(n=Gn(this,g,t,wn,s,c,l,u,h,_,b,w))&&(n.faceIndex=Math.floor(y\/3),n.face.materialIndex=v.materialIndex,e.push(n))}else for(var M=Math.max(0,p.start),S=Math.min(o.count,p.start+p.count);M<S;M+=3){var T=o.getX(M),E=o.getX(M+1),A=o.getX(M+2);(n=Gn(this,i,t,wn,s,c,l,u,h,T,E,A))&&(n.faceIndex=Math.floor(M\/3),e.push(n))}else if(void 0!==s)if(Array.isArray(i))for(var L=0,R=d.length;L<R;L++)for(var C=d[L],P=i[C.materialIndex],I=Math.max(C.start,p.start),N=Math.min(C.start+C.count,p.start+p.count);I<N;I+=3){(n=Gn(this,P,t,wn,s,c,l,u,h,I,I+1,I+2))&&(n.faceIndex=Math.floor(I\/3),n.face.materialIndex=C.materialIndex,e.push(n))}else for(var D=Math.max(0,p.start),O=Math.min(s.count,p.start+p.count);D<O;D+=3){(n=Gn(this,i,t,wn,s,c,l,u,h,D,D+1,D+2))&&(n.faceIndex=Math.floor(D\/3),e.push(n))}}else if(r.isGeometry){var B,z=Array.isArray(i),U=r.vertices,F=r.faces,G=r.faceVertexUvs[0];G.length>0&&(B=G);for(var H=0,k=F.length;H<k;H++){var V=F[H],W=z?i[V.materialIndex]:i;if(void 0!==W){var j=U[V.a],q=U[V.b],X=U[V.c];if(n=Fn(this,W,t,wn,j,q,X,Bn)){if(B&&B[H]){var Y=B[H];Nn.copy(Y[0]),Dn.copy(Y[1]),On.copy(Y[2]),n.uv=ze.getUV(Bn,j,q,X,Nn,Dn,On,new pt)}n.face=V,n.faceIndex=H,e.push(n)}}}}}});var Hn=function(t){function e(e,n,r,i,a,o){var s;void 0===e&&(e=1),void 0===n&&(n=1),void 0===r&&(r=1),void 0===i&&(i=1),void 0===a&&(a=1),void 0===o&&(o=1),(s=t.call(this)||this).type=\"BoxBufferGeometry\",s.parameters={width:e,height:n,depth:r,widthSegments:i,heightSegments:a,depthSegments:o};var c=ht(s);i=Math.floor(i),a=Math.floor(a),o=Math.floor(o);var l=[],u=[],h=[],d=[],p=0,f=0;function m(t,e,n,r,i,a,o,s,m,v,g){for(var y=a\/m,x=o\/v,_=a\/2,b=o\/2,w=s\/2,M=m+1,S=v+1,T=0,E=0,A=new Mt,L=0;L<S;L++)for(var R=L*x-b,C=0;C<M;C++){var P=C*y-_;A[t]=P*r,A[e]=R*i,A[n]=w,u.push(A.x,A.y,A.z),A[t]=0,A[e]=0,A[n]=s>0?1:-1,h.push(A.x,A.y,A.z),d.push(C\/m),d.push(1-L\/v),T+=1}for(var I=0;I<v;I++)for(var N=0;N<m;N++){var D=p+N+M*I,O=p+N+M*(I+1),B=p+(N+1)+M*(I+1),z=p+(N+1)+M*I;l.push(D,O,z),l.push(O,B,z),E+=6}c.addGroup(f,E,g),f+=E,p+=T}return m(\"z\",\"y\",\"x\",-1,-1,r,n,e,o,a,0),m(\"z\",\"y\",\"x\",1,-1,r,n,-e,o,a,1),m(\"x\",\"z\",\"y\",1,1,e,r,n,i,o,2),m(\"x\",\"z\",\"y\",1,-1,e,r,-n,i,o,3),m(\"x\",\"y\",\"z\",1,-1,e,n,r,i,a,4),m(\"x\",\"y\",\"z\",-1,-1,e,n,-r,i,a,5),s.setIndex(l),s.setAttribute(\"position\",new sn(u,3)),s.setAttribute(\"normal\",new sn(h,3)),s.setAttribute(\"uv\",new sn(d,2)),s}return ut(e,t),e}(_n);function kn(t){var e={};for(var n in t)for(var r in e[n]={},t[n]){var i=t[n][r];i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture)?e[n][r]=i.clone():Array.isArray(i)?e[n][r]=i.slice():e[n][r]=i}return e}function Vn(t){for(var e={},n=0;n<t.length;n++){var r=kn(t[n]);for(var i in r)e[i]=r[i]}return e}var Wn={clone:kn,merge:Vn};function jn(t){Xe.call(this),this.type=\"ShaderMaterial\",this.defines={},this.uniforms={},this.vertexShader=\"void main() {\\n\\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\\n}\",this.fragmentShader=\"void main() {\\n\\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\\n}\",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==t&&(void 0!==t.attributes&&console.error(\"THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.\"),this.setValues(t))}function qn(){we.call(this),this.type=\"Camera\",this.matrixWorldInverse=new Qt,this.projectionMatrix=new Qt,this.projectionMatrixInverse=new Qt}function Xn(t,e,n,r){void 0===t&&(t=50),void 0===e&&(e=1),void 0===n&&(n=.1),void 0===r&&(r=2e3),qn.call(this),this.type=\"PerspectiveCamera\",this.fov=t,this.zoom=1,this.near=n,this.far=r,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}jn.prototype=Object.create(Xe.prototype),jn.prototype.constructor=jn,jn.prototype.isShaderMaterial=!0,jn.prototype.copy=function(t){return Xe.prototype.copy.call(this,t),this.fragmentShader=t.fragmentShader,this.vertexShader=t.vertexShader,this.uniforms=kn(t.uniforms),this.defines=Object.assign({},t.defines),this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.lights=t.lights,this.clipping=t.clipping,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.extensions=Object.assign({},t.extensions),this.glslVersion=t.glslVersion,this},jn.prototype.toJSON=function(t){var e=Xe.prototype.toJSON.call(this,t);for(var n in e.glslVersion=this.glslVersion,e.uniforms={},this.uniforms){var r=this.uniforms[n].value;r&&r.isTexture?e.uniforms[n]={type:\"t\",value:r.toJSON(t).uuid}:r&&r.isColor?e.uniforms[n]={type:\"c\",value:r.getHex()}:r&&r.isVector2?e.uniforms[n]={type:\"v2\",value:r.toArray()}:r&&r.isVector3?e.uniforms[n]={type:\"v3\",value:r.toArray()}:r&&r.isVector4?e.uniforms[n]={type:\"v4\",value:r.toArray()}:r&&r.isMatrix3?e.uniforms[n]={type:\"m3\",value:r.toArray()}:r&&r.isMatrix4?e.uniforms[n]={type:\"m4\",value:r.toArray()}:e.uniforms[n]={value:r}}Object.keys(this.defines).length>0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;var i={};for(var a in this.extensions)!0===this.extensions[a]&&(i[a]=!0);return Object.keys(i).length>0&&(e.extensions=i),e},qn.prototype=Object.assign(Object.create(we.prototype),{constructor:qn,isCamera:!0,copy:function(t,e){return we.prototype.copy.call(this,t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this},getWorldDirection:function(t){void 0===t&&(console.warn(\"THREE.Camera: .getWorldDirection() target is now required\"),t=new Mt),this.updateWorldMatrix(!0,!1);var e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()},updateMatrixWorld:function(t){we.prototype.updateMatrixWorld.call(this,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()},updateWorldMatrix:function(t,e){we.prototype.updateWorldMatrix.call(this,t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()},clone:function(){return(new this.constructor).copy(this)}}),Xn.prototype=Object.assign(Object.create(qn.prototype),{constructor:Xn,isPerspectiveCamera:!0,copy:function(t,e){return qn.prototype.copy.call(this,t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this},setFocalLength:function(t){var e=.5*this.getFilmHeight()\/t;this.fov=2*st.RAD2DEG*Math.atan(e),this.updateProjectionMatrix()},getFocalLength:function(){var t=Math.tan(.5*st.DEG2RAD*this.fov);return.5*this.getFilmHeight()\/t},getEffectiveFOV:function(){return 2*st.RAD2DEG*Math.atan(Math.tan(.5*st.DEG2RAD*this.fov)\/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge\/Math.max(this.aspect,1)},setViewOffset:function(t,e,n,r,i,a){this.aspect=t\/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=r,this.view.width=i,this.view.height=a,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){var t=this.near,e=t*Math.tan(.5*st.DEG2RAD*this.fov)\/this.zoom,n=2*e,r=this.aspect*n,i=-.5*r,a=this.view;if(null!==this.view&&this.view.enabled){var o=a.fullWidth,s=a.fullHeight;i+=a.offsetX*r\/o,e-=a.offsetY*n\/s,r*=a.width\/o,n*=a.height\/s}var c=this.filmOffset;0!==c&&(i+=t*c\/this.getFilmWidth()),this.projectionMatrix.makePerspective(i,i+r,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()},toJSON:function(t){var e=we.prototype.toJSON.call(this,t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}});var Yn=90;function Zn(t,e,n){if(we.call(this),this.type=\"CubeCamera\",!0===n.isWebGLCubeRenderTarget){this.renderTarget=n;var r=new Xn(Yn,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new Mt(1,0,0)),this.add(r);var i=new Xn(Yn,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new Mt(-1,0,0)),this.add(i);var a=new Xn(Yn,1,t,e);a.layers=this.layers,a.up.set(0,0,1),a.lookAt(new Mt(0,1,0)),this.add(a);var o=new Xn(Yn,1,t,e);o.layers=this.layers,o.up.set(0,0,-1),o.lookAt(new Mt(0,-1,0)),this.add(o);var s=new Xn(Yn,1,t,e);s.layers=this.layers,s.up.set(0,-1,0),s.lookAt(new Mt(0,0,1)),this.add(s);var c=new Xn(Yn,1,t,e);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new Mt(0,0,-1)),this.add(c),this.update=function(t,e){null===this.parent&&this.updateMatrixWorld();var l=t.xr.enabled,u=t.getRenderTarget();t.xr.enabled=!1;var h=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,r),t.setRenderTarget(n,1),t.render(e,i),t.setRenderTarget(n,2),t.render(e,a),t.setRenderTarget(n,3),t.render(e,o),t.setRenderTarget(n,4),t.render(e,s),n.texture.generateMipmaps=h,t.setRenderTarget(n,5),t.render(e,c),t.setRenderTarget(u),t.xr.enabled=l}}else console.error(\"THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.\")}function Jn(t,e,n,i,a,o,s,c,l,u){t=void 0!==t?t:[],e=void 0!==e?e:r,s=void 0!==s?s:S,gt.call(this,t,e,n,i,a,o,s,c,l,u),this.flipY=!1,this._needsFlipEnvMap=!0}function Qn(t,e,n){Number.isInteger(e)&&(console.warn(\"THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )\"),e=n),_t.call(this,t,t,e),e=e||{},this.texture=new Jn(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture._needsFlipEnvMap=!1}function Kn(t,e,n,r,i,a,o,s,c,l,u,h){gt.call(this,null,a,o,s,c,l,r,i,u,h),this.image={data:t||null,width:e||1,height:n||1},this.magFilter=void 0!==c?c:d,this.minFilter=void 0!==l?l:d,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}Zn.prototype=Object.create(we.prototype),Zn.prototype.constructor=Zn,Jn.prototype=Object.create(gt.prototype),Jn.prototype.constructor=Jn,Jn.prototype.isCubeTexture=!0,Object.defineProperty(Jn.prototype,\"images\",{get:function(){return this.image},set:function(t){this.image=t}}),Qn.prototype=Object.create(_t.prototype),Qn.prototype.constructor=Qn,Qn.prototype.isWebGLCubeRenderTarget=!0,Qn.prototype.fromEquirectangularTexture=function(t,e){this.texture.type=e.type,this.texture.format=T,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;var n={tEquirect:{value:null}},r=\"\\n\\n\\t\\t\\tvarying vec3 vWorldDirection;\\n\\n\\t\\t\\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\\n\\n\\t\\t\\t\\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\\n\\n\\t\\t\\t}\\n\\n\\t\\t\\tvoid main() {\\n\\n\\t\\t\\t\\tvWorldDirection = transformDirection( position, modelMatrix );\\n\\n\\t\\t\\t\\t#include <begin_vertex>\\n\\t\\t\\t\\t#include <project_vertex>\\n\\n\\t\\t\\t}\\n\\t\\t\",i=\"\\n\\n\\t\\t\\tuniform sampler2D tEquirect;\\n\\n\\t\\t\\tvarying vec3 vWorldDirection;\\n\\n\\t\\t\\t#include <common>\\n\\n\\t\\t\\tvoid main() {\\n\\n\\t\\t\\t\\tvec3 direction = normalize( vWorldDirection );\\n\\n\\t\\t\\t\\tvec2 sampleUV = equirectUv( direction );\\n\\n\\t\\t\\t\\tgl_FragColor = texture2D( tEquirect, sampleUV );\\n\\n\\t\\t\\t}\\n\\t\\t\",a=new Hn(5,5,5),o=new jn({name:\"CubemapFromEquirect\",uniforms:kn(n),vertexShader:r,fragmentShader:i,side:1,blending:0});o.uniforms.tEquirect.value=e;var s=new Un(a,o),c=e.minFilter;return e.minFilter===g&&(e.minFilter=m),new Zn(1,10,this).update(t,s),e.minFilter=c,s.geometry.dispose(),s.material.dispose(),this},Qn.prototype.clear=function(t,e,n,r){for(var i=t.getRenderTarget(),a=0;a<6;a++)t.setRenderTarget(this,a),t.clear(e,n,r);t.setRenderTarget(i)},Kn.prototype=Object.create(gt.prototype),Kn.prototype.constructor=Kn,Kn.prototype.isDataTexture=!0;var $n=new kt,tr=new Mt,er=function(){function t(t,e,n,r,i,a){this.planes=[void 0!==t?t:new Ee,void 0!==e?e:new Ee,void 0!==n?n:new Ee,void 0!==r?r:new Ee,void 0!==i?i:new Ee,void 0!==a?a:new Ee]}var e=t.prototype;return e.set=function(t,e,n,r,i,a){var o=this.planes;return o[0].copy(t),o[1].copy(e),o[2].copy(n),o[3].copy(r),o[4].copy(i),o[5].copy(a),this},e.clone=function(){return(new this.constructor).copy(this)},e.copy=function(t){for(var e=this.planes,n=0;n<6;n++)e[n].copy(t.planes[n]);return this},e.setFromProjectionMatrix=function(t){var e=this.planes,n=t.elements,r=n[0],i=n[1],a=n[2],o=n[3],s=n[4],c=n[5],l=n[6],u=n[7],h=n[8],d=n[9],p=n[10],f=n[11],m=n[12],v=n[13],g=n[14],y=n[15];return e[0].setComponents(o-r,u-s,f-h,y-m).normalize(),e[1].setComponents(o+r,u+s,f+h,y+m).normalize(),e[2].setComponents(o+i,u+c,f+d,y+v).normalize(),e[3].setComponents(o-i,u-c,f-d,y-v).normalize(),e[4].setComponents(o-a,u-l,f-p,y-g).normalize(),e[5].setComponents(o+a,u+l,f+p,y+g).normalize(),this},e.intersectsObject=function(t){var e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),$n.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere($n)},e.intersectsSprite=function(t){return $n.center.set(0,0,0),$n.radius=.7071067811865476,$n.applyMatrix4(t.matrixWorld),this.intersectsSphere($n)},e.intersectsSphere=function(t){for(var e=this.planes,n=t.center,r=-t.radius,i=0;i<6;i++){if(e[i].distanceToPoint(n)<r)return!1}return!0},e.intersectsBox=function(t){for(var e=this.planes,n=0;n<6;n++){var r=e[n];if(tr.x=r.normal.x>0?t.max.x:t.min.x,tr.y=r.normal.y>0?t.max.y:t.min.y,tr.z=r.normal.z>0?t.max.z:t.min.z,r.distanceToPoint(tr)<0)return!1}return!0},e.containsPoint=function(t){for(var e=this.planes,n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0},t}();function nr(){var t=null,e=!1,n=null,r=null;function i(e,a){n(e,a),r=t.requestAnimationFrame(i)}return{start:function(){!0!==e&&null!==n&&(r=t.requestAnimationFrame(i),e=!0)},stop:function(){t.cancelAnimationFrame(r),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function rr(t,e){var n=e.isWebGL2,r=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),r.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);var n=r.get(e);n&&(t.deleteBuffer(n.buffer),r.delete(e))},update:function(e,i){if(e.isGLBufferAttribute){var a=r.get(e);(!a||a.version<e.version)&&r.set(e,{buffer:e.buffer,type:e.type,bytesPerElement:e.elementSize,version:e.version})}else{e.isInterleavedBufferAttribute&&(e=e.data);var o=r.get(e);void 0===o?r.set(e,function(e,r){var i=e.array,a=e.usage,o=t.createBuffer();t.bindBuffer(r,o),t.bufferData(r,i,a),e.onUploadCallback();var s=5126;return i instanceof Float32Array?s=5126:i instanceof Float64Array?console.warn(\"THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.\"):i instanceof Uint16Array?e.isFloat16BufferAttribute?n?s=5131:console.warn(\"THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.\"):s=5123:i instanceof Int16Array?s=5122:i instanceof Uint32Array?s=5125:i instanceof Int32Array?s=5124:i instanceof Int8Array?s=5120:i instanceof Uint8Array&&(s=5121),{buffer:o,type:s,bytesPerElement:i.BYTES_PER_ELEMENT,version:e.version}}(e,i)):o.version<e.version&&(!function(e,r,i){var a=r.array,o=r.updateRange;t.bindBuffer(i,e),-1===o.count?t.bufferSubData(i,0,a):(n?t.bufferSubData(i,o.offset*a.BYTES_PER_ELEMENT,a,o.offset,o.count):t.bufferSubData(i,o.offset*a.BYTES_PER_ELEMENT,a.subarray(o.offset,o.offset+o.count)),o.count=-1)}(o.buffer,e,i),o.version=e.version)}}}}var ir=function(t){function e(e,n,r,i){var a;void 0===e&&(e=1),void 0===n&&(n=1),void 0===r&&(r=1),void 0===i&&(i=1),(a=t.call(this)||this).type=\"PlaneBufferGeometry\",a.parameters={width:e,height:n,widthSegments:r,heightSegments:i};for(var o=e\/2,s=n\/2,c=Math.floor(r),l=Math.floor(i),u=c+1,h=l+1,d=e\/c,p=n\/l,f=[],m=[],v=[],g=[],y=0;y<h;y++)for(var x=y*p-s,_=0;_<u;_++){var b=_*d-o;m.push(b,-x,0),v.push(0,0,1),g.push(_\/c),g.push(1-y\/l)}for(var w=0;w<l;w++)for(var M=0;M<c;M++){var S=M+u*w,T=M+u*(w+1),E=M+1+u*(w+1),A=M+1+u*w;f.push(S,T,A),f.push(T,E,A)}return a.setIndex(f),a.setAttribute(\"position\",new sn(m,3)),a.setAttribute(\"normal\",new sn(v,3)),a.setAttribute(\"uv\",new sn(g,2)),a}return ut(e,t),e}(_n),ar={alphamap_fragment:\"#ifdef USE_ALPHAMAP\\n\\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\\n#endif\",alphamap_pars_fragment:\"#ifdef USE_ALPHAMAP\\n\\tuniform sampler2D alphaMap;\\n#endif\",alphatest_fragment:\"#ifdef ALPHATEST\\n\\tif ( diffuseColor.a < ALPHATEST ) discard;\\n#endif\",aomap_fragment:\"#ifdef USE_AOMAP\\n\\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\\n\\treflectedLight.indirectDiffuse *= ambientOcclusion;\\n\\t#if defined( USE_ENVMAP ) && defined( STANDARD )\\n\\t\\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\\n\\t\\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\\n\\t#endif\\n#endif\",aomap_pars_fragment:\"#ifdef USE_AOMAP\\n\\tuniform sampler2D aoMap;\\n\\tuniform float aoMapIntensity;\\n#endif\",begin_vertex:\"vec3 transformed = vec3( position );\",beginnormal_vertex:\"vec3 objectNormal = vec3( normal );\\n#ifdef USE_TANGENT\\n\\tvec3 objectTangent = vec3( tangent.xyz );\\n#endif\",bsdfs:\"vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\\n\\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\\n\\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\\n\\tvec4 r = roughness * c0 + c1;\\n\\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\\n\\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\\n}\\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\\n\\tfloat distanceFalloff = 1.0 \/ max( pow( lightDistance, decayExponent ), 0.01 );\\n\\tif( cutoffDistance > 0.0 ) {\\n\\t\\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance \/ cutoffDistance ) ) );\\n\\t}\\n\\treturn distanceFalloff;\\n#else\\n\\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\\n\\t\\treturn pow( saturate( -lightDistance \/ cutoffDistance + 1.0 ), decayExponent );\\n\\t}\\n\\treturn 1.0;\\n#endif\\n}\\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\\n\\treturn RECIPROCAL_PI * diffuseColor;\\n}\\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\\n\\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\\n\\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\\n}\\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\\n\\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\\n\\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\\n\\treturn Fr * fresnel + F0;\\n}\\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\\n\\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\\n\\treturn 1.0 \/ ( gl * gv );\\n}\\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\\n\\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\\n\\treturn 0.5 \/ max( gv + gl, EPSILON );\\n}\\nfloat D_GGX( const in float alpha, const in float dotNH ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\\n\\treturn RECIPROCAL_PI * a2 \/ pow2( denom );\\n}\\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\\n\\tfloat alpha = pow2( roughness );\\n\\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\\n\\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\\n\\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\\tfloat dotNH = saturate( dot( normal, halfDir ) );\\n\\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\\n\\tvec3 F = F_Schlick( specularColor, dotLH );\\n\\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\\n\\tfloat D = D_GGX( alpha, dotNH );\\n\\treturn F * ( G * D );\\n}\\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\\n\\tconst float LUT_SIZE = 64.0;\\n\\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) \/ LUT_SIZE;\\n\\tconst float LUT_BIAS = 0.5 \/ LUT_SIZE;\\n\\tfloat dotNV = saturate( dot( N, V ) );\\n\\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\\n\\tuv = uv * LUT_SCALE + LUT_BIAS;\\n\\treturn uv;\\n}\\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\\n\\tfloat l = length( f );\\n\\treturn max( ( l * l + f.z ) \/ ( l + 1.0 ), 0.0 );\\n}\\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\\n\\tfloat x = dot( v1, v2 );\\n\\tfloat y = abs( x );\\n\\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\\n\\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\\n\\tfloat v = a \/ b;\\n\\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\\n\\treturn cross( v1, v2 ) * theta_sintheta;\\n}\\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\\n\\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\\n\\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\\n\\tvec3 lightNormal = cross( v1, v2 );\\n\\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\\n\\tvec3 T1, T2;\\n\\tT1 = normalize( V - N * dot( V, N ) );\\n\\tT2 = - cross( N, T1 );\\n\\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\\n\\tvec3 coords[ 4 ];\\n\\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\\n\\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\\n\\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\\n\\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\\n\\tcoords[ 0 ] = normalize( coords[ 0 ] );\\n\\tcoords[ 1 ] = normalize( coords[ 1 ] );\\n\\tcoords[ 2 ] = normalize( coords[ 2 ] );\\n\\tcoords[ 3 ] = normalize( coords[ 3 ] );\\n\\tvec3 vectorFormFactor = vec3( 0.0 );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\\n\\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\\n\\treturn vec3( result );\\n}\\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\\n\\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\\n\\treturn specularColor * brdf.x + brdf.y;\\n}\\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\\n\\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\\n\\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\\n\\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\\n\\tvec3 FssEss = F * brdf.x + brdf.y;\\n\\tfloat Ess = brdf.x + brdf.y;\\n\\tfloat Ems = 1.0 - Ess;\\n\\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\\tvec3 Fms = FssEss * Favg \/ ( 1.0 - Ems * Favg );\\n\\tsingleScatter += FssEss;\\n\\tmultiScatter += Fms * Ems;\\n}\\nfloat G_BlinnPhong_Implicit( ) {\\n\\treturn 0.25;\\n}\\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\\n\\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\\n}\\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\\n\\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\\n\\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\\n\\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\\n\\tvec3 F = F_Schlick( specularColor, dotLH );\\n\\tfloat G = G_BlinnPhong_Implicit( );\\n\\tfloat D = D_BlinnPhong( shininess, dotNH );\\n\\treturn F * ( G * D );\\n}\\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\\n\\treturn ( 2.0 \/ pow2( ggxRoughness + 0.0001 ) - 2.0 );\\n}\\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\\n\\treturn sqrt( 2.0 \/ ( blinnExponent + 2.0 ) );\\n}\\n#if defined( USE_SHEEN )\\nfloat D_Charlie(float roughness, float NoH) {\\n\\tfloat invAlpha = 1.0 \/ roughness;\\n\\tfloat cos2h = NoH * NoH;\\n\\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) \/ (2.0 * PI);\\n}\\nfloat V_Neubelt(float NoV, float NoL) {\\n\\treturn saturate(1.0 \/ (4.0 * (NoL + NoV - NoL * NoV)));\\n}\\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\\n\\tvec3 N = geometry.normal;\\n\\tvec3 V = geometry.viewDir;\\n\\tvec3 H = normalize( V + L );\\n\\tfloat dotNH = saturate( dot( N, H ) );\\n\\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\\n}\\n#endif\",bumpmap_pars_fragment:\"#ifdef USE_BUMPMAP\\n\\tuniform sampler2D bumpMap;\\n\\tuniform float bumpScale;\\n\\tvec2 dHdxy_fwd() {\\n\\t\\tvec2 dSTdx = dFdx( vUv );\\n\\t\\tvec2 dSTdy = dFdy( vUv );\\n\\t\\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\\n\\t\\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\\n\\t\\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\\n\\t\\treturn vec2( dBx, dBy );\\n\\t}\\n\\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\\n\\t\\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\\n\\t\\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\\n\\t\\tvec3 vN = surf_norm;\\n\\t\\tvec3 R1 = cross( vSigmaY, vN );\\n\\t\\tvec3 R2 = cross( vN, vSigmaX );\\n\\t\\tfloat fDet = dot( vSigmaX, R1 );\\n\\t\\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n\\t\\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\\n\\t\\treturn normalize( abs( fDet ) * surf_norm - vGrad );\\n\\t}\\n#endif\",clipping_planes_fragment:\"#if NUM_CLIPPING_PLANES > 0\\n\\tvec4 plane;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\\n\\t\\tplane = clippingPlanes[ i ];\\n\\t\\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\\n\\t\\tbool clipped = true;\\n\\t\\t#pragma unroll_loop_start\\n\\t\\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\\n\\t\\t\\tplane = clippingPlanes[ i ];\\n\\t\\t\\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\\n\\t\\t}\\n\\t\\t#pragma unroll_loop_end\\n\\t\\tif ( clipped ) discard;\\n\\t#endif\\n#endif\",clipping_planes_pars_fragment:\"#if NUM_CLIPPING_PLANES > 0\\n\\tvarying vec3 vClipPosition;\\n\\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\\n#endif\",clipping_planes_pars_vertex:\"#if NUM_CLIPPING_PLANES > 0\\n\\tvarying vec3 vClipPosition;\\n#endif\",clipping_planes_vertex:\"#if NUM_CLIPPING_PLANES > 0\\n\\tvClipPosition = - mvPosition.xyz;\\n#endif\",color_fragment:\"#ifdef USE_COLOR\\n\\tdiffuseColor.rgb *= vColor;\\n#endif\",color_pars_fragment:\"#ifdef USE_COLOR\\n\\tvarying vec3 vColor;\\n#endif\",color_pars_vertex:\"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\\n\\tvarying vec3 vColor;\\n#endif\",color_vertex:\"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\\n\\tvColor = vec3( 1.0 );\\n#endif\\n#ifdef USE_COLOR\\n\\tvColor.xyz *= color.xyz;\\n#endif\\n#ifdef USE_INSTANCING_COLOR\\n\\tvColor.xyz *= instanceColor.xyz;\\n#endif\",common:\"#define PI 3.141592653589793\\n#define PI2 6.283185307179586\\n#define PI_HALF 1.5707963267948966\\n#define RECIPROCAL_PI 0.3183098861837907\\n#define RECIPROCAL_PI2 0.15915494309189535\\n#define EPSILON 1e-6\\n#ifndef saturate\\n#define saturate(a) clamp( a, 0.0, 1.0 )\\n#endif\\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\\nfloat pow2( const in float x ) { return x*x; }\\nfloat pow3( const in float x ) { return x*x*x; }\\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\\nhighp float rand( const in vec2 uv ) {\\n\\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\\n\\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\\n\\treturn fract(sin(sn) * c);\\n}\\n#ifdef HIGH_PRECISION\\n\\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\\n#else\\n\\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\\n\\tfloat precisionSafeLength( vec3 v ) {\\n\\t\\tfloat maxComponent = max3( abs( v ) );\\n\\t\\treturn length( v \/ maxComponent ) * maxComponent;\\n\\t}\\n#endif\\nstruct IncidentLight {\\n\\tvec3 color;\\n\\tvec3 direction;\\n\\tbool visible;\\n};\\nstruct ReflectedLight {\\n\\tvec3 directDiffuse;\\n\\tvec3 directSpecular;\\n\\tvec3 indirectDiffuse;\\n\\tvec3 indirectSpecular;\\n};\\nstruct GeometricContext {\\n\\tvec3 position;\\n\\tvec3 normal;\\n\\tvec3 viewDir;\\n#ifdef CLEARCOAT\\n\\tvec3 clearcoatNormal;\\n#endif\\n};\\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\\n\\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\\n}\\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\\n\\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\\n}\\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\\n\\tfloat distance = dot( planeNormal, point - pointOnPlane );\\n\\treturn - distance * planeNormal + point;\\n}\\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\\n\\treturn sign( dot( point - pointOnPlane, planeNormal ) );\\n}\\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\\n\\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) \/ dot( planeNormal, lineDirection ) ) + pointOnLine;\\n}\\nmat3 transposeMat3( const in mat3 m ) {\\n\\tmat3 tmp;\\n\\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\\n\\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\\n\\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\\n\\treturn tmp;\\n}\\nfloat linearToRelativeLuminance( const in vec3 color ) {\\n\\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\\n\\treturn dot( weights, color.rgb );\\n}\\nbool isPerspectiveMatrix( mat4 m ) {\\n\\treturn m[ 2 ][ 3 ] == - 1.0;\\n}\\nvec2 equirectUv( in vec3 dir ) {\\n\\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\\n\\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\\n\\treturn vec2( u, v );\\n}\",cube_uv_reflection_fragment:\"#ifdef ENVMAP_TYPE_CUBE_UV\\n\\t#define cubeUV_maxMipLevel 8.0\\n\\t#define cubeUV_minMipLevel 4.0\\n\\t#define cubeUV_maxTileSize 256.0\\n\\t#define cubeUV_minTileSize 16.0\\n\\tfloat getFace( vec3 direction ) {\\n\\t\\tvec3 absDirection = abs( direction );\\n\\t\\tfloat face = - 1.0;\\n\\t\\tif ( absDirection.x > absDirection.z ) {\\n\\t\\t\\tif ( absDirection.x > absDirection.y )\\n\\t\\t\\t\\tface = direction.x > 0.0 ? 0.0 : 3.0;\\n\\t\\t\\telse\\n\\t\\t\\t\\tface = direction.y > 0.0 ? 1.0 : 4.0;\\n\\t\\t} else {\\n\\t\\t\\tif ( absDirection.z > absDirection.y )\\n\\t\\t\\t\\tface = direction.z > 0.0 ? 2.0 : 5.0;\\n\\t\\t\\telse\\n\\t\\t\\t\\tface = direction.y > 0.0 ? 1.0 : 4.0;\\n\\t\\t}\\n\\t\\treturn face;\\n\\t}\\n\\tvec2 getUV( vec3 direction, float face ) {\\n\\t\\tvec2 uv;\\n\\t\\tif ( face == 0.0 ) {\\n\\t\\t\\tuv = vec2( direction.z, direction.y ) \/ abs( direction.x );\\n\\t\\t} else if ( face == 1.0 ) {\\n\\t\\t\\tuv = vec2( - direction.x, - direction.z ) \/ abs( direction.y );\\n\\t\\t} else if ( face == 2.0 ) {\\n\\t\\t\\tuv = vec2( - direction.x, direction.y ) \/ abs( direction.z );\\n\\t\\t} else if ( face == 3.0 ) {\\n\\t\\t\\tuv = vec2( - direction.z, direction.y ) \/ abs( direction.x );\\n\\t\\t} else if ( face == 4.0 ) {\\n\\t\\t\\tuv = vec2( - direction.x, direction.z ) \/ abs( direction.y );\\n\\t\\t} else {\\n\\t\\t\\tuv = vec2( direction.x, direction.y ) \/ abs( direction.z );\\n\\t\\t}\\n\\t\\treturn 0.5 * ( uv + 1.0 );\\n\\t}\\n\\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\\n\\t\\tfloat face = getFace( direction );\\n\\t\\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\\n\\t\\tmipInt = max( mipInt, cubeUV_minMipLevel );\\n\\t\\tfloat faceSize = exp2( mipInt );\\n\\t\\tfloat texelSize = 1.0 \/ ( 3.0 * cubeUV_maxTileSize );\\n\\t\\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\\n\\t\\tvec2 f = fract( uv );\\n\\t\\tuv += 0.5 - f;\\n\\t\\tif ( face > 2.0 ) {\\n\\t\\t\\tuv.y += faceSize;\\n\\t\\t\\tface -= 3.0;\\n\\t\\t}\\n\\t\\tuv.x += face * faceSize;\\n\\t\\tif ( mipInt < cubeUV_maxMipLevel ) {\\n\\t\\t\\tuv.y += 2.0 * cubeUV_maxTileSize;\\n\\t\\t}\\n\\t\\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\\n\\t\\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\\n\\t\\tuv *= texelSize;\\n\\t\\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\\n\\t\\tuv.x += texelSize;\\n\\t\\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\\n\\t\\tuv.y += texelSize;\\n\\t\\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\\n\\t\\tuv.x -= texelSize;\\n\\t\\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\\n\\t\\tvec3 tm = mix( tl, tr, f.x );\\n\\t\\tvec3 bm = mix( bl, br, f.x );\\n\\t\\treturn mix( tm, bm, f.y );\\n\\t}\\n\\t#define r0 1.0\\n\\t#define v0 0.339\\n\\t#define m0 - 2.0\\n\\t#define r1 0.8\\n\\t#define v1 0.276\\n\\t#define m1 - 1.0\\n\\t#define r4 0.4\\n\\t#define v4 0.046\\n\\t#define m4 2.0\\n\\t#define r5 0.305\\n\\t#define v5 0.016\\n\\t#define m5 3.0\\n\\t#define r6 0.21\\n\\t#define v6 0.0038\\n\\t#define m6 4.0\\n\\tfloat roughnessToMip( float roughness ) {\\n\\t\\tfloat mip = 0.0;\\n\\t\\tif ( roughness >= r1 ) {\\n\\t\\t\\tmip = ( r0 - roughness ) * ( m1 - m0 ) \/ ( r0 - r1 ) + m0;\\n\\t\\t} else if ( roughness >= r4 ) {\\n\\t\\t\\tmip = ( r1 - roughness ) * ( m4 - m1 ) \/ ( r1 - r4 ) + m1;\\n\\t\\t} else if ( roughness >= r5 ) {\\n\\t\\t\\tmip = ( r4 - roughness ) * ( m5 - m4 ) \/ ( r4 - r5 ) + m4;\\n\\t\\t} else if ( roughness >= r6 ) {\\n\\t\\t\\tmip = ( r5 - roughness ) * ( m6 - m5 ) \/ ( r5 - r6 ) + m5;\\n\\t\\t} else {\\n\\t\\t\\tmip = - 2.0 * log2( 1.16 * roughness );\\t\\t}\\n\\t\\treturn mip;\\n\\t}\\n\\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\\n\\t\\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\\n\\t\\tfloat mipF = fract( mip );\\n\\t\\tfloat mipInt = floor( mip );\\n\\t\\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\\n\\t\\tif ( mipF == 0.0 ) {\\n\\t\\t\\treturn vec4( color0, 1.0 );\\n\\t\\t} else {\\n\\t\\t\\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\\n\\t\\t\\treturn vec4( mix( color0, color1, mipF ), 1.0 );\\n\\t\\t}\\n\\t}\\n#endif\",defaultnormal_vertex:\"vec3 transformedNormal = objectNormal;\\n#ifdef USE_INSTANCING\\n\\tmat3 m = mat3( instanceMatrix );\\n\\ttransformedNormal \/= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\\n\\ttransformedNormal = m * transformedNormal;\\n#endif\\ntransformedNormal = normalMatrix * transformedNormal;\\n#ifdef FLIP_SIDED\\n\\ttransformedNormal = - transformedNormal;\\n#endif\\n#ifdef USE_TANGENT\\n\\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\\n\\t#ifdef FLIP_SIDED\\n\\t\\ttransformedTangent = - transformedTangent;\\n\\t#endif\\n#endif\",displacementmap_pars_vertex:\"#ifdef USE_DISPLACEMENTMAP\\n\\tuniform sampler2D displacementMap;\\n\\tuniform float displacementScale;\\n\\tuniform float displacementBias;\\n#endif\",displacementmap_vertex:\"#ifdef USE_DISPLACEMENTMAP\\n\\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\\n#endif\",emissivemap_fragment:\"#ifdef USE_EMISSIVEMAP\\n\\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\\n\\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\\n\\ttotalEmissiveRadiance *= emissiveColor.rgb;\\n#endif\",emissivemap_pars_fragment:\"#ifdef USE_EMISSIVEMAP\\n\\tuniform sampler2D emissiveMap;\\n#endif\",encodings_fragment:\"gl_FragColor = linearToOutputTexel( gl_FragColor );\",encodings_pars_fragment:\"\\nvec4 LinearToLinear( in vec4 value ) {\\n\\treturn value;\\n}\\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\\n\\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\\n}\\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\\n\\treturn vec4( pow( value.rgb, vec3( 1.0 \/ gammaFactor ) ), value.a );\\n}\\nvec4 sRGBToLinear( in vec4 value ) {\\n\\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\\n}\\nvec4 LinearTosRGB( in vec4 value ) {\\n\\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\\n}\\nvec4 RGBEToLinear( in vec4 value ) {\\n\\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\\n}\\nvec4 LinearToRGBE( in vec4 value ) {\\n\\tfloat maxComponent = max( max( value.r, value.g ), value.b );\\n\\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\\n\\treturn vec4( value.rgb \/ exp2( fExp ), ( fExp + 128.0 ) \/ 255.0 );\\n}\\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\\n\\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\\n}\\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\\n\\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\\n\\tfloat M = clamp( maxRGB \/ maxRange, 0.0, 1.0 );\\n\\tM = ceil( M * 255.0 ) \/ 255.0;\\n\\treturn vec4( value.rgb \/ ( M * maxRange ), M );\\n}\\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\\n\\treturn vec4( value.rgb * ( ( maxRange \/ 255.0 ) \/ value.a ), 1.0 );\\n}\\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\\n\\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\\n\\tfloat D = max( maxRange \/ maxRGB, 1.0 );\\n\\tD = clamp( floor( D ) \/ 255.0, 0.0, 1.0 );\\n\\treturn vec4( value.rgb * ( D * ( 255.0 \/ maxRange ) ), D );\\n}\\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\\nvec4 LinearToLogLuv( in vec4 value ) {\\n\\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\\n\\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\\n\\tvec4 vResult;\\n\\tvResult.xy = Xp_Y_XYZp.xy \/ Xp_Y_XYZp.z;\\n\\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\\n\\tvResult.w = fract( Le );\\n\\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) \/ 255.0 ) \/ 255.0;\\n\\treturn vResult;\\n}\\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\\nvec4 LogLuvToLinear( in vec4 value ) {\\n\\tfloat Le = value.z * 255.0 + value.w;\\n\\tvec3 Xp_Y_XYZp;\\n\\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) \/ 2.0 );\\n\\tXp_Y_XYZp.z = Xp_Y_XYZp.y \/ value.y;\\n\\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\\n\\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\\n\\treturn vec4( max( vRGB, 0.0 ), 1.0 );\\n}\",envmap_fragment:\"#ifdef USE_ENVMAP\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\tvec3 cameraToFrag;\\n\\t\\tif ( isOrthographic ) {\\n\\t\\t\\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\\n\\t\\t} else {\\n\\t\\t\\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\\n\\t\\t}\\n\\t\\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t\\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\\n\\t\\t#else\\n\\t\\t\\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\\n\\t\\t#endif\\n\\t#else\\n\\t\\tvec3 reflectVec = vReflect;\\n\\t#endif\\n\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\\n\\t#elif defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\\n\\t#else\\n\\t\\tvec4 envColor = vec4( 0.0 );\\n\\t#endif\\n\\t#ifndef ENVMAP_TYPE_CUBE_UV\\n\\t\\tenvColor = envMapTexelToLinear( envColor );\\n\\t#endif\\n\\t#ifdef ENVMAP_BLENDING_MULTIPLY\\n\\t\\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\\n\\t#elif defined( ENVMAP_BLENDING_MIX )\\n\\t\\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\\n\\t#elif defined( ENVMAP_BLENDING_ADD )\\n\\t\\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\\n\\t#endif\\n#endif\",envmap_common_pars_fragment:\"#ifdef USE_ENVMAP\\n\\tuniform float envMapIntensity;\\n\\tuniform float flipEnvMap;\\n\\tuniform int maxMipLevel;\\n\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\tuniform samplerCube envMap;\\n\\t#else\\n\\t\\tuniform sampler2D envMap;\\n\\t#endif\\n\\t\\n#endif\",envmap_pars_fragment:\"#ifdef USE_ENVMAP\\n\\tuniform float reflectivity;\\n\\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\\n\\t\\t#define ENV_WORLDPOS\\n\\t#endif\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\tvarying vec3 vWorldPosition;\\n\\t\\tuniform float refractionRatio;\\n\\t#else\\n\\t\\tvarying vec3 vReflect;\\n\\t#endif\\n#endif\",envmap_pars_vertex:\"#ifdef USE_ENVMAP\\n\\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\\n\\t\\t#define ENV_WORLDPOS\\n\\t#endif\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\t\\n\\t\\tvarying vec3 vWorldPosition;\\n\\t#else\\n\\t\\tvarying vec3 vReflect;\\n\\t\\tuniform float refractionRatio;\\n\\t#endif\\n#endif\",envmap_physical_pars_fragment:\"#if defined( USE_ENVMAP )\\n\\t#ifdef ENVMAP_MODE_REFRACTION\\n\\t\\tuniform float refractionRatio;\\n\\t#endif\\n\\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\\n\\t\\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\t\\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\\n\\t\\t\\t#ifdef TEXTURE_LOD_EXT\\n\\t\\t\\t\\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\\n\\t\\t\\t#else\\n\\t\\t\\t\\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\\n\\t\\t\\t#endif\\n\\t\\t\\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\\n\\t\\t#elif defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\t\\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\\n\\t\\t#else\\n\\t\\t\\tvec4 envMapColor = vec4( 0.0 );\\n\\t\\t#endif\\n\\t\\treturn PI * envMapColor.rgb * envMapIntensity;\\n\\t}\\n\\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\\n\\t\\tfloat maxMIPLevelScalar = float( maxMIPLevel );\\n\\t\\tfloat sigma = PI * roughness * roughness \/ ( 1.0 + roughness );\\n\\t\\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\\n\\t\\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\\n\\t}\\n\\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t\\tvec3 reflectVec = reflect( -viewDir, normal );\\n\\t\\t\\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\\n\\t\\t#else\\n\\t\\t\\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\\n\\t\\t#endif\\n\\t\\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\\n\\t\\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\\n\\t\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\t\\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\\n\\t\\t\\t#ifdef TEXTURE_LOD_EXT\\n\\t\\t\\t\\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\\n\\t\\t\\t#else\\n\\t\\t\\t\\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\\n\\t\\t\\t#endif\\n\\t\\t\\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\\n\\t\\t#elif defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\t\\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\\n\\t\\t#endif\\n\\t\\treturn envMapColor.rgb * envMapIntensity;\\n\\t}\\n#endif\",envmap_vertex:\"#ifdef USE_ENVMAP\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\tvWorldPosition = worldPosition.xyz;\\n\\t#else\\n\\t\\tvec3 cameraToVertex;\\n\\t\\tif ( isOrthographic ) {\\n\\t\\t\\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\\n\\t\\t} else {\\n\\t\\t\\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\\n\\t\\t}\\n\\t\\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t\\tvReflect = reflect( cameraToVertex, worldNormal );\\n\\t\\t#else\\n\\t\\t\\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\\n\\t\\t#endif\\n\\t#endif\\n#endif\",fog_vertex:\"#ifdef USE_FOG\\n\\tfogDepth = - mvPosition.z;\\n#endif\",fog_pars_vertex:\"#ifdef USE_FOG\\n\\tvarying float fogDepth;\\n#endif\",fog_fragment:\"#ifdef USE_FOG\\n\\t#ifdef FOG_EXP2\\n\\t\\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\\n\\t#else\\n\\t\\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\\n\\t#endif\\n\\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\\n#endif\",fog_pars_fragment:\"#ifdef USE_FOG\\n\\tuniform vec3 fogColor;\\n\\tvarying float fogDepth;\\n\\t#ifdef FOG_EXP2\\n\\t\\tuniform float fogDensity;\\n\\t#else\\n\\t\\tuniform float fogNear;\\n\\t\\tuniform float fogFar;\\n\\t#endif\\n#endif\",gradientmap_pars_fragment:\"#ifdef USE_GRADIENTMAP\\n\\tuniform sampler2D gradientMap;\\n#endif\\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\\n\\tfloat dotNL = dot( normal, lightDirection );\\n\\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\\n\\t#ifdef USE_GRADIENTMAP\\n\\t\\treturn texture2D( gradientMap, coord ).rgb;\\n\\t#else\\n\\t\\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\\n\\t#endif\\n}\",lightmap_fragment:\"#ifdef USE_LIGHTMAP\\n\\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\\n\\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\\n#endif\",lightmap_pars_fragment:\"#ifdef USE_LIGHTMAP\\n\\tuniform sampler2D lightMap;\\n\\tuniform float lightMapIntensity;\\n#endif\",lights_lambert_vertex:\"vec3 diffuse = vec3( 1.0 );\\nGeometricContext geometry;\\ngeometry.position = mvPosition.xyz;\\ngeometry.normal = normalize( transformedNormal );\\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\\nGeometricContext backGeometry;\\nbackGeometry.position = geometry.position;\\nbackGeometry.normal = -geometry.normal;\\nbackGeometry.viewDir = geometry.viewDir;\\nvLightFront = vec3( 0.0 );\\nvIndirectFront = vec3( 0.0 );\\n#ifdef DOUBLE_SIDED\\n\\tvLightBack = vec3( 0.0 );\\n\\tvIndirectBack = vec3( 0.0 );\\n#endif\\nIncidentLight directLight;\\nfloat dotNL;\\nvec3 directLightColor_Diffuse;\\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\\n#ifdef DOUBLE_SIDED\\n\\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\\n\\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\\n#endif\\n#if NUM_POINT_LIGHTS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\\n\\t\\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\\n\\t\\tdotNL = dot( geometry.normal, directLight.direction );\\n\\t\\tdirectLightColor_Diffuse = PI * directLight.color;\\n\\t\\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\\n\\t\\t#endif\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if NUM_SPOT_LIGHTS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\\n\\t\\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\\n\\t\\tdotNL = dot( geometry.normal, directLight.direction );\\n\\t\\tdirectLightColor_Diffuse = PI * directLight.color;\\n\\t\\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\\n\\t\\t#endif\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if NUM_DIR_LIGHTS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\\n\\t\\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\\n\\t\\tdotNL = dot( geometry.normal, directLight.direction );\\n\\t\\tdirectLightColor_Diffuse = PI * directLight.color;\\n\\t\\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\\n\\t\\t#endif\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if NUM_HEMI_LIGHTS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\\n\\t\\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\\n\\t\\t#endif\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\",lights_pars_begin:\"uniform bool receiveShadow;\\nuniform vec3 ambientLightColor;\\nuniform vec3 lightProbe[ 9 ];\\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\\n\\tfloat x = normal.x, y = normal.y, z = normal.z;\\n\\tvec3 result = shCoefficients[ 0 ] * 0.886227;\\n\\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\\n\\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\\n\\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\\n\\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\\n\\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\\n\\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\\n\\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\\n\\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\\n\\treturn result;\\n}\\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\\n\\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\\n\\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\\n\\treturn irradiance;\\n}\\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\\n\\tvec3 irradiance = ambientLightColor;\\n\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\tirradiance *= PI;\\n\\t#endif\\n\\treturn irradiance;\\n}\\n#if NUM_DIR_LIGHTS > 0\\n\\tstruct DirectionalLight {\\n\\t\\tvec3 direction;\\n\\t\\tvec3 color;\\n\\t};\\n\\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\\n\\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\\n\\t\\tdirectLight.color = directionalLight.color;\\n\\t\\tdirectLight.direction = directionalLight.direction;\\n\\t\\tdirectLight.visible = true;\\n\\t}\\n#endif\\n#if NUM_POINT_LIGHTS > 0\\n\\tstruct PointLight {\\n\\t\\tvec3 position;\\n\\t\\tvec3 color;\\n\\t\\tfloat distance;\\n\\t\\tfloat decay;\\n\\t};\\n\\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\\n\\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\\n\\t\\tvec3 lVector = pointLight.position - geometry.position;\\n\\t\\tdirectLight.direction = normalize( lVector );\\n\\t\\tfloat lightDistance = length( lVector );\\n\\t\\tdirectLight.color = pointLight.color;\\n\\t\\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\\n\\t\\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\\n\\t}\\n#endif\\n#if NUM_SPOT_LIGHTS > 0\\n\\tstruct SpotLight {\\n\\t\\tvec3 position;\\n\\t\\tvec3 direction;\\n\\t\\tvec3 color;\\n\\t\\tfloat distance;\\n\\t\\tfloat decay;\\n\\t\\tfloat coneCos;\\n\\t\\tfloat penumbraCos;\\n\\t};\\n\\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\\n\\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\\n\\t\\tvec3 lVector = spotLight.position - geometry.position;\\n\\t\\tdirectLight.direction = normalize( lVector );\\n\\t\\tfloat lightDistance = length( lVector );\\n\\t\\tfloat angleCos = dot( directLight.direction, spotLight.direction );\\n\\t\\tif ( angleCos > spotLight.coneCos ) {\\n\\t\\t\\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\\n\\t\\t\\tdirectLight.color = spotLight.color;\\n\\t\\t\\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\\n\\t\\t\\tdirectLight.visible = true;\\n\\t\\t} else {\\n\\t\\t\\tdirectLight.color = vec3( 0.0 );\\n\\t\\t\\tdirectLight.visible = false;\\n\\t\\t}\\n\\t}\\n#endif\\n#if NUM_RECT_AREA_LIGHTS > 0\\n\\tstruct RectAreaLight {\\n\\t\\tvec3 color;\\n\\t\\tvec3 position;\\n\\t\\tvec3 halfWidth;\\n\\t\\tvec3 halfHeight;\\n\\t};\\n\\tuniform sampler2D ltc_1;\\tuniform sampler2D ltc_2;\\n\\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\\n#endif\\n#if NUM_HEMI_LIGHTS > 0\\n\\tstruct HemisphereLight {\\n\\t\\tvec3 direction;\\n\\t\\tvec3 skyColor;\\n\\t\\tvec3 groundColor;\\n\\t};\\n\\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\\n\\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\\n\\t\\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\\n\\t\\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\\n\\t\\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\\n\\t\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\t\\tirradiance *= PI;\\n\\t\\t#endif\\n\\t\\treturn irradiance;\\n\\t}\\n#endif\",lights_toon_fragment:\"ToonMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb;\",lights_toon_pars_fragment:\"varying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\nstruct ToonMaterial {\\n\\tvec3 diffuseColor;\\n};\\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\\n\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\tirradiance *= PI;\\n\\t#endif\\n\\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_Toon\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_Toon\\n#define Material_LightProbeLOD( material )\\t(0)\",lights_phong_fragment:\"BlinnPhongMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb;\\nmaterial.specularColor = specular;\\nmaterial.specularShininess = shininess;\\nmaterial.specularStrength = specularStrength;\",lights_phong_pars_fragment:\"varying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\nstruct BlinnPhongMaterial {\\n\\tvec3 diffuseColor;\\n\\tvec3 specularColor;\\n\\tfloat specularShininess;\\n\\tfloat specularStrength;\\n};\\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\\n\\tvec3 irradiance = dotNL * directLight.color;\\n\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\tirradiance *= PI;\\n\\t#endif\\n\\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n\\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\\n}\\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_BlinnPhong\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_BlinnPhong\\n#define Material_LightProbeLOD( material )\\t(0)\",lights_physical_fragment:\"PhysicalMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\\n#ifdef REFLECTIVITY\\n\\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\\n#else\\n\\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\\n#endif\\n#ifdef CLEARCOAT\\n\\tmaterial.clearcoat = clearcoat;\\n\\tmaterial.clearcoatRoughness = clearcoatRoughness;\\n\\t#ifdef USE_CLEARCOATMAP\\n\\t\\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\\n\\t#endif\\n\\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\\t\\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\\n\\t#endif\\n\\tmaterial.clearcoat = saturate( material.clearcoat );\\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\\n\\tmaterial.clearcoatRoughness += geometryRoughness;\\n\\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\\n#endif\\n#ifdef USE_SHEEN\\n\\tmaterial.sheenColor = sheen;\\n#endif\",lights_physical_pars_fragment:\"struct PhysicalMaterial {\\n\\tvec3 diffuseColor;\\n\\tfloat specularRoughness;\\n\\tvec3 specularColor;\\n#ifdef CLEARCOAT\\n\\tfloat clearcoat;\\n\\tfloat clearcoatRoughness;\\n#endif\\n#ifdef USE_SHEEN\\n\\tvec3 sheenColor;\\n#endif\\n};\\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\\n\\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\\n}\\n#if NUM_RECT_AREA_LIGHTS > 0\\n\\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\t\\tvec3 normal = geometry.normal;\\n\\t\\tvec3 viewDir = geometry.viewDir;\\n\\t\\tvec3 position = geometry.position;\\n\\t\\tvec3 lightPos = rectAreaLight.position;\\n\\t\\tvec3 halfWidth = rectAreaLight.halfWidth;\\n\\t\\tvec3 halfHeight = rectAreaLight.halfHeight;\\n\\t\\tvec3 lightColor = rectAreaLight.color;\\n\\t\\tfloat roughness = material.specularRoughness;\\n\\t\\tvec3 rectCoords[ 4 ];\\n\\t\\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\\t\\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\\n\\t\\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\\n\\t\\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\\n\\t\\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\\n\\t\\tvec4 t1 = texture2D( ltc_1, uv );\\n\\t\\tvec4 t2 = texture2D( ltc_2, uv );\\n\\t\\tmat3 mInv = mat3(\\n\\t\\t\\tvec3( t1.x, 0, t1.y ),\\n\\t\\t\\tvec3(\\t\\t0, 1,\\t\\t0 ),\\n\\t\\t\\tvec3( t1.z, 0, t1.w )\\n\\t\\t);\\n\\t\\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\\n\\t\\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\\n\\t\\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\\n\\t}\\n#endif\\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\\n\\tvec3 irradiance = dotNL * directLight.color;\\n\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\tirradiance *= PI;\\n\\t#endif\\n\\t#ifdef CLEARCOAT\\n\\t\\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\\n\\t\\tvec3 ccIrradiance = ccDotNL * directLight.color;\\n\\t\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\t\\tccIrradiance *= PI;\\n\\t\\t#endif\\n\\t\\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\\n\\t\\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\\n\\t#else\\n\\t\\tfloat clearcoatDHR = 0.0;\\n\\t#endif\\n\\t#ifdef USE_SHEEN\\n\\t\\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\\n\\t\\t\\tmaterial.specularRoughness,\\n\\t\\t\\tdirectLight.direction,\\n\\t\\t\\tgeometry,\\n\\t\\t\\tmaterial.sheenColor\\n\\t\\t);\\n\\t#else\\n\\t\\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\\n\\t#endif\\n\\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\\n\\t#ifdef CLEARCOAT\\n\\t\\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\\n\\t\\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\\n\\t\\tfloat ccDotNL = ccDotNV;\\n\\t\\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\\n\\t#else\\n\\t\\tfloat clearcoatDHR = 0.0;\\n\\t#endif\\n\\tfloat clearcoatInv = 1.0 - clearcoatDHR;\\n\\tvec3 singleScattering = vec3( 0.0 );\\n\\tvec3 multiScattering = vec3( 0.0 );\\n\\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\\n\\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\\n\\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\\n\\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\\n\\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\\n\\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_Physical\\n#define RE_Direct_RectArea\\t\\tRE_Direct_RectArea_Physical\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_Physical\\n#define RE_IndirectSpecular\\t\\tRE_IndirectSpecular_Physical\\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\\n\\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\\n}\",lights_fragment_begin:\"\\nGeometricContext geometry;\\ngeometry.position = - vViewPosition;\\ngeometry.normal = normal;\\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\\n#ifdef CLEARCOAT\\n\\tgeometry.clearcoatNormal = clearcoatNormal;\\n#endif\\nIncidentLight directLight;\\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tPointLight pointLight;\\n\\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\\n\\tPointLightShadow pointLightShadow;\\n\\t#endif\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\\n\\t\\tpointLight = pointLights[ i ];\\n\\t\\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\\n\\t\\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\\n\\t\\tpointLightShadow = pointLightShadows[ i ];\\n\\t\\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometry, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tSpotLight spotLight;\\n\\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\\n\\tSpotLightShadow spotLightShadow;\\n\\t#endif\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\\n\\t\\tspotLight = spotLights[ i ];\\n\\t\\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\\n\\t\\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\\n\\t\\tspotLightShadow = spotLightShadows[ i ];\\n\\t\\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometry, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tDirectionalLight directionalLight;\\n\\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\\n\\tDirectionalLightShadow directionalLightShadow;\\n\\t#endif\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\\n\\t\\tdirectionalLight = directionalLights[ i ];\\n\\t\\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\\n\\t\\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\\n\\t\\tdirectionalLightShadow = directionalLightShadows[ i ];\\n\\t\\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometry, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\\n\\tRectAreaLight rectAreaLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\\n\\t\\trectAreaLight = rectAreaLights[ i ];\\n\\t\\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if defined( RE_IndirectDiffuse )\\n\\tvec3 iblIrradiance = vec3( 0.0 );\\n\\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\\n\\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\\n\\t#if ( NUM_HEMI_LIGHTS > 0 )\\n\\t\\t#pragma unroll_loop_start\\n\\t\\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\\n\\t\\t\\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\\n\\t\\t}\\n\\t\\t#pragma unroll_loop_end\\n\\t#endif\\n#endif\\n#if defined( RE_IndirectSpecular )\\n\\tvec3 radiance = vec3( 0.0 );\\n\\tvec3 clearcoatRadiance = vec3( 0.0 );\\n#endif\",lights_fragment_maps:\"#if defined( RE_IndirectDiffuse )\\n\\t#ifdef USE_LIGHTMAP\\n\\t\\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\\n\\t\\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\\n\\t\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\t\\tlightMapIrradiance *= PI;\\n\\t\\t#endif\\n\\t\\tirradiance += lightMapIrradiance;\\n\\t#endif\\n\\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\\n\\t#endif\\n#endif\\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\\n\\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\\n\\t#ifdef CLEARCOAT\\n\\t\\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\\n\\t#endif\\n#endif\",lights_fragment_end:\"#if defined( RE_IndirectDiffuse )\\n\\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\\n#endif\\n#if defined( RE_IndirectSpecular )\\n\\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\\n#endif\",logdepthbuf_fragment:\"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\\n\\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\\n#endif\",logdepthbuf_pars_fragment:\"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\\n\\tuniform float logDepthBufFC;\\n\\tvarying float vFragDepth;\\n\\tvarying float vIsPerspective;\\n#endif\",logdepthbuf_pars_vertex:\"#ifdef USE_LOGDEPTHBUF\\n\\t#ifdef USE_LOGDEPTHBUF_EXT\\n\\t\\tvarying float vFragDepth;\\n\\t\\tvarying float vIsPerspective;\\n\\t#else\\n\\t\\tuniform float logDepthBufFC;\\n\\t#endif\\n#endif\",logdepthbuf_vertex:\"#ifdef USE_LOGDEPTHBUF\\n\\t#ifdef USE_LOGDEPTHBUF_EXT\\n\\t\\tvFragDepth = 1.0 + gl_Position.w;\\n\\t\\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\\n\\t#else\\n\\t\\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\\n\\t\\t\\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\\n\\t\\t\\tgl_Position.z *= gl_Position.w;\\n\\t\\t}\\n\\t#endif\\n#endif\",map_fragment:\"#ifdef USE_MAP\\n\\tvec4 texelColor = texture2D( map, vUv );\\n\\ttexelColor = mapTexelToLinear( texelColor );\\n\\tdiffuseColor *= texelColor;\\n#endif\",map_pars_fragment:\"#ifdef USE_MAP\\n\\tuniform sampler2D map;\\n#endif\",map_particle_fragment:\"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\\n\\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\\n#endif\\n#ifdef USE_MAP\\n\\tvec4 mapTexel = texture2D( map, uv );\\n\\tdiffuseColor *= mapTexelToLinear( mapTexel );\\n#endif\\n#ifdef USE_ALPHAMAP\\n\\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\\n#endif\",map_particle_pars_fragment:\"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\\n\\tuniform mat3 uvTransform;\\n#endif\\n#ifdef USE_MAP\\n\\tuniform sampler2D map;\\n#endif\\n#ifdef USE_ALPHAMAP\\n\\tuniform sampler2D alphaMap;\\n#endif\",metalnessmap_fragment:\"float metalnessFactor = metalness;\\n#ifdef USE_METALNESSMAP\\n\\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\\n\\tmetalnessFactor *= texelMetalness.b;\\n#endif\",metalnessmap_pars_fragment:\"#ifdef USE_METALNESSMAP\\n\\tuniform sampler2D metalnessMap;\\n#endif\",morphnormal_vertex:\"#ifdef USE_MORPHNORMALS\\n\\tobjectNormal *= morphTargetBaseInfluence;\\n\\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\\n\\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\\n\\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\\n\\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\\n#endif\",morphtarget_pars_vertex:\"#ifdef USE_MORPHTARGETS\\n\\tuniform float morphTargetBaseInfluence;\\n\\t#ifndef USE_MORPHNORMALS\\n\\t\\tuniform float morphTargetInfluences[ 8 ];\\n\\t#else\\n\\t\\tuniform float morphTargetInfluences[ 4 ];\\n\\t#endif\\n#endif\",morphtarget_vertex:\"#ifdef USE_MORPHTARGETS\\n\\ttransformed *= morphTargetBaseInfluence;\\n\\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\\n\\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\\n\\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\\n\\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\\n\\t#ifndef USE_MORPHNORMALS\\n\\t\\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\\n\\t\\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\\n\\t\\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\\n\\t\\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\\n\\t#endif\\n#endif\",normal_fragment_begin:\"#ifdef FLAT_SHADED\\n\\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\\n\\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\\n\\tvec3 normal = normalize( cross( fdx, fdy ) );\\n#else\\n\\tvec3 normal = normalize( vNormal );\\n\\t#ifdef DOUBLE_SIDED\\n\\t\\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n\\t#endif\\n\\t#ifdef USE_TANGENT\\n\\t\\tvec3 tangent = normalize( vTangent );\\n\\t\\tvec3 bitangent = normalize( vBitangent );\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n\\t\\t\\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n\\t\\t#endif\\n\\t\\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\\n\\t\\t\\tmat3 vTBN = mat3( tangent, bitangent, normal );\\n\\t\\t#endif\\n\\t#endif\\n#endif\\nvec3 geometryNormal = normal;\",normal_fragment_maps:\"#ifdef OBJECTSPACE_NORMALMAP\\n\\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\\n\\t#ifdef FLIP_SIDED\\n\\t\\tnormal = - normal;\\n\\t#endif\\n\\t#ifdef DOUBLE_SIDED\\n\\t\\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n\\t#endif\\n\\tnormal = normalize( normalMatrix * normal );\\n#elif defined( TANGENTSPACE_NORMALMAP )\\n\\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\\n\\tmapN.xy *= normalScale;\\n\\t#ifdef USE_TANGENT\\n\\t\\tnormal = normalize( vTBN * mapN );\\n\\t#else\\n\\t\\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\\n\\t#endif\\n#elif defined( USE_BUMPMAP )\\n\\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\\n#endif\",normalmap_pars_fragment:\"#ifdef USE_NORMALMAP\\n\\tuniform sampler2D normalMap;\\n\\tuniform vec2 normalScale;\\n#endif\\n#ifdef OBJECTSPACE_NORMALMAP\\n\\tuniform mat3 normalMatrix;\\n#endif\\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\\n\\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\\n\\t\\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\\n\\t\\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\\n\\t\\tvec2 st0 = dFdx( vUv.st );\\n\\t\\tvec2 st1 = dFdy( vUv.st );\\n\\t\\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\\n\\t\\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\\n\\t\\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\\n\\t\\tvec3 N = normalize( surf_norm );\\n\\t\\tmat3 tsn = mat3( S, T, N );\\n\\t\\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\\n\\t\\treturn normalize( tsn * mapN );\\n\\t}\\n#endif\",clearcoat_normal_fragment_begin:\"#ifdef CLEARCOAT\\n\\tvec3 clearcoatNormal = geometryNormal;\\n#endif\",clearcoat_normal_fragment_maps:\"#ifdef USE_CLEARCOAT_NORMALMAP\\n\\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\\n\\tclearcoatMapN.xy *= clearcoatNormalScale;\\n\\t#ifdef USE_TANGENT\\n\\t\\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\\n\\t#else\\n\\t\\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\\n\\t#endif\\n#endif\",clearcoat_pars_fragment:\"#ifdef USE_CLEARCOATMAP\\n\\tuniform sampler2D clearcoatMap;\\n#endif\\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\\tuniform sampler2D clearcoatRoughnessMap;\\n#endif\\n#ifdef USE_CLEARCOAT_NORMALMAP\\n\\tuniform sampler2D clearcoatNormalMap;\\n\\tuniform vec2 clearcoatNormalScale;\\n#endif\",packing:\"vec3 packNormalToRGB( const in vec3 normal ) {\\n\\treturn normalize( normal ) * 0.5 + 0.5;\\n}\\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\\n\\treturn 2.0 * rgb.xyz - 1.0;\\n}\\nconst float PackUpscale = 256. \/ 255.;const float UnpackDownscale = 255. \/ 256.;\\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\\nconst vec4 UnpackFactors = UnpackDownscale \/ vec4( PackFactors, 1. );\\nconst float ShiftRight8 = 1. \/ 256.;\\nvec4 packDepthToRGBA( const in float v ) {\\n\\tvec4 r = vec4( fract( v * PackFactors ), v );\\n\\tr.yzw -= r.xyz * ShiftRight8;\\treturn r * PackUpscale;\\n}\\nfloat unpackRGBAToDepth( const in vec4 v ) {\\n\\treturn dot( v, UnpackFactors );\\n}\\nvec4 pack2HalfToRGBA( vec2 v ) {\\n\\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\\n\\treturn vec4( r.x - r.y \/ 255.0, r.y, r.z - r.w \/ 255.0, r.w);\\n}\\nvec2 unpackRGBATo2Half( vec4 v ) {\\n\\treturn vec2( v.x + ( v.y \/ 255.0 ), v.z + ( v.w \/ 255.0 ) );\\n}\\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\\n\\treturn ( viewZ + near ) \/ ( near - far );\\n}\\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\\n\\treturn linearClipZ * ( near - far ) - near;\\n}\\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\\n\\treturn (( near + viewZ ) * far ) \/ (( far - near ) * viewZ );\\n}\\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\\n\\treturn ( near * far ) \/ ( ( far - near ) * invClipZ - far );\\n}\",premultiplied_alpha_fragment:\"#ifdef PREMULTIPLIED_ALPHA\\n\\tgl_FragColor.rgb *= gl_FragColor.a;\\n#endif\",project_vertex:\"vec4 mvPosition = vec4( transformed, 1.0 );\\n#ifdef USE_INSTANCING\\n\\tmvPosition = instanceMatrix * mvPosition;\\n#endif\\nmvPosition = modelViewMatrix * mvPosition;\\ngl_Position = projectionMatrix * mvPosition;\",dithering_fragment:\"#ifdef DITHERING\\n\\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\\n#endif\",dithering_pars_fragment:\"#ifdef DITHERING\\n\\tvec3 dithering( vec3 color ) {\\n\\t\\tfloat grid_position = rand( gl_FragCoord.xy );\\n\\t\\tvec3 dither_shift_RGB = vec3( 0.25 \/ 255.0, -0.25 \/ 255.0, 0.25 \/ 255.0 );\\n\\t\\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\\n\\t\\treturn color + dither_shift_RGB;\\n\\t}\\n#endif\",roughnessmap_fragment:\"float roughnessFactor = roughness;\\n#ifdef USE_ROUGHNESSMAP\\n\\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\\n\\troughnessFactor *= texelRoughness.g;\\n#endif\",roughnessmap_pars_fragment:\"#ifdef USE_ROUGHNESSMAP\\n\\tuniform sampler2D roughnessMap;\\n#endif\",shadowmap_pars_fragment:\"#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\t\\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tstruct DirectionalLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\\t\\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t\\tstruct SpotLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\t\\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tstruct PointLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t\\tfloat shadowCameraNear;\\n\\t\\t\\tfloat shadowCameraFar;\\n\\t\\t};\\n\\t\\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t#endif\\n\\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\\n\\t\\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\\n\\t}\\n\\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\\n\\t\\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\\n\\t}\\n\\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\\n\\t\\tfloat occlusion = 1.0;\\n\\t\\tvec2 distribution = texture2DDistribution( shadow, uv );\\n\\t\\tfloat hard_shadow = step( compare , distribution.x );\\n\\t\\tif (hard_shadow != 1.0 ) {\\n\\t\\t\\tfloat distance = compare - distribution.x ;\\n\\t\\t\\tfloat variance = max( 0.00000, distribution.y * distribution.y );\\n\\t\\t\\tfloat softness_probability = variance \/ (variance + distance * distance );\\t\\t\\tsoftness_probability = clamp( ( softness_probability - 0.3 ) \/ ( 0.95 - 0.3 ), 0.0, 1.0 );\\t\\t\\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\\n\\t\\t}\\n\\t\\treturn occlusion;\\n\\t}\\n\\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\\n\\t\\tfloat shadow = 1.0;\\n\\t\\tshadowCoord.xyz \/= shadowCoord.w;\\n\\t\\tshadowCoord.z += shadowBias;\\n\\t\\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\\n\\t\\tbool inFrustum = all( inFrustumVec );\\n\\t\\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\\n\\t\\tbool frustumTest = all( frustumTestVec );\\n\\t\\tif ( frustumTest ) {\\n\\t\\t#if defined( SHADOWMAP_TYPE_PCF )\\n\\t\\t\\tvec2 texelSize = vec2( 1.0 ) \/ shadowMapSize;\\n\\t\\t\\tfloat dx0 = - texelSize.x * shadowRadius;\\n\\t\\t\\tfloat dy0 = - texelSize.y * shadowRadius;\\n\\t\\t\\tfloat dx1 = + texelSize.x * shadowRadius;\\n\\t\\t\\tfloat dy1 = + texelSize.y * shadowRadius;\\n\\t\\t\\tfloat dx2 = dx0 \/ 2.0;\\n\\t\\t\\tfloat dy2 = dy0 \/ 2.0;\\n\\t\\t\\tfloat dx3 = dx1 \/ 2.0;\\n\\t\\t\\tfloat dy3 = dy1 \/ 2.0;\\n\\t\\t\\tshadow = (\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\\n\\t\\t\\t) * ( 1.0 \/ 17.0 );\\n\\t\\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\\n\\t\\t\\tvec2 texelSize = vec2( 1.0 ) \/ shadowMapSize;\\n\\t\\t\\tfloat dx = texelSize.x;\\n\\t\\t\\tfloat dy = texelSize.y;\\n\\t\\t\\tvec2 uv = shadowCoord.xy;\\n\\t\\t\\tvec2 f = fract( uv * shadowMapSize + 0.5 );\\n\\t\\t\\tuv -= f * texelSize;\\n\\t\\t\\tshadow = (\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.x ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.x ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.y ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.y ) +\\n\\t\\t\\t\\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t\\t\\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t\\t\\tf.x ),\\n\\t\\t\\t\\t\\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t\\t\\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t\\t\\tf.x ),\\n\\t\\t\\t\\t\\t f.y )\\n\\t\\t\\t) * ( 1.0 \/ 9.0 );\\n\\t\\t#elif defined( SHADOWMAP_TYPE_VSM )\\n\\t\\t\\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\\n\\t\\t#else\\n\\t\\t\\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\\n\\t\\t#endif\\n\\t\\t}\\n\\t\\treturn shadow;\\n\\t}\\n\\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\\n\\t\\tvec3 absV = abs( v );\\n\\t\\tfloat scaleToCube = 1.0 \/ max( absV.x, max( absV.y, absV.z ) );\\n\\t\\tabsV *= scaleToCube;\\n\\t\\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\\n\\t\\tvec2 planar = v.xy;\\n\\t\\tfloat almostATexel = 1.5 * texelSizeY;\\n\\t\\tfloat almostOne = 1.0 - almostATexel;\\n\\t\\tif ( absV.z >= almostOne ) {\\n\\t\\t\\tif ( v.z > 0.0 )\\n\\t\\t\\t\\tplanar.x = 4.0 - v.x;\\n\\t\\t} else if ( absV.x >= almostOne ) {\\n\\t\\t\\tfloat signX = sign( v.x );\\n\\t\\t\\tplanar.x = v.z * signX + 2.0 * signX;\\n\\t\\t} else if ( absV.y >= almostOne ) {\\n\\t\\t\\tfloat signY = sign( v.y );\\n\\t\\t\\tplanar.x = v.x + 2.0 * signY + 2.0;\\n\\t\\t\\tplanar.y = v.z * signY - 2.0;\\n\\t\\t}\\n\\t\\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\\n\\t}\\n\\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\\n\\t\\tvec2 texelSize = vec2( 1.0 ) \/ ( shadowMapSize * vec2( 4.0, 2.0 ) );\\n\\t\\tvec3 lightToPosition = shadowCoord.xyz;\\n\\t\\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) \/ ( shadowCameraFar - shadowCameraNear );\\t\\tdp += shadowBias;\\n\\t\\tvec3 bd3D = normalize( lightToPosition );\\n\\t\\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\\n\\t\\t\\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\\n\\t\\t\\treturn (\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\\n\\t\\t\\t) * ( 1.0 \/ 9.0 );\\n\\t\\t#else\\n\\t\\t\\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\\n\\t\\t#endif\\n\\t}\\n#endif\",shadowmap_pars_vertex:\"#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\t\\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tstruct DirectionalLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\\t\\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t\\tstruct SpotLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\t\\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tstruct PointLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t\\tfloat shadowCameraNear;\\n\\t\\t\\tfloat shadowCameraFar;\\n\\t\\t};\\n\\t\\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t#endif\\n#endif\",shadowmap_vertex:\"#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\\n\\t\\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\\n\\t\\tvec4 shadowWorldPosition;\\n\\t#endif\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\\n\\t\\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\\n\\t\\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\\n\\t\\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n#endif\",shadowmask_pars_fragment:\"float getShadowMask() {\\n\\tfloat shadow = 1.0;\\n\\t#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\tDirectionalLightShadow directionalLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tdirectionalLight = directionalLightShadows[ i ];\\n\\t\\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\\tSpotLightShadow spotLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tspotLight = spotLightShadows[ i ];\\n\\t\\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\tPointLightShadow pointLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tpointLight = pointLightShadows[ i ];\\n\\t\\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#endif\\n\\treturn shadow;\\n}\",skinbase_vertex:\"#ifdef USE_SKINNING\\n\\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\\n\\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\\n\\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\\n\\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\\n#endif\",skinning_pars_vertex:\"#ifdef USE_SKINNING\\n\\tuniform mat4 bindMatrix;\\n\\tuniform mat4 bindMatrixInverse;\\n\\t#ifdef BONE_TEXTURE\\n\\t\\tuniform highp sampler2D boneTexture;\\n\\t\\tuniform int boneTextureSize;\\n\\t\\tmat4 getBoneMatrix( const in float i ) {\\n\\t\\t\\tfloat j = i * 4.0;\\n\\t\\t\\tfloat x = mod( j, float( boneTextureSize ) );\\n\\t\\t\\tfloat y = floor( j \/ float( boneTextureSize ) );\\n\\t\\t\\tfloat dx = 1.0 \/ float( boneTextureSize );\\n\\t\\t\\tfloat dy = 1.0 \/ float( boneTextureSize );\\n\\t\\t\\ty = dy * ( y + 0.5 );\\n\\t\\t\\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\\n\\t\\t\\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\\n\\t\\t\\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\\n\\t\\t\\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\\n\\t\\t\\tmat4 bone = mat4( v1, v2, v3, v4 );\\n\\t\\t\\treturn bone;\\n\\t\\t}\\n\\t#else\\n\\t\\tuniform mat4 boneMatrices[ MAX_BONES ];\\n\\t\\tmat4 getBoneMatrix( const in float i ) {\\n\\t\\t\\tmat4 bone = boneMatrices[ int(i) ];\\n\\t\\t\\treturn bone;\\n\\t\\t}\\n\\t#endif\\n#endif\",skinning_vertex:\"#ifdef USE_SKINNING\\n\\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\\n\\tvec4 skinned = vec4( 0.0 );\\n\\tskinned += boneMatX * skinVertex * skinWeight.x;\\n\\tskinned += boneMatY * skinVertex * skinWeight.y;\\n\\tskinned += boneMatZ * skinVertex * skinWeight.z;\\n\\tskinned += boneMatW * skinVertex * skinWeight.w;\\n\\ttransformed = ( bindMatrixInverse * skinned ).xyz;\\n#endif\",skinnormal_vertex:\"#ifdef USE_SKINNING\\n\\tmat4 skinMatrix = mat4( 0.0 );\\n\\tskinMatrix += skinWeight.x * boneMatX;\\n\\tskinMatrix += skinWeight.y * boneMatY;\\n\\tskinMatrix += skinWeight.z * boneMatZ;\\n\\tskinMatrix += skinWeight.w * boneMatW;\\n\\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\\n\\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\\n\\t#ifdef USE_TANGENT\\n\\t\\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\\n\\t#endif\\n#endif\",specularmap_fragment:\"float specularStrength;\\n#ifdef USE_SPECULARMAP\\n\\tvec4 texelSpecular = texture2D( specularMap, vUv );\\n\\tspecularStrength = texelSpecular.r;\\n#else\\n\\tspecularStrength = 1.0;\\n#endif\",specularmap_pars_fragment:\"#ifdef USE_SPECULARMAP\\n\\tuniform sampler2D specularMap;\\n#endif\",tonemapping_fragment:\"#if defined( TONE_MAPPING )\\n\\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\\n#endif\",tonemapping_pars_fragment:\"#ifndef saturate\\n#define saturate(a) clamp( a, 0.0, 1.0 )\\n#endif\\nuniform float toneMappingExposure;\\nvec3 LinearToneMapping( vec3 color ) {\\n\\treturn toneMappingExposure * color;\\n}\\nvec3 ReinhardToneMapping( vec3 color ) {\\n\\tcolor *= toneMappingExposure;\\n\\treturn saturate( color \/ ( vec3( 1.0 ) + color ) );\\n}\\nvec3 OptimizedCineonToneMapping( vec3 color ) {\\n\\tcolor *= toneMappingExposure;\\n\\tcolor = max( vec3( 0.0 ), color - 0.004 );\\n\\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) \/ ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\\n}\\nvec3 RRTAndODTFit( vec3 v ) {\\n\\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\\n\\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\\n\\treturn a \/ b;\\n}\\nvec3 ACESFilmicToneMapping( vec3 color ) {\\n\\tconst mat3 ACESInputMat = mat3(\\n\\t\\tvec3( 0.59719, 0.07600, 0.02840 ),\\t\\tvec3( 0.35458, 0.90834, 0.13383 ),\\n\\t\\tvec3( 0.04823, 0.01566, 0.83777 )\\n\\t);\\n\\tconst mat3 ACESOutputMat = mat3(\\n\\t\\tvec3(\\t1.60475, -0.10208, -0.00327 ),\\t\\tvec3( -0.53108,\\t1.10813, -0.07276 ),\\n\\t\\tvec3( -0.07367, -0.00605,\\t1.07602 )\\n\\t);\\n\\tcolor *= toneMappingExposure \/ 0.6;\\n\\tcolor = ACESInputMat * color;\\n\\tcolor = RRTAndODTFit( color );\\n\\tcolor = ACESOutputMat * color;\\n\\treturn saturate( color );\\n}\\nvec3 CustomToneMapping( vec3 color ) { return color; }\",transmissionmap_fragment:\"#ifdef USE_TRANSMISSIONMAP\\n\\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\\n#endif\",transmissionmap_pars_fragment:\"#ifdef USE_TRANSMISSIONMAP\\n\\tuniform sampler2D transmissionMap;\\n#endif\",uv_pars_fragment:\"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\\n\\tvarying vec2 vUv;\\n#endif\",uv_pars_vertex:\"#ifdef USE_UV\\n\\t#ifdef UVS_VERTEX_ONLY\\n\\t\\tvec2 vUv;\\n\\t#else\\n\\t\\tvarying vec2 vUv;\\n\\t#endif\\n\\tuniform mat3 uvTransform;\\n#endif\",uv_vertex:\"#ifdef USE_UV\\n\\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\\n#endif\",uv2_pars_fragment:\"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\\n\\tvarying vec2 vUv2;\\n#endif\",uv2_pars_vertex:\"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\\n\\tattribute vec2 uv2;\\n\\tvarying vec2 vUv2;\\n\\tuniform mat3 uv2Transform;\\n#endif\",uv2_vertex:\"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\\n\\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\\n#endif\",worldpos_vertex:\"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\\n\\tvec4 worldPosition = vec4( transformed, 1.0 );\\n\\t#ifdef USE_INSTANCING\\n\\t\\tworldPosition = instanceMatrix * worldPosition;\\n\\t#endif\\n\\tworldPosition = modelMatrix * worldPosition;\\n#endif\",background_frag:\"uniform sampler2D t2D;\\nvarying vec2 vUv;\\nvoid main() {\\n\\tvec4 texColor = texture2D( t2D, vUv );\\n\\tgl_FragColor = mapTexelToLinear( texColor );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n}\",background_vert:\"varying vec2 vUv;\\nuniform mat3 uvTransform;\\nvoid main() {\\n\\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\\n\\tgl_Position = vec4( position.xy, 1.0, 1.0 );\\n}\",cube_frag:\"#include <envmap_common_pars_fragment>\\nuniform float opacity;\\nvarying vec3 vWorldDirection;\\n#include <cube_uv_reflection_fragment>\\nvoid main() {\\n\\tvec3 vReflect = vWorldDirection;\\n\\t#include <envmap_fragment>\\n\\tgl_FragColor = envColor;\\n\\tgl_FragColor.a *= opacity;\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n}\",cube_vert:\"varying vec3 vWorldDirection;\\n#include <common>\\nvoid main() {\\n\\tvWorldDirection = transformDirection( position, modelMatrix );\\n\\t#include <begin_vertex>\\n\\t#include <project_vertex>\\n\\tgl_Position.z = gl_Position.w;\\n}\",depth_frag:\"#if DEPTH_PACKING == 3200\\n\\tuniform float opacity;\\n#endif\\n#include <common>\\n#include <packing>\\n#include <uv_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvarying vec2 vHighPrecisionZW;\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( 1.0 );\\n\\t#if DEPTH_PACKING == 3200\\n\\t\\tdiffuseColor.a = opacity;\\n\\t#endif\\n\\t#include <map_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <logdepthbuf_fragment>\\n\\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] \/ vHighPrecisionZW[1] + 0.5;\\n\\t#if DEPTH_PACKING == 3200\\n\\t\\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\\n\\t#elif DEPTH_PACKING == 3201\\n\\t\\tgl_FragColor = packDepthToRGBA( fragCoordZ );\\n\\t#endif\\n}\",depth_vert:\"#include <common>\\n#include <uv_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvarying vec2 vHighPrecisionZW;\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#ifdef USE_DISPLACEMENTMAP\\n\\t\\t#include <beginnormal_vertex>\\n\\t\\t#include <morphnormal_vertex>\\n\\t\\t#include <skinnormal_vertex>\\n\\t#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\tvHighPrecisionZW = gl_Position.zw;\\n}\",distanceRGBA_frag:\"#define DISTANCE\\nuniform vec3 referencePosition;\\nuniform float nearDistance;\\nuniform float farDistance;\\nvarying vec3 vWorldPosition;\\n#include <common>\\n#include <packing>\\n#include <uv_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main () {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( 1.0 );\\n\\t#include <map_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\tfloat dist = length( vWorldPosition - referencePosition );\\n\\tdist = ( dist - nearDistance ) \/ ( farDistance - nearDistance );\\n\\tdist = saturate( dist );\\n\\tgl_FragColor = packDepthToRGBA( dist );\\n}\",distanceRGBA_vert:\"#define DISTANCE\\nvarying vec3 vWorldPosition;\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#ifdef USE_DISPLACEMENTMAP\\n\\t\\t#include <beginnormal_vertex>\\n\\t\\t#include <morphnormal_vertex>\\n\\t\\t#include <skinnormal_vertex>\\n\\t#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\tvWorldPosition = worldPosition.xyz;\\n}\",equirect_frag:\"uniform sampler2D tEquirect;\\nvarying vec3 vWorldDirection;\\n#include <common>\\nvoid main() {\\n\\tvec3 direction = normalize( vWorldDirection );\\n\\tvec2 sampleUV = equirectUv( direction );\\n\\tvec4 texColor = texture2D( tEquirect, sampleUV );\\n\\tgl_FragColor = mapTexelToLinear( texColor );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n}\",equirect_vert:\"varying vec3 vWorldDirection;\\n#include <common>\\nvoid main() {\\n\\tvWorldDirection = transformDirection( position, modelMatrix );\\n\\t#include <begin_vertex>\\n\\t#include <project_vertex>\\n}\",linedashed_frag:\"uniform vec3 diffuse;\\nuniform float opacity;\\nuniform float dashSize;\\nuniform float totalSize;\\nvarying float vLineDistance;\\n#include <common>\\n#include <color_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\\n\\t\\tdiscard;\\n\\t}\\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <color_fragment>\\n\\toutgoingLight = diffuseColor.rgb;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n}\",linedashed_vert:\"uniform float scale;\\nattribute float lineDistance;\\nvarying float vLineDistance;\\n#include <common>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\tvLineDistance = scale * lineDistance;\\n\\t#include <color_vertex>\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <fog_vertex>\\n}\",meshbasic_frag:\"uniform vec3 diffuse;\\nuniform float opacity;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <common>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <uv2_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <envmap_common_pars_fragment>\\n#include <envmap_pars_fragment>\\n#include <cube_uv_reflection_fragment>\\n#include <fog_pars_fragment>\\n#include <specularmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <specularmap_fragment>\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\t#ifdef USE_LIGHTMAP\\n\\t\\n\\t\\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\\n\\t\\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\\n\\t#else\\n\\t\\treflectedLight.indirectDiffuse += vec3( 1.0 );\\n\\t#endif\\n\\t#include <aomap_fragment>\\n\\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\\n\\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\\n\\t#include <envmap_fragment>\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <dithering_fragment>\\n}\",meshbasic_vert:\"#include <common>\\n#include <uv_pars_vertex>\\n#include <uv2_pars_vertex>\\n#include <envmap_pars_vertex>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <uv2_vertex>\\n\\t#include <color_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#ifdef USE_ENVMAP\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n\\t#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <envmap_vertex>\\n\\t#include <fog_vertex>\\n}\",meshlambert_frag:\"uniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float opacity;\\nvarying vec3 vLightFront;\\nvarying vec3 vIndirectFront;\\n#ifdef DOUBLE_SIDED\\n\\tvarying vec3 vLightBack;\\n\\tvarying vec3 vIndirectBack;\\n#endif\\n#include <common>\\n#include <packing>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <uv2_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <emissivemap_pars_fragment>\\n#include <envmap_common_pars_fragment>\\n#include <envmap_pars_fragment>\\n#include <cube_uv_reflection_fragment>\\n#include <bsdfs>\\n#include <lights_pars_begin>\\n#include <fog_pars_fragment>\\n#include <shadowmap_pars_fragment>\\n#include <shadowmask_pars_fragment>\\n#include <specularmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <specularmap_fragment>\\n\\t#include <emissivemap_fragment>\\n\\t#ifdef DOUBLE_SIDED\\n\\t\\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\\n\\t#else\\n\\t\\treflectedLight.indirectDiffuse += vIndirectFront;\\n\\t#endif\\n\\t#include <lightmap_fragment>\\n\\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\\n\\t#ifdef DOUBLE_SIDED\\n\\t\\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\\n\\t#else\\n\\t\\treflectedLight.directDiffuse = vLightFront;\\n\\t#endif\\n\\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\\n\\t#include <aomap_fragment>\\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\\n\\t#include <envmap_fragment>\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <dithering_fragment>\\n}\",meshlambert_vert:\"#define LAMBERT\\nvarying vec3 vLightFront;\\nvarying vec3 vIndirectFront;\\n#ifdef DOUBLE_SIDED\\n\\tvarying vec3 vLightBack;\\n\\tvarying vec3 vIndirectBack;\\n#endif\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <uv2_pars_vertex>\\n#include <envmap_pars_vertex>\\n#include <bsdfs>\\n#include <lights_pars_begin>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <shadowmap_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <uv2_vertex>\\n\\t#include <color_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <envmap_vertex>\\n\\t#include <lights_lambert_vertex>\\n\\t#include <shadowmap_vertex>\\n\\t#include <fog_vertex>\\n}\",meshmatcap_frag:\"#define MATCAP\\nuniform vec3 diffuse;\\nuniform float opacity;\\nuniform sampler2D matcap;\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <common>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <normal_fragment_begin>\\n\\t#include <normal_fragment_maps>\\n\\tvec3 viewDir = normalize( vViewPosition );\\n\\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\\n\\tvec3 y = cross( viewDir, x );\\n\\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\\n\\t#ifdef USE_MATCAP\\n\\t\\tvec4 matcapColor = texture2D( matcap, uv );\\n\\t\\tmatcapColor = matcapTexelToLinear( matcapColor );\\n\\t#else\\n\\t\\tvec4 matcapColor = vec4( 1.0 );\\n\\t#endif\\n\\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <dithering_fragment>\\n}\",meshmatcap_vert:\"#define MATCAP\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <color_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <color_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n\\t#ifndef FLAT_SHADED\\n\\t\\tvNormal = normalize( transformedNormal );\\n\\t#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <fog_vertex>\\n\\tvViewPosition = - mvPosition.xyz;\\n}\",meshtoon_frag:\"#define TOON\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float opacity;\\n#include <common>\\n#include <packing>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <uv2_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <emissivemap_pars_fragment>\\n#include <gradientmap_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <bsdfs>\\n#include <lights_pars_begin>\\n#include <lights_toon_pars_fragment>\\n#include <shadowmap_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <normal_fragment_begin>\\n\\t#include <normal_fragment_maps>\\n\\t#include <emissivemap_fragment>\\n\\t#include <lights_toon_fragment>\\n\\t#include <lights_fragment_begin>\\n\\t#include <lights_fragment_maps>\\n\\t#include <lights_fragment_end>\\n\\t#include <aomap_fragment>\\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <dithering_fragment>\\n}\",meshtoon_vert:\"#define TOON\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <uv2_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <shadowmap_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <uv2_vertex>\\n\\t#include <color_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include <worldpos_vertex>\\n\\t#include <shadowmap_vertex>\\n\\t#include <fog_vertex>\\n}\",meshphong_frag:\"#define PHONG\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform vec3 specular;\\nuniform float shininess;\\nuniform float opacity;\\n#include <common>\\n#include <packing>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <uv2_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <emissivemap_pars_fragment>\\n#include <envmap_common_pars_fragment>\\n#include <envmap_pars_fragment>\\n#include <cube_uv_reflection_fragment>\\n#include <fog_pars_fragment>\\n#include <bsdfs>\\n#include <lights_pars_begin>\\n#include <lights_phong_pars_fragment>\\n#include <shadowmap_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <specularmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <specularmap_fragment>\\n\\t#include <normal_fragment_begin>\\n\\t#include <normal_fragment_maps>\\n\\t#include <emissivemap_fragment>\\n\\t#include <lights_phong_fragment>\\n\\t#include <lights_fragment_begin>\\n\\t#include <lights_fragment_maps>\\n\\t#include <lights_fragment_end>\\n\\t#include <aomap_fragment>\\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\\n\\t#include <envmap_fragment>\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <dithering_fragment>\\n}\",meshphong_vert:\"#define PHONG\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <uv2_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <envmap_pars_vertex>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <shadowmap_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <uv2_vertex>\\n\\t#include <color_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include <worldpos_vertex>\\n\\t#include <envmap_vertex>\\n\\t#include <shadowmap_vertex>\\n\\t#include <fog_vertex>\\n}\",meshphysical_frag:\"#define STANDARD\\n#ifdef PHYSICAL\\n\\t#define REFLECTIVITY\\n\\t#define CLEARCOAT\\n\\t#define TRANSMISSION\\n#endif\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float roughness;\\nuniform float metalness;\\nuniform float opacity;\\n#ifdef TRANSMISSION\\n\\tuniform float transmission;\\n#endif\\n#ifdef REFLECTIVITY\\n\\tuniform float reflectivity;\\n#endif\\n#ifdef CLEARCOAT\\n\\tuniform float clearcoat;\\n\\tuniform float clearcoatRoughness;\\n#endif\\n#ifdef USE_SHEEN\\n\\tuniform vec3 sheen;\\n#endif\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\tvarying vec3 vTangent;\\n\\t\\tvarying vec3 vBitangent;\\n\\t#endif\\n#endif\\n#include <common>\\n#include <packing>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <uv2_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <emissivemap_pars_fragment>\\n#include <transmissionmap_pars_fragment>\\n#include <bsdfs>\\n#include <cube_uv_reflection_fragment>\\n#include <envmap_common_pars_fragment>\\n#include <envmap_physical_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <lights_pars_begin>\\n#include <lights_physical_pars_fragment>\\n#include <shadowmap_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <clearcoat_pars_fragment>\\n#include <roughnessmap_pars_fragment>\\n#include <metalnessmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#ifdef TRANSMISSION\\n\\t\\tfloat totalTransmission = transmission;\\n\\t#endif\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <roughnessmap_fragment>\\n\\t#include <metalnessmap_fragment>\\n\\t#include <normal_fragment_begin>\\n\\t#include <normal_fragment_maps>\\n\\t#include <clearcoat_normal_fragment_begin>\\n\\t#include <clearcoat_normal_fragment_maps>\\n\\t#include <emissivemap_fragment>\\n\\t#include <transmissionmap_fragment>\\n\\t#include <lights_physical_fragment>\\n\\t#include <lights_fragment_begin>\\n\\t#include <lights_fragment_maps>\\n\\t#include <lights_fragment_end>\\n\\t#include <aomap_fragment>\\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\\n\\t#ifdef TRANSMISSION\\n\\t\\tdiffuseColor.a *= mix( saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) ), 1.0, metalness );\\n\\t#endif\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <dithering_fragment>\\n}\",meshphysical_vert:\"#define STANDARD\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\tvarying vec3 vTangent;\\n\\t\\tvarying vec3 vBitangent;\\n\\t#endif\\n#endif\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <uv2_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <shadowmap_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <uv2_vertex>\\n\\t#include <color_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n\\t#ifdef USE_TANGENT\\n\\t\\tvTangent = normalize( transformedTangent );\\n\\t\\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\\n\\t#endif\\n#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include <worldpos_vertex>\\n\\t#include <shadowmap_vertex>\\n\\t#include <fog_vertex>\\n}\",normal_frag:\"#define NORMAL\\nuniform float opacity;\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\\n\\tvarying vec3 vViewPosition;\\n#endif\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\tvarying vec3 vTangent;\\n\\t\\tvarying vec3 vBitangent;\\n\\t#endif\\n#endif\\n#include <packing>\\n#include <uv_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <normal_fragment_begin>\\n\\t#include <normal_fragment_maps>\\n\\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\\n}\",normal_vert:\"#define NORMAL\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\\n\\tvarying vec3 vViewPosition;\\n#endif\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\tvarying vec3 vTangent;\\n\\t\\tvarying vec3 vBitangent;\\n\\t#endif\\n#endif\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n\\t#ifdef USE_TANGENT\\n\\t\\tvTangent = normalize( transformedTangent );\\n\\t\\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\\n\\t#endif\\n#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\\n\\tvViewPosition = - mvPosition.xyz;\\n#endif\\n}\",points_frag:\"uniform vec3 diffuse;\\nuniform float opacity;\\n#include <common>\\n#include <color_pars_fragment>\\n#include <map_particle_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_particle_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphatest_fragment>\\n\\toutgoingLight = diffuseColor.rgb;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n}\",points_vert:\"uniform float size;\\nuniform float scale;\\n#include <common>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <color_vertex>\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <project_vertex>\\n\\tgl_PointSize = size;\\n\\t#ifdef USE_SIZEATTENUATION\\n\\t\\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\\n\\t\\tif ( isPerspective ) gl_PointSize *= ( scale \/ - mvPosition.z );\\n\\t#endif\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <fog_vertex>\\n}\",shadow_frag:\"uniform vec3 color;\\nuniform float opacity;\\n#include <common>\\n#include <packing>\\n#include <fog_pars_fragment>\\n#include <bsdfs>\\n#include <lights_pars_begin>\\n#include <shadowmap_pars_fragment>\\n#include <shadowmask_pars_fragment>\\nvoid main() {\\n\\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n}\",shadow_vert:\"#include <common>\\n#include <fog_pars_vertex>\\n#include <shadowmap_pars_vertex>\\nvoid main() {\\n\\t#include <begin_vertex>\\n\\t#include <project_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n\\t#include <shadowmap_vertex>\\n\\t#include <fog_vertex>\\n}\",sprite_frag:\"uniform vec3 diffuse;\\nuniform float opacity;\\n#include <common>\\n#include <uv_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\toutgoingLight = diffuseColor.rgb;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n}\",sprite_vert:\"uniform float rotation;\\nuniform vec2 center;\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\\n\\tvec2 scale;\\n\\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\\n\\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\\n\\t#ifndef USE_SIZEATTENUATION\\n\\t\\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\\n\\t\\tif ( isPerspective ) scale *= - mvPosition.z;\\n\\t#endif\\n\\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\\n\\tvec2 rotatedPosition;\\n\\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\\n\\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\\n\\tmvPosition.xy += rotatedPosition;\\n\\tgl_Position = projectionMatrix * mvPosition;\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <fog_vertex>\\n}\"},or={common:{diffuse:{value:new We(15658734)},opacity:{value:1},map:{value:null},uvTransform:{value:new ft},uv2Transform:{value:new ft},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new pt(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new We(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new We(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},uvTransform:{value:new ft}},sprite:{diffuse:{value:new We(15658734)},opacity:{value:1},center:{value:new pt(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},uvTransform:{value:new ft}}},sr={basic:{uniforms:Vn([or.common,or.specularmap,or.envmap,or.aomap,or.lightmap,or.fog]),vertexShader:ar.meshbasic_vert,fragmentShader:ar.meshbasic_frag},lambert:{uniforms:Vn([or.common,or.specularmap,or.envmap,or.aomap,or.lightmap,or.emissivemap,or.fog,or.lights,{emissive:{value:new We(0)}}]),vertexShader:ar.meshlambert_vert,fragmentShader:ar.meshlambert_frag},phong:{uniforms:Vn([or.common,or.specularmap,or.envmap,or.aomap,or.lightmap,or.emissivemap,or.bumpmap,or.normalmap,or.displacementmap,or.fog,or.lights,{emissive:{value:new We(0)},specular:{value:new We(1118481)},shininess:{value:30}}]),vertexShader:ar.meshphong_vert,fragmentShader:ar.meshphong_frag},standard:{uniforms:Vn([or.common,or.envmap,or.aomap,or.lightmap,or.emissivemap,or.bumpmap,or.normalmap,or.displacementmap,or.roughnessmap,or.metalnessmap,or.fog,or.lights,{emissive:{value:new We(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:ar.meshphysical_vert,fragmentShader:ar.meshphysical_frag},toon:{uniforms:Vn([or.common,or.aomap,or.lightmap,or.emissivemap,or.bumpmap,or.normalmap,or.displacementmap,or.gradientmap,or.fog,or.lights,{emissive:{value:new We(0)}}]),vertexShader:ar.meshtoon_vert,fragmentShader:ar.meshtoon_frag},matcap:{uniforms:Vn([or.common,or.bumpmap,or.normalmap,or.displacementmap,or.fog,{matcap:{value:null}}]),vertexShader:ar.meshmatcap_vert,fragmentShader:ar.meshmatcap_frag},points:{uniforms:Vn([or.points,or.fog]),vertexShader:ar.points_vert,fragmentShader:ar.points_frag},dashed:{uniforms:Vn([or.common,or.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:ar.linedashed_vert,fragmentShader:ar.linedashed_frag},depth:{uniforms:Vn([or.common,or.displacementmap]),vertexShader:ar.depth_vert,fragmentShader:ar.depth_frag},normal:{uniforms:Vn([or.common,or.bumpmap,or.normalmap,or.displacementmap,{opacity:{value:1}}]),vertexShader:ar.normal_vert,fragmentShader:ar.normal_frag},sprite:{uniforms:Vn([or.sprite,or.fog]),vertexShader:ar.sprite_vert,fragmentShader:ar.sprite_frag},background:{uniforms:{uvTransform:{value:new ft},t2D:{value:null}},vertexShader:ar.background_vert,fragmentShader:ar.background_frag},cube:{uniforms:Vn([or.envmap,{opacity:{value:1}}]),vertexShader:ar.cube_vert,fragmentShader:ar.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:ar.equirect_vert,fragmentShader:ar.equirect_frag},distanceRGBA:{uniforms:Vn([or.common,or.displacementmap,{referencePosition:{value:new Mt},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:ar.distanceRGBA_vert,fragmentShader:ar.distanceRGBA_frag},shadow:{uniforms:Vn([or.lights,or.fog,{color:{value:new We(0)},opacity:{value:1}}]),vertexShader:ar.shadow_vert,fragmentShader:ar.shadow_frag}};function cr(t,e,n,r,i){var a,o,c=new We(0),l=0,u=null,h=0,d=null;function p(t,e){n.buffers.color.setClear(t.r,t.g,t.b,e,i)}return{getClearColor:function(){return c},setClearColor:function(t,e){void 0===e&&(e=1),c.set(t),p(c,l=e)},getClearAlpha:function(){return l},setClearAlpha:function(t){p(c,l=t)},render:function(n,i,f,m){var 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P=p.getProgramInfoLog(S).trim(),I=p.getShaderInfoLog(R).trim(),N=p.getShaderInfoLog(C).trim(),D=!0,O=!0;if(!1===p.getProgramParameter(S,35714)){D=!1;var B=wi(p,R,\"vertex\"),z=wi(p,C,\"fragment\");console.error(\"THREE.WebGLProgram: shader error: \",p.getError(),\"35715\",p.getProgramParameter(S,35715),\"gl.getProgramInfoLog\",P,B,z)}else\"\"!==P?console.warn(\"THREE.WebGLProgram: gl.getProgramInfoLog()\",P):\"\"!==I&&\"\"!==N||(O=!1);O&&(this.diagnostics={runnable:D,programLog:P,vertexShader:{log:I,prefix:o},fragmentShader:{log:N,prefix:l}})}return p.deleteShader(R),p.deleteShader(C),this.getUniforms=function(){return void 0===E&&(E=new yi(p,S)),E},this.getAttributes=function(){return void 0===A&&(A=function(t,e){for(var n={},r=t.getProgramParameter(e,35721),i=0;i<r;i++){var a=t.getActiveAttrib(e,i).name;n[a]=t.getAttribLocation(e,a)}return n}(p,S)),A},this.destroy=function(){a.releaseStatesOfProgram(this),p.deleteProgram(S),this.program=void 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o=[],l=r.isWebGL2,u=r.logarithmicDepthBuffer,h=r.floatVertexTextures,d=r.maxVertexUniforms,p=r.vertexTextures,f=r.precision,m={MeshDepthMaterial:\"depth\",MeshDistanceMaterial:\"distanceRGBA\",MeshNormalMaterial:\"normal\",MeshBasicMaterial:\"basic\",MeshLambertMaterial:\"lambert\",MeshPhongMaterial:\"phong\",MeshToonMaterial:\"toon\",MeshStandardMaterial:\"physical\",MeshPhysicalMaterial:\"physical\",MeshMatcapMaterial:\"matcap\",LineBasicMaterial:\"basic\",LineDashedMaterial:\"dashed\",PointsMaterial:\"points\",ShadowMaterial:\"shadow\",SpriteMaterial:\"sprite\"},v=[\"precision\",\"isWebGL2\",\"supportsVertexTextures\",\"outputEncoding\",\"instancing\",\"instancingColor\",\"map\",\"mapEncoding\",\"matcap\",\"matcapEncoding\",\"envMap\",\"envMapMode\",\"envMapEncoding\",\"envMapCubeUV\",\"lightMap\",\"lightMapEncoding\",\"aoMap\",\"emissiveMap\",\"emissiveMapEncoding\",\"bumpMap\",\"normalMap\",\"objectSpaceNormalMap\",\"tangentSpaceNormalMap\",\"clearcoatMap\",\"clearcoatRoughnessMap\",\"clearcoatNormalMap\",\"displacementMap\",\"specularMap\",\"roughnessMap\",\"metalnessMap\",\"gradientMap\",\"alphaMap\",\"combine\",\"vertexColors\",\"vertexTangents\",\"vertexUvs\",\"uvsVertexOnly\",\"fog\",\"useFog\",\"fogExp2\",\"flatShading\",\"sizeAttenuation\",\"logarithmicDepthBuffer\",\"skinning\",\"maxBones\",\"useVertexTexture\",\"morphTargets\",\"morphNormals\",\"maxMorphTargets\",\"maxMorphNormals\",\"premultipliedAlpha\",\"numDirLights\",\"numPointLights\",\"numSpotLights\",\"numHemiLights\",\"numRectAreaLights\",\"numDirLightShadows\",\"numPointLightShadows\",\"numSpotLightShadows\",\"shadowMapEnabled\",\"shadowMapType\",\"toneMapping\",\"physicallyCorrectLights\",\"alphaTest\",\"doubleSided\",\"flipSided\",\"numClippingPlanes\",\"numClipIntersection\",\"depthPacking\",\"dithering\",\"sheen\",\"transmissionMap\"];function g(t){var e;return t?t.isTexture?e=t.encoding:t.isWebGLRenderTarget&&(console.warn(\"THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead.\"),e=t.texture.encoding):e=q,e}return{getParameters:function(i,o,v,y,x){var _,b,w=y.fog,M=i.isMeshStandardMaterial?y.environment:null,S=e.get(i.envMap||M),T=m[i.type],E=x.isSkinnedMesh?function(t){var e=t.skeleton.bones;if(h)return 1024;var n=d,r=Math.floor((n-20)\/4),i=Math.min(r,e.length);return i<e.length?(console.warn(\"THREE.WebGLRenderer: Skeleton has \"+e.length+\" bones. This GPU supports \"+i+\".\"),0):i}(x):0;if(null!==i.precision&&(f=r.getMaxPrecision(i.precision))!==i.precision&&console.warn(\"THREE.WebGLProgram.getParameters:\",i.precision,\"not supported, using\",f,\"instead.\"),T){var A=sr[T];_=A.vertexShader,b=A.fragmentShader}else _=i.vertexShader,b=i.fragmentShader;var L=t.getRenderTarget();return{isWebGL2:l,shaderID:T,shaderName:i.type,vertexShader:_,fragmentShader:b,defines:i.defines,isRawShaderMaterial:!0===i.isRawShaderMaterial,glslVersion:i.glslVersion,precision:f,instancing:!0===x.isInstancedMesh,instancingColor:!0===x.isInstancedMesh&&null!==x.instanceColor,supportsVertexTextures:p,outputEncoding:null!==L?g(L.texture):t.outputEncoding,map:!!i.map,mapEncoding:g(i.map),matcap:!!i.matcap,matcapEncoding:g(i.matcap),envMap:!!S,envMapMode:S&&S.mapping,envMapEncoding:g(S),envMapCubeUV:!!S&&(S.mapping===s||S.mapping===c),lightMap:!!i.lightMap,lightMapEncoding:g(i.lightMap),aoMap:!!i.aoMap,emissiveMap:!!i.emissiveMap,emissiveMapEncoding:g(i.emissiveMap),bumpMap:!!i.bumpMap,normalMap:!!i.normalMap,objectSpaceNormalMap:1===i.normalMapType,tangentSpaceNormalMap:0===i.normalMapType,clearcoatMap:!!i.clearcoatMap,clearcoatRoughnessMap:!!i.clearcoatRoughnessMap,clearcoatNormalMap:!!i.clearcoatNormalMap,displacementMap:!!i.displacementMap,roughnessMap:!!i.roughnessMap,metalnessMap:!!i.metalnessMap,specularMap:!!i.specularMap,alphaMap:!!i.alphaMap,gradientMap:!!i.gradientMap,sheen:!!i.sheen,transmissionMap:!!i.transmissionMap,combine:i.combine,vertexTangents:i.normalMap&&i.vertexTangents,vertexColors:i.vertexColors,vertexUvs:!!(i.map||i.bumpMap||i.normalMap||i.specularMap||i.alphaMap||i.emissiveMap||i.roughnessMap||i.metalnessMap||i.clearcoatMap||i.clearcoatRoughnessMap||i.clearcoatNormalMap||i.displacementMap||i.transmissionMap),uvsVertexOnly:!(i.map||i.bumpMap||i.normalMap||i.specularMap||i.alphaMap||i.emissiveMap||i.roughnessMap||i.metalnessMap||i.clearcoatNormalMap||i.transmissionMap||!i.displacementMap),fog:!!w,useFog:i.fog,fogExp2:w&&w.isFogExp2,flatShading:i.flatShading,sizeAttenuation:i.sizeAttenuation,logarithmicDepthBuffer:u,skinning:i.skinning&&E>0,maxBones:E,useVertexTexture:h,morphTargets:i.morphTargets,morphNormals:i.morphNormals,maxMorphTargets:t.maxMorphTargets,maxMorphNormals:t.maxMorphNormals,numDirLights:o.directional.length,numPointLights:o.point.length,numSpotLights:o.spot.length,numRectAreaLights:o.rectArea.length,numHemiLights:o.hemi.length,numDirLightShadows:o.directionalShadowMap.length,numPointLightShadows:o.pointShadowMap.length,numSpotLightShadows:o.spotShadowMap.length,numClippingPlanes:a.numPlanes,numClipIntersection:a.numIntersection,dithering:i.dithering,shadowMapEnabled:t.shadowMap.enabled&&v.length>0,shadowMapType:t.shadowMap.type,toneMapping:i.toneMapped?t.toneMapping:0,physicallyCorrectLights:t.physicallyCorrectLights,premultipliedAlpha:i.premultipliedAlpha,alphaTest:i.alphaTest,doubleSided:2===i.side,flipSided:1===i.side,depthPacking:void 0!==i.depthPacking&&i.depthPacking,index0AttributeName:i.index0AttributeName,extensionDerivatives:i.extensions&&i.extensions.derivatives,extensionFragDepth:i.extensions&&i.extensions.fragDepth,extensionDrawBuffers:i.extensions&&i.extensions.drawBuffers,extensionShaderTextureLOD:i.extensions&&i.extensions.shaderTextureLOD,rendererExtensionFragDepth:l||n.has(\"EXT_frag_depth\"),rendererExtensionDrawBuffers:l||n.has(\"WEBGL_draw_buffers\"),rendererExtensionShaderTextureLod:l||n.has(\"EXT_shader_texture_lod\"),customProgramCacheKey:i.customProgramCacheKey()}},getProgramCacheKey:function(e){var n=[];if(e.shaderID?n.push(e.shaderID):(n.push(e.fragmentShader),n.push(e.vertexShader)),void 0!==e.defines)for(var r in e.defines)n.push(r),n.push(e.defines[r]);if(!1===e.isRawShaderMaterial){for(var i=0;i<v.length;i++)n.push(e[v[i]]);n.push(t.outputEncoding),n.push(t.gammaFactor)}return n.push(e.customProgramCacheKey),n.join()},getUniforms:function(t){var e,n=m[t.type];if(n){var r=sr[n];e=Wn.clone(r.uniforms)}else e=t.uniforms;return e},acquireProgram:function(e,n){for(var r,a=0,s=o.length;a<s;a++){var c=o[a];if(c.cacheKey===n){++(r=c).usedTimes;break}}return void 0===r&&(r=new zi(t,n,e,i),o.push(r)),r},releaseProgram:function(t){if(0==--t.usedTimes){var e=o.indexOf(t);o[e]=o[o.length-1],o.pop(),t.destroy()}},programs:o}}function Fi(){var t=new WeakMap;return{get:function(e){var n=t.get(e);return void 0===n&&(n={},t.set(e,n)),n},remove:function(e){t.delete(e)},update:function(e,n,r){t.get(e)[n]=r},dispose:function(){t=new WeakMap}}}function Gi(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.program!==e.program?t.program.id-e.program.id:t.material.id!==e.material.id?t.material.id-e.material.id:t.z!==e.z?t.z-e.z:t.id-e.id}function Hi(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.z!==e.z?e.z-t.z:t.id-e.id}function ki(t){var e=[],n=0,r=[],i=[],a={id:-1};function o(r,i,o,s,c,l){var u=e[n],h=t.get(o);return void 0===u?(u={id:r.id,object:r,geometry:i,material:o,program:h.program||a,groupOrder:s,renderOrder:r.renderOrder,z:c,group:l},e[n]=u):(u.id=r.id,u.object=r,u.geometry=i,u.material=o,u.program=h.program||a,u.groupOrder=s,u.renderOrder=r.renderOrder,u.z=c,u.group=l),n++,u}return{opaque:r,transparent:i,init:function(){n=0,r.length=0,i.length=0},push:function(t,e,n,a,s,c){var l=o(t,e,n,a,s,c);(!0===n.transparent?i:r).push(l)},unshift:function(t,e,n,a,s,c){var l=o(t,e,n,a,s,c);(!0===n.transparent?i:r).unshift(l)},finish:function(){for(var t=n,r=e.length;t<r;t++){var i=e[t];if(null===i.id)break;i.id=null,i.object=null,i.geometry=null,i.material=null,i.program=null,i.group=null}},sort:function(t,e){r.length>1&&r.sort(t||Gi),i.length>1&&i.sort(e||Hi)}}}function Vi(t){var e=new WeakMap;return{get:function(n,r){var i,a=e.get(n);return void 0===a?(i=new ki(t),e.set(n,new WeakMap),e.get(n).set(r,i)):void 0===(i=a.get(r))&&(i=new ki(t),a.set(r,i)),i},dispose:function(){e=new WeakMap}}}function Wi(){var t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];var n;switch(e.type){case\"DirectionalLight\":n={direction:new Mt,color:new We};break;case\"SpotLight\":n={position:new Mt,direction:new Mt,color:new We,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case\"PointLight\":n={position:new Mt,color:new We,distance:0,decay:0};break;case\"HemisphereLight\":n={direction:new Mt,skyColor:new We,groundColor:new We};break;case\"RectAreaLight\":n={color:new We,position:new Mt,halfWidth:new Mt,halfHeight:new Mt}}return t[e.id]=n,n}}}var ji=0;function qi(t,e){return(e.castShadow?1:0)-(t.castShadow?1:0)}function Xi(t,e){for(var n,r=new Wi,i=(n={},{get:function(t){if(void 0!==n[t.id])return n[t.id];var e;switch(t.type){case\"DirectionalLight\":case\"SpotLight\":e={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new pt};break;case\"PointLight\":e={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new pt,shadowCameraNear:1,shadowCameraFar:1e3}}return n[t.id]=e,e}}),a={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]},o=0;o<9;o++)a.probe.push(new Mt);var s=new Mt,c=new Qt,l=new Qt;return{setup:function(n,o,u){for(var h=0,d=0,p=0,f=0;f<9;f++)a.probe[f].set(0,0,0);var m=0,v=0,g=0,y=0,x=0,_=0,b=0,w=0,M=u.matrixWorldInverse;n.sort(qi);for(var S=0,T=n.length;S<T;S++){var E=n[S],A=E.color,L=E.intensity,R=E.distance,C=E.shadow&&E.shadow.map?E.shadow.map.texture:null;if(E.isAmbientLight)h+=A.r*L,d+=A.g*L,p+=A.b*L;else if(E.isLightProbe)for(var P=0;P<9;P++)a.probe[P].addScaledVector(E.sh.coefficients[P],L);else if(E.isDirectionalLight){var I=r.get(E);if(I.color.copy(E.color).multiplyScalar(E.intensity),I.direction.setFromMatrixPosition(E.matrixWorld),s.setFromMatrixPosition(E.target.matrixWorld),I.direction.sub(s),I.direction.transformDirection(M),E.castShadow){var N=E.shadow,D=i.get(E);D.shadowBias=N.bias,D.shadowNormalBias=N.normalBias,D.shadowRadius=N.radius,D.shadowMapSize=N.mapSize,a.directionalShadow[m]=D,a.directionalShadowMap[m]=C,a.directionalShadowMatrix[m]=E.shadow.matrix,_++}a.directional[m]=I,m++}else if(E.isSpotLight){var O=r.get(E);if(O.position.setFromMatrixPosition(E.matrixWorld),O.position.applyMatrix4(M),O.color.copy(A).multiplyScalar(L),O.distance=R,O.direction.setFromMatrixPosition(E.matrixWorld),s.setFromMatrixPosition(E.target.matrixWorld),O.direction.sub(s),O.direction.transformDirection(M),O.coneCos=Math.cos(E.angle),O.penumbraCos=Math.cos(E.angle*(1-E.penumbra)),O.decay=E.decay,E.castShadow){var B=E.shadow,z=i.get(E);z.shadowBias=B.bias,z.shadowNormalBias=B.normalBias,z.shadowRadius=B.radius,z.shadowMapSize=B.mapSize,a.spotShadow[g]=z,a.spotShadowMap[g]=C,a.spotShadowMatrix[g]=E.shadow.matrix,w++}a.spot[g]=O,g++}else if(E.isRectAreaLight){var U=r.get(E);U.color.copy(A).multiplyScalar(L),U.position.setFromMatrixPosition(E.matrixWorld),U.position.applyMatrix4(M),l.identity(),c.copy(E.matrixWorld),c.premultiply(M),l.extractRotation(c),U.halfWidth.set(.5*E.width,0,0),U.halfHeight.set(0,.5*E.height,0),U.halfWidth.applyMatrix4(l),U.halfHeight.applyMatrix4(l),a.rectArea[y]=U,y++}else if(E.isPointLight){var F=r.get(E);if(F.position.setFromMatrixPosition(E.matrixWorld),F.position.applyMatrix4(M),F.color.copy(E.color).multiplyScalar(E.intensity),F.distance=E.distance,F.decay=E.decay,E.castShadow){var G=E.shadow,H=i.get(E);H.shadowBias=G.bias,H.shadowNormalBias=G.normalBias,H.shadowRadius=G.radius,H.shadowMapSize=G.mapSize,H.shadowCameraNear=G.camera.near,H.shadowCameraFar=G.camera.far,a.pointShadow[v]=H,a.pointShadowMap[v]=C,a.pointShadowMatrix[v]=E.shadow.matrix,b++}a.point[v]=F,v++}else if(E.isHemisphereLight){var k=r.get(E);k.direction.setFromMatrixPosition(E.matrixWorld),k.direction.transformDirection(M),k.direction.normalize(),k.skyColor.copy(E.color).multiplyScalar(L),k.groundColor.copy(E.groundColor).multiplyScalar(L),a.hemi[x]=k,x++}}y>0&&(e.isWebGL2||!0===t.has(\"OES_texture_float_linear\")?(a.rectAreaLTC1=or.LTC_FLOAT_1,a.rectAreaLTC2=or.LTC_FLOAT_2):!0===t.has(\"OES_texture_half_float_linear\")?(a.rectAreaLTC1=or.LTC_HALF_1,a.rectAreaLTC2=or.LTC_HALF_2):console.error(\"THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.\")),a.ambient[0]=h,a.ambient[1]=d,a.ambient[2]=p;var V=a.hash;V.directionalLength===m&&V.pointLength===v&&V.spotLength===g&&V.rectAreaLength===y&&V.hemiLength===x&&V.numDirectionalShadows===_&&V.numPointShadows===b&&V.numSpotShadows===w||(a.directional.length=m,a.spot.length=g,a.rectArea.length=y,a.point.length=v,a.hemi.length=x,a.directionalShadow.length=_,a.directionalShadowMap.length=_,a.pointShadow.length=b,a.pointShadowMap.length=b,a.spotShadow.length=w,a.spotShadowMap.length=w,a.directionalShadowMatrix.length=_,a.pointShadowMatrix.length=b,a.spotShadowMatrix.length=w,V.directionalLength=m,V.pointLength=v,V.spotLength=g,V.rectAreaLength=y,V.hemiLength=x,V.numDirectionalShadows=_,V.numPointShadows=b,V.numSpotShadows=w,a.version=ji++)},state:a}}function Yi(t,e){var n=new Xi(t,e),r=[],i=[];return{init:function(){r.length=0,i.length=0},state:{lightsArray:r,shadowsArray:i,lights:n},setupLights:function(t){n.setup(r,i,t)},pushLight:function(t){r.push(t)},pushShadow:function(t){i.push(t)}}}function Zi(t,e){var n=new WeakMap;return{get:function(r,i){var a;return!1===n.has(r)?(a=new Yi(t,e),n.set(r,new WeakMap),n.get(r).set(i,a)):!1===n.get(r).has(i)?(a=new Yi(t,e),n.get(r).set(i,a)):a=n.get(r).get(i),a},dispose:function(){n=new WeakMap}}}function Ji(t){Xe.call(this),this.type=\"MeshDepthMaterial\",this.depthPacking=3200,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}function Qi(t){Xe.call(this),this.type=\"MeshDistanceMaterial\",this.referencePosition=new Mt,this.nearDistance=1,this.farDistance=1e3,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}Ji.prototype=Object.create(Xe.prototype),Ji.prototype.constructor=Ji,Ji.prototype.isMeshDepthMaterial=!0,Ji.prototype.copy=function(t){return Xe.prototype.copy.call(this,t),this.depthPacking=t.depthPacking,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this},Qi.prototype=Object.create(Xe.prototype),Qi.prototype.constructor=Qi,Qi.prototype.isMeshDistanceMaterial=!0,Qi.prototype.copy=function(t){return Xe.prototype.copy.call(this,t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this};function Ki(t,e,n){var r=new er,i=new pt,a=new pt,o=new xt,s=[],c=[],l={},u={0:1,1:0,2:2},h=new jn({defines:{SAMPLE_RATE:2\/8,HALF_SAMPLE_RATE:1\/8},uniforms:{shadow_pass:{value:null},resolution:{value:new pt},radius:{value:4}},vertexShader:\"void main() {\\n\\tgl_Position = vec4( position, 1.0 );\\n}\",fragmentShader:\"uniform sampler2D shadow_pass;\\nuniform vec2 resolution;\\nuniform float radius;\\n#include <packing>\\nvoid main() {\\n\\tfloat mean = 0.0;\\n\\tfloat squared_mean = 0.0;\\n\\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) \/ resolution ) );\\n\\tfor ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\\n\\t\\t#ifdef HORIZONAL_PASS\\n\\t\\t\\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) \/ resolution ) );\\n\\t\\t\\tmean += distribution.x;\\n\\t\\t\\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\\n\\t\\t#else\\n\\t\\t\\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) \/ resolution ) );\\n\\t\\t\\tmean += depth;\\n\\t\\t\\tsquared_mean += depth * depth;\\n\\t\\t#endif\\n\\t}\\n\\tmean = mean * HALF_SAMPLE_RATE;\\n\\tsquared_mean = squared_mean * HALF_SAMPLE_RATE;\\n\\tfloat std_dev = sqrt( squared_mean - mean * mean );\\n\\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\\n}\"}),p=h.clone();p.defines.HORIZONAL_PASS=1;var f=new _n;f.setAttribute(\"position\",new Qe(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));var v=new Un(f,h),g=this;function y(n,r){var i=e.update(v);h.uniforms.shadow_pass.value=n.map.texture,h.uniforms.resolution.value=n.mapSize,h.uniforms.radius.value=n.radius,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(r,null,i,h,v,null),p.uniforms.shadow_pass.value=n.mapPass.texture,p.uniforms.resolution.value=n.mapSize,p.uniforms.radius.value=n.radius,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(r,null,i,p,v,null)}function x(t,e,n){var r=t<<0|e<<1|n<<2,i=s[r];return void 0===i&&(i=new Ji({depthPacking:3201,morphTargets:t,skinning:e}),s[r]=i),i}function _(t,e,n){var r=t<<0|e<<1|n<<2,i=c[r];return void 0===i&&(i=new Qi({morphTargets:t,skinning:e}),c[r]=i),i}function b(e,n,r,i,a,o,s){var c=null,h=x,d=e.customDepthMaterial;if(!0===i.isPointLight&&(h=_,d=e.customDistanceMaterial),void 0===d){var p=!1;!0===r.morphTargets&&(p=n.morphAttributes&&n.morphAttributes.position&&n.morphAttributes.position.length>0);var f=!1;!0===e.isSkinnedMesh&&(!0===r.skinning?f=!0:console.warn(\"THREE.WebGLShadowMap: 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c=e.update(n),l=n.material;if(Array.isArray(l))for(var u=c.groups,h=0,d=u.length;h<d;h++){var p=u[h],f=l[p.materialIndex];if(f&&f.visible){var m=b(n,c,f,o,a.near,a.far,s);t.renderBufferDirect(a,null,c,m,n,p)}}else if(l.visible){var v=b(n,c,l,o,a.near,a.far,s);t.renderBufferDirect(a,null,c,v,n,null)}}for(var g=n.children,y=0,x=g.length;y<x;y++)w(g[y],i,a,o,s)}}this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=1,this.render=function(e,s,c){if(!1!==g.enabled&&(!1!==g.autoUpdate||!1!==g.needsUpdate)&&0!==e.length){var l=t.getRenderTarget(),u=t.getActiveCubeFace(),h=t.getActiveMipmapLevel(),p=t.state;p.setBlending(0),p.buffers.color.setClear(1,1,1,1),p.buffers.depth.setTest(!0),p.setScissorTest(!1);for(var f=0,v=e.length;f<v;f++){var x=e[f],_=x.shadow;if(void 0!==_){if(!1!==_.autoUpdate||!1!==_.needsUpdate){i.copy(_.mapSize);var b=_.getFrameExtents();if(i.multiply(b),a.copy(_.mapSize),(i.x>n||i.y>n)&&(i.x>n&&(a.x=Math.floor(n\/b.x),i.x=a.x*b.x,_.mapSize.x=a.x),i.y>n&&(a.y=Math.floor(n\/b.y),i.y=a.y*b.y,_.mapSize.y=a.y)),null===_.map&&!_.isPointLightShadow&&3===this.type){var M={minFilter:m,magFilter:m,format:T};_.map=new _t(i.x,i.y,M),_.map.texture.name=x.name+\".shadowMap\",_.mapPass=new _t(i.x,i.y,M),_.camera.updateProjectionMatrix()}if(null===_.map){var S={minFilter:d,magFilter:d,format:T};_.map=new _t(i.x,i.y,S),_.map.texture.name=x.name+\".shadowMap\",_.camera.updateProjectionMatrix()}t.setRenderTarget(_.map),t.clear();for(var E=_.getViewportCount(),A=0;A<E;A++){var L=_.getViewport(A);o.set(a.x*L.x,a.y*L.y,a.x*L.z,a.y*L.w),p.viewport(o),_.updateMatrices(x,A),r=_.getFrustum(),w(s,c,_.camera,x,this.type)}_.isPointLightShadow||3!==this.type||y(_,c),_.needsUpdate=!1}}else console.warn(\"THREE.WebGLShadowMap:\",x,\"has no shadow.\")}g.needsUpdate=!1,t.setRenderTarget(l,u,h)}}}function $i(t,n,r){var i,a,o=r.isWebGL2;var s=new function(){var e=!1,n=new xt,r=null,i=new xt(0,0,0,0);return{setMask:function(n){r===n||e||(t.colorMask(n,n,n,n),r=n)},setLocked:function(t){e=t},setClear:function(e,r,a,o,s){!0===s&&(e*=o,r*=o,a*=o),n.set(e,r,a,o),!1===i.equals(n)&&(t.clearColor(e,r,a,o),i.copy(n))},reset:function(){e=!1,r=null,i.set(-1,0,0,0)}}},c=new function(){var e=!1,n=null,r=null,i=null;return{setTest:function(t){t?B(2929):z(2929)},setMask:function(r){n===r||e||(t.depthMask(r),n=r)},setFunc:function(e){if(r!==e){if(e)switch(e){case 0:t.depthFunc(512);break;case 1:t.depthFunc(519);break;case 2:t.depthFunc(513);break;case 3:t.depthFunc(515);break;case 4:t.depthFunc(514);break;case 5:t.depthFunc(518);break;case 6:t.depthFunc(516);break;case 7:t.depthFunc(517);break;default:t.depthFunc(515)}else t.depthFunc(515);r=e}},setLocked:function(t){e=t},setClear:function(e){i!==e&&(t.clearDepth(e),i=e)},reset:function(){e=!1,n=null,r=null,i=null}}},l=new function(){var e=!1,n=null,r=null,i=null,a=null,o=null,s=null,c=null,l=null;return{setTest:function(t){e||(t?B(2960):z(2960))},setMask:function(r){n===r||e||(t.stencilMask(r),n=r)},setFunc:function(e,n,o){r===e&&i===n&&a===o||(t.stencilFunc(e,n,o),r=e,i=n,a=o)},setOp:function(e,n,r){o===e&&s===n&&c===r||(t.stencilOp(e,n,r),o=e,s=n,c=r)},setLocked:function(t){e=t},setClear:function(e){l!==e&&(t.clearStencil(e),l=e)},reset:function(){e=!1,n=null,r=null,i=null,a=null,o=null,s=null,c=null,l=null}}},u={},h=null,d=null,p=null,f=null,m=null,v=null,g=null,y=null,x=null,_=!1,b=null,w=null,M=null,S=null,T=null,E=t.getParameter(35661),A=!1,L=0,R=t.getParameter(7938);-1!==R.indexOf(\"WebGL\")?(L=parseFloat(\/^WebGL\\ ([0-9])\/.exec(R)[1]),A=L>=1):-1!==R.indexOf(\"OpenGL ES\")&&(L=parseFloat(\/^OpenGL\\ ES\\ ([0-9])\/.exec(R)[1]),A=L>=2);var C=null,P={},I=new xt,N=new xt;function D(e,n,r){var i=new Uint8Array(4),a=t.createTexture();t.bindTexture(e,a),t.texParameteri(e,10241,9728),t.texParameteri(e,10240,9728);for(var o=0;o<r;o++)t.texImage2D(n+o,0,6408,1,1,0,6408,5121,i);return a}var O={};function B(e){!0!==u[e]&&(t.enable(e),u[e]=!0)}function z(e){!1!==u[e]&&(t.disable(e),u[e]=!1)}O[3553]=D(3553,3553,1),O[34067]=D(34067,34069,6),s.setClear(0,0,0,1),c.setClear(1),l.setClear(0),B(2929),c.setFunc(3),k(!1),V(1),B(2884),H(0);var U=((i={})[100]=32774,i[101]=32778,i[102]=32779,i);if(o)U[103]=32775,U[104]=32776;else{var F=n.get(\"EXT_blend_minmax\");null!==F&&(U[103]=F.MIN_EXT,U[104]=F.MAX_EXT)}var G=((a={})[200]=0,a[201]=1,a[202]=768,a[204]=770,a[210]=776,a[208]=774,a[206]=772,a[203]=769,a[205]=771,a[209]=775,a[207]=773,a);function H(n,r,i,a,o,s,c,l){if(0!==n){if(d||(B(3042),d=!0),5===n)o=o||r,s=s||i,c=c||a,r===f&&o===g||(t.blendEquationSeparate(U[r],U[o]),f=r,g=o),i===m&&a===v&&s===y&&c===x||(t.blendFuncSeparate(G[i],G[a],G[s],G[c]),m=i,v=a,y=s,x=c),p=n,_=null;else 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s,c=function(t){return!h&&(t.wrapS!==u||t.wrapT!==u||t.minFilter!==d&&t.minFilter!==m)}(r)&&!1===N(r.image),l=I(r.image,c,!1,y),p=N(l)||h,f=a.convert(r.format),v=a.convert(r.type),g=B(r.internalFormat,f,v);j(o,r,p);var w=r.mipmaps;if(r.isDepthTexture)g=6402,h?g=r.type===b?36012:r.type===_?33190:r.type===M?35056:33189:r.type===b&&console.error(\"WebGLRenderer: Floating point depth texture requires WebGL2.\"),r.format===E&&6402===g&&r.type!==x&&r.type!==_&&(console.warn(\"THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.\"),r.type=x,v=a.convert(r.type)),r.format===A&&6402===g&&(g=34041,r.type!==M&&(console.warn(\"THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.\"),r.type=M,v=a.convert(r.type))),n.texImage2D(3553,0,g,l.width,l.height,0,f,v,null);else if(r.isDataTexture)if(w.length>0&&p){for(var L=0,R=w.length;L<R;L++)s=w[L],n.texImage2D(3553,L,g,s.width,s.height,0,f,v,s.data);r.generateMipmaps=!1,e.__maxMipLevel=w.length-1}else n.texImage2D(3553,0,g,l.width,l.height,0,f,v,l.data),e.__maxMipLevel=0;else if(r.isCompressedTexture){for(var C=0,P=w.length;C<P;C++)s=w[C],r.format!==T&&r.format!==S?null!==f?n.compressedTexImage2D(3553,C,g,s.width,s.height,0,s.data):console.warn(\"THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()\"):n.texImage2D(3553,C,g,s.width,s.height,0,f,v,s.data);e.__maxMipLevel=w.length-1}else if(r.isDataTexture2DArray)n.texImage3D(35866,0,g,l.width,l.height,l.depth,0,f,v,l.data),e.__maxMipLevel=0;else if(r.isDataTexture3D)n.texImage3D(32879,0,g,l.width,l.height,l.depth,0,f,v,l.data),e.__maxMipLevel=0;else if(w.length>0&&p){for(var z=0,U=w.length;z<U;z++)s=w[z],n.texImage2D(3553,z,g,f,v,s);r.generateMipmaps=!1,e.__maxMipLevel=w.length-1}else 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XRWebGLLayer(r,e,a);r.updateRenderState({baseLayer:s}),r.requestReferenceSpace(o).then(y),r.addEventListener(\"inputsourceschange\",x)}};var _=new Mt,b=new Mt;function w(t,e){null===e?t.matrixWorld.copy(t.matrix):t.matrixWorld.multiplyMatrices(e.matrixWorld,t.matrix),t.matrixWorldInverse.copy(t.matrixWorld).invert()}this.getCamera=function(t){p.near=h.near=u.near=t.near,p.far=h.far=u.far=t.far,f===p.near&&m===p.far||(r.updateRenderState({depthNear:p.near,depthFar:p.far}),f=p.near,m=p.far);var e=t.parent,n=p.cameras;w(p,e);for(var i=0;i<n.length;i++)w(n[i],e);t.matrixWorld.copy(p.matrixWorld);for(var a=t.children,o=0,s=a.length;o<s;o++)a[o].updateMatrixWorld(!0);return 2===n.length?function(t,e,n){_.setFromMatrixPosition(e.matrixWorld),b.setFromMatrixPosition(n.matrixWorld);var r=_.distanceTo(b),i=e.projectionMatrix.elements,a=n.projectionMatrix.elements,o=i[14]\/(i[10]-1),s=i[14]\/(i[10]+1),c=(i[9]+1)\/i[5],l=(i[9]-1)\/i[5],u=(i[8]-1)\/i[0],h=(a[8]+1)\/a[0],d=o*u,p=o*h,f=r\/(-u+h),m=f*-u;e.matrixWorld.decompose(t.position,t.quaternion,t.scale),t.translateX(m),t.translateZ(f),t.matrixWorld.compose(t.position,t.quaternion,t.scale),t.matrixWorldInverse.copy(t.matrixWorld).invert();var v=o+f,g=s+f,y=d-m,x=p+(r-m),w=c*s\/g*v,M=l*s\/g*v;t.projectionMatrix.makePerspective(y,x,w,M,v,g)}(p,u,h):p.projectionMatrix.copy(u.projectionMatrix),p};var M=null;var S=new nr;S.setAnimationLoop((function(e,n){if(null!==(s=n.getViewerPose(a))){var i=s.views,o=r.renderState.baseLayer;t.setFramebuffer(o.framebuffer);var l=!1;i.length!==p.cameras.length&&(p.cameras.length=0,l=!0);for(var u=0;u<i.length;u++){var h=i[u],f=o.getViewport(h),m=d[u];m.matrix.fromArray(h.transform.matrix),m.projectionMatrix.fromArray(h.projectionMatrix),m.viewport.set(f.x,f.y,f.width,f.height),0===u&&p.matrix.copy(m.matrix),!0===l&&p.cameras.push(m)}}for(var v=r.inputSources,g=0;g<c.length;g++){var y=c[g],x=v[g];y.update(x,n,a)}M&&M(e,n)})),this.setAnimationLoop=function(t){M=t},this.dispose=function(){}}function oa(t){function e(e,n){e.opacity.value=n.opacity,n.color&&e.diffuse.value.copy(n.color),n.emissive&&e.emissive.value.copy(n.emissive).multiplyScalar(n.emissiveIntensity),n.map&&(e.map.value=n.map),n.alphaMap&&(e.alphaMap.value=n.alphaMap),n.specularMap&&(e.specularMap.value=n.specularMap);var r,i,a=t.get(n).envMap;if(a){e.envMap.value=a,e.flipEnvMap.value=a.isCubeTexture&&a._needsFlipEnvMap?-1:1,e.reflectivity.value=n.reflectivity,e.refractionRatio.value=n.refractionRatio;var o=t.get(a).__maxMipLevel;void 0!==o&&(e.maxMipLevel.value=o)}n.lightMap&&(e.lightMap.value=n.lightMap,e.lightMapIntensity.value=n.lightMapIntensity),n.aoMap&&(e.aoMap.value=n.aoMap,e.aoMapIntensity.value=n.aoMapIntensity),n.map?r=n.map:n.specularMap?r=n.specularMap:n.displacementMap?r=n.displacementMap:n.normalMap?r=n.normalMap:n.bumpMap?r=n.bumpMap:n.roughnessMap?r=n.roughnessMap:n.metalnessMap?r=n.metalnessMap:n.alphaMap?r=n.alphaMap:n.emissiveMap?r=n.emissiveMap:n.clearcoatMap?r=n.clearcoatMap:n.clearcoatNormalMap?r=n.clearcoatNormalMap:n.clearcoatRoughnessMap&&(r=n.clearcoatRoughnessMap),void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),!0===r.matrixAutoUpdate&&r.updateMatrix(),e.uvTransform.value.copy(r.matrix)),n.aoMap?i=n.aoMap:n.lightMap&&(i=n.lightMap),void 0!==i&&(i.isWebGLRenderTarget&&(i=i.texture),!0===i.matrixAutoUpdate&&i.updateMatrix(),e.uv2Transform.value.copy(i.matrix))}function n(e,n){e.roughness.value=n.roughness,e.metalness.value=n.metalness,n.roughnessMap&&(e.roughnessMap.value=n.roughnessMap),n.metalnessMap&&(e.metalnessMap.value=n.metalnessMap),n.emissiveMap&&(e.emissiveMap.value=n.emissiveMap),n.bumpMap&&(e.bumpMap.value=n.bumpMap,e.bumpScale.value=n.bumpScale,1===n.side&&(e.bumpScale.value*=-1)),n.normalMap&&(e.normalMap.value=n.normalMap,e.normalScale.value.copy(n.normalScale),1===n.side&&e.normalScale.value.negate()),n.displacementMap&&(e.displacementMap.value=n.displacementMap,e.displacementScale.value=n.displacementScale,e.displacementBias.value=n.displacementBias),t.get(n).envMap&&(e.envMapIntensity.value=n.envMapIntensity)}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,r,i,a){r.isMeshBasicMaterial?e(t,r):r.isMeshLambertMaterial?(e(t,r),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(t,r)):r.isMeshToonMaterial?(e(t,r),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap);e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,r)):r.isMeshPhongMaterial?(e(t,r),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,r)):r.isMeshStandardMaterial?(e(t,r),r.isMeshPhysicalMaterial?function(t,e){n(t,e),t.reflectivity.value=e.reflectivity,t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.sheen&&t.sheen.value.copy(e.sheen);e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap);e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap);e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&t.clearcoatNormalScale.value.negate());t.transmission.value=e.transmission,e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap)}(t,r):n(t,r)):r.isMeshMatcapMaterial?(e(t,r),function(t,e){e.matcap&&(t.matcap.value=e.matcap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,r)):r.isMeshDepthMaterial?(e(t,r),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,r)):r.isMeshDistanceMaterial?(e(t,r),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias);t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,r)):r.isMeshNormalMaterial?(e(t,r),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,r)):r.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,r),r.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,r)):r.isPointsMaterial?function(t,e,n,r){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*n,t.scale.value=.5*r,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);var i;e.map?i=e.map:e.alphaMap&&(i=e.alphaMap);void 0!==i&&(!0===i.matrixAutoUpdate&&i.updateMatrix(),t.uvTransform.value.copy(i.matrix))}(t,r,i,a):r.isSpriteMaterial?function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);var n;e.map?n=e.map:e.alphaMap&&(n=e.alphaMap);void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),t.uvTransform.value.copy(n.matrix))}(t,r):r.isShadowMaterial?(t.color.value.copy(r.color),t.opacity.value=r.opacity):r.isShaderMaterial&&(r.uniformsNeedUpdate=!1)}}}function sa(t){var e,n=void 0!==(t=t||{}).canvas?t.canvas:((e=document.createElementNS(\"http:\/\/www.w3.org\/1999\/xhtml\",\"canvas\")).style.display=\"block\",e),r=void 0!==t.context?t.context:null,i=void 0!==t.alpha&&t.alpha,a=void 0===t.depth||t.depth,o=void 0===t.stencil||t.stencil,s=void 0!==t.antialias&&t.antialias,c=void 0===t.premultipliedAlpha||t.premultipliedAlpha,l=void 0!==t.preserveDrawingBuffer&&t.preserveDrawingBuffer,u=void 0!==t.powerPreference?t.powerPreference:\"default\",h=void 0!==t.failIfMajorPerformanceCaveat&&t.failIfMajorPerformanceCaveat,d=null,p=null;this.domElement=n,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.gammaFactor=2,this.outputEncoding=q,this.physicallyCorrectLights=!1,this.toneMapping=0,this.toneMappingExposure=1,this.maxMorphTargets=8,this.maxMorphNormals=4;var f=this,m=!1,v=null,g=0,x=0,_=null,M=null,S=-1,E=null,A=null,L=new xt,R=new xt,C=null,P=n.width,I=n.height,N=1,D=null,O=null,B=new xt(0,0,P,I),z=new xt(0,0,P,I),U=!1,F=new er,G=!1,H=!1,k=new Qt,V=new Mt,W={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function j(){return null===_?N:1}var X,Y,Z,J,Q,K,$,tt,et,nt,rt,it,at,ot,ct,lt,ut,ht,dt,ft,mt,vt=r;function gt(t,e){for(var r=0;r<t.length;r++){var i=t[r],a=n.getContext(i,e);if(null!==a)return a}return null}try{var yt={alpha:i,depth:a,stencil:o,antialias:s,premultipliedAlpha:c,preserveDrawingBuffer:l,powerPreference:u,failIfMajorPerformanceCaveat:h};if(n.addEventListener(\"webglcontextlost\",Tt,!1),n.addEventListener(\"webglcontextrestored\",Et,!1),null===vt){var _t=[\"webgl2\",\"webgl\",\"experimental-webgl\"];if(!0===f.isWebGL1Renderer&&_t.shift(),null===(vt=gt(_t,yt)))throw gt(_t)?new Error(\"Error creating WebGL context with your selected attributes.\"):new Error(\"Error creating WebGL context.\")}void 0===vt.getShaderPrecisionFormat&&(vt.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(t){throw console.error(\"THREE.WebGLRenderer: \"+t.message),t}function bt(){X=new fr(vt),!1===(Y=new hr(vt,X,t)).isWebGL2&&(X.get(\"WEBGL_depth_texture\"),X.get(\"OES_texture_float\"),X.get(\"OES_texture_half_float\"),X.get(\"OES_texture_half_float_linear\"),X.get(\"OES_standard_derivatives\"),X.get(\"OES_element_index_uint\"),X.get(\"OES_vertex_array_object\"),X.get(\"ANGLE_instanced_arrays\")),X.get(\"OES_texture_float_linear\"),ft=new ea(vt,X,Y),(Z=new $i(vt,X,Y)).scissor(R.copy(z).multiplyScalar(N).floor()),Z.viewport(L.copy(B).multiplyScalar(N).floor()),J=new gr(vt),Q=new Fi,K=new ta(vt,X,Z,Q,Y,ft,J),$=new pr(f),tt=new rr(vt,Y),mt=new lr(vt,X,tt,Y),et=new mr(vt,tt,J,mt),nt=new br(vt,et,tt,J),ut=new _r(vt),ct=new dr(Q),rt=new Ui(f,$,X,Y,mt,ct),it=new oa(Q),at=new Vi(Q),ot=new Zi(X,Y),lt=new cr(f,$,Z,nt,c),ht=new ur(vt,X,J,Y),dt=new vr(vt,X,J,Y),J.programs=rt.programs,f.capabilities=Y,f.extensions=X,f.properties=Q,f.renderLists=at,f.state=Z,f.info=J}bt();var wt=new aa(f,vt);this.xr=wt;var St=new Ki(f,nt,Y.maxTextureSize);function Tt(t){t.preventDefault(),console.log(\"THREE.WebGLRenderer: Context Lost.\"),m=!0}function Et(){console.log(\"THREE.WebGLRenderer: Context Restored.\"),m=!1,bt()}function At(t){var e=t.target;e.removeEventListener(\"dispose\",At),function(t){Lt(t),Q.remove(t)}(e)}function Lt(t){var e=Q.get(t).program;void 0!==e&&rt.releaseProgram(e)}this.shadowMap=St,this.getContext=function(){return vt},this.getContextAttributes=function(){return vt.getContextAttributes()},this.forceContextLoss=function(){var t=X.get(\"WEBGL_lose_context\");t&&t.loseContext()},this.forceContextRestore=function(){var t=X.get(\"WEBGL_lose_context\");t&&t.restoreContext()},this.getPixelRatio=function(){return N},this.setPixelRatio=function(t){void 0!==t&&(N=t,this.setSize(P,I,!1))},this.getSize=function(t){return void 0===t&&(console.warn(\"WebGLRenderer: .getsize() now requires a Vector2 as an argument\"),t=new pt),t.set(P,I)},this.setSize=function(t,e,r){wt.isPresenting?console.warn(\"THREE.WebGLRenderer: Can't change 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t.copy(z)},this.setScissor=function(t,e,n,r){t.isVector4?z.set(t.x,t.y,t.z,t.w):z.set(t,e,n,r),Z.scissor(R.copy(z).multiplyScalar(N).floor())},this.getScissorTest=function(){return U},this.setScissorTest=function(t){Z.setScissorTest(U=t)},this.setOpaqueSort=function(t){D=t},this.setTransparentSort=function(t){O=t},this.getClearColor=function(){return lt.getClearColor()},this.setClearColor=function(){lt.setClearColor.apply(lt,arguments)},this.getClearAlpha=function(){return lt.getClearAlpha()},this.setClearAlpha=function(){lt.setClearAlpha.apply(lt,arguments)},this.clear=function(t,e,n){var r=0;(void 0===t||t)&&(r|=16384),(void 0===e||e)&&(r|=256),(void 0===n||n)&&(r|=1024),vt.clear(r)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){n.removeEventListener(\"webglcontextlost\",Tt,!1),n.removeEventListener(\"webglcontextrestored\",Et,!1),at.dispose(),ot.dispose(),Q.dispose(),$.dispose(),nt.dispose(),mt.dispose(),wt.dispose(),Ct.stop()},this.renderBufferImmediate=function(t,e){mt.initAttributes();var n=Q.get(t);t.hasPositions&&!n.position&&(n.position=vt.createBuffer()),t.hasNormals&&!n.normal&&(n.normal=vt.createBuffer()),t.hasUvs&&!n.uv&&(n.uv=vt.createBuffer()),t.hasColors&&!n.color&&(n.color=vt.createBuffer());var r=e.getAttributes();t.hasPositions&&(vt.bindBuffer(34962,n.position),vt.bufferData(34962,t.positionArray,35048),mt.enableAttribute(r.position),vt.vertexAttribPointer(r.position,3,5126,!1,0,0)),t.hasNormals&&(vt.bindBuffer(34962,n.normal),vt.bufferData(34962,t.normalArray,35048),mt.enableAttribute(r.normal),vt.vertexAttribPointer(r.normal,3,5126,!1,0,0)),t.hasUvs&&(vt.bindBuffer(34962,n.uv),vt.bufferData(34962,t.uvArray,35048),mt.enableAttribute(r.uv),vt.vertexAttribPointer(r.uv,2,5126,!1,0,0)),t.hasColors&&(vt.bindBuffer(34962,n.color),vt.bufferData(34962,t.colorArray,35048),mt.enableAttribute(r.color),vt.vertexAttribPointer(r.color,3,5126,!1,0,0)),mt.disableUnusedAttributes(),vt.drawArrays(4,0,t.count),t.count=0},this.renderBufferDirect=function(t,e,n,r,i,a){null===e&&(e=W);var o=i.isMesh&&i.matrixWorld.determinant()<0,s=Ot(t,e,r,i);Z.setMaterial(r,o);var c=n.index,l=n.attributes.position;if(null===c){if(void 0===l||0===l.count)return}else if(0===c.count)return;var u,h=1;!0===r.wireframe&&(c=et.getWireframeAttribute(n),h=2),(r.morphTargets||r.morphNormals)&&ut.update(i,n,r,s),mt.setup(i,r,s,n,c);var d=ht;null!==c&&(u=tt.get(c),(d=dt).setIndex(u));var p=null!==c?c.count:l.count,f=n.drawRange.start*h,m=n.drawRange.count*h,v=null!==a?a.start*h:0,g=null!==a?a.count*h:1\/0,y=Math.max(f,v),x=Math.min(p,f+m,v+g)-1,_=Math.max(0,x-y+1);if(0!==_){if(i.isMesh)!0===r.wireframe?(Z.setLineWidth(r.wireframeLinewidth*j()),d.setMode(1)):d.setMode(4);else if(i.isLine){var b=r.linewidth;void 0===b&&(b=1),Z.setLineWidth(b*j()),i.isLineSegments?d.setMode(1):i.isLineLoop?d.setMode(2):d.setMode(3)}else i.isPoints?d.setMode(0):i.isSprite&&d.setMode(4);if(i.isInstancedMesh)d.renderInstances(y,_,i.count);else if(n.isInstancedBufferGeometry){var w=Math.min(n.instanceCount,n._maxInstanceCount);d.renderInstances(y,_,w)}else d.render(y,_)}},this.compile=function(t,e){(p=ot.get(t,e)).init(),t.traverseVisible((function(t){t.isLight&&t.layers.test(e.layers)&&(p.pushLight(t),t.castShadow&&p.pushShadow(t))})),p.setupLights(e);var n=new WeakMap;t.traverse((function(e){var r=e.material;if(r)if(Array.isArray(r))for(var i=0;i<r.length;i++){var a=r[i];!1===n.has(a)&&(Dt(a,t,e),n.set(a))}else!1===n.has(r)&&(Dt(r,t,e),n.set(r))}))};var Rt=null;var Ct=new nr;function Pt(t,e,n,r){if(!1!==t.visible){if(t.layers.test(e.layers))if(t.isGroup)n=t.renderOrder;else if(t.isLOD)!0===t.autoUpdate&&t.update(e);else if(t.isLight)p.pushLight(t),t.castShadow&&p.pushShadow(t);else if(t.isSprite){if(!t.frustumCulled||F.intersectsSprite(t)){r&&V.setFromMatrixPosition(t.matrixWorld).applyMatrix4(k);var i=nt.update(t),a=t.material;a.visible&&d.push(t,i,a,n,V.z,null)}}else if(t.isImmediateRenderObject)r&&V.setFromMatrixPosition(t.matrixWorld).applyMatrix4(k),d.push(t,null,t.material,n,V.z,null);else if((t.isMesh||t.isLine||t.isPoints)&&(t.isSkinnedMesh&&t.skeleton.frame!==J.render.frame&&(t.skeleton.update(),t.skeleton.frame=J.render.frame),!t.frustumCulled||F.intersectsObject(t))){r&&V.setFromMatrixPosition(t.matrixWorld).applyMatrix4(k);var o=nt.update(t),s=t.material;if(Array.isArray(s))for(var c=o.groups,l=0,u=c.length;l<u;l++){var h=c[l],f=s[h.materialIndex];f&&f.visible&&d.push(t,o,f,n,V.z,h)}else s.visible&&d.push(t,o,s,n,V.z,null)}for(var m=t.children,v=0,g=m.length;v<g;v++)Pt(m[v],e,n,r)}}function It(t,e,n){for(var r=!0===e.isScene?e.overrideMaterial:null,i=0,a=t.length;i<a;i++){var o=t[i],s=o.object,c=o.geometry,l=null===r?o.material:r,u=o.group;if(n.isArrayCamera){A=n;for(var h=n.cameras,d=0,f=h.length;d<f;d++){var m=h[d];s.layers.test(m.layers)&&(Z.viewport(L.copy(m.viewport)),p.setupLights(m),Nt(s,e,m,c,l,u))}}else A=null,Nt(s,e,n,c,l,u)}}function Nt(t,e,n,r,i,a){if(t.onBeforeRender(f,e,n,r,i,a),p=ot.get(e,A||n),t.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,t.matrixWorld),t.normalMatrix.getNormalMatrix(t.modelViewMatrix),t.isImmediateRenderObject){var o=Ot(n,e,i,t);Z.setMaterial(i),mt.reset(),function(t,e){t.render((function(t){f.renderBufferImmediate(t,e)}))}(t,o)}else f.renderBufferDirect(n,e,r,i,t,a);t.onAfterRender(f,e,n,r,i,a),p=ot.get(e,A||n)}function Dt(t,e,n){!0!==e.isScene&&(e=W);var r=Q.get(t),i=p.state.lights,a=p.state.shadowsArray,o=i.state.version,s=rt.getParameters(t,i.state,a,e,n),c=rt.getProgramCacheKey(s),l=r.program,u=!0;if(void 0===l)t.addEventListener(\"dispose\",At);else if(l.cacheKey!==c)Lt(t);else if(r.lightsStateVersion!==o)u=!1;else{if(void 0!==s.shaderID){var h=t.isMeshStandardMaterial?e.environment:null;return void(r.envMap=$.get(t.envMap||h))}u=!1}u&&(s.uniforms=rt.getUniforms(t),t.onBeforeCompile(s,f),l=rt.acquireProgram(s,c),r.program=l,r.uniforms=s.uniforms,r.outputEncoding=s.outputEncoding);var d=r.uniforms;(t.isShaderMaterial||t.isRawShaderMaterial)&&!0!==t.clipping||(r.numClippingPlanes=ct.numPlanes,r.numIntersection=ct.numIntersection,d.clippingPlanes=ct.uniform),r.environment=t.isMeshStandardMaterial?e.environment:null,r.fog=e.fog,r.envMap=$.get(t.envMap||r.environment),r.needsLights=function(t){return t.isMeshLambertMaterial||t.isMeshToonMaterial||t.isMeshPhongMaterial||t.isMeshStandardMaterial||t.isShadowMaterial||t.isShaderMaterial&&!0===t.lights}(t),r.lightsStateVersion=o,r.needsLights&&(d.ambientLightColor.value=i.state.ambient,d.lightProbe.value=i.state.probe,d.directionalLights.value=i.state.directional,d.directionalLightShadows.value=i.state.directionalShadow,d.spotLights.value=i.state.spot,d.spotLightShadows.value=i.state.spotShadow,d.rectAreaLights.value=i.state.rectArea,d.ltc_1.value=i.state.rectAreaLTC1,d.ltc_2.value=i.state.rectAreaLTC2,d.pointLights.value=i.state.point,d.pointLightShadows.value=i.state.pointShadow,d.hemisphereLights.value=i.state.hemi,d.directionalShadowMap.value=i.state.directionalShadowMap,d.directionalShadowMatrix.value=i.state.directionalShadowMatrix,d.spotShadowMap.value=i.state.spotShadowMap,d.spotShadowMatrix.value=i.state.spotShadowMatrix,d.pointShadowMap.value=i.state.pointShadowMap,d.pointShadowMatrix.value=i.state.pointShadowMatrix);var m=r.program.getUniforms(),v=yi.seqWithValue(m.seq,d);r.uniformsList=v}function Ot(t,e,n,r){!0!==e.isScene&&(e=W),K.resetTextureUnits();var i=e.fog,a=n.isMeshStandardMaterial?e.environment:null,o=null===_?f.outputEncoding:_.texture.encoding,s=$.get(n.envMap||a),c=Q.get(n),l=p.state.lights;if(!0===G&&(!0===H||t!==E)){var u=t===E&&n.id===S;ct.setState(n,t,u)}n.version===c.__version?n.fog&&c.fog!==i||c.environment!==a||c.needsLights&&c.lightsStateVersion!==l.state.version?Dt(n,e,r):void 0===c.numClippingPlanes||c.numClippingPlanes===ct.numPlanes&&c.numIntersection===ct.numIntersection?(c.outputEncoding!==o||c.envMap!==s)&&Dt(n,e,r):Dt(n,e,r):(Dt(n,e,r),c.__version=n.version);var h,d,m=!1,v=!1,g=!1,y=c.program,x=y.getUniforms(),w=c.uniforms;if(Z.useProgram(y.program)&&(m=!0,v=!0,g=!0),n.id!==S&&(S=n.id,v=!0),m||E!==t){if(x.setValue(vt,\"projectionMatrix\",t.projectionMatrix),Y.logarithmicDepthBuffer&&x.setValue(vt,\"logDepthBufFC\",2\/(Math.log(t.far+1)\/Math.LN2)),E!==t&&(E=t,v=!0,g=!0),n.isShaderMaterial||n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshStandardMaterial||n.envMap){var M=x.map.cameraPosition;void 0!==M&&M.setValue(vt,V.setFromMatrixPosition(t.matrixWorld))}(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial)&&x.setValue(vt,\"isOrthographic\",!0===t.isOrthographicCamera),(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial||n.isShadowMaterial||n.skinning)&&x.setValue(vt,\"viewMatrix\",t.matrixWorldInverse)}if(n.skinning){x.setOptional(vt,r,\"bindMatrix\"),x.setOptional(vt,r,\"bindMatrixInverse\");var A=r.skeleton;if(A){var L=A.bones;if(Y.floatVertexTextures){if(null===A.boneTexture){var R=Math.sqrt(4*L.length);R=st.ceilPowerOfTwo(R),R=Math.max(R,4);var C=new Float32Array(R*R*4);C.set(A.boneMatrices);var P=new Kn(C,R,R,T,b);A.boneMatrices=C,A.boneTexture=P,A.boneTextureSize=R}x.setValue(vt,\"boneTexture\",A.boneTexture,K),x.setValue(vt,\"boneTextureSize\",A.boneTextureSize)}else x.setOptional(vt,A,\"boneMatrices\")}}return(v||c.receiveShadow!==r.receiveShadow)&&(c.receiveShadow=r.receiveShadow,x.setValue(vt,\"receiveShadow\",r.receiveShadow)),v&&(x.setValue(vt,\"toneMappingExposure\",f.toneMappingExposure),c.needsLights&&(d=g,(h=w).ambientLightColor.needsUpdate=d,h.lightProbe.needsUpdate=d,h.directionalLights.needsUpdate=d,h.directionalLightShadows.needsUpdate=d,h.pointLights.needsUpdate=d,h.pointLightShadows.needsUpdate=d,h.spotLights.needsUpdate=d,h.spotLightShadows.needsUpdate=d,h.rectAreaLights.needsUpdate=d,h.hemisphereLights.needsUpdate=d),i&&n.fog&&it.refreshFogUniforms(w,i),it.refreshMaterialUniforms(w,n,N,I),yi.upload(vt,c.uniformsList,w,K)),n.isShaderMaterial&&!0===n.uniformsNeedUpdate&&(yi.upload(vt,c.uniformsList,w,K),n.uniformsNeedUpdate=!1),n.isSpriteMaterial&&x.setValue(vt,\"center\",r.center),x.setValue(vt,\"modelViewMatrix\",r.modelViewMatrix),x.setValue(vt,\"normalMatrix\",r.normalMatrix),x.setValue(vt,\"modelMatrix\",r.matrixWorld),y}Ct.setAnimationLoop((function(t){wt.isPresenting||Rt&&Rt(t)})),\"undefined\"!=typeof window&&Ct.setContext(window),this.setAnimationLoop=function(t){Rt=t,wt.setAnimationLoop(t),null===t?Ct.stop():Ct.start()},this.render=function(t,e){var n,r;if(void 0!==arguments[2]&&(console.warn(\"THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.\"),n=arguments[2]),void 0!==arguments[3]&&(console.warn(\"THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.\"),r=arguments[3]),void 0===e||!0===e.isCamera){if(!0!==m){mt.resetDefaultState(),S=-1,E=null,!0===t.autoUpdate&&t.updateMatrixWorld(),null===e.parent&&e.updateMatrixWorld(),!0===wt.enabled&&!0===wt.isPresenting&&(e=wt.getCamera(e)),!0===t.isScene&&t.onBeforeRender(f,t,e,n||_),(p=ot.get(t,e)).init(),k.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),F.setFromProjectionMatrix(k),H=this.localClippingEnabled,G=ct.init(this.clippingPlanes,H,e),(d=at.get(t,e)).init(),Pt(t,e,0,f.sortObjects),d.finish(),!0===f.sortObjects&&d.sort(D,O),!0===G&&ct.beginShadows();var i=p.state.shadowsArray;St.render(i,t,e),p.setupLights(e),!0===G&&ct.endShadows(),!0===this.info.autoReset&&this.info.reset(),void 0!==n&&this.setRenderTarget(n),lt.render(d,t,e,r);var a=d.opaque,o=d.transparent;a.length>0&&It(a,t,e),o.length>0&&It(o,t,e),!0===t.isScene&&t.onAfterRender(f,t,e),null!==_&&(K.updateRenderTargetMipmap(_),K.updateMultisampleRenderTarget(_)),Z.buffers.depth.setTest(!0),Z.buffers.depth.setMask(!0),Z.buffers.color.setMask(!0),Z.setPolygonOffset(!1),d=null,p=null}}else console.error(\"THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.\")},this.setFramebuffer=function(t){v!==t&&null===_&&vt.bindFramebuffer(36160,t),v=t},this.getActiveCubeFace=function(){return g},this.getActiveMipmapLevel=function(){return x},this.getRenderList=function(){return d},this.setRenderList=function(t){d=t},this.getRenderState=function(){return p},this.setRenderState=function(t){p=t},this.getRenderTarget=function(){return _},this.setRenderTarget=function(t,e,n){void 0===e&&(e=0),void 0===n&&(n=0),_=t,g=e,x=n,t&&void 0===Q.get(t).__webglFramebuffer&&K.setupRenderTarget(t);var r=v,i=!1;if(t){var a=Q.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(r=a[e],i=!0):r=t.isWebGLMultisampleRenderTarget?Q.get(t).__webglMultisampledFramebuffer:a,L.copy(t.viewport),R.copy(t.scissor),C=t.scissorTest}else L.copy(B).multiplyScalar(N).floor(),R.copy(z).multiplyScalar(N).floor(),C=U;if(M!==r&&(vt.bindFramebuffer(36160,r),M=r),Z.viewport(L),Z.scissor(R),Z.setScissorTest(C),i){var o=Q.get(t.texture);vt.framebufferTexture2D(36160,36064,34069+e,o.__webglTexture,n)}},this.readRenderTargetPixels=function(t,e,n,r,i,a,o){if(t&&t.isWebGLRenderTarget){var s=Q.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==o&&(s=s[o]),s){var c=!1;s!==M&&(vt.bindFramebuffer(36160,s),c=!0);try{var l=t.texture,u=l.format,h=l.type;if(u!==T&&ft.convert(u)!==vt.getParameter(35739))return void console.error(\"THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.\");if(!(h===y||ft.convert(h)===vt.getParameter(35738)||h===b&&(Y.isWebGL2||X.get(\"OES_texture_float\")||X.get(\"WEBGL_color_buffer_float\"))||h===w&&(Y.isWebGL2?X.get(\"EXT_color_buffer_float\"):X.get(\"EXT_color_buffer_half_float\"))))return void console.error(\"THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.\");36053===vt.checkFramebufferStatus(36160)?e>=0&&e<=t.width-r&&n>=0&&n<=t.height-i&&vt.readPixels(e,n,r,i,ft.convert(u),ft.convert(h),a):console.error(\"THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.\")}finally{c&&vt.bindFramebuffer(36160,M)}}}else console.error(\"THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.\")},this.copyFramebufferToTexture=function(t,e,n){void 0===n&&(n=0);var r=Math.pow(2,-n),i=Math.floor(e.image.width*r),a=Math.floor(e.image.height*r),o=ft.convert(e.format);K.setTexture2D(e,0),vt.copyTexImage2D(3553,n,o,t.x,t.y,i,a,0),Z.unbindTexture()},this.copyTextureToTexture=function(t,e,n,r){void 0===r&&(r=0);var i=e.image.width,a=e.image.height,o=ft.convert(n.format),s=ft.convert(n.type);K.setTexture2D(n,0),vt.pixelStorei(37440,n.flipY),vt.pixelStorei(37441,n.premultiplyAlpha),vt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?vt.texSubImage2D(3553,r,t.x,t.y,i,a,o,s,e.image.data):e.isCompressedTexture?vt.compressedTexSubImage2D(3553,r,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,o,e.mipmaps[0].data):vt.texSubImage2D(3553,r,t.x,t.y,o,s,e.image),0===r&&n.generateMipmaps&&vt.generateMipmap(3553),Z.unbindTexture()},this.initTexture=function(t){K.setTexture2D(t,0),Z.unbindTexture()},\"undefined\"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(\"observe\",{detail:this}))}function ca(t){sa.call(this,t)}na.prototype=Object.assign(Object.create(Xn.prototype),{constructor:na,isArrayCamera:!0}),ra.prototype=Object.assign(Object.create(we.prototype),{constructor:ra,isGroup:!0}),Object.assign(ia.prototype,{constructor:ia,getHandSpace:function(){if(null===this._hand&&(this._hand=new ra,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints=[],this._hand.inputState={pinching:!1},window.XRHand))for(var t=0;t<=window.XRHand.LITTLE_PHALANX_TIP;t++){var e=new ra;e.matrixAutoUpdate=!1,e.visible=!1,this._hand.joints.push(e),this._hand.add(e)}return this._hand},getTargetRaySpace:function(){return null===this._targetRay&&(this._targetRay=new ra,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1),this._targetRay},getGripSpace:function(){return null===this._grip&&(this._grip=new ra,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1),this._grip},dispatchEvent:function(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this},disconnect:function(t){return this.dispatchEvent({type:\"disconnected\",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this},update:function(t,e,n){var r=null,i=null,a=null,o=this._targetRay,s=this._grip,c=this._hand;if(t&&\"visible-blurred\"!==e.session.visibilityState)if(c&&t.hand){a=!0;for(var l=0;l<=window.XRHand.LITTLE_PHALANX_TIP;l++)if(t.hand[l]){var u=e.getJointPose(t.hand[l],n),h=c.joints[l];null!==u&&(h.matrix.fromArray(u.transform.matrix),h.matrix.decompose(h.position,h.rotation,h.scale),h.jointRadius=u.radius),h.visible=null!==u;var d=c.joints[window.XRHand.INDEX_PHALANX_TIP],p=c.joints[window.XRHand.THUMB_PHALANX_TIP],f=d.position.distanceTo(p.position);c.inputState.pinching&&f>.025?(c.inputState.pinching=!1,this.dispatchEvent({type:\"pinchend\",handedness:t.handedness,target:this})):!c.inputState.pinching&&f<=.015&&(c.inputState.pinching=!0,this.dispatchEvent({type:\"pinchstart\",handedness:t.handedness,target:this}))}}else null!==o&&null!==(r=e.getPose(t.targetRaySpace,n))&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale)),null!==s&&t.gripSpace&&null!==(i=e.getPose(t.gripSpace,n))&&(s.matrix.fromArray(i.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale));return null!==o&&(o.visible=null!==r),null!==s&&(s.visible=null!==i),null!==c&&(c.visible=null!==a),this}}),Object.assign(aa.prototype,rt.prototype),ca.prototype=Object.assign(Object.create(sa.prototype),{constructor:ca,isWebGL1Renderer:!0});var la=function(){function t(t,e){Object.defineProperty(this,\"isFogExp2\",{value:!0}),this.name=\"\",this.color=new We(t),this.density=void 0!==e?e:25e-5}var e=t.prototype;return e.clone=function(){return new t(this.color,this.density)},e.toJSON=function(){return{type:\"FogExp2\",color:this.color.getHex(),density:this.density}},t}(),ua=function(){function t(t,e,n){Object.defineProperty(this,\"isFog\",{value:!0}),this.name=\"\",this.color=new We(t),this.near=void 0!==e?e:1,this.far=void 0!==n?n:1e3}var e=t.prototype;return e.clone=function(){return new t(this.color,this.near,this.far)},e.toJSON=function(){return{type:\"Fog\",color:this.color.getHex(),near:this.near,far:this.far}},t}(),ha=function(t){function e(){var e;return e=t.call(this)||this,Object.defineProperty(ht(e),\"isScene\",{value:!0}),e.type=\"Scene\",e.background=null,e.environment=null,e.fog=null,e.overrideMaterial=null,e.autoUpdate=!0,\"undefined\"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(\"observe\",{detail:ht(e)})),e}ut(e,t);var n=e.prototype;return n.copy=function(e,n){return t.prototype.copy.call(this,e,n),null!==e.background&&(this.background=e.background.clone()),null!==e.environment&&(this.environment=e.environment.clone()),null!==e.fog&&(this.fog=e.fog.clone()),null!==e.overrideMaterial&&(this.overrideMaterial=e.overrideMaterial.clone()),this.autoUpdate=e.autoUpdate,this.matrixAutoUpdate=e.matrixAutoUpdate,this},n.toJSON=function(e){var n=t.prototype.toJSON.call(this,e);return null!==this.background&&(n.object.background=this.background.toJSON(e)),null!==this.environment&&(n.object.environment=this.environment.toJSON(e)),null!==this.fog&&(n.object.fog=this.fog.toJSON()),n},e}(we);function da(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length\/e:0,this.usage=tt,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=st.generateUUID()}Object.defineProperty(da.prototype,\"needsUpdate\",{set:function(t){!0===t&&this.version++}}),Object.assign(da.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.stride,n*=e.stride;for(var r=0,i=this.stride;r<i;r++)this.array[t+r]=e.array[n+r];return this},set:function(t,e){return void 0===e&&(e=0),this.array.set(t,e),this},clone:function(t){void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=st.generateUUID()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);var e=new da(new this.array.constructor(t.arrayBuffers[this.array.buffer._uuid]),this.stride);return e.setUsage(this.usage),e},onUpload:function(t){return this.onUploadCallback=t,this},toJSON:function(t){return void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=st.generateUUID()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}});var pa,fa=new Mt;function ma(t,e,n,r){this.name=\"\",this.data=t,this.itemSize=e,this.offset=n,this.normalized=!0===r}function va(t){Xe.call(this),this.type=\"SpriteMaterial\",this.color=new We(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(t)}Object.defineProperties(ma.prototype,{count:{get:function(){return this.data.count}},array:{get:function(){return this.data.array}},needsUpdate:{set:function(t){this.data.needsUpdate=t}}}),Object.assign(ma.prototype,{isInterleavedBufferAttribute:!0,applyMatrix4:function(t){for(var e=0,n=this.data.count;e<n;e++)fa.x=this.getX(e),fa.y=this.getY(e),fa.z=this.getZ(e),fa.applyMatrix4(t),this.setXYZ(e,fa.x,fa.y,fa.z);return this},setX:function(t,e){return this.data.array[t*this.data.stride+this.offset]=e,this},setY:function(t,e){return this.data.array[t*this.data.stride+this.offset+1]=e,this},setZ:function(t,e){return this.data.array[t*this.data.stride+this.offset+2]=e,this},setW:function(t,e){return this.data.array[t*this.data.stride+this.offset+3]=e,this},getX:function(t){return this.data.array[t*this.data.stride+this.offset]},getY:function(t){return this.data.array[t*this.data.stride+this.offset+1]},getZ:function(t){return this.data.array[t*this.data.stride+this.offset+2]},getW:function(t){return this.data.array[t*this.data.stride+this.offset+3]},setXY:function(t,e,n){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this},setXYZ:function(t,e,n,r){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=r,this},setXYZW:function(t,e,n,r,i){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=r,this.data.array[t+3]=i,this},clone:function(t){if(void 0===t){console.log(\"THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.\");for(var e=[],n=0;n<this.count;n++)for(var r=n*this.data.stride+this.offset,i=0;i<this.itemSize;i++)e.push(this.data.array[r+i]);return new Qe(new this.array.constructor(e),this.itemSize,this.normalized)}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.clone(t)),new ma(t.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)},toJSON:function(t){if(void 0===t){console.log(\"THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.\");for(var e=[],n=0;n<this.count;n++)for(var r=n*this.data.stride+this.offset,i=0;i<this.itemSize;i++)e.push(this.data.array[r+i]);return{itemSize:this.itemSize,type:this.array.constructor.name,array:e,normalized:this.normalized}}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.toJSON(t)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}),va.prototype=Object.create(Xe.prototype),va.prototype.constructor=va,va.prototype.isSpriteMaterial=!0,va.prototype.copy=function(t){return Xe.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.rotation=t.rotation,this.sizeAttenuation=t.sizeAttenuation,this};var ga=new Mt,ya=new Mt,xa=new Mt,_a=new pt,ba=new pt,wa=new Qt,Ma=new Mt,Sa=new Mt,Ta=new Mt,Ea=new pt,Aa=new pt,La=new pt;function Ra(t){if(we.call(this),this.type=\"Sprite\",void 0===pa){pa=new _n;var e=new da(new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),5);pa.setIndex([0,1,2,0,2,3]),pa.setAttribute(\"position\",new ma(e,3,0,!1)),pa.setAttribute(\"uv\",new ma(e,2,3,!1))}this.geometry=pa,this.material=void 0!==t?t:new va,this.center=new pt(.5,.5)}function Ca(t,e,n,r,i,a){_a.subVectors(t,n).addScalar(.5).multiply(r),void 0!==i?(ba.x=a*_a.x-i*_a.y,ba.y=i*_a.x+a*_a.y):ba.copy(_a),t.copy(e),t.x+=ba.x,t.y+=ba.y,t.applyMatrix4(wa)}Ra.prototype=Object.assign(Object.create(we.prototype),{constructor:Ra,isSprite:!0,raycast:function(t,e){null===t.camera&&console.error('THREE.Sprite: \"Raycaster.camera\" needs to be set in order to raycast against sprites.'),ya.setFromMatrixScale(this.matrixWorld),wa.copy(t.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(t.camera.matrixWorldInverse,this.matrixWorld),xa.setFromMatrixPosition(this.modelViewMatrix),t.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&ya.multiplyScalar(-xa.z);var n,r,i=this.material.rotation;0!==i&&(r=Math.cos(i),n=Math.sin(i));var a=this.center;Ca(Ma.set(-.5,-.5,0),xa,a,ya,n,r),Ca(Sa.set(.5,-.5,0),xa,a,ya,n,r),Ca(Ta.set(.5,.5,0),xa,a,ya,n,r),Ea.set(0,0),Aa.set(1,0),La.set(1,1);var o=t.ray.intersectTriangle(Ma,Sa,Ta,!1,ga);if(null!==o||(Ca(Sa.set(-.5,.5,0),xa,a,ya,n,r),Aa.set(0,1),null!==(o=t.ray.intersectTriangle(Ma,Ta,Sa,!1,ga)))){var s=t.ray.origin.distanceTo(ga);s<t.near||s>t.far||e.push({distance:s,point:ga.clone(),uv:ze.getUV(ga,Ma,Sa,Ta,Ea,Aa,La,new pt),face:null,object:this})}},copy:function(t){return we.prototype.copy.call(this,t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}});var Pa,Ia,Na,Da,Oa,Ba=new Mt,za=new Mt;function Ua(){we.call(this),this._currentLevel=0,this.type=\"LOD\",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}function Fa(t,e){t&&t.isGeometry&&console.error(\"THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.\"),Un.call(this,t,e),this.type=\"SkinnedMesh\",this.bindMode=\"attached\",this.bindMatrix=new Qt,this.bindMatrixInverse=new Qt}function Ga(){we.call(this),this.type=\"Bone\"}Ua.prototype=Object.assign(Object.create(we.prototype),{constructor:Ua,isLOD:!0,copy:function(t){we.prototype.copy.call(this,t,!1);for(var e=t.levels,n=0,r=e.length;n<r;n++){var i=e[n];this.addLevel(i.object.clone(),i.distance)}return this.autoUpdate=t.autoUpdate,this},addLevel:function(t,e){void 0===e&&(e=0),e=Math.abs(e);var n,r=this.levels;for(n=0;n<r.length&&!(e<r[n].distance);n++);return r.splice(n,0,{distance:e,object:t}),this.add(t),this},getCurrentLevel:function(){return this._currentLevel},getObjectForDistance:function(t){var e=this.levels;if(e.length>0){var n,r;for(n=1,r=e.length;n<r&&!(t<e[n].distance);n++);return e[n-1].object}return null},raycast:function(t,e){if(this.levels.length>0){Ba.setFromMatrixPosition(this.matrixWorld);var n=t.ray.origin.distanceTo(Ba);this.getObjectForDistance(n).raycast(t,e)}},update:function(t){var e=this.levels;if(e.length>1){Ba.setFromMatrixPosition(t.matrixWorld),za.setFromMatrixPosition(this.matrixWorld);var n,r,i=Ba.distanceTo(za)\/t.zoom;for(e[0].object.visible=!0,n=1,r=e.length;n<r&&i>=e[n].distance;n++)e[n-1].object.visible=!1,e[n].object.visible=!0;for(this._currentLevel=n-1;n<r;n++)e[n].object.visible=!1}},toJSON:function(t){var e=we.prototype.toJSON.call(this,t);!1===this.autoUpdate&&(e.object.autoUpdate=!1),e.object.levels=[];for(var n=this.levels,r=0,i=n.length;r<i;r++){var a=n[r];e.object.levels.push({object:a.object.uuid,distance:a.distance})}return e}}),Fa.prototype=Object.assign(Object.create(Un.prototype),{constructor:Fa,isSkinnedMesh:!0,copy:function(t){return Un.prototype.copy.call(this,t),this.bindMode=t.bindMode,this.bindMatrix.copy(t.bindMatrix),this.bindMatrixInverse.copy(t.bindMatrixInverse),this.skeleton=t.skeleton,this},bind:function(t,e){this.skeleton=t,void 0===e&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),e=this.matrixWorld),this.bindMatrix.copy(e),this.bindMatrixInverse.copy(e).invert()},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){for(var t=new xt,e=this.geometry.attributes.skinWeight,n=0,r=e.count;n<r;n++){t.x=e.getX(n),t.y=e.getY(n),t.z=e.getZ(n),t.w=e.getW(n);var i=1\/t.manhattanLength();i!==1\/0?t.multiplyScalar(i):t.set(1,0,0,0),e.setXYZW(n,t.x,t.y,t.z,t.w)}},updateMatrixWorld:function(t){Un.prototype.updateMatrixWorld.call(this,t),\"attached\"===this.bindMode?this.bindMatrixInverse.copy(this.matrixWorld).invert():\"detached\"===this.bindMode?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn(\"THREE.SkinnedMesh: Unrecognized bindMode: \"+this.bindMode)},boneTransform:(Pa=new Mt,Ia=new xt,Na=new xt,Da=new Mt,Oa=new Qt,function(t,e){var n=this.skeleton,r=this.geometry;Ia.fromBufferAttribute(r.attributes.skinIndex,t),Na.fromBufferAttribute(r.attributes.skinWeight,t),Pa.fromBufferAttribute(r.attributes.position,t).applyMatrix4(this.bindMatrix),e.set(0,0,0);for(var i=0;i<4;i++){var a=Na.getComponent(i);if(0!==a){var o=Ia.getComponent(i);Oa.multiplyMatrices(n.bones[o].matrixWorld,n.boneInverses[o]),e.addScaledVector(Da.copy(Pa).applyMatrix4(Oa),a)}}return e.applyMatrix4(this.bindMatrixInverse)})}),Ga.prototype=Object.assign(Object.create(we.prototype),{constructor:Ga,isBone:!0});var Ha=new Qt,ka=new Qt;function Va(t,e){void 0===t&&(t=[]),void 0===e&&(e=[]),this.uuid=st.generateUUID(),this.bones=t.slice(0),this.boneInverses=e,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}Object.assign(Va.prototype,{init:function(){var t=this.bones,e=this.boneInverses;if(this.boneMatrices=new Float32Array(16*t.length),0===e.length)this.calculateInverses();else if(t.length!==e.length){console.warn(\"THREE.Skeleton: Number of inverse bone matrices does not match amount of bones.\"),this.boneInverses=[];for(var n=0,r=this.bones.length;n<r;n++)this.boneInverses.push(new Qt)}},calculateInverses:function(){this.boneInverses.length=0;for(var t=0,e=this.bones.length;t<e;t++){var n=new Qt;this.bones[t]&&n.copy(this.bones[t].matrixWorld).invert(),this.boneInverses.push(n)}},pose:function(){for(var t=0,e=this.bones.length;t<e;t++){var n=this.bones[t];n&&n.matrixWorld.copy(this.boneInverses[t]).invert()}for(var r=0,i=this.bones.length;r<i;r++){var a=this.bones[r];a&&(a.parent&&a.parent.isBone?(a.matrix.copy(a.parent.matrixWorld).invert(),a.matrix.multiply(a.matrixWorld)):a.matrix.copy(a.matrixWorld),a.matrix.decompose(a.position,a.quaternion,a.scale))}},update:function(){for(var t=this.bones,e=this.boneInverses,n=this.boneMatrices,r=this.boneTexture,i=0,a=t.length;i<a;i++){var o=t[i]?t[i].matrixWorld:ka;Ha.multiplyMatrices(o,e[i]),Ha.toArray(n,16*i)}null!==r&&(r.needsUpdate=!0)},clone:function(){return new Va(this.bones,this.boneInverses)},getBoneByName:function(t){for(var e=0,n=this.bones.length;e<n;e++){var r=this.bones[e];if(r.name===t)return r}},dispose:function(){null!==this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=null)},fromJSON:function(t,e){this.uuid=t.uuid;for(var n=0,r=t.bones.length;n<r;n++){var i=t.bones[n],a=e[i];void 0===a&&(console.warn(\"THREE.Skeleton: No bone found with UUID:\",i),a=new Ga),this.bones.push(a),this.boneInverses.push((new Qt).fromArray(t.boneInverses[n]))}return this.init(),this},toJSON:function(){var t={metadata:{version:4.5,type:\"Skeleton\",generator:\"Skeleton.toJSON\"},bones:[],boneInverses:[]};t.uuid=this.uuid;for(var e=this.bones,n=this.boneInverses,r=0,i=e.length;r<i;r++){var a=e[r];t.bones.push(a.uuid);var o=n[r];t.boneInverses.push(o.toArray())}return t}});var Wa=new Qt,ja=new Qt,qa=[],Xa=new Un;function Ya(t,e,n){Un.call(this,t,e),this.instanceMatrix=new Qe(new Float32Array(16*n),16),this.instanceColor=null,this.count=n,this.frustumCulled=!1}function Za(t){Xe.call(this),this.type=\"LineBasicMaterial\",this.color=new We(16777215),this.linewidth=1,this.linecap=\"round\",this.linejoin=\"round\",this.morphTargets=!1,this.setValues(t)}Ya.prototype=Object.assign(Object.create(Un.prototype),{constructor:Ya,isInstancedMesh:!0,copy:function(t){return Un.prototype.copy.call(this,t),this.instanceMatrix.copy(t.instanceMatrix),this.count=t.count,this},getColorAt:function(t,e){e.fromArray(this.instanceColor.array,3*t)},getMatrixAt:function(t,e){e.fromArray(this.instanceMatrix.array,16*t)},raycast:function(t,e){var n=this.matrixWorld,r=this.count;if(Xa.geometry=this.geometry,Xa.material=this.material,void 0!==Xa.material)for(var i=0;i<r;i++){this.getMatrixAt(i,Wa),ja.multiplyMatrices(n,Wa),Xa.matrixWorld=ja,Xa.raycast(t,qa);for(var a=0,o=qa.length;a<o;a++){var s=qa[a];s.instanceId=i,s.object=this,e.push(s)}qa.length=0}},setColorAt:function(t,e){null===this.instanceColor&&(this.instanceColor=new Qe(new Float32Array(3*this.count),3)),e.toArray(this.instanceColor.array,3*t)},setMatrixAt:function(t,e){e.toArray(this.instanceMatrix.array,16*t)},updateMorphTargets:function(){}}),Za.prototype=Object.create(Xe.prototype),Za.prototype.constructor=Za,Za.prototype.isLineBasicMaterial=!0,Za.prototype.copy=function(t){return Xe.prototype.copy.call(this,t),this.color.copy(t.color),this.linewidth=t.linewidth,this.linecap=t.linecap,this.linejoin=t.linejoin,this.morphTargets=t.morphTargets,this};var Ja=new Mt,Qa=new Mt,Ka=new Qt,$a=new Jt,to=new kt;function eo(t,e,n){1===n&&console.error(\"THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead.\"),we.call(this),this.type=\"Line\",this.geometry=void 0!==t?t:new _n,this.material=void 0!==e?e:new Za,this.updateMorphTargets()}eo.prototype=Object.assign(Object.create(we.prototype),{constructor:eo,isLine:!0,copy:function(t){return we.prototype.copy.call(this,t),this.material=t.material,this.geometry=t.geometry,this},computeLineDistances:function(){var t=this.geometry;if(t.isBufferGeometry)if(null===t.index){for(var e=t.attributes.position,n=[0],r=1,i=e.count;r<i;r++)Ja.fromBufferAttribute(e,r-1),Qa.fromBufferAttribute(e,r),n[r]=n[r-1],n[r]+=Ja.distanceTo(Qa);t.setAttribute(\"lineDistance\",new sn(n,1))}else console.warn(\"THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.\");else if(t.isGeometry){var a=t.vertices,o=t.lineDistances;o[0]=0;for(var s=1,c=a.length;s<c;s++)o[s]=o[s-1],o[s]+=a[s-1].distanceTo(a[s])}return this},raycast:function(t,e){var n=this.geometry,r=this.matrixWorld,i=t.params.Line.threshold;if(null===n.boundingSphere&&n.computeBoundingSphere(),to.copy(n.boundingSphere),to.applyMatrix4(r),to.radius+=i,!1!==t.ray.intersectsSphere(to)){Ka.copy(r).invert(),$a.copy(t.ray).applyMatrix4(Ka);var a=i\/((this.scale.x+this.scale.y+this.scale.z)\/3),o=a*a,s=new Mt,c=new Mt,l=new Mt,u=new Mt,h=this.isLineSegments?2:1;if(n.isBufferGeometry){var d=n.index,p=n.attributes.position;if(null!==d)for(var f=d.array,m=0,v=f.length-1;m<v;m+=h){var g=f[m],y=f[m+1];if(s.fromBufferAttribute(p,g),c.fromBufferAttribute(p,y),!($a.distanceSqToSegment(s,c,u,l)>o)){u.applyMatrix4(this.matrixWorld);var x=t.ray.origin.distanceTo(u);x<t.near||x>t.far||e.push({distance:x,point:l.clone().applyMatrix4(this.matrixWorld),index:m,face:null,faceIndex:null,object:this})}}else for(var _=0,b=p.count-1;_<b;_+=h){if(s.fromBufferAttribute(p,_),c.fromBufferAttribute(p,_+1),!($a.distanceSqToSegment(s,c,u,l)>o)){u.applyMatrix4(this.matrixWorld);var w=t.ray.origin.distanceTo(u);w<t.near||w>t.far||e.push({distance:w,point:l.clone().applyMatrix4(this.matrixWorld),index:_,face:null,faceIndex:null,object:this})}}}else if(n.isGeometry)for(var M=n.vertices,S=M.length,T=0;T<S-1;T+=h){if(!($a.distanceSqToSegment(M[T],M[T+1],u,l)>o)){u.applyMatrix4(this.matrixWorld);var E=t.ray.origin.distanceTo(u);E<t.near||E>t.far||e.push({distance:E,point:l.clone().applyMatrix4(this.matrixWorld),index:T,face:null,faceIndex:null,object:this})}}}},updateMorphTargets:function(){var t=this.geometry;if(t.isBufferGeometry){var e=t.morphAttributes,n=Object.keys(e);if(n.length>0){var r=e[n[0]];if(void 0!==r){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(var i=0,a=r.length;i<a;i++){var o=r[i].name||String(i);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=i}}}}else{var s=t.morphTargets;void 0!==s&&s.length>0&&console.error(\"THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.\")}}});var no=new Mt,ro=new Mt;function io(t,e){eo.call(this,t,e),this.type=\"LineSegments\"}function ao(t,e){eo.call(this,t,e),this.type=\"LineLoop\"}function oo(t){Xe.call(this),this.type=\"PointsMaterial\",this.color=new We(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.morphTargets=!1,this.setValues(t)}io.prototype=Object.assign(Object.create(eo.prototype),{constructor:io,isLineSegments:!0,computeLineDistances:function(){var t=this.geometry;if(t.isBufferGeometry)if(null===t.index){for(var e=t.attributes.position,n=[],r=0,i=e.count;r<i;r+=2)no.fromBufferAttribute(e,r),ro.fromBufferAttribute(e,r+1),n[r]=0===r?0:n[r-1],n[r+1]=n[r]+no.distanceTo(ro);t.setAttribute(\"lineDistance\",new sn(n,1))}else console.warn(\"THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.\");else if(t.isGeometry)for(var a=t.vertices,o=t.lineDistances,s=0,c=a.length;s<c;s+=2)no.copy(a[s]),ro.copy(a[s+1]),o[s]=0===s?0:o[s-1],o[s+1]=o[s]+no.distanceTo(ro);return this}}),ao.prototype=Object.assign(Object.create(eo.prototype),{constructor:ao,isLineLoop:!0}),oo.prototype=Object.create(Xe.prototype),oo.prototype.constructor=oo,oo.prototype.isPointsMaterial=!0,oo.prototype.copy=function(t){return Xe.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.size=t.size,this.sizeAttenuation=t.sizeAttenuation,this.morphTargets=t.morphTargets,this};var so=new Qt,co=new Jt,lo=new kt,uo=new Mt;function ho(t,e){we.call(this),this.type=\"Points\",this.geometry=void 0!==t?t:new _n,this.material=void 0!==e?e:new oo,this.updateMorphTargets()}function po(t,e,n,r,i,a,o){var s=co.distanceSqToPoint(t);if(s<n){var c=new Mt;co.closestPointToPoint(t,c),c.applyMatrix4(r);var l=i.ray.origin.distanceTo(c);if(l<i.near||l>i.far)return;a.push({distance:l,distanceToRay:Math.sqrt(s),point:c,index:e,face:null,object:o})}}function fo(t,e,n,r,i,a,o,s,c){gt.call(this,t,e,n,r,i,a,o,s,c),this.format=void 0!==o?o:S,this.minFilter=void 0!==a?a:m,this.magFilter=void 0!==i?i:m,this.generateMipmaps=!1;var l=this;\"requestVideoFrameCallback\"in t&&t.requestVideoFrameCallback((function e(){l.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}function mo(t,e,n,r,i,a,o,s,c,l,u,h){gt.call(this,null,a,o,s,c,l,r,i,u,h),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}function vo(t,e,n,r,i,a,o,s,c){gt.call(this,t,e,n,r,i,a,o,s,c),this.needsUpdate=!0}function go(t,e,n,r,i,a,o,s,c,l){if((l=void 0!==l?l:E)!==E&&l!==A)throw new Error(\"DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat\");void 0===n&&l===E&&(n=x),void 0===n&&l===A&&(n=M),gt.call(this,null,r,i,a,o,s,l,n,c),this.image={width:t,height:e},this.magFilter=void 0!==o?o:d,this.minFilter=void 0!==s?s:d,this.flipY=!1,this.generateMipmaps=!1}ho.prototype=Object.assign(Object.create(we.prototype),{constructor:ho,isPoints:!0,copy:function(t){return we.prototype.copy.call(this,t),this.material=t.material,this.geometry=t.geometry,this},raycast:function(t,e){var n=this.geometry,r=this.matrixWorld,i=t.params.Points.threshold;if(null===n.boundingSphere&&n.computeBoundingSphere(),lo.copy(n.boundingSphere),lo.applyMatrix4(r),lo.radius+=i,!1!==t.ray.intersectsSphere(lo)){so.copy(r).invert(),co.copy(t.ray).applyMatrix4(so);var a=i\/((this.scale.x+this.scale.y+this.scale.z)\/3),o=a*a;if(n.isBufferGeometry){var s=n.index,c=n.attributes.position;if(null!==s)for(var l=s.array,u=0,h=l.length;u<h;u++){var d=l[u];uo.fromBufferAttribute(c,d),po(uo,d,o,r,t,e,this)}else for(var p=0,f=c.count;p<f;p++)uo.fromBufferAttribute(c,p),po(uo,p,o,r,t,e,this)}else for(var m=n.vertices,v=0,g=m.length;v<g;v++)po(m[v],v,o,r,t,e,this)}},updateMorphTargets:function(){var t=this.geometry;if(t.isBufferGeometry){var e=t.morphAttributes,n=Object.keys(e);if(n.length>0){var r=e[n[0]];if(void 0!==r){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(var i=0,a=r.length;i<a;i++){var o=r[i].name||String(i);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=i}}}}else{var s=t.morphTargets;void 0!==s&&s.length>0&&console.error(\"THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.\")}}}),fo.prototype=Object.assign(Object.create(gt.prototype),{constructor:fo,clone:function(){return new this.constructor(this.image).copy(this)},isVideoTexture:!0,update:function(){var t=this.image;!1===\"requestVideoFrameCallback\"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}),mo.prototype=Object.create(gt.prototype),mo.prototype.constructor=mo,mo.prototype.isCompressedTexture=!0,vo.prototype=Object.create(gt.prototype),vo.prototype.constructor=vo,vo.prototype.isCanvasTexture=!0,go.prototype=Object.create(gt.prototype),go.prototype.constructor=go,go.prototype.isDepthTexture=!0;var yo=0,xo=new Qt,_o=new we,bo=new Mt;function wo(){Object.defineProperty(this,\"id\",{value:yo+=2}),this.uuid=st.generateUUID(),this.name=\"\",this.type=\"Geometry\",this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.elementsNeedUpdate=!1,this.verticesNeedUpdate=!1,this.uvsNeedUpdate=!1,this.normalsNeedUpdate=!1,this.colorsNeedUpdate=!1,this.lineDistancesNeedUpdate=!1,this.groupsNeedUpdate=!1}wo.prototype=Object.assign(Object.create(rt.prototype),{constructor:wo,isGeometry:!0,applyMatrix4:function(t){for(var e=(new ft).getNormalMatrix(t),n=0,r=this.vertices.length;n<r;n++){this.vertices[n].applyMatrix4(t)}for(var i=0,a=this.faces.length;i<a;i++){var o=this.faces[i];o.normal.applyMatrix3(e).normalize();for(var s=0,c=o.vertexNormals.length;s<c;s++)o.vertexNormals[s].applyMatrix3(e).normalize()}return null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this.verticesNeedUpdate=!0,this.normalsNeedUpdate=!0,this},rotateX:function(t){return xo.makeRotationX(t),this.applyMatrix4(xo),this},rotateY:function(t){return xo.makeRotationY(t),this.applyMatrix4(xo),this},rotateZ:function(t){return xo.makeRotationZ(t),this.applyMatrix4(xo),this},translate:function(t,e,n){return xo.makeTranslation(t,e,n),this.applyMatrix4(xo),this},scale:function(t,e,n){return xo.makeScale(t,e,n),this.applyMatrix4(xo),this},lookAt:function(t){return _o.lookAt(t),_o.updateMatrix(),this.applyMatrix4(_o.matrix),this},fromBufferGeometry:function(t){var e=this,n=null!==t.index?t.index:void 0,r=t.attributes;if(void 0===r.position)return console.error(\"THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.\"),this;var i=r.position,a=r.normal,o=r.color,s=r.uv,c=r.uv2;void 0!==c&&(this.faceVertexUvs[1]=[]);for(var l=0;l<i.count;l++)e.vertices.push((new Mt).fromBufferAttribute(i,l)),void 0!==o&&e.colors.push((new We).fromBufferAttribute(o,l));function u(t,n,r,i){var l=void 0===o?[]:[e.colors[t].clone(),e.colors[n].clone(),e.colors[r].clone()],u=void 0===a?[]:[(new Mt).fromBufferAttribute(a,t),(new Mt).fromBufferAttribute(a,n),(new Mt).fromBufferAttribute(a,r)],h=new je(t,n,r,u,l,i);e.faces.push(h),void 0!==s&&e.faceVertexUvs[0].push([(new pt).fromBufferAttribute(s,t),(new pt).fromBufferAttribute(s,n),(new pt).fromBufferAttribute(s,r)]),void 0!==c&&e.faceVertexUvs[1].push([(new pt).fromBufferAttribute(c,t),(new pt).fromBufferAttribute(c,n),(new pt).fromBufferAttribute(c,r)])}var h=t.groups;if(h.length>0)for(var d=0;d<h.length;d++)for(var p=h[d],f=p.start,m=f,v=f+p.count;m<v;m+=3)void 0!==n?u(n.getX(m),n.getX(m+1),n.getX(m+2),p.materialIndex):u(m,m+1,m+2,p.materialIndex);else if(void 0!==n)for(var g=0;g<n.count;g+=3)u(n.getX(g),n.getX(g+1),n.getX(g+2));else for(var y=0;y<i.count;y+=3)u(y,y+1,y+2);return this.computeFaceNormals(),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),this},center:function(){return this.computeBoundingBox(),this.boundingBox.getCenter(bo).negate(),this.translate(bo.x,bo.y,bo.z),this},normalize:function(){this.computeBoundingSphere();var t=this.boundingSphere.center,e=this.boundingSphere.radius,n=0===e?1:1\/e,r=new Qt;return r.set(n,0,0,-n*t.x,0,n,0,-n*t.y,0,0,n,-n*t.z,0,0,0,1),this.applyMatrix4(r),this},computeFaceNormals:function(){for(var t=new Mt,e=new Mt,n=0,r=this.faces.length;n<r;n++){var i=this.faces[n],a=this.vertices[i.a],o=this.vertices[i.b],s=this.vertices[i.c];t.subVectors(s,o),e.subVectors(a,o),t.cross(e),t.normalize(),i.normal.copy(t)}},computeVertexNormals:function(t){void 0===t&&(t=!0);for(var e=new Array(this.vertices.length),n=0,r=this.vertices.length;n<r;n++)e[n]=new Mt;if(t)for(var i=new Mt,a=new Mt,o=0,s=this.faces.length;o<s;o++){var c=this.faces[o],l=this.vertices[c.a],u=this.vertices[c.b],h=this.vertices[c.c];i.subVectors(h,u),a.subVectors(l,u),i.cross(a),e[c.a].add(i),e[c.b].add(i),e[c.c].add(i)}else{this.computeFaceNormals();for(var d=0,p=this.faces.length;d<p;d++){var f=this.faces[d];e[f.a].add(f.normal),e[f.b].add(f.normal),e[f.c].add(f.normal)}}for(var m=0,v=this.vertices.length;m<v;m++)e[m].normalize();for(var g=0,y=this.faces.length;g<y;g++){var x=this.faces[g],_=x.vertexNormals;3===_.length?(_[0].copy(e[x.a]),_[1].copy(e[x.b]),_[2].copy(e[x.c])):(_[0]=e[x.a].clone(),_[1]=e[x.b].clone(),_[2]=e[x.c].clone())}this.faces.length>0&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){this.computeFaceNormals();for(var t=0,e=this.faces.length;t<e;t++){var n=this.faces[t],r=n.vertexNormals;3===r.length?(r[0].copy(n.normal),r[1].copy(n.normal),r[2].copy(n.normal)):(r[0]=n.normal.clone(),r[1]=n.normal.clone(),r[2]=n.normal.clone())}this.faces.length>0&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){for(var t=0,e=this.faces.length;t<e;t++){var n=this.faces[t];n.__originalFaceNormal?n.__originalFaceNormal.copy(n.normal):n.__originalFaceNormal=n.normal.clone(),n.__originalVertexNormals||(n.__originalVertexNormals=[]);for(var r=0,i=n.vertexNormals.length;r<i;r++)n.__originalVertexNormals[r]?n.__originalVertexNormals[r].copy(n.vertexNormals[r]):n.__originalVertexNormals[r]=n.vertexNormals[r].clone()}var a=new wo;a.faces=this.faces;for(var o=0,s=this.morphTargets.length;o<s;o++){if(!this.morphNormals[o]){this.morphNormals[o]={},this.morphNormals[o].faceNormals=[],this.morphNormals[o].vertexNormals=[];for(var c=this.morphNormals[o].faceNormals,l=this.morphNormals[o].vertexNormals,u=0,h=this.faces.length;u<h;u++){var d=new Mt,p={a:new Mt,b:new Mt,c:new Mt};c.push(d),l.push(p)}}var f=this.morphNormals[o];a.vertices=this.morphTargets[o].vertices,a.computeFaceNormals(),a.computeVertexNormals();for(var m=0,v=this.faces.length;m<v;m++){var g=this.faces[m],y=f.faceNormals[m],x=f.vertexNormals[m];y.copy(g.normal),x.a.copy(g.vertexNormals[0]),x.b.copy(g.vertexNormals[1]),x.c.copy(g.vertexNormals[2])}}for(var _=0,b=this.faces.length;_<b;_++){var w=this.faces[_];w.normal=w.__originalFaceNormal,w.vertexNormals=w.__originalVertexNormals}},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Et),this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new kt),this.boundingSphere.setFromPoints(this.vertices)},merge:function(t,e,n){if(void 0===n&&(n=0),t&&t.isGeometry){var r,i=this.vertices.length,a=this.vertices,o=t.vertices,s=this.faces,c=t.faces,l=this.colors,u=t.colors;void 0!==e&&(r=(new ft).getNormalMatrix(e));for(var h=0,d=o.length;h<d;h++){var p=o[h].clone();void 0!==e&&p.applyMatrix4(e),a.push(p)}for(var f=0,m=u.length;f<m;f++)l.push(u[f].clone());for(var v=0,g=c.length;v<g;v++){var y=c[v],x=void 0,_=void 0,b=y.vertexNormals,w=y.vertexColors,M=new je(y.a+i,y.b+i,y.c+i);M.normal.copy(y.normal),void 0!==r&&M.normal.applyMatrix3(r).normalize();for(var S=0,T=b.length;S<T;S++)x=b[S].clone(),void 0!==r&&x.applyMatrix3(r).normalize(),M.vertexNormals.push(x);M.color.copy(y.color);for(var E=0,A=w.length;E<A;E++)_=w[E],M.vertexColors.push(_.clone());M.materialIndex=y.materialIndex+n,s.push(M)}for(var L=0,R=t.faceVertexUvs.length;L<R;L++){var C=t.faceVertexUvs[L];void 0===this.faceVertexUvs[L]&&(this.faceVertexUvs[L]=[]);for(var P=0,I=C.length;P<I;P++){for(var N=C[P],D=[],O=0,B=N.length;O<B;O++)D.push(N[O].clone());this.faceVertexUvs[L].push(D)}}}else console.error(\"THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.\",t)},mergeMesh:function(t){t&&t.isMesh?(t.matrixAutoUpdate&&t.updateMatrix(),this.merge(t.geometry,t.matrix)):console.error(\"THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.\",t)},mergeVertices:function(t){void 0===t&&(t=4);for(var e={},n=[],r=[],i=Math.pow(10,t),a=0,o=this.vertices.length;a<o;a++){var s=this.vertices[a],c=Math.round(s.x*i)+\"_\"+Math.round(s.y*i)+\"_\"+Math.round(s.z*i);void 0===e[c]?(e[c]=a,n.push(this.vertices[a]),r[a]=n.length-1):r[a]=r[e[c]]}for(var l=[],u=0,h=this.faces.length;u<h;u++){var d=this.faces[u];d.a=r[d.a],d.b=r[d.b],d.c=r[d.c];for(var p=[d.a,d.b,d.c],f=0;f<3;f++)if(p[f]===p[(f+1)%3]){l.push(u);break}}for(var m=l.length-1;m>=0;m--){var v=l[m];this.faces.splice(v,1);for(var g=0,y=this.faceVertexUvs.length;g<y;g++)this.faceVertexUvs[g].splice(v,1)}var x=this.vertices.length-n.length;return this.vertices=n,x},setFromPoints:function(t){this.vertices=[];for(var e=0,n=t.length;e<n;e++){var r=t[e];this.vertices.push(new Mt(r.x,r.y,r.z||0))}return this},sortFacesByMaterialIndex:function(){for(var t=this.faces,e=t.length,n=0;n<e;n++)t[n]._id=n;t.sort((function(t,e){return t.materialIndex-e.materialIndex}));var r,i,a=this.faceVertexUvs[0],o=this.faceVertexUvs[1];a&&a.length===e&&(r=[]),o&&o.length===e&&(i=[]);for(var s=0;s<e;s++){var c=t[s]._id;r&&r.push(a[c]),i&&i.push(o[c])}r&&(this.faceVertexUvs[0]=r),i&&(this.faceVertexUvs[1]=i)},toJSON:function(){var t={metadata:{version:4.5,type:\"Geometry\",generator:\"Geometry.toJSON\"}};if(t.uuid=this.uuid,t.type=this.type,\"\"!==this.name&&(t.name=this.name),void 0!==this.parameters){var e=this.parameters;for(var n in e)void 0!==e[n]&&(t[n]=e[n]);return t}for(var r=[],i=0;i<this.vertices.length;i++){var a=this.vertices[i];r.push(a.x,a.y,a.z)}for(var o=[],s=[],c={},l=[],u={},h=[],d={},p=0;p<this.faces.length;p++){var f=this.faces[p],m=void 0!==this.faceVertexUvs[0][p],v=f.normal.length()>0,g=f.vertexNormals.length>0,y=1!==f.color.r||1!==f.color.g||1!==f.color.b,x=f.vertexColors.length>0,_=0;if(_=S(_,0,0),_=S(_,1,!0),_=S(_,2,!1),_=S(_,3,m),_=S(_,4,v),_=S(_,5,g),_=S(_,6,y),_=S(_,7,x),o.push(_),o.push(f.a,f.b,f.c),o.push(f.materialIndex),m){var b=this.faceVertexUvs[0][p];o.push(A(b[0]),A(b[1]),A(b[2]))}if(v&&o.push(T(f.normal)),g){var w=f.vertexNormals;o.push(T(w[0]),T(w[1]),T(w[2]))}if(y&&o.push(E(f.color)),x){var M=f.vertexColors;o.push(E(M[0]),E(M[1]),E(M[2]))}}function S(t,e,n){return n?t|1<<e:t&~(1<<e)}function T(t){var e=t.x.toString()+t.y.toString()+t.z.toString();return void 0!==c[e]||(c[e]=s.length\/3,s.push(t.x,t.y,t.z)),c[e]}function E(t){var e=t.r.toString()+t.g.toString()+t.b.toString();return void 0!==u[e]||(u[e]=l.length,l.push(t.getHex())),u[e]}function A(t){var e=t.x.toString()+t.y.toString();return void 0!==d[e]||(d[e]=h.length\/2,h.push(t.x,t.y)),d[e]}return t.data={},t.data.vertices=r,t.data.normals=s,l.length>0&&(t.data.colors=l),h.length>0&&(t.data.uvs=[h]),t.data.faces=o,t},clone:function(){return(new wo).copy(this)},copy:function(t){this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.name=t.name;for(var e=t.vertices,n=0,r=e.length;n<r;n++)this.vertices.push(e[n].clone());for(var i=t.colors,a=0,o=i.length;a<o;a++)this.colors.push(i[a].clone());for(var s=t.faces,c=0,l=s.length;c<l;c++)this.faces.push(s[c].clone());for(var u=0,h=t.faceVertexUvs.length;u<h;u++){var d=t.faceVertexUvs[u];void 0===this.faceVertexUvs[u]&&(this.faceVertexUvs[u]=[]);for(var p=0,f=d.length;p<f;p++){for(var m=d[p],v=[],g=0,y=m.length;g<y;g++){var x=m[g];v.push(x.clone())}this.faceVertexUvs[u].push(v)}}for(var _=t.morphTargets,b=0,w=_.length;b<w;b++){var M={};if(M.name=_[b].name,void 0!==_[b].vertices){M.vertices=[];for(var S=0,T=_[b].vertices.length;S<T;S++)M.vertices.push(_[b].vertices[S].clone())}if(void 0!==_[b].normals){M.normals=[];for(var E=0,A=_[b].normals.length;E<A;E++)M.normals.push(_[b].normals[E].clone())}this.morphTargets.push(M)}for(var L=t.morphNormals,R=0,C=L.length;R<C;R++){var P={};if(void 0!==L[R].vertexNormals){P.vertexNormals=[];for(var I=0,N=L[R].vertexNormals.length;I<N;I++){var D=L[R].vertexNormals[I],O={};O.a=D.a.clone(),O.b=D.b.clone(),O.c=D.c.clone(),P.vertexNormals.push(O)}}if(void 0!==L[R].faceNormals){P.faceNormals=[];for(var B=0,z=L[R].faceNormals.length;B<z;B++)P.faceNormals.push(L[R].faceNormals[B].clone())}this.morphNormals.push(P)}for(var U=t.skinWeights,F=0,G=U.length;F<G;F++)this.skinWeights.push(U[F].clone());for(var H=t.skinIndices,k=0,V=H.length;k<V;k++)this.skinIndices.push(H[k].clone());for(var W=t.lineDistances,j=0,q=W.length;j<q;j++)this.lineDistances.push(W[j]);var X=t.boundingBox;null!==X&&(this.boundingBox=X.clone());var Y=t.boundingSphere;return null!==Y&&(this.boundingSphere=Y.clone()),this.elementsNeedUpdate=t.elementsNeedUpdate,this.verticesNeedUpdate=t.verticesNeedUpdate,this.uvsNeedUpdate=t.uvsNeedUpdate,this.normalsNeedUpdate=t.normalsNeedUpdate,this.colorsNeedUpdate=t.colorsNeedUpdate,this.lineDistancesNeedUpdate=t.lineDistancesNeedUpdate,this.groupsNeedUpdate=t.groupsNeedUpdate,this},dispose:function(){this.dispatchEvent({type:\"dispose\"})}});var Mo=function(t){function e(e,n,r,i,a,o){var s;return(s=t.call(this)||this).type=\"BoxGeometry\",s.parameters={width:e,height:n,depth:r,widthSegments:i,heightSegments:a,depthSegments:o},s.fromBufferGeometry(new Hn(e,n,r,i,a,o)),s.mergeVertices(),s}return ut(e,t),e}(wo),So=function(t){function e(e,n,r,i){var a;void 0===e&&(e=1),void 0===n&&(n=8),void 0===r&&(r=0),void 0===i&&(i=2*Math.PI),(a=t.call(this)||this).type=\"CircleBufferGeometry\",a.parameters={radius:e,segments:n,thetaStart:r,thetaLength:i},n=Math.max(3,n);var o=[],s=[],c=[],l=[],u=new Mt,h=new pt;s.push(0,0,0),c.push(0,0,1),l.push(.5,.5);for(var d=0,p=3;d<=n;d++,p+=3){var f=r+d\/n*i;u.x=e*Math.cos(f),u.y=e*Math.sin(f),s.push(u.x,u.y,u.z),c.push(0,0,1),h.x=(s[p]\/e+1)\/2,h.y=(s[p+1]\/e+1)\/2,l.push(h.x,h.y)}for(var m=1;m<=n;m++)o.push(m,m+1,0);return a.setIndex(o),a.setAttribute(\"position\",new sn(s,3)),a.setAttribute(\"normal\",new sn(c,3)),a.setAttribute(\"uv\",new sn(l,2)),a}return ut(e,t),e}(_n),To=function(t){function e(e,n,r,i){var a;return(a=t.call(this)||this).type=\"CircleGeometry\",a.parameters={radius:e,segments:n,thetaStart:r,thetaLength:i},a.fromBufferGeometry(new So(e,n,r,i)),a.mergeVertices(),a}return ut(e,t),e}(wo),Eo=function(t){function e(e,n,r,i,a,o,s,c){var l;void 0===e&&(e=1),void 0===n&&(n=1),void 0===r&&(r=1),void 0===i&&(i=8),void 0===a&&(a=1),void 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T=S\/i,E=T*c+s,A=Math.sin(E),L=Math.cos(E);o.x=M*A,o.y=-w*r+g,o.z=M*L,d.push(o.x,o.y,o.z),t.set(A,x,L).normalize(),p.push(t.x,t.y,t.z),f.push(T,1-w),b.push(m++)}v.push(b)}for(var R=0;R<i;R++)for(var C=0;C<a;C++){var P=v[C][R],I=v[C+1][R],N=v[C+1][R+1],D=v[C][R+1];h.push(P,I,D),h.push(I,N,D),l+=6}u.addGroup(y,l,0),y+=l}(),!1===o&&(e>0&&x(!0),n>0&&x(!1)),l.setIndex(h),l.setAttribute(\"position\",new sn(d,3)),l.setAttribute(\"normal\",new sn(p,3)),l.setAttribute(\"uv\",new sn(f,2)),l}return ut(e,t),e}(_n),Ao=function(t){function e(e,n,r,i,a,o,s,c){var l;return(l=t.call(this)||this).type=\"CylinderGeometry\",l.parameters={radiusTop:e,radiusBottom:n,height:r,radialSegments:i,heightSegments:a,openEnded:o,thetaStart:s,thetaLength:c},l.fromBufferGeometry(new Eo(e,n,r,i,a,o,s,c)),l.mergeVertices(),l}return ut(e,t),e}(wo),Lo=function(t){function e(e,n,r,i,a,o,s){var 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p=r+d*l*i,f=Math.sin(p),m=Math.cos(p),v=0;v<=e.length-1;v++)u.x=e[v].x*f,u.y=e[v].y,u.z=e[v].x*m,s.push(u.x,u.y,u.z),h.x=d\/n,h.y=v\/(e.length-1),c.push(h.x,h.y);for(var g=0;g<n;g++)for(var y=0;y<e.length-1;y++){var x=y+g*e.length,_=x,b=x+e.length,w=x+e.length+1,M=x+1;o.push(_,b,M),o.push(b,w,M)}if(a.setIndex(o),a.setAttribute(\"position\",new sn(s,3)),a.setAttribute(\"uv\",new sn(c,2)),a.computeVertexNormals(),i===2*Math.PI)for(var S=a.attributes.normal.array,T=new Mt,E=new Mt,A=new Mt,L=n*e.length*3,R=0,C=0;R<e.length;R++,C+=3)T.x=S[C+0],T.y=S[C+1],T.z=S[C+2],E.x=S[L+C+0],E.y=S[L+C+1],E.z=S[L+C+2],A.addVectors(T,E).normalize(),S[C+0]=S[L+C+0]=A.x,S[C+1]=S[L+C+1]=A.y,S[C+2]=S[L+C+2]=A.z;return a}return ut(e,t),e}(_n),ys=function(t){function e(e,n,r,i){var a;return(a=t.call(this)||this).type=\"LatheGeometry\",a.parameters={points:e,segments:n,phiStart:r,phiLength:i},a.fromBufferGeometry(new gs(e,n,r,i)),a.mergeVertices(),a}return ut(e,t),e}(wo),xs=function(t){function e(e,n){var r;void 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g=v\/e;t(g,m,l),i.push(l.x,l.y,l.z),g-s>=0?(t(g-s,m,u),h.subVectors(l,u)):(t(g+s,m,u),h.subVectors(u,l)),m-s>=0?(t(g,m-s,u),d.subVectors(l,u)):(t(g,m+s,u),d.subVectors(u,l)),c.crossVectors(h,d).normalize(),a.push(c.x,c.y,c.z),o.push(g,m)}for(var y=0;y<n;y++)for(var x=0;x<e;x++){var _=y*p+x,b=y*p+x+1,w=(y+1)*p+x+1,M=(y+1)*p+x;r.push(_,b,M),r.push(b,w,M)}this.setIndex(r),this.setAttribute(\"position\",new sn(i,3)),this.setAttribute(\"normal\",new sn(a,3)),this.setAttribute(\"uv\",new sn(o,2))}function ws(t,e,n){wo.call(this),this.type=\"ParametricGeometry\",this.parameters={func:t,slices:e,stacks:n},this.fromBufferGeometry(new bs(t,e,n)),this.mergeVertices()}bs.prototype=Object.create(_n.prototype),bs.prototype.constructor=bs,ws.prototype=Object.create(wo.prototype),ws.prototype.constructor=ws;var Ms=function(t){function e(e,n,r,i){var a;return(a=t.call(this)||this).type=\"PlaneGeometry\",a.parameters={width:e,height:n,widthSegments:r,heightSegments:i},a.fromBufferGeometry(new ir(e,n,r,i)),a.mergeVertices(),a}return ut(e,t),e}(wo),Ss=function(t){function e(e,n,r,i){var a;return(a=t.call(this)||this).type=\"PolyhedronGeometry\",a.parameters={vertices:e,indices:n,radius:r,detail:i},a.fromBufferGeometry(new Co(e,n,r,i)),a.mergeVertices(),a}return ut(e,t),e}(wo),Ts=function(t){function e(e,n,r,i,a,o){var s;void 0===e&&(e=.5),void 0===n&&(n=1),void 0===r&&(r=8),void 0===i&&(i=1),void 0===a&&(a=0),void 0===o&&(o=2*Math.PI),(s=t.call(this)||this).type=\"RingBufferGeometry\",s.parameters={innerRadius:e,outerRadius:n,thetaSegments:r,phiSegments:i,thetaStart:a,thetaLength:o},r=Math.max(3,r);for(var c=[],l=[],u=[],h=[],d=e,p=(n-e)\/(i=Math.max(1,i)),f=new Mt,m=new pt,v=0;v<=i;v++){for(var g=0;g<=r;g++){var y=a+g\/r*o;f.x=d*Math.cos(y),f.y=d*Math.sin(y),l.push(f.x,f.y,f.z),u.push(0,0,1),m.x=(f.x\/n+1)\/2,m.y=(f.y\/n+1)\/2,h.push(m.x,m.y)}d+=p}for(var x=0;x<i;x++)for(var _=x*(r+1),b=0;b<r;b++){var w=b+_,M=w,S=w+r+1,T=w+r+2,E=w+1;c.push(M,S,E),c.push(S,T,E)}return s.setIndex(c),s.setAttribute(\"position\",new sn(l,3)),s.setAttribute(\"normal\",new sn(u,3)),s.setAttribute(\"uv\",new sn(h,2)),s}return ut(e,t),e}(_n),Es=function(t){function e(e,n,r,i,a,o){var s;return(s=t.call(this)||this).type=\"RingGeometry\",s.parameters={innerRadius:e,outerRadius:n,thetaSegments:r,phiSegments:i,thetaStart:a,thetaLength:o},s.fromBufferGeometry(new Ts(e,n,r,i,a,o)),s.mergeVertices(),s}return ut(e,t),e}(wo),As=function(t){function e(e,n){var r;void 0===n&&(n=12),(r=t.call(this)||this).type=\"ShapeBufferGeometry\",r.parameters={shapes:e,curveSegments:n};var i=[],a=[],o=[],s=[],c=0,l=0;if(!1===Array.isArray(e))h(e);else for(var u=0;u<e.length;u++)h(e[u]),r.addGroup(c,l,u),c+=l,l=0;function h(t){var e=a.length\/3,r=t.extractPoints(n),c=r.shape,u=r.holes;!1===ls.isClockWise(c)&&(c=c.reverse());for(var h=0,d=u.length;h<d;h++){var p=u[h];!0===ls.isClockWise(p)&&(u[h]=p.reverse())}for(var f=ls.triangulateShape(c,u),m=0,v=u.length;m<v;m++){var g=u[m];c=c.concat(g)}for(var y=0,x=c.length;y<x;y++){var _=c[y];a.push(_.x,_.y,0),o.push(0,0,1),s.push(_.x,_.y)}for(var b=0,w=f.length;b<w;b++){var M=f[b],S=M[0]+e,T=M[1]+e,E=M[2]+e;i.push(S,T,E),l+=3}}return r.setIndex(i),r.setAttribute(\"position\",new sn(a,3)),r.setAttribute(\"normal\",new sn(o,3)),r.setAttribute(\"uv\",new sn(s,2)),r}return ut(e,t),e.prototype.toJSON=function(){var t=_n.prototype.toJSON.call(this);return function(t,e){if(e.shapes=[],Array.isArray(t))for(var n=0,r=t.length;n<r;n++){var i=t[n];e.shapes.push(i.uuid)}else e.shapes.push(t.uuid);return e}(this.parameters.shapes,t)},e}(_n);var Ls=function(t){function e(e,n){var r;return(r=t.call(this)||this).type=\"ShapeGeometry\",\"object\"==typeof n&&(console.warn(\"THREE.ShapeGeometry: Options parameter has been removed.\"),n=n.curveSegments),r.parameters={shapes:e,curveSegments:n},r.fromBufferGeometry(new As(e,n)),r.mergeVertices(),r}return ut(e,t),e.prototype.toJSON=function(){var t=wo.prototype.toJSON.call(this);return function(t,e){if(e.shapes=[],Array.isArray(t))for(var n=0,r=t.length;n<r;n++){var i=t[n];e.shapes.push(i.uuid)}else e.shapes.push(t.uuid);return e}(this.parameters.shapes,t)},e}(wo);var Rs=function(t){function e(e,n,r,i,a,o,s){var c;void 0===e&&(e=1),void 0===n&&(n=8),void 0===r&&(r=6),void 0===i&&(i=0),void 0===a&&(a=2*Math.PI),void 0===o&&(o=0),void 0===s&&(s=Math.PI),(c=t.call(this)||this).type=\"SphereBufferGeometry\",c.parameters={radius:e,widthSegments:n,heightSegments:r,phiStart:i,phiLength:a,thetaStart:o,thetaLength:s},n=Math.max(3,Math.floor(n)),r=Math.max(2,Math.floor(r));for(var l=Math.min(o+s,Math.PI),u=0,h=[],d=new Mt,p=new Mt,f=[],m=[],v=[],g=[],y=0;y<=r;y++){var x=[],_=y\/r,b=0;0==y&&0==o?b=.5\/n:y==r&&l==Math.PI&&(b=-.5\/n);for(var w=0;w<=n;w++){var M=w\/n;d.x=-e*Math.cos(i+M*a)*Math.sin(o+_*s),d.y=e*Math.cos(o+_*s),d.z=e*Math.sin(i+M*a)*Math.sin(o+_*s),m.push(d.x,d.y,d.z),p.copy(d).normalize(),v.push(p.x,p.y,p.z),g.push(M+b,1-_),x.push(u++)}h.push(x)}for(var S=0;S<r;S++)for(var T=0;T<n;T++){var E=h[S][T+1],A=h[S][T],L=h[S+1][T],R=h[S+1][T+1];(0!==S||o>0)&&f.push(E,A,R),(S!==r-1||l<Math.PI)&&f.push(A,L,R)}return c.setIndex(f),c.setAttribute(\"position\",new sn(m,3)),c.setAttribute(\"normal\",new sn(v,3)),c.setAttribute(\"uv\",new sn(g,2)),c}return ut(e,t),e}(_n),Cs=function(t){function e(e,n,r,i,a,o,s){var c;return(c=t.call(this)||this).type=\"SphereGeometry\",c.parameters={radius:e,widthSegments:n,heightSegments:r,phiStart:i,phiLength:a,thetaStart:o,thetaLength:s},c.fromBufferGeometry(new Rs(e,n,r,i,a,o,s)),c.mergeVertices(),c}return ut(e,t),e}(wo),Ps=function(t){function e(e,n){var r;void 0===e&&(e=1),void 0===n&&(n=0);return(r=t.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],e,n)||this).type=\"TetrahedronBufferGeometry\",r.parameters={radius:e,detail:n},r}return ut(e,t),e}(Co),Is=function(t){function e(e,n){var r;return(r=t.call(this)||this).type=\"TetrahedronGeometry\",r.parameters={radius:e,detail:n},r.fromBufferGeometry(new Ps(e,n)),r.mergeVertices(),r}return ut(e,t),e}(wo),Ns=function(t){function e(e,n){var r;void 0===n&&(n={});var i=n.font;if(!i||!i.isFont)return console.error(\"THREE.TextGeometry: font parameter is not an instance of THREE.Font.\"),new _n||ht(r);var a=i.generateShapes(e,n.size);return n.depth=void 0!==n.height?n.height:50,void 0===n.bevelThickness&&(n.bevelThickness=10),void 0===n.bevelSize&&(n.bevelSize=8),void 0===n.bevelEnabled&&(n.bevelEnabled=!1),(r=t.call(this,a,n)||this).type=\"TextBufferGeometry\",r}return ut(e,t),e}(ds),Ds=function(t){function e(e,n){var r;return(r=t.call(this)||this).type=\"TextGeometry\",r.parameters={text:e,parameters:n},r.fromBufferGeometry(new Ns(e,n)),r.mergeVertices(),r}return ut(e,t),e}(wo),Os=function(t){function e(e,n,r,i,a){var o;void 0===e&&(e=1),void 0===n&&(n=.4),void 0===r&&(r=8),void 0===i&&(i=6),void 0===a&&(a=2*Math.PI),(o=t.call(this)||this).type=\"TorusBufferGeometry\",o.parameters={radius:e,tube:n,radialSegments:r,tubularSegments:i,arc:a},r=Math.floor(r),i=Math.floor(i);for(var s=[],c=[],l=[],u=[],h=new Mt,d=new Mt,p=new Mt,f=0;f<=r;f++)for(var m=0;m<=i;m++){var v=m\/i*a,g=f\/r*Math.PI*2;d.x=(e+n*Math.cos(g))*Math.cos(v),d.y=(e+n*Math.cos(g))*Math.sin(v),d.z=n*Math.sin(g),c.push(d.x,d.y,d.z),h.x=e*Math.cos(v),h.y=e*Math.sin(v),p.subVectors(d,h).normalize(),l.push(p.x,p.y,p.z),u.push(m\/i),u.push(f\/r)}for(var y=1;y<=r;y++)for(var x=1;x<=i;x++){var _=(i+1)*y+x-1,b=(i+1)*(y-1)+x-1,w=(i+1)*(y-1)+x,M=(i+1)*y+x;s.push(_,b,M),s.push(b,w,M)}return o.setIndex(s),o.setAttribute(\"position\",new sn(c,3)),o.setAttribute(\"normal\",new sn(l,3)),o.setAttribute(\"uv\",new sn(u,2)),o}return ut(e,t),e}(_n),Bs=function(t){function e(e,n,r,i,a){var o;return(o=t.call(this)||this).type=\"TorusGeometry\",o.parameters={radius:e,tube:n,radialSegments:r,tubularSegments:i,arc:a},o.fromBufferGeometry(new Os(e,n,r,i,a)),o.mergeVertices(),o}return ut(e,t),e}(wo),zs=function(t){function e(e,n,r,i,a,o){var s;void 0===e&&(e=1),void 0===n&&(n=.4),void 0===r&&(r=64),void 0===i&&(i=8),void 0===a&&(a=2),void 0===o&&(o=3),(s=t.call(this)||this).type=\"TorusKnotBufferGeometry\",s.parameters={radius:e,tube:n,tubularSegments:r,radialSegments:i,p:a,q:o},r=Math.floor(r),i=Math.floor(i);for(var c=[],l=[],u=[],h=[],d=new Mt,p=new Mt,f=new Mt,m=new Mt,v=new Mt,g=new Mt,y=new Mt,x=0;x<=r;++x){var _=x\/r*a*Math.PI*2;P(_,a,o,e,f),P(_+.01,a,o,e,m),g.subVectors(m,f),y.addVectors(m,f),v.crossVectors(g,y),y.crossVectors(v,g),v.normalize(),y.normalize();for(var b=0;b<=i;++b){var w=b\/i*Math.PI*2,M=-n*Math.cos(w),S=n*Math.sin(w);d.x=f.x+(M*y.x+S*v.x),d.y=f.y+(M*y.y+S*v.y),d.z=f.z+(M*y.z+S*v.z),l.push(d.x,d.y,d.z),p.subVectors(d,f).normalize(),u.push(p.x,p.y,p.z),h.push(x\/r),h.push(b\/i)}}for(var T=1;T<=r;T++)for(var E=1;E<=i;E++){var A=(i+1)*(T-1)+(E-1),L=(i+1)*T+(E-1),R=(i+1)*T+E,C=(i+1)*(T-1)+E;c.push(A,L,C),c.push(L,R,C)}function P(t,e,n,r,i){var a=Math.cos(t),o=Math.sin(t),s=n\/e*t,c=Math.cos(s);i.x=r*(2+c)*.5*a,i.y=r*(2+c)*o*.5,i.z=r*Math.sin(s)*.5}return s.setIndex(c),s.setAttribute(\"position\",new sn(l,3)),s.setAttribute(\"normal\",new sn(u,3)),s.setAttribute(\"uv\",new sn(h,2)),s}return ut(e,t),e}(_n),Us=function(t){function e(e,n,r,i,a,o,s){var c;return(c=t.call(this)||this).type=\"TorusKnotGeometry\",c.parameters={radius:e,tube:n,tubularSegments:r,radialSegments:i,p:a,q:o},void 0!==s&&console.warn(\"THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.\"),c.fromBufferGeometry(new zs(e,n,r,i,a,o)),c.mergeVertices(),c}return ut(e,t),e}(wo),Fs=function(t){function e(e,n,r,i,a){var o;void 0===n&&(n=64),void 0===r&&(r=1),void 0===i&&(i=8),void 0===a&&(a=!1),(o=t.call(this)||this).type=\"TubeBufferGeometry\",o.parameters={path:e,tubularSegments:n,radius:r,radialSegments:i,closed:a};var s=e.computeFrenetFrames(n,a);o.tangents=s.tangents,o.normals=s.normals,o.binormals=s.binormals;var c=new Mt,l=new Mt,u=new pt,h=new Mt,d=[],p=[],f=[],m=[];function v(t){h=e.getPointAt(t\/n,h);for(var a=s.normals[t],o=s.binormals[t],u=0;u<=i;u++){var f=u\/i*Math.PI*2,m=Math.sin(f),v=-Math.cos(f);l.x=v*a.x+m*o.x,l.y=v*a.y+m*o.y,l.z=v*a.z+m*o.z,l.normalize(),p.push(l.x,l.y,l.z),c.x=h.x+r*l.x,c.y=h.y+r*l.y,c.z=h.z+r*l.z,d.push(c.x,c.y,c.z)}}return function(){for(var t=0;t<n;t++)v(t);v(!1===a?n:0),function(){for(var t=0;t<=n;t++)for(var e=0;e<=i;e++)u.x=t\/n,u.y=e\/i,f.push(u.x,u.y)}(),function(){for(var t=1;t<=n;t++)for(var e=1;e<=i;e++){var r=(i+1)*(t-1)+(e-1),a=(i+1)*t+(e-1),o=(i+1)*t+e,s=(i+1)*(t-1)+e;m.push(r,a,s),m.push(a,o,s)}}()}(),o.setIndex(m),o.setAttribute(\"position\",new sn(d,3)),o.setAttribute(\"normal\",new sn(p,3)),o.setAttribute(\"uv\",new sn(f,2)),o}return ut(e,t),e.prototype.toJSON=function(){var t=_n.prototype.toJSON.call(this);return t.path=this.parameters.path.toJSON(),t},e}(_n),Gs=function(t){function e(e,n,r,i,a,o){var s;(s=t.call(this)||this).type=\"TubeGeometry\",s.parameters={path:e,tubularSegments:n,radius:r,radialSegments:i,closed:a},void 0!==o&&console.warn(\"THREE.TubeGeometry: taper has been removed.\");var c=new Fs(e,n,r,i,a);return s.tangents=c.tangents,s.normals=c.normals,s.binormals=c.binormals,s.fromBufferGeometry(c),s.mergeVertices(),s}return ut(e,t),e}(wo),Hs=function(t){function e(e){var n;(n=t.call(this)||this).type=\"WireframeGeometry\";var r=[],i=[0,0],a={},o=[\"a\",\"b\",\"c\"];if(e&&e.isGeometry){for(var s=e.faces,c=0,l=s.length;c<l;c++)for(var u=s[c],h=0;h<3;h++){var d=u[o[h]],p=u[o[(h+1)%3]];i[0]=Math.min(d,p),i[1]=Math.max(d,p);var f=i[0]+\",\"+i[1];void 0===a[f]&&(a[f]={index1:i[0],index2:i[1]})}for(var m in a){var v=a[m],g=e.vertices[v.index1];r.push(g.x,g.y,g.z),g=e.vertices[v.index2],r.push(g.x,g.y,g.z)}}else if(e&&e.isBufferGeometry){var y=new Mt;if(null!==e.index){var x=e.attributes.position,_=e.index,b=e.groups;0===b.length&&(b=[{start:0,count:_.count,materialIndex:0}]);for(var w=0,M=b.length;w<M;++w)for(var S=b[w],T=S.start,E=T,A=T+S.count;E<A;E+=3)for(var L=0;L<3;L++){var R=_.getX(E+L),C=_.getX(E+(L+1)%3);i[0]=Math.min(R,C),i[1]=Math.max(R,C);var P=i[0]+\",\"+i[1];void 0===a[P]&&(a[P]={index1:i[0],index2:i[1]})}for(var I in a){var N=a[I];y.fromBufferAttribute(x,N.index1),r.push(y.x,y.y,y.z),y.fromBufferAttribute(x,N.index2),r.push(y.x,y.y,y.z)}}else for(var D=e.attributes.position,O=0,B=D.count\/3;O<B;O++)for(var z=0;z<3;z++){var U=3*O+z;y.fromBufferAttribute(D,U),r.push(y.x,y.y,y.z);var F=3*O+(z+1)%3;y.fromBufferAttribute(D,F),r.push(y.x,y.y,y.z)}}return n.setAttribute(\"position\",new sn(r,3)),n}return ut(e,t),e}(_n),ks=Object.freeze({__proto__:null,BoxGeometry:Mo,BoxBufferGeometry:Hn,CircleGeometry:To,CircleBufferGeometry:So,ConeGeometry:Lo,ConeBufferGeometry:Ro,CylinderGeometry:Ao,CylinderBufferGeometry:Eo,DodecahedronGeometry:Io,DodecahedronBufferGeometry:Po,EdgesGeometry:zo,ExtrudeGeometry:fs,ExtrudeBufferGeometry:ds,IcosahedronGeometry:vs,IcosahedronBufferGeometry:ms,LatheGeometry:ys,LatheBufferGeometry:gs,OctahedronGeometry:_s,OctahedronBufferGeometry:xs,ParametricGeometry:ws,ParametricBufferGeometry:bs,PlaneGeometry:Ms,PlaneBufferGeometry:ir,PolyhedronGeometry:Ss,PolyhedronBufferGeometry:Co,RingGeometry:Es,RingBufferGeometry:Ts,ShapeGeometry:Ls,ShapeBufferGeometry:As,SphereGeometry:Cs,SphereBufferGeometry:Rs,TetrahedronGeometry:Is,TetrahedronBufferGeometry:Ps,TextGeometry:Ds,TextBufferGeometry:Ns,TorusGeometry:Bs,TorusBufferGeometry:Os,TorusKnotGeometry:Us,TorusKnotBufferGeometry:zs,TubeGeometry:Gs,TubeBufferGeometry:Fs,WireframeGeometry:Hs});function Vs(t){Xe.call(this),this.type=\"ShadowMaterial\",this.color=new We(0),this.transparent=!0,this.setValues(t)}function Ws(t){jn.call(this,t),this.type=\"RawShaderMaterial\"}function js(t){Xe.call(this),this.defines={STANDARD:\"\"},this.type=\"MeshStandardMaterial\",this.color=new We(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new We(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new pt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap=\"round\",this.wireframeLinejoin=\"round\",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.vertexTangents=!1,this.setValues(t)}function qs(t){js.call(this),this.defines={STANDARD:\"\",PHYSICAL:\"\"},this.type=\"MeshPhysicalMaterial\",this.clearcoat=0,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new pt(1,1),this.clearcoatNormalMap=null,this.reflectivity=.5,Object.defineProperty(this,\"ior\",{get:function(){return(1+.4*this.reflectivity)\/(1-.4*this.reflectivity)},set:function(t){this.reflectivity=st.clamp(2.5*(t-1)\/(t+1),0,1)}}),this.sheen=null,this.transmission=0,this.transmissionMap=null,this.setValues(t)}function Xs(t){Xe.call(this),this.type=\"MeshPhongMaterial\",this.color=new We(16777215),this.specular=new We(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new We(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new pt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap=\"round\",this.wireframeLinejoin=\"round\",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function Ys(t){Xe.call(this),this.defines={TOON:\"\"},this.type=\"MeshToonMaterial\",this.color=new We(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new We(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new pt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap=\"round\",this.wireframeLinejoin=\"round\",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function Zs(t){Xe.call(this),this.type=\"MeshNormalMaterial\",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new pt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function Js(t){Xe.call(this),this.type=\"MeshLambertMaterial\",this.color=new We(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new We(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap=\"round\",this.wireframeLinejoin=\"round\",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function Qs(t){Xe.call(this),this.defines={MATCAP:\"\"},this.type=\"MeshMatcapMaterial\",this.color=new We(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new pt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function Ks(t){Za.call(this),this.type=\"LineDashedMaterial\",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}Vs.prototype=Object.create(Xe.prototype),Vs.prototype.constructor=Vs,Vs.prototype.isShadowMaterial=!0,Vs.prototype.copy=function(t){return Xe.prototype.copy.call(this,t),this.color.copy(t.color),this},Ws.prototype=Object.create(jn.prototype),Ws.prototype.constructor=Ws,Ws.prototype.isRawShaderMaterial=!0,js.prototype=Object.create(Xe.prototype),js.prototype.constructor=js,js.prototype.isMeshStandardMaterial=!0,js.prototype.copy=function(t){return Xe.prototype.copy.call(this,t),this.defines={STANDARD:\"\"},this.color.copy(t.color),this.roughness=t.roughness,this.metalness=t.metalness,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.roughnessMap=t.roughnessMap,this.metalnessMap=t.metalnessMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapIntensity=t.envMapIntensity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.vertexTangents=t.vertexTangents,this},qs.prototype=Object.create(js.prototype),qs.prototype.constructor=qs,qs.prototype.isMeshPhysicalMaterial=!0,qs.prototype.copy=function(t){return js.prototype.copy.call(this,t),this.defines={STANDARD:\"\",PHYSICAL:\"\"},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.reflectivity=t.reflectivity,t.sheen?this.sheen=(this.sheen||new We).copy(t.sheen):this.sheen=null,this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this},Xs.prototype=Object.create(Xe.prototype),Xs.prototype.constructor=Xs,Xs.prototype.isMeshPhongMaterial=!0,Xs.prototype.copy=function(t){return Xe.prototype.copy.call(this,t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},Ys.prototype=Object.create(Xe.prototype),Ys.prototype.constructor=Ys,Ys.prototype.isMeshToonMaterial=!0,Ys.prototype.copy=function(t){return Xe.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},Zs.prototype=Object.create(Xe.prototype),Zs.prototype.constructor=Zs,Zs.prototype.isMeshNormalMaterial=!0,Zs.prototype.copy=function(t){return Xe.prototype.copy.call(this,t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},Js.prototype=Object.create(Xe.prototype),Js.prototype.constructor=Js,Js.prototype.isMeshLambertMaterial=!0,Js.prototype.copy=function(t){return Xe.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},Qs.prototype=Object.create(Xe.prototype),Qs.prototype.constructor=Qs,Qs.prototype.isMeshMatcapMaterial=!0,Qs.prototype.copy=function(t){return Xe.prototype.copy.call(this,t),this.defines={MATCAP:\"\"},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},Ks.prototype=Object.create(Za.prototype),Ks.prototype.constructor=Ks,Ks.prototype.isLineDashedMaterial=!0,Ks.prototype.copy=function(t){return Za.prototype.copy.call(this,t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this};var $s=Object.freeze({__proto__:null,ShadowMaterial:Vs,SpriteMaterial:va,RawShaderMaterial:Ws,ShaderMaterial:jn,PointsMaterial:oo,MeshPhysicalMaterial:qs,MeshStandardMaterial:js,MeshPhongMaterial:Xs,MeshToonMaterial:Ys,MeshNormalMaterial:Zs,MeshLambertMaterial:Js,MeshDepthMaterial:Ji,MeshDistanceMaterial:Qi,MeshBasicMaterial:Ye,MeshMatcapMaterial:Qs,LineDashedMaterial:Ks,LineBasicMaterial:Za,Material:Xe}),tc={arraySlice:function(t,e,n){return tc.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==n?n:t.length)):t.slice(e,n)},convertArray:function(t,e,n){return!t||!n&&t.constructor===e?t:\"number\"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){for(var e=t.length,n=new Array(e),r=0;r!==e;++r)n[r]=r;return n.sort((function(e,n){return t[e]-t[n]})),n},sortedArray:function(t,e,n){for(var r=t.length,i=new t.constructor(r),a=0,o=0;o!==r;++a)for(var s=n[a]*e,c=0;c!==e;++c)i[o++]=t[s+c];return i},flattenJSON:function(t,e,n,r){for(var i=1,a=t[0];void 0!==a&&void 0===a[r];)a=t[i++];if(void 0!==a){var o=a[r];if(void 0!==o)if(Array.isArray(o))do{void 0!==(o=a[r])&&(e.push(a.time),n.push.apply(n,o)),a=t[i++]}while(void 0!==a);else if(void 0!==o.toArray)do{void 0!==(o=a[r])&&(e.push(a.time),o.toArray(n,n.length)),a=t[i++]}while(void 0!==a);else do{void 0!==(o=a[r])&&(e.push(a.time),n.push(o)),a=t[i++]}while(void 0!==a)}},subclip:function(t,e,n,r,i){void 0===i&&(i=30);var a=t.clone();a.name=e;for(var o=[],s=0;s<a.tracks.length;++s){for(var c=a.tracks[s],l=c.getValueSize(),u=[],h=[],d=0;d<c.times.length;++d){var p=c.times[d]*i;if(!(p<n||p>=r)){u.push(c.times[d]);for(var f=0;f<l;++f)h.push(c.values[d*l+f])}}0!==u.length&&(c.times=tc.convertArray(u,c.times.constructor),c.values=tc.convertArray(h,c.values.constructor),o.push(c))}a.tracks=o;for(var m=1\/0,v=0;v<a.tracks.length;++v)m>a.tracks[v].times[0]&&(m=a.tracks[v].times[0]);for(var g=0;g<a.tracks.length;++g)a.tracks[g].shift(-1*m);return a.resetDuration(),a},makeClipAdditive:function(t,e,n,r){void 0===e&&(e=0),void 0===n&&(n=t),void 0===r&&(r=30),r<=0&&(r=30);for(var i=n.tracks.length,a=e\/r,o=function(e){var r=n.tracks[e],i=r.ValueTypeName;if(\"bool\"===i||\"string\"===i)return\"continue\";var o=t.tracks.find((function(t){return t.name===r.name&&t.ValueTypeName===i}));if(void 0===o)return\"continue\";var s=0,c=r.getValueSize();r.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(s=c\/3);var l=0,u=o.getValueSize();o.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(l=u\/3);var h=r.times.length-1,d=void 0;if(a<=r.times[0]){var p=s,f=c-s;d=tc.arraySlice(r.values,p,f)}else if(a>=r.times[h]){var m=h*c+s,v=m+c-s;d=tc.arraySlice(r.values,m,v)}else{var g=r.createInterpolant(),y=s,x=c-s;g.evaluate(a),d=tc.arraySlice(g.resultBuffer,y,x)}\"quaternion\"===i&&(new wt).fromArray(d).normalize().conjugate().toArray(d);for(var _=o.times.length,b=0;b<_;++b){var w=b*u+l;if(\"quaternion\"===i)wt.multiplyQuaternionsFlat(o.values,w,d,0,o.values,w);else for(var M=u-2*l,S=0;S<M;++S)o.values[w+S]-=d[S]}},s=0;s<i;++s)o(s);return t.blendMode=j,t}};function ec(t,e,n,r){this.parameterPositions=t,this._cachedIndex=0,this.resultBuffer=void 0!==r?r:new e.constructor(n),this.sampleValues=e,this.valueSize=n}function nc(t,e,n,r){ec.call(this,t,e,n,r),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0}function rc(t,e,n,r){ec.call(this,t,e,n,r)}function ic(t,e,n,r){ec.call(this,t,e,n,r)}function ac(t,e,n,r){if(void 0===t)throw new Error(\"THREE.KeyframeTrack: track name is undefined\");if(void 0===e||0===e.length)throw new Error(\"THREE.KeyframeTrack: no keyframes in track named \"+t);this.name=t,this.times=tc.convertArray(e,this.TimeBufferType),this.values=tc.convertArray(n,this.ValueBufferType),this.setInterpolation(r||this.DefaultInterpolation)}function oc(t,e,n){ac.call(this,t,e,n)}function sc(t,e,n,r){ac.call(this,t,e,n,r)}function cc(t,e,n,r){ac.call(this,t,e,n,r)}function lc(t,e,n,r){ec.call(this,t,e,n,r)}function uc(t,e,n,r){ac.call(this,t,e,n,r)}function hc(t,e,n,r){ac.call(this,t,e,n,r)}function dc(t,e,n,r){ac.call(this,t,e,n,r)}function pc(t,e,n,r){this.name=t,this.tracks=n,this.duration=void 0!==e?e:-1,this.blendMode=void 0!==r?r:W,this.uuid=st.generateUUID(),this.duration<0&&this.resetDuration()}function fc(t){if(void 0===t.type)throw new Error(\"THREE.KeyframeTrack: track type undefined, can not parse\");var e=function(t){switch(t.toLowerCase()){case\"scalar\":case\"double\":case\"float\":case\"number\":case\"integer\":return cc;case\"vector\":case\"vector2\":case\"vector3\":case\"vector4\":return dc;case\"color\":return sc;case\"quaternion\":return uc;case\"bool\":case\"boolean\":return oc;case\"string\":return hc}throw new Error(\"THREE.KeyframeTrack: Unsupported typeName: \"+t)}(t.type);if(void 0===t.times){var n=[],r=[];tc.flattenJSON(t.keys,n,r,\"value\"),t.times=n,t.values=r}return void 0!==e.parse?e.parse(t):new e(t.name,t.times,t.values,t.interpolation)}Object.assign(ec.prototype,{evaluate:function(t){var e=this.parameterPositions,n=this._cachedIndex,r=e[n],i=e[n-1];t:{e:{var a;n:{r:if(!(t<r)){for(var o=n+2;;){if(void 0===r){if(t<i)break r;return n=e.length,this._cachedIndex=n,this.afterEnd_(n-1,t,i)}if(n===o)break;if(i=r,t<(r=e[++n]))break e}a=e.length;break n}if(t>=i)break t;var s=e[1];t<s&&(n=2,i=s);for(var c=n-2;;){if(void 0===i)return this._cachedIndex=0,this.beforeStart_(0,t,r);if(n===c)break;if(r=i,t>=(i=e[--n-1]))break e}a=n,n=0}for(;n<a;){var l=n+a>>>1;t<e[l]?a=l:n=l+1}if(r=e[n],void 0===(i=e[n-1]))return this._cachedIndex=0,this.beforeStart_(0,t,r);if(void 0===r)return n=e.length,this._cachedIndex=n,this.afterEnd_(n-1,i,t)}this._cachedIndex=n,this.intervalChanged_(n,i,r)}return this.interpolate_(n,i,t,r)},settings:null,DefaultSettings_:{},getSettings_:function(){return this.settings||this.DefaultSettings_},copySampleValue_:function(t){for(var e=this.resultBuffer,n=this.sampleValues,r=this.valueSize,i=t*r,a=0;a!==r;++a)e[a]=n[i+a];return e},interpolate_:function(){throw new Error(\"call to abstract method\")},intervalChanged_:function(){}}),Object.assign(ec.prototype,{beforeStart_:ec.prototype.copySampleValue_,afterEnd_:ec.prototype.copySampleValue_}),nc.prototype=Object.assign(Object.create(ec.prototype),{constructor:nc,DefaultSettings_:{endingStart:H,endingEnd:H},intervalChanged_:function(t,e,n){var r=this.parameterPositions,i=t-2,a=t+1,o=r[i],s=r[a];if(void 0===o)switch(this.getSettings_().endingStart){case k:i=t,o=2*e-n;break;case V:o=e+r[i=r.length-2]-r[i+1];break;default:i=t,o=n}if(void 0===s)switch(this.getSettings_().endingEnd){case k:a=t,s=2*n-e;break;case V:a=1,s=n+r[1]-r[0];break;default:a=t-1,s=e}var c=.5*(n-e),l=this.valueSize;this._weightPrev=c\/(e-o),this._weightNext=c\/(s-n),this._offsetPrev=i*l,this._offsetNext=a*l},interpolate_:function(t,e,n,r){for(var i=this.resultBuffer,a=this.sampleValues,o=this.valueSize,s=t*o,c=s-o,l=this._offsetPrev,u=this._offsetNext,h=this._weightPrev,d=this._weightNext,p=(n-e)\/(r-e),f=p*p,m=f*p,v=-h*m+2*h*f-h*p,g=(1+h)*m+(-1.5-2*h)*f+(-.5+h)*p+1,y=(-1-d)*m+(1.5+d)*f+.5*p,x=d*m-d*f,_=0;_!==o;++_)i[_]=v*a[l+_]+g*a[c+_]+y*a[s+_]+x*a[u+_];return i}}),rc.prototype=Object.assign(Object.create(ec.prototype),{constructor:rc,interpolate_:function(t,e,n,r){for(var i=this.resultBuffer,a=this.sampleValues,o=this.valueSize,s=t*o,c=s-o,l=(n-e)\/(r-e),u=1-l,h=0;h!==o;++h)i[h]=a[c+h]*u+a[s+h]*l;return i}}),ic.prototype=Object.assign(Object.create(ec.prototype),{constructor:ic,interpolate_:function(t){return this.copySampleValue_(t-1)}}),Object.assign(ac,{toJSON:function(t){var e,n=t.constructor;if(void 0!==n.toJSON)e=n.toJSON(t);else{e={name:t.name,times:tc.convertArray(t.times,Array),values:tc.convertArray(t.values,Array)};var r=t.getInterpolation();r!==t.DefaultInterpolation&&(e.interpolation=r)}return e.type=t.ValueTypeName,e}}),Object.assign(ac.prototype,{constructor:ac,TimeBufferType:Float32Array,ValueBufferType:Float32Array,DefaultInterpolation:F,InterpolantFactoryMethodDiscrete:function(t){return new ic(this.times,this.values,this.getValueSize(),t)},InterpolantFactoryMethodLinear:function(t){return new rc(this.times,this.values,this.getValueSize(),t)},InterpolantFactoryMethodSmooth:function(t){return new nc(this.times,this.values,this.getValueSize(),t)},setInterpolation:function(t){var e;switch(t){case U:e=this.InterpolantFactoryMethodDiscrete;break;case F:e=this.InterpolantFactoryMethodLinear;break;case G:e=this.InterpolantFactoryMethodSmooth}if(void 0===e){var n=\"unsupported interpolation for \"+this.ValueTypeName+\" keyframe track named \"+this.name;if(void 0===this.createInterpolant){if(t===this.DefaultInterpolation)throw new Error(n);this.setInterpolation(this.DefaultInterpolation)}return console.warn(\"THREE.KeyframeTrack:\",n),this}return this.createInterpolant=e,this},getInterpolation:function(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return U;case this.InterpolantFactoryMethodLinear:return F;case this.InterpolantFactoryMethodSmooth:return G}},getValueSize:function(){return this.values.length\/this.times.length},shift:function(t){if(0!==t)for(var e=this.times,n=0,r=e.length;n!==r;++n)e[n]+=t;return this},scale:function(t){if(1!==t)for(var e=this.times,n=0,r=e.length;n!==r;++n)e[n]*=t;return this},trim:function(t,e){for(var n=this.times,r=n.length,i=0,a=r-1;i!==r&&n[i]<t;)++i;for(;-1!==a&&n[a]>e;)--a;if(++a,0!==i||a!==r){i>=a&&(i=(a=Math.max(a,1))-1);var o=this.getValueSize();this.times=tc.arraySlice(n,i,a),this.values=tc.arraySlice(this.values,i*o,a*o)}return this},validate:function(){var t=!0,e=this.getValueSize();e-Math.floor(e)!=0&&(console.error(\"THREE.KeyframeTrack: Invalid value size in track.\",this),t=!1);var n=this.times,r=this.values,i=n.length;0===i&&(console.error(\"THREE.KeyframeTrack: Track is empty.\",this),t=!1);for(var a=null,o=0;o!==i;o++){var s=n[o];if(\"number\"==typeof s&&isNaN(s)){console.error(\"THREE.KeyframeTrack: Time is not a valid number.\",this,o,s),t=!1;break}if(null!==a&&a>s){console.error(\"THREE.KeyframeTrack: Out of order keys.\",this,o,s,a),t=!1;break}a=s}if(void 0!==r&&tc.isTypedArray(r))for(var c=0,l=r.length;c!==l;++c){var u=r[c];if(isNaN(u)){console.error(\"THREE.KeyframeTrack: Value is not a valid number.\",this,c,u),t=!1;break}}return t},optimize:function(){for(var t=tc.arraySlice(this.times),e=tc.arraySlice(this.values),n=this.getValueSize(),r=this.getInterpolation()===G,i=t.length-1,a=1,o=1;o<i;++o){var s=!1,c=t[o];if(c!==t[o+1]&&(1!==o||c!==c[0]))if(r)s=!0;else for(var l=o*n,u=l-n,h=l+n,d=0;d!==n;++d){var p=e[l+d];if(p!==e[u+d]||p!==e[h+d]){s=!0;break}}if(s){if(o!==a){t[a]=t[o];for(var f=o*n,m=a*n,v=0;v!==n;++v)e[m+v]=e[f+v]}++a}}if(i>0){t[a]=t[i];for(var g=i*n,y=a*n,x=0;x!==n;++x)e[y+x]=e[g+x];++a}return a!==t.length?(this.times=tc.arraySlice(t,0,a),this.values=tc.arraySlice(e,0,a*n)):(this.times=t,this.values=e),this},clone:function(){var t=tc.arraySlice(this.times,0),e=tc.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}),oc.prototype=Object.assign(Object.create(ac.prototype),{constructor:oc,ValueTypeName:\"bool\",ValueBufferType:Array,DefaultInterpolation:U,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0}),sc.prototype=Object.assign(Object.create(ac.prototype),{constructor:sc,ValueTypeName:\"color\"}),cc.prototype=Object.assign(Object.create(ac.prototype),{constructor:cc,ValueTypeName:\"number\"}),lc.prototype=Object.assign(Object.create(ec.prototype),{constructor:lc,interpolate_:function(t,e,n,r){for(var i=this.resultBuffer,a=this.sampleValues,o=this.valueSize,s=(n-e)\/(r-e),c=t*o,l=c+o;c!==l;c+=4)wt.slerpFlat(i,0,a,c-o,a,c,s);return i}}),uc.prototype=Object.assign(Object.create(ac.prototype),{constructor:uc,ValueTypeName:\"quaternion\",DefaultInterpolation:F,InterpolantFactoryMethodLinear:function(t){return new lc(this.times,this.values,this.getValueSize(),t)},InterpolantFactoryMethodSmooth:void 0}),hc.prototype=Object.assign(Object.create(ac.prototype),{constructor:hc,ValueTypeName:\"string\",ValueBufferType:Array,DefaultInterpolation:U,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 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mc={enabled:!1,files:{},add:function(t,e){!1!==this.enabled&&(this.files[t]=e)},get:function(t){if(!1!==this.enabled)return this.files[t]},remove:function(t){delete this.files[t]},clear:function(){this.files={}}};function vc(t,e,n){var r=this,i=!1,a=0,o=0,s=void 0,c=[];this.onStart=void 0,this.onLoad=t,this.onProgress=e,this.onError=n,this.itemStart=function(t){o++,!1===i&&void 0!==r.onStart&&r.onStart(t,a,o),i=!0},this.itemEnd=function(t){a++,void 0!==r.onProgress&&r.onProgress(t,a,o),a===o&&(i=!1,void 0!==r.onLoad&&r.onLoad())},this.itemError=function(t){void 0!==r.onError&&r.onError(t)},this.resolveURL=function(t){return s?s(t):t},this.setURLModifier=function(t){return s=t,this},this.addHandler=function(t,e){return c.push(t,e),this},this.removeHandler=function(t){var e=c.indexOf(t);return-1!==e&&c.splice(e,2),this},this.getHandler=function(t){for(var e=0,n=c.length;e<n;e+=2){var r=c[e],i=c[e+1];if(r.global&&(r.lastIndex=0),r.test(t))return i}return null}}var gc=new vc;function 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r=t.search(\/\\.jpe?g($|\\?)\/i)>0||0===t.search(\/^data\\:image\\\/jpeg\/);i.format=r?S:T,i.needsUpdate=!0,void 0!==e&&e(i)}),n,r),i}}),Object.assign(Ac.prototype,{getPoint:function(){return console.warn(\"THREE.Curve: .getPoint() not implemented.\"),null},getPointAt:function(t,e){var n=this.getUtoTmapping(t);return this.getPoint(n,e)},getPoints:function(t){void 0===t&&(t=5);for(var e=[],n=0;n<=t;n++)e.push(this.getPoint(n\/t));return e},getSpacedPoints:function(t){void 0===t&&(t=5);for(var e=[],n=0;n<=t;n++)e.push(this.getPointAt(n\/t));return e},getLength:function(){var t=this.getLengths();return t[t.length-1]},getLengths:function(t){if(void 0===t&&(t=this.arcLengthDivisions),this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var e,n=[],r=this.getPoint(0),i=0;n.push(0);for(var a=1;a<=t;a++)i+=(e=this.getPoint(a\/t)).distanceTo(r),n.push(i),r=e;return this.cacheArcLengths=n,n},updateArcLengths:function(){this.needsUpdate=!0,this.getLengths()},getUtoTmapping:function(t,e){var n,r=this.getLengths(),i=0,a=r.length;n=e||t*r[a-1];for(var o,s=0,c=a-1;s<=c;)if((o=r[i=Math.floor(s+(c-s)\/2)]-n)<0)s=i+1;else{if(!(o>0)){c=i;break}c=i-1}if(r[i=c]===n)return i\/(a-1);var l=r[i];return(i+(n-l)\/(r[i+1]-l))\/(a-1)},getTangent:function(t,e){var n=1e-4,r=t-n,i=t+n;r<0&&(r=0),i>1&&(i=1);var a=this.getPoint(r),o=this.getPoint(i),s=e||(a.isVector2?new pt:new Mt);return s.copy(o).sub(a).normalize(),s},getTangentAt:function(t,e){var n=this.getUtoTmapping(t);return this.getTangent(n,e)},computeFrenetFrames:function(t,e){for(var n=new Mt,r=[],i=[],a=[],o=new Mt,s=new Qt,c=0;c<=t;c++){var l=c\/t;r[c]=this.getTangentAt(l,new Mt),r[c].normalize()}i[0]=new Mt,a[0]=new Mt;var u=Number.MAX_VALUE,h=Math.abs(r[0].x),d=Math.abs(r[0].y),p=Math.abs(r[0].z);h<=u&&(u=h,n.set(1,0,0)),d<=u&&(u=d,n.set(0,1,0)),p<=u&&n.set(0,0,1),o.crossVectors(r[0],n).normalize(),i[0].crossVectors(r[0],o),a[0].crossVectors(r[0],i[0]);for(var f=1;f<=t;f++){if(i[f]=i[f-1].clone(),a[f]=a[f-1].clone(),o.crossVectors(r[f-1],r[f]),o.length()>Number.EPSILON){o.normalize();var m=Math.acos(st.clamp(r[f-1].dot(r[f]),-1,1));i[f].applyMatrix4(s.makeRotationAxis(o,m))}a[f].crossVectors(r[f],i[f])}if(!0===e){var v=Math.acos(st.clamp(i[0].dot(i[t]),-1,1));v\/=t,r[0].dot(o.crossVectors(i[0],i[t]))>0&&(v=-v);for(var g=1;g<=t;g++)i[g].applyMatrix4(s.makeRotationAxis(r[g],v*g)),a[g].crossVectors(r[g],i[g])}return{tangents:r,normals:i,binormals:a}},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this},toJSON:function(){var t={metadata:{version:4.5,type:\"Curve\",generator:\"Curve.toJSON\"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t},fromJSON:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}),Lc.prototype=Object.create(Ac.prototype),Lc.prototype.constructor=Lc,Lc.prototype.isEllipseCurve=!0,Lc.prototype.getPoint=function(t,e){for(var n=e||new pt,r=2*Math.PI,i=this.aEndAngle-this.aStartAngle,a=Math.abs(i)<Number.EPSILON;i<0;)i+=r;for(;i>r;)i-=r;i<Number.EPSILON&&(i=a?0:r),!0!==this.aClockwise||a||(i===r?i=-r:i-=r);var o=this.aStartAngle+t*i,s=this.aX+this.xRadius*Math.cos(o),c=this.aY+this.yRadius*Math.sin(o);if(0!==this.aRotation){var l=Math.cos(this.aRotation),u=Math.sin(this.aRotation),h=s-this.aX,d=c-this.aY;s=h*l-d*u+this.aX,c=h*u+d*l+this.aY}return n.set(s,c)},Lc.prototype.copy=function(t){return Ac.prototype.copy.call(this,t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this},Lc.prototype.toJSON=function(){var t=Ac.prototype.toJSON.call(this);return t.aX=this.aX,t.aY=this.aY,t.xRadius=this.xRadius,t.yRadius=this.yRadius,t.aStartAngle=this.aStartAngle,t.aEndAngle=this.aEndAngle,t.aClockwise=this.aClockwise,t.aRotation=this.aRotation,t},Lc.prototype.fromJSON=function(t){return Ac.prototype.fromJSON.call(this,t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this},Rc.prototype=Object.create(Lc.prototype),Rc.prototype.constructor=Rc,Rc.prototype.isArcCurve=!0;var Pc=new Mt,Ic=new Cc,Nc=new Cc,Dc=new Cc;function Oc(t,e,n,r){void 0===t&&(t=[]),void 0===e&&(e=!1),void 0===n&&(n=\"centripetal\"),void 0===r&&(r=.5),Ac.call(this),this.type=\"CatmullRomCurve3\",this.points=t,this.closed=e,this.curveType=n,this.tension=r}function Bc(t,e,n,r,i){var a=.5*(r-e),o=.5*(i-n),s=t*t;return(2*n-2*r+a+o)*(t*s)+(-3*n+3*r-2*a-o)*s+a*t+n}function zc(t,e,n,r){return function(t,e){var n=1-t;return n*n*e}(t,e)+function(t,e){return 2*(1-t)*t*e}(t,n)+function(t,e){return t*t*e}(t,r)}function Uc(t,e,n,r,i){return function(t,e){var n=1-t;return n*n*n*e}(t,e)+function(t,e){var n=1-t;return 3*n*n*t*e}(t,n)+function(t,e){return 3*(1-t)*t*t*e}(t,r)+function(t,e){return t*t*t*e}(t,i)}function Fc(t,e,n,r){void 0===t&&(t=new pt),void 0===e&&(e=new pt),void 0===n&&(n=new pt),void 0===r&&(r=new pt),Ac.call(this),this.type=\"CubicBezierCurve\",this.v0=t,this.v1=e,this.v2=n,this.v3=r}function Gc(t,e,n,r){void 0===t&&(t=new Mt),void 0===e&&(e=new Mt),void 0===n&&(n=new Mt),void 0===r&&(r=new Mt),Ac.call(this),this.type=\"CubicBezierCurve3\",this.v0=t,this.v1=e,this.v2=n,this.v3=r}function Hc(t,e){void 0===t&&(t=new pt),void 0===e&&(e=new pt),Ac.call(this),this.type=\"LineCurve\",this.v1=t,this.v2=e}function kc(t,e){void 0===t&&(t=new Mt),void 0===e&&(e=new Mt),Ac.call(this),this.type=\"LineCurve3\",this.v1=t,this.v2=e}function Vc(t,e,n){void 0===t&&(t=new pt),void 0===e&&(e=new pt),void 0===n&&(n=new pt),Ac.call(this),this.type=\"QuadraticBezierCurve\",this.v0=t,this.v1=e,this.v2=n}function Wc(t,e,n){void 0===t&&(t=new Mt),void 0===e&&(e=new Mt),void 0===n&&(n=new Mt),Ac.call(this),this.type=\"QuadraticBezierCurve3\",this.v0=t,this.v1=e,this.v2=n}function jc(t){void 0===t&&(t=[]),Ac.call(this),this.type=\"SplineCurve\",this.points=t}Oc.prototype=Object.create(Ac.prototype),Oc.prototype.constructor=Oc,Oc.prototype.isCatmullRomCurve3=!0,Oc.prototype.getPoint=function(t,e){void 0===e&&(e=new Mt);var n,r,i=e,a=this.points,o=a.length,s=(o-(this.closed?0:1))*t,c=Math.floor(s),l=s-c;this.closed?c+=c>0?0:(Math.floor(Math.abs(c)\/o)+1)*o:0===l&&c===o-1&&(c=o-2,l=1),this.closed||c>0?n=a[(c-1)%o]:(Pc.subVectors(a[0],a[1]).add(a[0]),n=Pc);var u=a[c%o],h=a[(c+1)%o];if(this.closed||c+2<o?r=a[(c+2)%o]:(Pc.subVectors(a[o-1],a[o-2]).add(a[o-1]),r=Pc),\"centripetal\"===this.curveType||\"chordal\"===this.curveType){var d=\"chordal\"===this.curveType?.5:.25,p=Math.pow(n.distanceToSquared(u),d),f=Math.pow(u.distanceToSquared(h),d),m=Math.pow(h.distanceToSquared(r),d);f<1e-4&&(f=1),p<1e-4&&(p=f),m<1e-4&&(m=f),Ic.initNonuniformCatmullRom(n.x,u.x,h.x,r.x,p,f,m),Nc.initNonuniformCatmullRom(n.y,u.y,h.y,r.y,p,f,m),Dc.initNonuniformCatmullRom(n.z,u.z,h.z,r.z,p,f,m)}else\"catmullrom\"===this.curveType&&(Ic.initCatmullRom(n.x,u.x,h.x,r.x,this.tension),Nc.initCatmullRom(n.y,u.y,h.y,r.y,this.tension),Dc.initCatmullRom(n.z,u.z,h.z,r.z,this.tension));return i.set(Ic.calc(l),Nc.calc(l),Dc.calc(l)),i},Oc.prototype.copy=function(t){Ac.prototype.copy.call(this,t),this.points=[];for(var e=0,n=t.points.length;e<n;e++){var r=t.points[e];this.points.push(r.clone())}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this},Oc.prototype.toJSON=function(){var t=Ac.prototype.toJSON.call(this);t.points=[];for(var e=0,n=this.points.length;e<n;e++){var r=this.points[e];t.points.push(r.toArray())}return t.closed=this.closed,t.curveType=this.curveType,t.tension=this.tension,t},Oc.prototype.fromJSON=function(t){Ac.prototype.fromJSON.call(this,t),this.points=[];for(var e=0,n=t.points.length;e<n;e++){var r=t.points[e];this.points.push((new Mt).fromArray(r))}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this},Fc.prototype=Object.create(Ac.prototype),Fc.prototype.constructor=Fc,Fc.prototype.isCubicBezierCurve=!0,Fc.prototype.getPoint=function(t,e){void 0===e&&(e=new pt);var n=e,r=this.v0,i=this.v1,a=this.v2,o=this.v3;return n.set(Uc(t,r.x,i.x,a.x,o.x),Uc(t,r.y,i.y,a.y,o.y)),n},Fc.prototype.copy=function(t){return Ac.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this},Fc.prototype.toJSON=function(){var t=Ac.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t},Fc.prototype.fromJSON=function(t){return Ac.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this},Gc.prototype=Object.create(Ac.prototype),Gc.prototype.constructor=Gc,Gc.prototype.isCubicBezierCurve3=!0,Gc.prototype.getPoint=function(t,e){void 0===e&&(e=new Mt);var n=e,r=this.v0,i=this.v1,a=this.v2,o=this.v3;return n.set(Uc(t,r.x,i.x,a.x,o.x),Uc(t,r.y,i.y,a.y,o.y),Uc(t,r.z,i.z,a.z,o.z)),n},Gc.prototype.copy=function(t){return Ac.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this},Gc.prototype.toJSON=function(){var t=Ac.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t},Gc.prototype.fromJSON=function(t){return Ac.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this},Hc.prototype=Object.create(Ac.prototype),Hc.prototype.constructor=Hc,Hc.prototype.isLineCurve=!0,Hc.prototype.getPoint=function(t,e){void 0===e&&(e=new pt);var n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n},Hc.prototype.getPointAt=function(t,e){return this.getPoint(t,e)},Hc.prototype.getTangent=function(t,e){var n=e||new pt;return n.copy(this.v2).sub(this.v1).normalize(),n},Hc.prototype.copy=function(t){return Ac.prototype.copy.call(this,t),this.v1.copy(t.v1),this.v2.copy(t.v2),this},Hc.prototype.toJSON=function(){var t=Ac.prototype.toJSON.call(this);return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},Hc.prototype.fromJSON=function(t){return Ac.prototype.fromJSON.call(this,t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},kc.prototype=Object.create(Ac.prototype),kc.prototype.constructor=kc,kc.prototype.isLineCurve3=!0,kc.prototype.getPoint=function(t,e){void 0===e&&(e=new Mt);var n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n},kc.prototype.getPointAt=function(t,e){return this.getPoint(t,e)},kc.prototype.copy=function(t){return Ac.prototype.copy.call(this,t),this.v1.copy(t.v1),this.v2.copy(t.v2),this},kc.prototype.toJSON=function(){var t=Ac.prototype.toJSON.call(this);return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},kc.prototype.fromJSON=function(t){return Ac.prototype.fromJSON.call(this,t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},Vc.prototype=Object.create(Ac.prototype),Vc.prototype.constructor=Vc,Vc.prototype.isQuadraticBezierCurve=!0,Vc.prototype.getPoint=function(t,e){void 0===e&&(e=new pt);var n=e,r=this.v0,i=this.v1,a=this.v2;return n.set(zc(t,r.x,i.x,a.x),zc(t,r.y,i.y,a.y)),n},Vc.prototype.copy=function(t){return Ac.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this},Vc.prototype.toJSON=function(){var t=Ac.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},Vc.prototype.fromJSON=function(t){return Ac.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},Wc.prototype=Object.create(Ac.prototype),Wc.prototype.constructor=Wc,Wc.prototype.isQuadraticBezierCurve3=!0,Wc.prototype.getPoint=function(t,e){void 0===e&&(e=new Mt);var n=e,r=this.v0,i=this.v1,a=this.v2;return n.set(zc(t,r.x,i.x,a.x),zc(t,r.y,i.y,a.y),zc(t,r.z,i.z,a.z)),n},Wc.prototype.copy=function(t){return Ac.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this},Wc.prototype.toJSON=function(){var t=Ac.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},Wc.prototype.fromJSON=function(t){return Ac.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},jc.prototype=Object.create(Ac.prototype),jc.prototype.constructor=jc,jc.prototype.isSplineCurve=!0,jc.prototype.getPoint=function(t,e){void 0===e&&(e=new pt);var n=e,r=this.points,i=(r.length-1)*t,a=Math.floor(i),o=i-a,s=r[0===a?a:a-1],c=r[a],l=r[a>r.length-2?r.length-1:a+1],u=r[a>r.length-3?r.length-1:a+2];return n.set(Bc(o,s.x,c.x,l.x,u.x),Bc(o,s.y,c.y,l.y,u.y)),n},jc.prototype.copy=function(t){Ac.prototype.copy.call(this,t),this.points=[];for(var e=0,n=t.points.length;e<n;e++){var r=t.points[e];this.points.push(r.clone())}return this},jc.prototype.toJSON=function(){var t=Ac.prototype.toJSON.call(this);t.points=[];for(var e=0,n=this.points.length;e<n;e++){var r=this.points[e];t.points.push(r.toArray())}return t},jc.prototype.fromJSON=function(t){Ac.prototype.fromJSON.call(this,t),this.points=[];for(var e=0,n=t.points.length;e<n;e++){var r=t.points[e];this.points.push((new pt).fromArray(r))}return this};var qc=Object.freeze({__proto__:null,ArcCurve:Rc,CatmullRomCurve3:Oc,CubicBezierCurve:Fc,CubicBezierCurve3:Gc,EllipseCurve:Lc,LineCurve:Hc,LineCurve3:kc,QuadraticBezierCurve:Vc,QuadraticBezierCurve3:Wc,SplineCurve:jc});function Xc(){Ac.call(this),this.type=\"CurvePath\",this.curves=[],this.autoClose=!1}function Yc(t){Xc.call(this),this.type=\"Path\",this.currentPoint=new pt,t&&this.setFromPoints(t)}function Zc(t){Yc.call(this,t),this.uuid=st.generateUUID(),this.type=\"Shape\",this.holes=[]}function Jc(t,e){void 0===e&&(e=1),we.call(this),this.type=\"Light\",this.color=new We(t),this.intensity=e}function Qc(t,e,n){Jc.call(this,t,n),this.type=\"HemisphereLight\",this.position.copy(we.DefaultUp),this.updateMatrix(),this.groundColor=new We(e)}function Kc(t){this.camera=t,this.bias=0,this.normalBias=0,this.radius=1,this.mapSize=new pt(512,512),this.map=null,this.mapPass=null,this.matrix=new Qt,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new er,this._frameExtents=new pt(1,1),this._viewportCount=1,this._viewports=[new xt(0,0,1,1)]}function $c(){Kc.call(this,new Xn(50,1,.5,500)),this.focus=1}function tl(t,e,n,r,i,a){Jc.call(this,t,e),this.type=\"SpotLight\",this.position.copy(we.DefaultUp),this.updateMatrix(),this.target=new we,Object.defineProperty(this,\"power\",{get:function(){return this.intensity*Math.PI},set:function(t){this.intensity=t\/Math.PI}}),this.distance=void 0!==n?n:0,this.angle=void 0!==r?r:Math.PI\/3,this.penumbra=void 0!==i?i:0,this.decay=void 0!==a?a:1,this.shadow=new $c}function el(){Kc.call(this,new Xn(90,1,.5,500)),this._frameExtents=new pt(4,2),this._viewportCount=6,this._viewports=[new xt(2,1,1,1),new xt(0,1,1,1),new xt(3,1,1,1),new xt(1,1,1,1),new xt(3,0,1,1),new xt(1,0,1,1)],this._cubeDirections=[new Mt(1,0,0),new Mt(-1,0,0),new Mt(0,0,1),new Mt(0,0,-1),new Mt(0,1,0),new Mt(0,-1,0)],this._cubeUps=[new Mt(0,1,0),new Mt(0,1,0),new Mt(0,1,0),new Mt(0,1,0),new Mt(0,0,1),new Mt(0,0,-1)]}function nl(t,e,n,r){Jc.call(this,t,e),this.type=\"PointLight\",Object.defineProperty(this,\"power\",{get:function(){return 4*this.intensity*Math.PI},set:function(t){this.intensity=t\/(4*Math.PI)}}),this.distance=void 0!==n?n:0,this.decay=void 0!==r?r:1,this.shadow=new el}function rl(t,e,n,r,i,a){qn.call(this),this.type=\"OrthographicCamera\",this.zoom=1,this.view=null,this.left=void 0!==t?t:-1,this.right=void 0!==e?e:1,this.top=void 0!==n?n:1,this.bottom=void 0!==r?r:-1,this.near=void 0!==i?i:.1,this.far=void 0!==a?a:2e3,this.updateProjectionMatrix()}function il(){Kc.call(this,new rl(-5,5,5,-5,.5,500))}function al(t,e){Jc.call(this,t,e),this.type=\"DirectionalLight\",this.position.copy(we.DefaultUp),this.updateMatrix(),this.target=new we,this.shadow=new il}function ol(t,e){Jc.call(this,t,e),this.type=\"AmbientLight\"}function sl(t,e,n,r){Jc.call(this,t,e),this.type=\"RectAreaLight\",this.width=void 0!==n?n:10,this.height=void 0!==r?r:10}Xc.prototype=Object.assign(Object.create(Ac.prototype),{constructor:Xc,add:function(t){this.curves.push(t)},closePath:function(){var t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new Hc(e,t))},getPoint:function(t){for(var e=t*this.getLength(),n=this.getCurveLengths(),r=0;r<n.length;){if(n[r]>=e){var i=n[r]-e,a=this.curves[r],o=a.getLength(),s=0===o?0:1-i\/o;return a.getPointAt(s)}r++}return null},getLength:function(){var t=this.getCurveLengths();return t[t.length-1]},updateArcLengths:function(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var t=[],e=0,n=0,r=this.curves.length;n<r;n++)e+=this.curves[n].getLength(),t.push(e);return this.cacheLengths=t,t},getSpacedPoints:function(t){void 0===t&&(t=40);for(var e=[],n=0;n<=t;n++)e.push(this.getPoint(n\/t));return this.autoClose&&e.push(e[0]),e},getPoints:function(t){void 0===t&&(t=12);for(var e,n=[],r=0,i=this.curves;r<i.length;r++)for(var a=i[r],o=a&&a.isEllipseCurve?2*t:a&&(a.isLineCurve||a.isLineCurve3)?1:a&&a.isSplineCurve?t*a.points.length:t,s=a.getPoints(o),c=0;c<s.length;c++){var l=s[c];e&&e.equals(l)||(n.push(l),e=l)}return this.autoClose&&n.length>1&&!n[n.length-1].equals(n[0])&&n.push(n[0]),n},copy:function(t){Ac.prototype.copy.call(this,t),this.curves=[];for(var e=0,n=t.curves.length;e<n;e++){var r=t.curves[e];this.curves.push(r.clone())}return this.autoClose=t.autoClose,this},toJSON:function(){var t=Ac.prototype.toJSON.call(this);t.autoClose=this.autoClose,t.curves=[];for(var e=0,n=this.curves.length;e<n;e++){var r=this.curves[e];t.curves.push(r.toJSON())}return t},fromJSON:function(t){Ac.prototype.fromJSON.call(this,t),this.autoClose=t.autoClose,this.curves=[];for(var e=0,n=t.curves.length;e<n;e++){var r=t.curves[e];this.curves.push((new qc[r.type]).fromJSON(r))}return this}}),Yc.prototype=Object.assign(Object.create(Xc.prototype),{constructor:Yc,setFromPoints:function(t){this.moveTo(t[0].x,t[0].y);for(var e=1,n=t.length;e<n;e++)this.lineTo(t[e].x,t[e].y);return this},moveTo:function(t,e){return this.currentPoint.set(t,e),this},lineTo:function(t,e){var n=new Hc(this.currentPoint.clone(),new pt(t,e));return this.curves.push(n),this.currentPoint.set(t,e),this},quadraticCurveTo:function(t,e,n,r){var i=new Vc(this.currentPoint.clone(),new pt(t,e),new pt(n,r));return this.curves.push(i),this.currentPoint.set(n,r),this},bezierCurveTo:function(t,e,n,r,i,a){var o=new Fc(this.currentPoint.clone(),new pt(t,e),new pt(n,r),new pt(i,a));return this.curves.push(o),this.currentPoint.set(i,a),this},splineThru:function(t){var e=new jc([this.currentPoint.clone()].concat(t));return this.curves.push(e),this.currentPoint.copy(t[t.length-1]),this},arc:function(t,e,n,r,i,a){var o=this.currentPoint.x,s=this.currentPoint.y;return this.absarc(t+o,e+s,n,r,i,a),this},absarc:function(t,e,n,r,i,a){return this.absellipse(t,e,n,n,r,i,a),this},ellipse:function(t,e,n,r,i,a,o,s){var c=this.currentPoint.x,l=this.currentPoint.y;return this.absellipse(t+c,e+l,n,r,i,a,o,s),this},absellipse:function(t,e,n,r,i,a,o,s){var c=new Lc(t,e,n,r,i,a,o,s);if(this.curves.length>0){var l=c.getPoint(0);l.equals(this.currentPoint)||this.lineTo(l.x,l.y)}this.curves.push(c);var u=c.getPoint(1);return this.currentPoint.copy(u),this},copy:function(t){return Xc.prototype.copy.call(this,t),this.currentPoint.copy(t.currentPoint),this},toJSON:function(){var t=Xc.prototype.toJSON.call(this);return t.currentPoint=this.currentPoint.toArray(),t},fromJSON:function(t){return Xc.prototype.fromJSON.call(this,t),this.currentPoint.fromArray(t.currentPoint),this}}),Zc.prototype=Object.assign(Object.create(Yc.prototype),{constructor:Zc,getPointsHoles:function(t){for(var e=[],n=0,r=this.holes.length;n<r;n++)e[n]=this.holes[n].getPoints(t);return e},extractPoints:function(t){return{shape:this.getPoints(t),holes:this.getPointsHoles(t)}},copy:function(t){Yc.prototype.copy.call(this,t),this.holes=[];for(var e=0,n=t.holes.length;e<n;e++){var r=t.holes[e];this.holes.push(r.clone())}return this},toJSON:function(){var t=Yc.prototype.toJSON.call(this);t.uuid=this.uuid,t.holes=[];for(var e=0,n=this.holes.length;e<n;e++){var r=this.holes[e];t.holes.push(r.toJSON())}return t},fromJSON:function(t){Yc.prototype.fromJSON.call(this,t),this.uuid=t.uuid,this.holes=[];for(var e=0,n=t.holes.length;e<n;e++){var r=t.holes[e];this.holes.push((new Yc).fromJSON(r))}return this}}),Jc.prototype=Object.assign(Object.create(we.prototype),{constructor:Jc,isLight:!0,copy:function(t){return we.prototype.copy.call(this,t),this.color.copy(t.color),this.intensity=t.intensity,this},toJSON:function(t){var e=we.prototype.toJSON.call(this,t);return e.object.color=this.color.getHex(),e.object.intensity=this.intensity,void 0!==this.groundColor&&(e.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(e.object.distance=this.distance),void 0!==this.angle&&(e.object.angle=this.angle),void 0!==this.decay&&(e.object.decay=this.decay),void 0!==this.penumbra&&(e.object.penumbra=this.penumbra),void 0!==this.shadow&&(e.object.shadow=this.shadow.toJSON()),e}}),Qc.prototype=Object.assign(Object.create(Jc.prototype),{constructor:Qc,isHemisphereLight:!0,copy:function(t){return Jc.prototype.copy.call(this,t),this.groundColor.copy(t.groundColor),this}}),Object.assign(Kc.prototype,{_projScreenMatrix:new Qt,_lightPositionWorld:new Mt,_lookTarget:new Mt,getViewportCount:function(){return this._viewportCount},getFrustum:function(){return this._frustum},updateMatrices:function(t){var e=this.camera,n=this.matrix,r=this._projScreenMatrix,i=this._lookTarget,a=this._lightPositionWorld;a.setFromMatrixPosition(t.matrixWorld),e.position.copy(a),i.setFromMatrixPosition(t.target.matrixWorld),e.lookAt(i),e.updateMatrixWorld(),r.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this._frustum.setFromProjectionMatrix(r),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(e.projectionMatrix),n.multiply(e.matrixWorldInverse)},getViewport:function(t){return this._viewports[t]},getFrameExtents:function(){return this._frameExtents},copy:function(t){return this.camera=t.camera.clone(),this.bias=t.bias,this.radius=t.radius,this.mapSize.copy(t.mapSize),this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){var t={};return 0!==this.bias&&(t.bias=this.bias),0!==this.normalBias&&(t.normalBias=this.normalBias),1!==this.radius&&(t.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(t.mapSize=this.mapSize.toArray()),t.camera=this.camera.toJSON(!1).object,delete t.camera.matrix,t}}),$c.prototype=Object.assign(Object.create(Kc.prototype),{constructor:$c,isSpotLightShadow:!0,updateMatrices:function(t){var e=this.camera,n=2*st.RAD2DEG*t.angle*this.focus,r=this.mapSize.width\/this.mapSize.height,i=t.distance||e.far;n===e.fov&&r===e.aspect&&i===e.far||(e.fov=n,e.aspect=r,e.far=i,e.updateProjectionMatrix()),Kc.prototype.updateMatrices.call(this,t)}}),tl.prototype=Object.assign(Object.create(Jc.prototype),{constructor:tl,isSpotLight:!0,copy:function(t){return Jc.prototype.copy.call(this,t),this.distance=t.distance,this.angle=t.angle,this.penumbra=t.penumbra,this.decay=t.decay,this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}),el.prototype=Object.assign(Object.create(Kc.prototype),{constructor:el,isPointLightShadow:!0,updateMatrices:function(t,e){void 0===e&&(e=0);var n=this.camera,r=this.matrix,i=this._lightPositionWorld,a=this._lookTarget,o=this._projScreenMatrix;i.setFromMatrixPosition(t.matrixWorld),n.position.copy(i),a.copy(n.position),a.add(this._cubeDirections[e]),n.up.copy(this._cubeUps[e]),n.lookAt(a),n.updateMatrixWorld(),r.makeTranslation(-i.x,-i.y,-i.z),o.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(o)}}),nl.prototype=Object.assign(Object.create(Jc.prototype),{constructor:nl,isPointLight:!0,copy:function(t){return Jc.prototype.copy.call(this,t),this.distance=t.distance,this.decay=t.decay,this.shadow=t.shadow.clone(),this}}),rl.prototype=Object.assign(Object.create(qn.prototype),{constructor:rl,isOrthographicCamera:!0,copy:function(t,e){return qn.prototype.copy.call(this,t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this},setViewOffset:function(t,e,n,r,i,a){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=r,this.view.width=i,this.view.height=a,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){var t=(this.right-this.left)\/(2*this.zoom),e=(this.top-this.bottom)\/(2*this.zoom),n=(this.right+this.left)\/2,r=(this.top+this.bottom)\/2,i=n-t,a=n+t,o=r+e,s=r-e;if(null!==this.view&&this.view.enabled){var c=(this.right-this.left)\/this.view.fullWidth\/this.zoom,l=(this.top-this.bottom)\/this.view.fullHeight\/this.zoom;a=(i+=c*this.view.offsetX)+c*this.view.width,s=(o-=l*this.view.offsetY)-l*this.view.height}this.projectionMatrix.makeOrthographic(i,a,o,s,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()},toJSON:function(t){var e=we.prototype.toJSON.call(this,t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}),il.prototype=Object.assign(Object.create(Kc.prototype),{constructor:il,isDirectionalLightShadow:!0,updateMatrices:function(t){Kc.prototype.updateMatrices.call(this,t)}}),al.prototype=Object.assign(Object.create(Jc.prototype),{constructor:al,isDirectionalLight:!0,copy:function(t){return Jc.prototype.copy.call(this,t),this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}),ol.prototype=Object.assign(Object.create(Jc.prototype),{constructor:ol,isAmbientLight:!0}),sl.prototype=Object.assign(Object.create(Jc.prototype),{constructor:sl,isRectAreaLight:!0,copy:function(t){return Jc.prototype.copy.call(this,t),this.width=t.width,this.height=t.height,this},toJSON:function(t){var e=Jc.prototype.toJSON.call(this,t);return e.object.width=this.width,e.object.height=this.height,e}});var cl=function(){function t(){Object.defineProperty(this,\"isSphericalHarmonics3\",{value:!0}),this.coefficients=[];for(var t=0;t<9;t++)this.coefficients.push(new Mt)}var e=t.prototype;return e.set=function(t){for(var e=0;e<9;e++)this.coefficients[e].copy(t[e]);return this},e.zero=function(){for(var t=0;t<9;t++)this.coefficients[t].set(0,0,0);return this},e.getAt=function(t,e){var n=t.x,r=t.y,i=t.z,a=this.coefficients;return e.copy(a[0]).multiplyScalar(.282095),e.addScaledVector(a[1],.488603*r),e.addScaledVector(a[2],.488603*i),e.addScaledVector(a[3],.488603*n),e.addScaledVector(a[4],n*r*1.092548),e.addScaledVector(a[5],r*i*1.092548),e.addScaledVector(a[6],.315392*(3*i*i-1)),e.addScaledVector(a[7],n*i*1.092548),e.addScaledVector(a[8],.546274*(n*n-r*r)),e},e.getIrradianceAt=function(t,e){var n=t.x,r=t.y,i=t.z,a=this.coefficients;return e.copy(a[0]).multiplyScalar(.886227),e.addScaledVector(a[1],1.023328*r),e.addScaledVector(a[2],1.023328*i),e.addScaledVector(a[3],1.023328*n),e.addScaledVector(a[4],.858086*n*r),e.addScaledVector(a[5],.858086*r*i),e.addScaledVector(a[6],.743125*i*i-.247708),e.addScaledVector(a[7],.858086*n*i),e.addScaledVector(a[8],.429043*(n*n-r*r)),e},e.add=function(t){for(var e=0;e<9;e++)this.coefficients[e].add(t.coefficients[e]);return this},e.addScaledSH=function(t,e){for(var n=0;n<9;n++)this.coefficients[n].addScaledVector(t.coefficients[n],e);return this},e.scale=function(t){for(var e=0;e<9;e++)this.coefficients[e].multiplyScalar(t);return this},e.lerp=function(t,e){for(var n=0;n<9;n++)this.coefficients[n].lerp(t.coefficients[n],e);return this},e.equals=function(t){for(var e=0;e<9;e++)if(!this.coefficients[e].equals(t.coefficients[e]))return!1;return!0},e.copy=function(t){return this.set(t.coefficients)},e.clone=function(){return(new this.constructor).copy(this)},e.fromArray=function(t,e){void 0===e&&(e=0);for(var n=this.coefficients,r=0;r<9;r++)n[r].fromArray(t,e+3*r);return this},e.toArray=function(t,e){void 0===t&&(t=[]),void 0===e&&(e=0);for(var n=this.coefficients,r=0;r<9;r++)n[r].toArray(t,e+3*r);return t},t.getBasisAt=function(t,e){var n=t.x,r=t.y,i=t.z;e[0]=.282095,e[1]=.488603*r,e[2]=.488603*i,e[3]=.488603*n,e[4]=1.092548*n*r,e[5]=1.092548*r*i,e[6]=.315392*(3*i*i-1),e[7]=1.092548*n*i,e[8]=.546274*(n*n-r*r)},t}();function ll(t,e){Jc.call(this,void 0,e),this.type=\"LightProbe\",this.sh=void 0!==t?t:new cl}function ul(t){yc.call(this,t),this.textures={}}ll.prototype=Object.assign(Object.create(Jc.prototype),{constructor:ll,isLightProbe:!0,copy:function(t){return Jc.prototype.copy.call(this,t),this.sh.copy(t.sh),this},fromJSON:function(t){return this.intensity=t.intensity,this.sh.fromArray(t.sh),this},toJSON:function(t){var e=Jc.prototype.toJSON.call(this,t);return e.object.sh=this.sh.toArray(),e}}),ul.prototype=Object.assign(Object.create(yc.prototype),{constructor:ul,load:function(t,e,n,r){var i=this,a=new _c(i.manager);a.setPath(i.path),a.setRequestHeader(i.requestHeader),a.setWithCredentials(i.withCredentials),a.load(t,(function(n){try{e(i.parse(JSON.parse(n)))}catch(e){r?r(e):console.error(e),i.manager.itemError(t)}}),n,r)},parse:function(t){var e=this.textures;function n(t){return void 0===e[t]&&console.warn(\"THREE.MaterialLoader: Undefined texture\",t),e[t]}var r=new $s[t.type];if(void 0!==t.uuid&&(r.uuid=t.uuid),void 0!==t.name&&(r.name=t.name),void 0!==t.color&&void 0!==r.color&&r.color.setHex(t.color),void 0!==t.roughness&&(r.roughness=t.roughness),void 0!==t.metalness&&(r.metalness=t.metalness),void 0!==t.sheen&&(r.sheen=(new We).setHex(t.sheen)),void 0!==t.emissive&&void 0!==r.emissive&&r.emissive.setHex(t.emissive),void 0!==t.specular&&void 0!==r.specular&&r.specular.setHex(t.specular),void 0!==t.shininess&&(r.shininess=t.shininess),void 0!==t.clearcoat&&(r.clearcoat=t.clearcoat),void 0!==t.clearcoatRoughness&&(r.clearcoatRoughness=t.clearcoatRoughness),void 0!==t.fog&&(r.fog=t.fog),void 0!==t.flatShading&&(r.flatShading=t.flatShading),void 0!==t.blending&&(r.blending=t.blending),void 0!==t.combine&&(r.combine=t.combine),void 0!==t.side&&(r.side=t.side),void 0!==t.opacity&&(r.opacity=t.opacity),void 0!==t.transparent&&(r.transparent=t.transparent),void 0!==t.alphaTest&&(r.alphaTest=t.alphaTest),void 0!==t.depthTest&&(r.depthTest=t.depthTest),void 0!==t.depthWrite&&(r.depthWrite=t.depthWrite),void 0!==t.colorWrite&&(r.colorWrite=t.colorWrite),void 0!==t.stencilWrite&&(r.stencilWrite=t.stencilWrite),void 0!==t.stencilWriteMask&&(r.stencilWriteMask=t.stencilWriteMask),void 0!==t.stencilFunc&&(r.stencilFunc=t.stencilFunc),void 0!==t.stencilRef&&(r.stencilRef=t.stencilRef),void 0!==t.stencilFuncMask&&(r.stencilFuncMask=t.stencilFuncMask),void 0!==t.stencilFail&&(r.stencilFail=t.stencilFail),void 0!==t.stencilZFail&&(r.stencilZFail=t.stencilZFail),void 0!==t.stencilZPass&&(r.stencilZPass=t.stencilZPass),void 0!==t.wireframe&&(r.wireframe=t.wireframe),void 0!==t.wireframeLinewidth&&(r.wireframeLinewidth=t.wireframeLinewidth),void 0!==t.wireframeLinecap&&(r.wireframeLinecap=t.wireframeLinecap),void 0!==t.wireframeLinejoin&&(r.wireframeLinejoin=t.wireframeLinejoin),void 0!==t.rotation&&(r.rotation=t.rotation),1!==t.linewidth&&(r.linewidth=t.linewidth),void 0!==t.dashSize&&(r.dashSize=t.dashSize),void 0!==t.gapSize&&(r.gapSize=t.gapSize),void 0!==t.scale&&(r.scale=t.scale),void 0!==t.polygonOffset&&(r.polygonOffset=t.polygonOffset),void 0!==t.polygonOffsetFactor&&(r.polygonOffsetFactor=t.polygonOffsetFactor),void 0!==t.polygonOffsetUnits&&(r.polygonOffsetUnits=t.polygonOffsetUnits),void 0!==t.skinning&&(r.skinning=t.skinning),void 0!==t.morphTargets&&(r.morphTargets=t.morphTargets),void 0!==t.morphNormals&&(r.morphNormals=t.morphNormals),void 0!==t.dithering&&(r.dithering=t.dithering),void 0!==t.vertexTangents&&(r.vertexTangents=t.vertexTangents),void 0!==t.visible&&(r.visible=t.visible),void 0!==t.toneMapped&&(r.toneMapped=t.toneMapped),void 0!==t.userData&&(r.userData=t.userData),void 0!==t.vertexColors&&(\"number\"==typeof t.vertexColors?r.vertexColors=t.vertexColors>0:r.vertexColors=t.vertexColors),void 0!==t.uniforms)for(var i in t.uniforms){var a=t.uniforms[i];switch(r.uniforms[i]={},a.type){case\"t\":r.uniforms[i].value=n(a.value);break;case\"c\":r.uniforms[i].value=(new We).setHex(a.value);break;case\"v2\":r.uniforms[i].value=(new pt).fromArray(a.value);break;case\"v3\":r.uniforms[i].value=(new Mt).fromArray(a.value);break;case\"v4\":r.uniforms[i].value=(new xt).fromArray(a.value);break;case\"m3\":r.uniforms[i].value=(new ft).fromArray(a.value);break;case\"m4\":r.uniforms[i].value=(new Qt).fromArray(a.value);break;default:r.uniforms[i].value=a.value}}if(void 0!==t.defines&&(r.defines=t.defines),void 0!==t.vertexShader&&(r.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(r.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(var o in t.extensions)r.extensions[o]=t.extensions[o];if(void 0!==t.shading&&(r.flatShading=1===t.shading),void 0!==t.size&&(r.size=t.size),void 0!==t.sizeAttenuation&&(r.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(r.map=n(t.map)),void 0!==t.matcap&&(r.matcap=n(t.matcap)),void 0!==t.alphaMap&&(r.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(r.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(r.bumpScale=t.bumpScale),void 0!==t.normalMap&&(r.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(r.normalMapType=t.normalMapType),void 0!==t.normalScale){var s=t.normalScale;!1===Array.isArray(s)&&(s=[s,s]),r.normalScale=(new pt).fromArray(s)}return void 0!==t.displacementMap&&(r.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(r.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(r.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(r.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(r.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(r.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(r.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(r.specularMap=n(t.specularMap)),void 0!==t.envMap&&(r.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(r.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(r.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(r.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(r.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(r.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(r.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(r.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(r.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(r.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(r.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(r.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(r.clearcoatNormalScale=(new pt).fromArray(t.clearcoatNormalScale)),void 0!==t.transmission&&(r.transmission=t.transmission),void 0!==t.transmissionMap&&(r.transmissionMap=n(t.transmissionMap)),r},setTextures:function(t){return this.textures=t,this}});var hl={decodeText:function(t){if(\"undefined\"!=typeof TextDecoder)return(new TextDecoder).decode(t);for(var e=\"\",n=0,r=t.length;n<r;n++)e+=String.fromCharCode(t[n]);try{return decodeURIComponent(escape(e))}catch(t){return e}},extractUrlBase:function(t){var e=t.lastIndexOf(\"\/\");return-1===e?\".\/\":t.substr(0,e+1)}};function dl(){_n.call(this),this.type=\"InstancedBufferGeometry\",this.instanceCount=1\/0}function pl(t,e,n,r){\"number\"==typeof n&&(r=n,n=!1,console.error(\"THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.\")),Qe.call(this,t,e,n),this.meshPerAttribute=r||1}function fl(t){yc.call(this,t)}dl.prototype=Object.assign(Object.create(_n.prototype),{constructor:dl,isInstancedBufferGeometry:!0,copy:function(t){return _n.prototype.copy.call(this,t),this.instanceCount=t.instanceCount,this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){var t=_n.prototype.toJSON.call(this);return t.instanceCount=this.instanceCount,t.isInstancedBufferGeometry=!0,t}}),pl.prototype=Object.assign(Object.create(Qe.prototype),{constructor:pl,isInstancedBufferAttribute:!0,copy:function(t){return Qe.prototype.copy.call(this,t),this.meshPerAttribute=t.meshPerAttribute,this},toJSON:function(){var t=Qe.prototype.toJSON.call(this);return t.meshPerAttribute=this.meshPerAttribute,t.isInstancedBufferAttribute=!0,t}}),fl.prototype=Object.assign(Object.create(yc.prototype),{constructor:fl,load:function(t,e,n,r){var i=this,a=new _c(i.manager);a.setPath(i.path),a.setRequestHeader(i.requestHeader),a.setWithCredentials(i.withCredentials),a.load(t,(function(n){try{e(i.parse(JSON.parse(n)))}catch(e){r?r(e):console.error(e),i.manager.itemError(t)}}),n,r)},parse:function(t){var e={},n={};function r(t,r){if(void 0!==e[r])return e[r];var i=t.interleavedBuffers[r],a=function(t,e){if(void 0!==n[e])return n[e];var r=t.arrayBuffers[e],i=new Uint32Array(r).buffer;return n[e]=i,i}(t,i.buffer),o=new da(dn(i.type,a),i.stride);return o.uuid=i.uuid,e[r]=o,o}var i=t.isInstancedBufferGeometry?new dl:new _n,a=t.data.index;if(void 0!==a){var o=dn(a.type,a.array);i.setIndex(new Qe(o,1))}var s=t.data.attributes;for(var c in s){var l=s[c],u=void 0;if(l.isInterleavedBufferAttribute){u=new ma(r(t.data,l.data),l.itemSize,l.offset,l.normalized)}else{var h=dn(l.type,l.array);u=new(l.isInstancedBufferAttribute?pl:Qe)(h,l.itemSize,l.normalized)}void 0!==l.name&&(u.name=l.name),i.setAttribute(c,u)}var d=t.data.morphAttributes;if(d)for(var p in d){for(var f=d[p],m=[],v=0,g=f.length;v<g;v++){var y=f[v],x=void 0;if(y.isInterleavedBufferAttribute)x=new ma(r(t.data,y.data),y.itemSize,y.offset,y.normalized);else x=new Qe(dn(y.type,y.array),y.itemSize,y.normalized);void 0!==y.name&&(x.name=y.name),m.push(x)}i.morphAttributes[p]=m}t.data.morphTargetsRelative&&(i.morphTargetsRelative=!0);var _=t.data.groups||t.data.drawcalls||t.data.offsets;if(void 0!==_)for(var b=0,w=_.length;b!==w;++b){var M=_[b];i.addGroup(M.start,M.count,M.materialIndex)}var S=t.data.boundingSphere;if(void 0!==S){var T=new Mt;void 0!==S.center&&T.fromArray(S.center),i.boundingSphere=new kt(T,S.radius)}return t.name&&(i.name=t.name),t.userData&&(i.userData=t.userData),i}});var ml,vl=function(t){function e(e){return t.call(this,e)||this}ut(e,t);var n=e.prototype;return n.load=function(t,e,n,r){var i=this,a=\"\"===this.path?hl.extractUrlBase(t):this.path;this.resourcePath=this.resourcePath||a;var o=new _c(this.manager);o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(t,(function(n){var a=null;try{a=JSON.parse(n)}catch(e){return void 0!==r&&r(e),void console.error(\"THREE:ObjectLoader: Can't parse \"+t+\".\",e.message)}var o=a.metadata;void 0!==o&&void 0!==o.type&&\"geometry\"!==o.type.toLowerCase()?i.parse(a,e):console.error(\"THREE.ObjectLoader: Can't load \"+t)}),n,r)},n.parse=function(t,e){var n=this.parseAnimations(t.animations),r=this.parseShapes(t.shapes),i=this.parseGeometries(t.geometries,r),a=this.parseImages(t.images,(function(){void 0!==e&&e(c)})),o=this.parseTextures(t.textures,a),s=this.parseMaterials(t.materials,o),c=this.parseObject(t.object,i,s,n),l=this.parseSkeletons(t.skeletons,c);if(this.bindSkeletons(c,l),void 0!==e){var u=!1;for(var h in a)if(a[h]instanceof HTMLImageElement){u=!0;break}!1===u&&e(c)}return c},n.parseShapes=function(t){var e={};if(void 0!==t)for(var n=0,r=t.length;n<r;n++){var i=(new Zc).fromJSON(t[n]);e[i.uuid]=i}return e},n.parseSkeletons=function(t,e){var n={},r={};if(e.traverse((function(t){t.isBone&&(r[t.uuid]=t)})),void 0!==t)for(var i=0,a=t.length;i<a;i++){var o=(new Va).fromJSON(t[i],r);n[o.uuid]=o}return n},n.parseGeometries=function(t,e){var n,r={};if(void 0!==t)for(var i=new fl,a=0,o=t.length;a<o;a++){var s=void 0,c=t[a];switch(c.type){case\"PlaneGeometry\":case\"PlaneBufferGeometry\":s=new ks[c.type](c.width,c.height,c.widthSegments,c.heightSegments);break;case\"BoxGeometry\":case\"BoxBufferGeometry\":case\"CubeGeometry\":s=new ks[c.type](c.width,c.height,c.depth,c.widthSegments,c.heightSegments,c.depthSegments);break;case\"CircleGeometry\":case\"CircleBufferGeometry\":s=new ks[c.type](c.radius,c.segments,c.thetaStart,c.thetaLength);break;case\"CylinderGeometry\":case\"CylinderBufferGeometry\":s=new ks[c.type](c.radiusTop,c.radiusBottom,c.height,c.radialSegments,c.heightSegments,c.openEnded,c.thetaStart,c.thetaLength);break;case\"ConeGeometry\":case\"ConeBufferGeometry\":s=new ks[c.type](c.radius,c.height,c.radialSegments,c.heightSegments,c.openEnded,c.thetaStart,c.thetaLength);break;case\"SphereGeometry\":case\"SphereBufferGeometry\":s=new ks[c.type](c.radius,c.widthSegments,c.heightSegments,c.phiStart,c.phiLength,c.thetaStart,c.thetaLength);break;case\"DodecahedronGeometry\":case\"DodecahedronBufferGeometry\":case\"IcosahedronGeometry\":case\"IcosahedronBufferGeometry\":case\"OctahedronGeometry\":case\"OctahedronBufferGeometry\":case\"TetrahedronGeometry\":case\"TetrahedronBufferGeometry\":s=new ks[c.type](c.radius,c.detail);break;case\"RingGeometry\":case\"RingBufferGeometry\":s=new ks[c.type](c.innerRadius,c.outerRadius,c.thetaSegments,c.phiSegments,c.thetaStart,c.thetaLength);break;case\"TorusGeometry\":case\"TorusBufferGeometry\":s=new ks[c.type](c.radius,c.tube,c.radialSegments,c.tubularSegments,c.arc);break;case\"TorusKnotGeometry\":case\"TorusKnotBufferGeometry\":s=new ks[c.type](c.radius,c.tube,c.tubularSegments,c.radialSegments,c.p,c.q);break;case\"TubeGeometry\":case\"TubeBufferGeometry\":s=new ks[c.type]((new qc[c.path.type]).fromJSON(c.path),c.tubularSegments,c.radius,c.radialSegments,c.closed);break;case\"LatheGeometry\":case\"LatheBufferGeometry\":s=new ks[c.type](c.points,c.segments,c.phiStart,c.phiLength);break;case\"PolyhedronGeometry\":case\"PolyhedronBufferGeometry\":s=new ks[c.type](c.vertices,c.indices,c.radius,c.details);break;case\"ShapeGeometry\":case\"ShapeBufferGeometry\":n=[];for(var l=0,u=c.shapes.length;l<u;l++){var h=e[c.shapes[l]];n.push(h)}s=new ks[c.type](n,c.curveSegments);break;case\"ExtrudeGeometry\":case\"ExtrudeBufferGeometry\":n=[];for(var d=0,p=c.shapes.length;d<p;d++){var f=e[c.shapes[d]];n.push(f)}var m=c.options.extrudePath;void 0!==m&&(c.options.extrudePath=(new qc[m.type]).fromJSON(m)),s=new ks[c.type](n,c.options);break;case\"BufferGeometry\":case\"InstancedBufferGeometry\":s=i.parse(c);break;case\"Geometry\":console.error('THREE.ObjectLoader: Loading \"Geometry\" is not supported anymore.');break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type \"'+c.type+'\"');continue}s.uuid=c.uuid,void 0!==c.name&&(s.name=c.name),!0===s.isBufferGeometry&&void 0!==c.userData&&(s.userData=c.userData),r[c.uuid]=s}return r},n.parseMaterials=function(t,e){var n={},r={};if(void 0!==t){var i=new ul;i.setTextures(e);for(var a=0,o=t.length;a<o;a++){var s=t[a];if(\"MultiMaterial\"===s.type){for(var c=[],l=0;l<s.materials.length;l++){var u=s.materials[l];void 0===n[u.uuid]&&(n[u.uuid]=i.parse(u)),c.push(n[u.uuid])}r[s.uuid]=c}else void 0===n[s.uuid]&&(n[s.uuid]=i.parse(s)),r[s.uuid]=n[s.uuid]}}return r},n.parseAnimations=function(t){var e={};if(void 0!==t)for(var n=0;n<t.length;n++){var r=t[n],i=pc.parse(r);e[i.uuid]=i}return e},n.parseImages=function(t,e){var n,r=this,i={};function a(t){if(\"string\"==typeof t){var e=t;return function(t){return r.manager.itemStart(t),n.load(t,(function(){r.manager.itemEnd(t)}),void 0,(function(){r.manager.itemError(t),r.manager.itemEnd(t)}))}(\/^(\\\/\\\/)|([a-z]+:(\\\/\\\/)?)\/i.test(e)?e:r.resourcePath+e)}return t.data?{data:dn(t.type,t.data),width:t.width,height:t.height}:null}if(void 0!==t&&t.length>0){var o=new vc(e);(n=new Mc(o)).setCrossOrigin(this.crossOrigin);for(var s=0,c=t.length;s<c;s++){var l=t[s],u=l.url;if(Array.isArray(u)){i[l.uuid]=[];for(var h=0,d=u.length;h<d;h++){var p=a(u[h]);null!==p&&(p instanceof HTMLImageElement?i[l.uuid].push(p):i[l.uuid].push(new Kn(p.data,p.width,p.height)))}}else{var f=a(l.url);null!==f&&(i[l.uuid]=f)}}}return i},n.parseTextures=function(t,e){function n(t,e){return\"number\"==typeof t?t:(console.warn(\"THREE.ObjectLoader.parseTexture: Constant should be in numeric form.\",t),e[t])}var r={};if(void 0!==t)for(var i=0,a=t.length;i<a;i++){var o=t[i];void 0===o.image&&console.warn('THREE.ObjectLoader: No \"image\" specified for',o.uuid),void 0===e[o.image]&&console.warn(\"THREE.ObjectLoader: Undefined image\",o.image);var s=void 0,c=e[o.image];Array.isArray(c)?(s=new Jn(c),6===c.length&&(s.needsUpdate=!0)):(s=c&&c.data?new Kn(c.data,c.width,c.height):new gt(c),c&&(s.needsUpdate=!0)),s.uuid=o.uuid,void 0!==o.name&&(s.name=o.name),void 0!==o.mapping&&(s.mapping=n(o.mapping,gl)),void 0!==o.offset&&s.offset.fromArray(o.offset),void 0!==o.repeat&&s.repeat.fromArray(o.repeat),void 0!==o.center&&s.center.fromArray(o.center),void 0!==o.rotation&&(s.rotation=o.rotation),void 0!==o.wrap&&(s.wrapS=n(o.wrap[0],yl),s.wrapT=n(o.wrap[1],yl)),void 0!==o.format&&(s.format=o.format),void 0!==o.type&&(s.type=o.type),void 0!==o.encoding&&(s.encoding=o.encoding),void 0!==o.minFilter&&(s.minFilter=n(o.minFilter,xl)),void 0!==o.magFilter&&(s.magFilter=n(o.magFilter,xl)),void 0!==o.anisotropy&&(s.anisotropy=o.anisotropy),void 0!==o.flipY&&(s.flipY=o.flipY),void 0!==o.premultiplyAlpha&&(s.premultiplyAlpha=o.premultiplyAlpha),void 0!==o.unpackAlignment&&(s.unpackAlignment=o.unpackAlignment),r[o.uuid]=s}return r},n.parseObject=function(t,e,n,r){var i,a,o;function s(t){return void 0===e[t]&&console.warn(\"THREE.ObjectLoader: Undefined geometry\",t),e[t]}function c(t){if(void 0!==t){if(Array.isArray(t)){for(var e=[],r=0,i=t.length;r<i;r++){var a=t[r];void 0===n[a]&&console.warn(\"THREE.ObjectLoader: Undefined material\",a),e.push(n[a])}return e}return void 0===n[t]&&console.warn(\"THREE.ObjectLoader: Undefined material\",t),n[t]}}switch(t.type){case\"Scene\":i=new ha,void 0!==t.background&&Number.isInteger(t.background)&&(i.background=new We(t.background)),void 0!==t.fog&&(\"Fog\"===t.fog.type?i.fog=new ua(t.fog.color,t.fog.near,t.fog.far):\"FogExp2\"===t.fog.type&&(i.fog=new la(t.fog.color,t.fog.density)));break;case\"PerspectiveCamera\":i=new Xn(t.fov,t.aspect,t.near,t.far),void 0!==t.focus&&(i.focus=t.focus),void 0!==t.zoom&&(i.zoom=t.zoom),void 0!==t.filmGauge&&(i.filmGauge=t.filmGauge),void 0!==t.filmOffset&&(i.filmOffset=t.filmOffset),void 0!==t.view&&(i.view=Object.assign({},t.view));break;case\"OrthographicCamera\":i=new rl(t.left,t.right,t.top,t.bottom,t.near,t.far),void 0!==t.zoom&&(i.zoom=t.zoom),void 0!==t.view&&(i.view=Object.assign({},t.view));break;case\"AmbientLight\":i=new ol(t.color,t.intensity);break;case\"DirectionalLight\":i=new al(t.color,t.intensity);break;case\"PointLight\":i=new nl(t.color,t.intensity,t.distance,t.decay);break;case\"RectAreaLight\":i=new sl(t.color,t.intensity,t.width,t.height);break;case\"SpotLight\":i=new tl(t.color,t.intensity,t.distance,t.angle,t.penumbra,t.decay);break;case\"HemisphereLight\":i=new Qc(t.color,t.groundColor,t.intensity);break;case\"LightProbe\":i=(new ll).fromJSON(t);break;case\"SkinnedMesh\":i=new Fa(a=s(t.geometry),o=c(t.material)),void 0!==t.bindMode&&(i.bindMode=t.bindMode),void 0!==t.bindMatrix&&i.bindMatrix.fromArray(t.bindMatrix),void 0!==t.skeleton&&(i.skeleton=t.skeleton);break;case\"Mesh\":i=new Un(a=s(t.geometry),o=c(t.material));break;case\"InstancedMesh\":a=s(t.geometry),o=c(t.material);var l=t.count,u=t.instanceMatrix;(i=new Ya(a,o,l)).instanceMatrix=new Qe(new Float32Array(u.array),16);break;case\"LOD\":i=new Ua;break;case\"Line\":i=new eo(s(t.geometry),c(t.material),t.mode);break;case\"LineLoop\":i=new ao(s(t.geometry),c(t.material));break;case\"LineSegments\":i=new io(s(t.geometry),c(t.material));break;case\"PointCloud\":case\"Points\":i=new ho(s(t.geometry),c(t.material));break;case\"Sprite\":i=new Ra(c(t.material));break;case\"Group\":i=new ra;break;case\"Bone\":i=new Ga;break;default:i=new we}if(i.uuid=t.uuid,void 0!==t.name&&(i.name=t.name),void 0!==t.matrix?(i.matrix.fromArray(t.matrix),void 0!==t.matrixAutoUpdate&&(i.matrixAutoUpdate=t.matrixAutoUpdate),i.matrixAutoUpdate&&i.matrix.decompose(i.position,i.quaternion,i.scale)):(void 0!==t.position&&i.position.fromArray(t.position),void 0!==t.rotation&&i.rotation.fromArray(t.rotation),void 0!==t.quaternion&&i.quaternion.fromArray(t.quaternion),void 0!==t.scale&&i.scale.fromArray(t.scale)),void 0!==t.castShadow&&(i.castShadow=t.castShadow),void 0!==t.receiveShadow&&(i.receiveShadow=t.receiveShadow),t.shadow&&(void 0!==t.shadow.bias&&(i.shadow.bias=t.shadow.bias),void 0!==t.shadow.normalBias&&(i.shadow.normalBias=t.shadow.normalBias),void 0!==t.shadow.radius&&(i.shadow.radius=t.shadow.radius),void 0!==t.shadow.mapSize&&i.shadow.mapSize.fromArray(t.shadow.mapSize),void 0!==t.shadow.camera&&(i.shadow.camera=this.parseObject(t.shadow.camera))),void 0!==t.visible&&(i.visible=t.visible),void 0!==t.frustumCulled&&(i.frustumCulled=t.frustumCulled),void 0!==t.renderOrder&&(i.renderOrder=t.renderOrder),void 0!==t.userData&&(i.userData=t.userData),void 0!==t.layers&&(i.layers.mask=t.layers),void 0!==t.children)for(var h=t.children,d=0;d<h.length;d++)i.add(this.parseObject(h[d],e,n,r));if(void 0!==t.animations)for(var p=t.animations,f=0;f<p.length;f++){var m=p[f];i.animations.push(r[m])}if(\"LOD\"===t.type){void 0!==t.autoUpdate&&(i.autoUpdate=t.autoUpdate);for(var v=t.levels,g=0;g<v.length;g++){var y=v[g],x=i.getObjectByProperty(\"uuid\",y.object);void 0!==x&&i.addLevel(x,y.distance)}}return i},n.bindSkeletons=function(t,e){0!==Object.keys(e).length&&t.traverse((function(t){if(!0===t.isSkinnedMesh&&void 0!==t.skeleton){var n=e[t.skeleton];void 0===n?console.warn(\"THREE.ObjectLoader: No skeleton found with UUID:\",t.skeleton):t.bind(n,t.bindMatrix)}}))},n.setTexturePath=function(t){return console.warn(\"THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().\"),this.setResourcePath(t)},e}(yc),gl={UVMapping:n,CubeReflectionMapping:r,CubeRefractionMapping:i,EquirectangularReflectionMapping:a,EquirectangularRefractionMapping:o,CubeUVReflectionMapping:s,CubeUVRefractionMapping:c},yl={RepeatWrapping:l,ClampToEdgeWrapping:u,MirroredRepeatWrapping:h},xl={NearestFilter:d,NearestMipmapNearestFilter:p,NearestMipmapLinearFilter:f,LinearFilter:m,LinearMipmapNearestFilter:v,LinearMipmapLinearFilter:g};function _l(t){\"undefined\"==typeof createImageBitmap&&console.warn(\"THREE.ImageBitmapLoader: createImageBitmap() not supported.\"),\"undefined\"==typeof fetch&&console.warn(\"THREE.ImageBitmapLoader: fetch() not supported.\"),yc.call(this,t),this.options={premultiplyAlpha:\"none\"}}function bl(){this.type=\"ShapePath\",this.color=new We,this.subPaths=[],this.currentPath=null}function wl(t){this.type=\"Font\",this.data=t}function Ml(t,e,n,r,i){var a=i.glyphs[t]||i.glyphs[\"?\"];if(a){var o,s,c,l,u,h,d,p,f=new bl;if(a.o)for(var m=a._cachedOutline||(a._cachedOutline=a.o.split(\" \")),v=0,g=m.length;v<g;){switch(m[v++]){case\"m\":o=m[v++]*e+n,s=m[v++]*e+r,f.moveTo(o,s);break;case\"l\":o=m[v++]*e+n,s=m[v++]*e+r,f.lineTo(o,s);break;case\"q\":c=m[v++]*e+n,l=m[v++]*e+r,u=m[v++]*e+n,h=m[v++]*e+r,f.quadraticCurveTo(u,h,c,l);break;case\"b\":c=m[v++]*e+n,l=m[v++]*e+r,u=m[v++]*e+n,h=m[v++]*e+r,d=m[v++]*e+n,p=m[v++]*e+r,f.bezierCurveTo(u,h,d,p,c,l)}}return{offsetX:a.ha*e,path:f}}console.error('THREE.Font: character \"'+t+'\" does not exists in font family '+i.familyName+\".\")}function Sl(t){yc.call(this,t)}_l.prototype=Object.assign(Object.create(yc.prototype),{constructor:_l,isImageBitmapLoader:!0,setOptions:function(t){return this.options=t,this},load:function(t,e,n,r){void 0===t&&(t=\"\"),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);var i=this,a=mc.get(t);if(void 0!==a)return i.manager.itemStart(t),setTimeout((function(){e&&e(a),i.manager.itemEnd(t)}),0),a;var o={};o.credentials=\"anonymous\"===this.crossOrigin?\"same-origin\":\"include\",fetch(t,o).then((function(t){return t.blob()})).then((function(t){return createImageBitmap(t,i.options)})).then((function(n){mc.add(t,n),e&&e(n),i.manager.itemEnd(t)})).catch((function(e){r&&r(e),i.manager.itemError(t),i.manager.itemEnd(t)})),i.manager.itemStart(t)}}),Object.assign(bl.prototype,{moveTo:function(t,e){return this.currentPath=new Yc,this.subPaths.push(this.currentPath),this.currentPath.moveTo(t,e),this},lineTo:function(t,e){return this.currentPath.lineTo(t,e),this},quadraticCurveTo:function(t,e,n,r){return this.currentPath.quadraticCurveTo(t,e,n,r),this},bezierCurveTo:function(t,e,n,r,i,a){return this.currentPath.bezierCurveTo(t,e,n,r,i,a),this},splineThru:function(t){return this.currentPath.splineThru(t),this},toShapes:function(t,e){function n(t){for(var e=[],n=0,r=t.length;n<r;n++){var i=t[n],a=new Zc;a.curves=i.curves,e.push(a)}return e}function r(t,e){for(var n=e.length,r=!1,i=n-1,a=0;a<n;i=a++){var o=e[i],s=e[a],c=s.x-o.x,l=s.y-o.y;if(Math.abs(l)>Number.EPSILON){if(l<0&&(o=e[a],c=-c,s=e[i],l=-l),t.y<o.y||t.y>s.y)continue;if(t.y===o.y){if(t.x===o.x)return!0}else{var u=l*(t.x-o.x)-c*(t.y-o.y);if(0===u)return!0;if(u<0)continue;r=!r}}else{if(t.y!==o.y)continue;if(s.x<=t.x&&t.x<=o.x||o.x<=t.x&&t.x<=s.x)return!0}}return r}var i,a,o,s=ls.isClockWise,c=this.subPaths;if(0===c.length)return[];if(!0===e)return n(c);var l=[];if(1===c.length)return a=c[0],(o=new Zc).curves=a.curves,l.push(o),l;var u=!s(c[0].getPoints());u=t?!u:u;var h,d,p=[],f=[],m=[],v=0;f[v]=void 0,m[v]=[];for(var g=0,y=c.length;g<y;g++)i=s(h=(a=c[g]).getPoints()),(i=t?!i:i)?(!u&&f[v]&&v++,f[v]={s:new Zc,p:h},f[v].s.curves=a.curves,u&&v++,m[v]=[]):m[v].push({h:a,p:h[0]});if(!f[0])return n(c);if(f.length>1){for(var x=!1,_=[],b=0,w=f.length;b<w;b++)p[b]=[];for(var M=0,S=f.length;M<S;M++)for(var T=m[M],E=0;E<T.length;E++){for(var A=T[E],L=!0,R=0;R<f.length;R++)r(A.p,f[R].p)&&(M!==R&&_.push({froms:M,tos:R,hole:E}),L?(L=!1,p[R].push(A)):x=!0);L&&p[M].push(A)}_.length>0&&(x||(m=p))}for(var C=0,P=f.length;C<P;C++){o=f[C].s,l.push(o);for(var I=0,N=(d=m[C]).length;I<N;I++)o.holes.push(d[I].h)}return l}}),Object.assign(wl.prototype,{isFont:!0,generateShapes:function(t,e){void 0===e&&(e=100);for(var n=[],r=function(t,e,n){for(var r=Array.from?Array.from(t):String(t).split(\"\"),i=e\/n.resolution,a=(n.boundingBox.yMax-n.boundingBox.yMin+n.underlineThickness)*i,o=[],s=0,c=0,l=0;l<r.length;l++){var u=r[l];if(\"\\n\"===u)s=0,c-=a;else{var h=Ml(u,i,s,c,n);s+=h.offsetX,o.push(h.path)}}return o}(t,e,this.data),i=0,a=r.length;i<a;i++)Array.prototype.push.apply(n,r[i].toShapes());return n}}),Sl.prototype=Object.assign(Object.create(yc.prototype),{constructor:Sl,load:function(t,e,n,r){var i=this,a=new _c(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(i.withCredentials),a.load(t,(function(t){var n;try{n=JSON.parse(t)}catch(e){console.warn(\"THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.\"),n=JSON.parse(t.substring(65,t.length-2))}var r=i.parse(n);e&&e(r)}),n,r)},parse:function(t){return new wl(t)}});var Tl={getContext:function(){return void 0===ml&&(ml=new(window.AudioContext||window.webkitAudioContext)),ml},setContext:function(t){ml=t}};function El(t){yc.call(this,t)}function Al(t,e,n){ll.call(this,void 0,n);var r=(new We).set(t),i=(new We).set(e),a=new Mt(r.r,r.g,r.b),o=new Mt(i.r,i.g,i.b),s=Math.sqrt(Math.PI),c=s*Math.sqrt(.75);this.sh.coefficients[0].copy(a).add(o).multiplyScalar(s),this.sh.coefficients[1].copy(a).sub(o).multiplyScalar(c)}function Ll(t,e){ll.call(this,void 0,e);var n=(new We).set(t);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}El.prototype=Object.assign(Object.create(yc.prototype),{constructor:El,load:function(t,e,n,r){var i=this,a=new _c(i.manager);a.setResponseType(\"arraybuffer\"),a.setPath(i.path),a.setRequestHeader(i.requestHeader),a.setWithCredentials(i.withCredentials),a.load(t,(function(n){try{var a=n.slice(0);Tl.getContext().decodeAudioData(a,(function(t){e(t)}))}catch(e){r?r(e):console.error(e),i.manager.itemError(t)}}),n,r)}}),Al.prototype=Object.assign(Object.create(ll.prototype),{constructor:Al,isHemisphereLightProbe:!0,copy:function(t){return ll.prototype.copy.call(this,t),this},toJSON:function(t){return ll.prototype.toJSON.call(this,t)}}),Ll.prototype=Object.assign(Object.create(ll.prototype),{constructor:Ll,isAmbientLightProbe:!0,copy:function(t){return ll.prototype.copy.call(this,t),this},toJSON:function(t){return ll.prototype.toJSON.call(this,t)}});var Rl=new Qt,Cl=new Qt;function Pl(){this.type=\"StereoCamera\",this.aspect=1,this.eyeSep=.064,this.cameraL=new Xn,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new Xn,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}Object.assign(Pl.prototype,{update:function(t){var e=this._cache;if(e.focus!==t.focus||e.fov!==t.fov||e.aspect!==t.aspect*this.aspect||e.near!==t.near||e.far!==t.far||e.zoom!==t.zoom||e.eyeSep!==this.eyeSep){e.focus=t.focus,e.fov=t.fov,e.aspect=t.aspect*this.aspect,e.near=t.near,e.far=t.far,e.zoom=t.zoom,e.eyeSep=this.eyeSep;var n,r,i=t.projectionMatrix.clone(),a=e.eyeSep\/2,o=a*e.near\/e.focus,s=e.near*Math.tan(st.DEG2RAD*e.fov*.5)\/e.zoom;Cl.elements[12]=-a,Rl.elements[12]=a,n=-s*e.aspect+o,r=s*e.aspect+o,i.elements[0]=2*e.near\/(r-n),i.elements[8]=(r+n)\/(r-n),this.cameraL.projectionMatrix.copy(i),n=-s*e.aspect-o,r=s*e.aspect-o,i.elements[0]=2*e.near\/(r-n),i.elements[8]=(r+n)\/(r-n),this.cameraR.projectionMatrix.copy(i)}this.cameraL.matrixWorld.copy(t.matrixWorld).multiply(Cl),this.cameraR.matrixWorld.copy(t.matrixWorld).multiply(Rl)}});var Il=function(){function t(t){this.autoStart=void 0===t||t,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}var e=t.prototype;return e.start=function(){this.startTime=Nl(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0},e.stop=function(){this.getElapsedTime(),this.running=!1,this.autoStart=!1},e.getElapsedTime=function(){return this.getDelta(),this.elapsedTime},e.getDelta=function(){var t=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){var e=Nl();t=(e-this.oldTime)\/1e3,this.oldTime=e,this.elapsedTime+=t}return t},t}();function Nl(){return(\"undefined\"==typeof performance?Date:performance).now()}var Dl=new Mt,Ol=new wt,Bl=new Mt,zl=new Mt,Ul=function(t){function e(){var e;return(e=t.call(this)||this).type=\"AudioListener\",e.context=Tl.getContext(),e.gain=e.context.createGain(),e.gain.connect(e.context.destination),e.filter=null,e.timeDelta=0,e._clock=new Il,e}ut(e,t);var n=e.prototype;return n.getInput=function(){return this.gain},n.removeFilter=function(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this},n.getFilter=function(){return this.filter},n.setFilter=function(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this},n.getMasterVolume=function(){return this.gain.gain.value},n.setMasterVolume=function(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this},n.updateMatrixWorld=function(e){t.prototype.updateMatrixWorld.call(this,e);var n=this.context.listener,r=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Dl,Ol,Bl),zl.set(0,0,-1).applyQuaternion(Ol),n.positionX){var i=this.context.currentTime+this.timeDelta;n.positionX.linearRampToValueAtTime(Dl.x,i),n.positionY.linearRampToValueAtTime(Dl.y,i),n.positionZ.linearRampToValueAtTime(Dl.z,i),n.forwardX.linearRampToValueAtTime(zl.x,i),n.forwardY.linearRampToValueAtTime(zl.y,i),n.forwardZ.linearRampToValueAtTime(zl.z,i),n.upX.linearRampToValueAtTime(r.x,i),n.upY.linearRampToValueAtTime(r.y,i),n.upZ.linearRampToValueAtTime(r.z,i)}else n.setPosition(Dl.x,Dl.y,Dl.z),n.setOrientation(zl.x,zl.y,zl.z,r.x,r.y,r.z)},e}(we),Fl=function(t){function e(e){var n;return(n=t.call(this)||this).type=\"Audio\",n.listener=e,n.context=e.context,n.gain=n.context.createGain(),n.gain.connect(e.getInput()),n.autoplay=!1,n.buffer=null,n.detune=0,n.loop=!1,n.loopStart=0,n.loopEnd=0,n.offset=0,n.duration=void 0,n.playbackRate=1,n.isPlaying=!1,n.hasPlaybackControl=!0,n.source=null,n.sourceType=\"empty\",n._startedAt=0,n._progress=0,n._connected=!1,n.filters=[],n}ut(e,t);var n=e.prototype;return n.getOutput=function(){return this.gain},n.setNodeSource=function(t){return this.hasPlaybackControl=!1,this.sourceType=\"audioNode\",this.source=t,this.connect(),this},n.setMediaElementSource=function(t){return this.hasPlaybackControl=!1,this.sourceType=\"mediaNode\",this.source=this.context.createMediaElementSource(t),this.connect(),this},n.setMediaStreamSource=function(t){return this.hasPlaybackControl=!1,this.sourceType=\"mediaStreamNode\",this.source=this.context.createMediaStreamSource(t),this.connect(),this},n.setBuffer=function(t){return this.buffer=t,this.sourceType=\"buffer\",this.autoplay&&this.play(),this},n.play=function(t){if(void 0===t&&(t=0),!0!==this.isPlaying){if(!1!==this.hasPlaybackControl){this._startedAt=this.context.currentTime+t;var e=this.context.createBufferSource();return e.buffer=this.buffer,e.loop=this.loop,e.loopStart=this.loopStart,e.loopEnd=this.loopEnd,e.onended=this.onEnded.bind(this),e.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=e,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}console.warn(\"THREE.Audio: this Audio has no playback control.\")}else console.warn(\"THREE.Audio: Audio is already playing.\")},n.pause=function(){if(!1!==this.hasPlaybackControl)return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this;console.warn(\"THREE.Audio: this Audio has no playback control.\")},n.stop=function(){if(!1!==this.hasPlaybackControl)return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this;console.warn(\"THREE.Audio: this Audio has no playback control.\")},n.connect=function(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(var t=1,e=this.filters.length;t<e;t++)this.filters[t-1].connect(this.filters[t]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this},n.disconnect=function(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(var t=1,e=this.filters.length;t<e;t++)this.filters[t-1].disconnect(this.filters[t]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this},n.getFilters=function(){return this.filters},n.setFilters=function(t){return t||(t=[]),!0===this._connected?(this.disconnect(),this.filters=t.slice(),this.connect()):this.filters=t.slice(),this},n.setDetune=function(t){if(this.detune=t,void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this},n.getDetune=function(){return this.detune},n.getFilter=function(){return this.getFilters()[0]},n.setFilter=function(t){return this.setFilters(t?[t]:[])},n.setPlaybackRate=function(t){if(!1!==this.hasPlaybackControl)return this.playbackRate=t,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this;console.warn(\"THREE.Audio: this Audio has no playback control.\")},n.getPlaybackRate=function(){return this.playbackRate},n.onEnded=function(){this.isPlaying=!1},n.getLoop=function(){return!1===this.hasPlaybackControl?(console.warn(\"THREE.Audio: this Audio has no playback control.\"),!1):this.loop},n.setLoop=function(t){if(!1!==this.hasPlaybackControl)return this.loop=t,!0===this.isPlaying&&(this.source.loop=this.loop),this;console.warn(\"THREE.Audio: this Audio has no playback control.\")},n.setLoopStart=function(t){return this.loopStart=t,this},n.setLoopEnd=function(t){return this.loopEnd=t,this},n.getVolume=function(){return this.gain.gain.value},n.setVolume=function(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this},e}(we),Gl=new Mt,Hl=new wt,kl=new Mt,Vl=new Mt,Wl=function(t){function e(e){var n;return(n=t.call(this,e)||this).panner=n.context.createPanner(),n.panner.panningModel=\"HRTF\",n.panner.connect(n.gain),n}ut(e,t);var n=e.prototype;return n.getOutput=function(){return this.panner},n.getRefDistance=function(){return this.panner.refDistance},n.setRefDistance=function(t){return this.panner.refDistance=t,this},n.getRolloffFactor=function(){return this.panner.rolloffFactor},n.setRolloffFactor=function(t){return this.panner.rolloffFactor=t,this},n.getDistanceModel=function(){return this.panner.distanceModel},n.setDistanceModel=function(t){return this.panner.distanceModel=t,this},n.getMaxDistance=function(){return this.panner.maxDistance},n.setMaxDistance=function(t){return this.panner.maxDistance=t,this},n.setDirectionalCone=function(t,e,n){return this.panner.coneInnerAngle=t,this.panner.coneOuterAngle=e,this.panner.coneOuterGain=n,this},n.updateMatrixWorld=function(e){if(t.prototype.updateMatrixWorld.call(this,e),!0!==this.hasPlaybackControl||!1!==this.isPlaying){this.matrixWorld.decompose(Gl,Hl,kl),Vl.set(0,0,1).applyQuaternion(Hl);var n=this.panner;if(n.positionX){var r=this.context.currentTime+this.listener.timeDelta;n.positionX.linearRampToValueAtTime(Gl.x,r),n.positionY.linearRampToValueAtTime(Gl.y,r),n.positionZ.linearRampToValueAtTime(Gl.z,r),n.orientationX.linearRampToValueAtTime(Vl.x,r),n.orientationY.linearRampToValueAtTime(Vl.y,r),n.orientationZ.linearRampToValueAtTime(Vl.z,r)}else n.setPosition(Gl.x,Gl.y,Gl.z),n.setOrientation(Vl.x,Vl.y,Vl.z)}},e}(Fl),jl=function(){function t(t,e){void 0===e&&(e=2048),this.analyser=t.context.createAnalyser(),this.analyser.fftSize=e,this.data=new Uint8Array(this.analyser.frequencyBinCount),t.getOutput().connect(this.analyser)}var e=t.prototype;return e.getFrequencyData=function(){return this.analyser.getByteFrequencyData(this.data),this.data},e.getAverageFrequency=function(){for(var t=0,e=this.getFrequencyData(),n=0;n<e.length;n++)t+=e[n];return t\/e.length},t}();function ql(t,e,n){var r,i,a;switch(this.binding=t,this.valueSize=n,e){case\"quaternion\":r=this._slerp,i=this._slerpAdditive,a=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(6*n),this._workIndex=5;break;case\"string\":case\"bool\":r=this._select,i=this._select,a=this._setAdditiveIdentityOther,this.buffer=new Array(5*n);break;default:r=this._lerp,i=this._lerpAdditive,a=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*n)}this._mixBufferRegion=r,this._mixBufferRegionAdditive=i,this._setIdentity=a,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}Object.assign(ql.prototype,{accumulate:function(t,e){var n=this.buffer,r=this.valueSize,i=t*r+r,a=this.cumulativeWeight;if(0===a){for(var o=0;o!==r;++o)n[i+o]=n[o];a=e}else{var s=e\/(a+=e);this._mixBufferRegion(n,i,0,s,r)}this.cumulativeWeight=a},accumulateAdditive:function(t){var e=this.buffer,n=this.valueSize,r=n*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity(),this._mixBufferRegionAdditive(e,r,0,t,n),this.cumulativeWeightAdditive+=t},apply:function(t){var e=this.valueSize,n=this.buffer,r=t*e+e,i=this.cumulativeWeight,a=this.cumulativeWeightAdditive,o=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,i<1){var s=e*this._origIndex;this._mixBufferRegion(n,r,s,1-i,e)}a>0&&this._mixBufferRegionAdditive(n,r,this._addIndex*e,1,e);for(var c=e,l=e+e;c!==l;++c)if(n[c]!==n[c+e]){o.setValue(n,r);break}},saveOriginalState:function(){var t=this.binding,e=this.buffer,n=this.valueSize,r=n*this._origIndex;t.getValue(e,r);for(var i=n,a=r;i!==a;++i)e[i]=e[r+i%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0},restoreOriginalState:function(){var t=3*this.valueSize;this.binding.setValue(this.buffer,t)},_setAdditiveIdentityNumeric:function(){for(var t=this._addIndex*this.valueSize,e=t+this.valueSize,n=t;n<e;n++)this.buffer[n]=0},_setAdditiveIdentityQuaternion:function(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1},_setAdditiveIdentityOther:function(){for(var t=this._origIndex*this.valueSize,e=this._addIndex*this.valueSize,n=0;n<this.valueSize;n++)this.buffer[e+n]=this.buffer[t+n]},_select:function(t,e,n,r,i){if(r>=.5)for(var a=0;a!==i;++a)t[e+a]=t[n+a]},_slerp:function(t,e,n,r){wt.slerpFlat(t,e,t,e,t,n,r)},_slerpAdditive:function(t,e,n,r,i){var a=this._workIndex*i;wt.multiplyQuaternionsFlat(t,a,t,e,t,n),wt.slerpFlat(t,e,t,e,t,a,r)},_lerp:function(t,e,n,r,i){for(var a=1-r,o=0;o!==i;++o){var s=e+o;t[s]=t[s]*a+t[n+o]*r}},_lerpAdditive:function(t,e,n,r,i){for(var a=0;a!==i;++a){var o=e+a;t[o]=t[o]+t[n+a]*r}}});var Xl=\"\\\\[\\\\]\\\\.:\\\\\/\",Yl=new RegExp(\"[\\\\[\\\\]\\\\.:\\\\\/]\",\"g\"),Zl=\"[^\\\\[\\\\]\\\\.:\\\\\/]\",Jl=\"[^\"+Xl.replace(\"\\\\.\",\"\")+\"]\",Ql=\/((?:WC+[\\\/:])*)\/.source.replace(\"WC\",Zl),Kl=\/(WCOD+)?\/.source.replace(\"WCOD\",Jl),$l=\/(?:\\.(WC+)(?:\\[(.+)\\])?)?\/.source.replace(\"WC\",Zl),tu=\/\\.(WC+)(?:\\[(.+)\\])?\/.source.replace(\"WC\",Zl),eu=new RegExp(\"^\"+Ql+Kl+$l+tu+\"$\"),nu=[\"material\",\"materials\",\"bones\"];function ru(t,e,n){var r=n||iu.parseTrackName(e);this._targetGroup=t,this._bindings=t.subscribe_(e,r)}function iu(t,e,n){this.path=e,this.parsedPath=n||iu.parseTrackName(e),this.node=iu.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t}function au(){this.uuid=st.generateUUID(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;var t={};this._indicesByUUID=t;for(var e=0,n=arguments.length;e!==n;++e)t[arguments[e].uuid]=e;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};var r=this;this.stats={objects:{get total(){return r._objects.length},get inUse(){return this.total-r.nCachedObjects_}},get bindingsPerObject(){return r._bindings.length}}}Object.assign(ru.prototype,{getValue:function(t,e){this.bind();var n=this._targetGroup.nCachedObjects_,r=this._bindings[n];void 0!==r&&r.getValue(t,e)},setValue:function(t,e){for(var n=this._bindings,r=this._targetGroup.nCachedObjects_,i=n.length;r!==i;++r)n[r].setValue(t,e)},bind:function(){for(var t=this._bindings,e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].bind()},unbind:function(){for(var t=this._bindings,e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].unbind()}}),Object.assign(iu,{Composite:ru,create:function(t,e,n){return t&&t.isAnimationObjectGroup?new iu.Composite(t,e,n):new iu(t,e,n)},sanitizeNodeName:function(t){return t.replace(\/\\s\/g,\"_\").replace(Yl,\"\")},parseTrackName:function(t){var e=eu.exec(t);if(!e)throw new Error(\"PropertyBinding: Cannot parse trackName: \"+t);var n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},r=n.nodeName&&n.nodeName.lastIndexOf(\".\");if(void 0!==r&&-1!==r){var i=n.nodeName.substring(r+1);-1!==nu.indexOf(i)&&(n.nodeName=n.nodeName.substring(0,r),n.objectName=i)}if(null===n.propertyName||0===n.propertyName.length)throw new Error(\"PropertyBinding: can not parse propertyName from trackName: \"+t);return n},findNode:function(t,e){if(!e||\"\"===e||\".\"===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){var n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){var r=function t(n){for(var r=0;r<n.length;r++){var i=n[r];if(i.name===e||i.uuid===e)return i;var a=t(i.children);if(a)return a}return null}(t.children);if(r)return r}return null}}),Object.assign(iu.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(t,e){t[e]=this.node[this.propertyName]},function(t,e){for(var n=this.resolvedProperty,r=0,i=n.length;r!==i;++r)t[e++]=n[r]},function(t,e){t[e]=this.resolvedProperty[this.propertyIndex]},function(t,e){this.resolvedProperty.toArray(t,e)}],SetterByBindingTypeAndVersioning:[[function(t,e){this.targetObject[this.propertyName]=t[e]},function(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.needsUpdate=!0},function(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){for(var n=this.resolvedProperty,r=0,i=n.length;r!==i;++r)n[r]=t[e++]},function(t,e){for(var n=this.resolvedProperty,r=0,i=n.length;r!==i;++r)n[r]=t[e++];this.targetObject.needsUpdate=!0},function(t,e){for(var n=this.resolvedProperty,r=0,i=n.length;r!==i;++r)n[r]=t[e++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){this.resolvedProperty[this.propertyIndex]=t[e]},function(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.needsUpdate=!0},function(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){this.resolvedProperty.fromArray(t,e)},function(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.needsUpdate=!0},function(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.matrixWorldNeedsUpdate=!0}]],getValue:function(t,e){this.bind(),this.getValue(t,e)},setValue:function(t,e){this.bind(),this.setValue(t,e)},bind:function(){var t=this.node,e=this.parsedPath,n=e.objectName,r=e.propertyName,i=e.propertyIndex;if(t||(t=iu.findNode(this.rootNode,e.nodeName)||this.rootNode,this.node=t),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,t){if(n){var a=e.objectIndex;switch(n){case\"materials\":if(!t.material)return void console.error(\"THREE.PropertyBinding: Can not bind to material as node does not have a material.\",this);if(!t.material.materials)return void console.error(\"THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.\",this);t=t.material.materials;break;case\"bones\":if(!t.skeleton)return void console.error(\"THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.\",this);t=t.skeleton.bones;for(var o=0;o<t.length;o++)if(t[o].name===a){a=o;break}break;default:if(void 0===t[n])return void console.error(\"THREE.PropertyBinding: Can not bind to objectName of node undefined.\",this);t=t[n]}if(void 0!==a){if(void 0===t[a])return void console.error(\"THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.\",this,t);t=t[a]}}var s=t[r];if(void 0!==s){var c=this.Versioning.None;this.targetObject=t,void 0!==t.needsUpdate?c=this.Versioning.NeedsUpdate:void 0!==t.matrixWorldNeedsUpdate&&(c=this.Versioning.MatrixWorldNeedsUpdate);var l=this.BindingType.Direct;if(void 0!==i){if(\"morphTargetInfluences\"===r){if(!t.geometry)return void console.error(\"THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.\",this);if(!t.geometry.isBufferGeometry)return void console.error(\"THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.\",this);if(!t.geometry.morphAttributes)return void console.error(\"THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.\",this);void 0!==t.morphTargetDictionary[i]&&(i=t.morphTargetDictionary[i])}l=this.BindingType.ArrayElement,this.resolvedProperty=s,this.propertyIndex=i}else void 0!==s.fromArray&&void 0!==s.toArray?(l=this.BindingType.HasFromToArray,this.resolvedProperty=s):Array.isArray(s)?(l=this.BindingType.EntireArray,this.resolvedProperty=s):this.propertyName=r;this.getValue=this.GetterByBindingType[l],this.setValue=this.SetterByBindingTypeAndVersioning[l][c]}else{var u=e.nodeName;console.error(\"THREE.PropertyBinding: Trying to update property for track: \"+u+\".\"+r+\" but it wasn't found.\",t)}}else console.error(\"THREE.PropertyBinding: Trying to update node for track: \"+this.path+\" but it wasn't found.\")},unbind:function(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}),Object.assign(iu.prototype,{_getValue_unbound:iu.prototype.getValue,_setValue_unbound:iu.prototype.setValue}),Object.assign(au.prototype,{isAnimationObjectGroup:!0,add:function(){for(var t=this._objects,e=this._indicesByUUID,n=this._paths,r=this._parsedPaths,i=this._bindings,a=i.length,o=void 0,s=t.length,c=this.nCachedObjects_,l=0,u=arguments.length;l!==u;++l){var h=arguments[l],d=h.uuid,p=e[d];if(void 0===p){p=s++,e[d]=p,t.push(h);for(var f=0,m=a;f!==m;++f)i[f].push(new iu(h,n[f],r[f]))}else if(p<c){o=t[p];var v=--c,g=t[v];e[g.uuid]=p,t[p]=g,e[d]=v,t[v]=h;for(var y=0,x=a;y!==x;++y){var _=i[y],b=_[v],w=_[p];_[p]=b,void 0===w&&(w=new iu(h,n[y],r[y])),_[v]=w}}else t[p]!==o&&console.error(\"THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.\")}this.nCachedObjects_=c},remove:function(){for(var t=this._objects,e=this._indicesByUUID,n=this._bindings,r=n.length,i=this.nCachedObjects_,a=0,o=arguments.length;a!==o;++a){var s=arguments[a],c=s.uuid,l=e[c];if(void 0!==l&&l>=i){var u=i++,h=t[u];e[h.uuid]=l,t[l]=h,e[c]=u,t[u]=s;for(var d=0,p=r;d!==p;++d){var f=n[d],m=f[u],v=f[l];f[l]=m,f[u]=v}}}this.nCachedObjects_=i},uncache:function(){for(var t=this._objects,e=this._indicesByUUID,n=this._bindings,r=n.length,i=this.nCachedObjects_,a=t.length,o=0,s=arguments.length;o!==s;++o){var c=arguments[o],l=c.uuid,u=e[l];if(void 0!==u)if(delete e[l],u<i){var h=--i,d=t[h],p=--a,f=t[p];e[d.uuid]=u,t[u]=d,e[f.uuid]=h,t[h]=f,t.pop();for(var m=0,v=r;m!==v;++m){var g=n[m],y=g[h],x=g[p];g[u]=y,g[h]=x,g.pop()}}else{var _=--a,b=t[_];_>0&&(e[b.uuid]=u),t[u]=b,t.pop();for(var w=0,M=r;w!==M;++w){var S=n[w];S[u]=S[_],S.pop()}}}this.nCachedObjects_=i},subscribe_:function(t,e){var n=this._bindingsIndicesByPath,r=n[t],i=this._bindings;if(void 0!==r)return i[r];var a=this._paths,o=this._parsedPaths,s=this._objects,c=s.length,l=this.nCachedObjects_,u=new Array(c);r=i.length,n[t]=r,a.push(t),o.push(e),i.push(u);for(var h=l,d=s.length;h!==d;++h){var p=s[h];u[h]=new iu(p,t,e)}return u},unsubscribe_:function(t){var e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){var r=this._paths,i=this._parsedPaths,a=this._bindings,o=a.length-1,s=a[o];e[t[o]]=n,a[n]=s,a.pop(),i[n]=i[o],i.pop(),r[n]=r[o],r.pop()}}});var ou=function(){function t(t,e,n,r){void 0===n&&(n=null),void 0===r&&(r=e.blendMode),this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=r;for(var i=e.tracks,a=i.length,o=new Array(a),s={endingStart:H,endingEnd:H},c=0;c!==a;++c){var l=i[c].createInterpolant(null);o[c]=l,l.settings=s}this._interpolantSettings=s,this._interpolants=o,this._propertyBindings=new Array(a),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1\/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}var e=t.prototype;return e.play=function(){return this._mixer._activateAction(this),this},e.stop=function(){return this._mixer._deactivateAction(this),this.reset()},e.reset=function(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()},e.isRunning=function(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)},e.isScheduled=function(){return this._mixer._isActiveAction(this)},e.startAt=function(t){return this._startTime=t,this},e.setLoop=function(t,e){return this.loop=t,this.repetitions=e,this},e.setEffectiveWeight=function(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()},e.getEffectiveWeight=function(){return this._effectiveWeight},e.fadeIn=function(t){return this._scheduleFading(t,0,1)},e.fadeOut=function(t){return this._scheduleFading(t,1,0)},e.crossFadeFrom=function(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){var r=this._clip.duration,i=t._clip.duration,a=i\/r,o=r\/i;t.warp(1,a,e),this.warp(o,1,e)}return this},e.crossFadeTo=function(t,e,n){return t.crossFadeFrom(this,e,n)},e.stopFading=function(){var t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this},e.setEffectiveTimeScale=function(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()},e.getEffectiveTimeScale=function(){return this._effectiveTimeScale},e.setDuration=function(t){return this.timeScale=this._clip.duration\/t,this.stopWarping()},e.syncWith=function(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()},e.halt=function(t){return this.warp(this._effectiveTimeScale,0,t)},e.warp=function(t,e,n){var r=this._mixer,i=r.time,a=this.timeScale,o=this._timeScaleInterpolant;null===o&&(o=r._lendControlInterpolant(),this._timeScaleInterpolant=o);var s=o.parameterPositions,c=o.sampleValues;return s[0]=i,s[1]=i+n,c[0]=t\/a,c[1]=e\/a,this},e.stopWarping=function(){var t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this},e.getMixer=function(){return this._mixer},e.getClip=function(){return this._clip},e.getRoot=function(){return this._localRoot||this._mixer._root},e._update=function(t,e,n,r){if(this.enabled){var i=this._startTime;if(null!==i){var a=(t-i)*n;if(a<0||0===n)return;this._startTime=null,e=n*a}e*=this._updateTimeScale(t);var o=this._updateTime(e),s=this._updateWeight(t);if(s>0){var c=this._interpolants,l=this._propertyBindings;switch(this.blendMode){case j:for(var u=0,h=c.length;u!==h;++u)c[u].evaluate(o),l[u].accumulateAdditive(s);break;case W:default:for(var d=0,p=c.length;d!==p;++d)c[d].evaluate(o),l[d].accumulate(r,s)}}}else this._updateWeight(t)},e._updateWeight=function(t){var e=0;if(this.enabled){e=this.weight;var n=this._weightInterpolant;if(null!==n){var r=n.evaluate(t)[0];e*=r,t>n.parameterPositions[1]&&(this.stopFading(),0===r&&(this.enabled=!1))}}return this._effectiveWeight=e,e},e._updateTimeScale=function(t){var e=0;if(!this.paused){e=this.timeScale;var n=this._timeScaleInterpolant;if(null!==n)e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}return this._effectiveTimeScale=e,e},e._updateTime=function(t){var e=this._clip.duration,n=this.loop,r=this.time+t,i=this._loopCount,a=2202===n;if(0===t)return-1===i?r:a&&1==(1&i)?e-r:r;if(2200===n){-1===i&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(r>=e)r=e;else{if(!(r<0)){this.time=r;break t}r=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=r,this._mixer.dispatchEvent({type:\"finished\",action:this,direction:t<0?-1:1})}}else{if(-1===i&&(t>=0?(i=0,this._setEndings(!0,0===this.repetitions,a)):this._setEndings(0===this.repetitions,!0,a)),r>=e||r<0){var o=Math.floor(r\/e);r-=e*o,i+=Math.abs(o);var s=this.repetitions-i;if(s<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,r=t>0?e:0,this.time=r,this._mixer.dispatchEvent({type:\"finished\",action:this,direction:t>0?1:-1});else{if(1===s){var c=t<0;this._setEndings(c,!c,a)}else this._setEndings(!1,!1,a);this._loopCount=i,this.time=r,this._mixer.dispatchEvent({type:\"loop\",action:this,loopDelta:o})}}else this.time=r;if(a&&1==(1&i))return e-r}return r},e._setEndings=function(t,e,n){var r=this._interpolantSettings;n?(r.endingStart=k,r.endingEnd=k):(r.endingStart=t?this.zeroSlopeAtStart?k:H:V,r.endingEnd=e?this.zeroSlopeAtEnd?k:H:V)},e._scheduleFading=function(t,e,n){var r=this._mixer,i=r.time,a=this._weightInterpolant;null===a&&(a=r._lendControlInterpolant(),this._weightInterpolant=a);var o=a.parameterPositions,s=a.sampleValues;return o[0]=i,s[0]=e,o[1]=i+t,s[1]=n,this},t}();function su(t){this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}su.prototype=Object.assign(Object.create(rt.prototype),{constructor:su,_bindAction:function(t,e){var n=t._localRoot||this._root,r=t._clip.tracks,i=r.length,a=t._propertyBindings,o=t._interpolants,s=n.uuid,c=this._bindingsByRootAndName,l=c[s];void 0===l&&(l={},c[s]=l);for(var u=0;u!==i;++u){var h=r[u],d=h.name,p=l[d];if(void 0!==p)a[u]=p;else{if(void 0!==(p=a[u])){null===p._cacheIndex&&(++p.referenceCount,this._addInactiveBinding(p,s,d));continue}var f=e&&e._propertyBindings[u].binding.parsedPath;++(p=new ql(iu.create(n,d,f),h.ValueTypeName,h.getValueSize())).referenceCount,this._addInactiveBinding(p,s,d),a[u]=p}o[u].resultBuffer=p.buffer}},_activateAction:function(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){var e=(t._localRoot||this._root).uuid,n=t._clip.uuid,r=this._actionsByClip[n];this._bindAction(t,r&&r.knownActions[0]),this._addInactiveAction(t,n,e)}for(var i=t._propertyBindings,a=0,o=i.length;a!==o;++a){var s=i[a];0==s.useCount++&&(this._lendBinding(s),s.saveOriginalState())}this._lendAction(t)}},_deactivateAction:function(t){if(this._isActiveAction(t)){for(var e=t._propertyBindings,n=0,r=e.length;n!==r;++n){var i=e[n];0==--i.useCount&&(i.restoreOriginalState(),this._takeBackBinding(i))}this._takeBackAction(t)}},_initMemoryManager:function(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;var t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}},_isActiveAction:function(t){var e=t._cacheIndex;return null!==e&&e<this._nActiveActions},_addInactiveAction:function(t,e,n){var r=this._actions,i=this._actionsByClip,a=i[e];if(void 0===a)a={knownActions:[t],actionByRoot:{}},t._byClipCacheIndex=0,i[e]=a;else{var o=a.knownActions;t._byClipCacheIndex=o.length,o.push(t)}t._cacheIndex=r.length,r.push(t),a.actionByRoot[n]=t},_removeInactiveAction:function(t){var e=this._actions,n=e[e.length-1],r=t._cacheIndex;n._cacheIndex=r,e[r]=n,e.pop(),t._cacheIndex=null;var i=t._clip.uuid,a=this._actionsByClip,o=a[i],s=o.knownActions,c=s[s.length-1],l=t._byClipCacheIndex;c._byClipCacheIndex=l,s[l]=c,s.pop(),t._byClipCacheIndex=null,delete o.actionByRoot[(t._localRoot||this._root).uuid],0===s.length&&delete a[i],this._removeInactiveBindingsForAction(t)},_removeInactiveBindingsForAction:function(t){for(var e=t._propertyBindings,n=0,r=e.length;n!==r;++n){var i=e[n];0==--i.referenceCount&&this._removeInactiveBinding(i)}},_lendAction:function(t){var e=this._actions,n=t._cacheIndex,r=this._nActiveActions++,i=e[r];t._cacheIndex=r,e[r]=t,i._cacheIndex=n,e[n]=i},_takeBackAction:function(t){var e=this._actions,n=t._cacheIndex,r=--this._nActiveActions,i=e[r];t._cacheIndex=r,e[r]=t,i._cacheIndex=n,e[n]=i},_addInactiveBinding:function(t,e,n){var r=this._bindingsByRootAndName,i=this._bindings,a=r[e];void 0===a&&(a={},r[e]=a),a[n]=t,t._cacheIndex=i.length,i.push(t)},_removeInactiveBinding:function(t){var e=this._bindings,n=t.binding,r=n.rootNode.uuid,i=n.path,a=this._bindingsByRootAndName,o=a[r],s=e[e.length-1],c=t._cacheIndex;s._cacheIndex=c,e[c]=s,e.pop(),delete o[i],0===Object.keys(o).length&&delete a[r]},_lendBinding:function(t){var e=this._bindings,n=t._cacheIndex,r=this._nActiveBindings++,i=e[r];t._cacheIndex=r,e[r]=t,i._cacheIndex=n,e[n]=i},_takeBackBinding:function(t){var e=this._bindings,n=t._cacheIndex,r=--this._nActiveBindings,i=e[r];t._cacheIndex=r,e[r]=t,i._cacheIndex=n,e[n]=i},_lendControlInterpolant:function(){var t=this._controlInterpolants,e=this._nActiveControlInterpolants++,n=t[e];return void 0===n&&((n=new rc(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer)).__cacheIndex=e,t[e]=n),n},_takeBackControlInterpolant:function(t){var e=this._controlInterpolants,n=t.__cacheIndex,r=--this._nActiveControlInterpolants,i=e[r];t.__cacheIndex=r,e[r]=t,i.__cacheIndex=n,e[n]=i},_controlInterpolantsResultBuffer:new Float32Array(1),clipAction:function(t,e,n){var r=e||this._root,i=r.uuid,a=\"string\"==typeof t?pc.findByName(r,t):t,o=null!==a?a.uuid:t,s=this._actionsByClip[o],c=null;if(void 0===n&&(n=null!==a?a.blendMode:W),void 0!==s){var l=s.actionByRoot[i];if(void 0!==l&&l.blendMode===n)return l;c=s.knownActions[0],null===a&&(a=c._clip)}if(null===a)return null;var u=new ou(this,a,e,n);return this._bindAction(u,c),this._addInactiveAction(u,o,i),u},existingAction:function(t,e){var n=e||this._root,r=n.uuid,i=\"string\"==typeof t?pc.findByName(n,t):t,a=i?i.uuid:t,o=this._actionsByClip[a];return void 0!==o&&o.actionByRoot[r]||null},stopAllAction:function(){for(var t=this._actions,e=this._nActiveActions-1;e>=0;--e)t[e].stop();return this},update:function(t){t*=this.timeScale;for(var e=this._actions,n=this._nActiveActions,r=this.time+=t,i=Math.sign(t),a=this._accuIndex^=1,o=0;o!==n;++o){e[o]._update(r,t,i,a)}for(var s=this._bindings,c=this._nActiveBindings,l=0;l!==c;++l)s[l].apply(a);return this},setTime:function(t){this.time=0;for(var e=0;e<this._actions.length;e++)this._actions[e].time=0;return this.update(t)},getRoot:function(){return this._root},uncacheClip:function(t){var e=this._actions,n=t.uuid,r=this._actionsByClip,i=r[n];if(void 0!==i){for(var a=i.knownActions,o=0,s=a.length;o!==s;++o){var c=a[o];this._deactivateAction(c);var l=c._cacheIndex,u=e[e.length-1];c._cacheIndex=null,c._byClipCacheIndex=null,u._cacheIndex=l,e[l]=u,e.pop(),this._removeInactiveBindingsForAction(c)}delete r[n]}},uncacheRoot:function(t){var e=t.uuid,n=this._actionsByClip;for(var r in n){var i=n[r].actionByRoot[e];void 0!==i&&(this._deactivateAction(i),this._removeInactiveAction(i))}var a=this._bindingsByRootAndName[e];if(void 0!==a)for(var o in a){var s=a[o];s.restoreOriginalState(),this._removeInactiveBinding(s)}},uncacheAction:function(t,e){var n=this.existingAction(t,e);null!==n&&(this._deactivateAction(n),this._removeInactiveAction(n))}});var cu=function(){function t(t){\"string\"==typeof t&&(console.warn(\"THREE.Uniform: Type parameter is no longer needed.\"),t=arguments[1]),this.value=t}return t.prototype.clone=function(){return new t(void 0===this.value.clone?this.value:this.value.clone())},t}();function lu(t,e,n){da.call(this,t,e),this.meshPerAttribute=n||1}function uu(t,e,n,r,i){this.buffer=t,this.type=e,this.itemSize=n,this.elementSize=r,this.count=i,this.version=0}function hu(t,e,n,r){this.ray=new Jt(t,e),this.near=n||0,this.far=r||1\/0,this.camera=null,this.layers=new ce,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}},Object.defineProperties(this.params,{PointCloud:{get:function(){return console.warn(\"THREE.Raycaster: params.PointCloud has been renamed to params.Points.\"),this.Points}}})}function du(t,e){return t.distance-e.distance}function pu(t,e,n,r){if(t.layers.test(e.layers)&&t.raycast(e,n),!0===r)for(var i=t.children,a=0,o=i.length;a<o;a++)pu(i[a],e,n,!0)}lu.prototype=Object.assign(Object.create(da.prototype),{constructor:lu,isInstancedInterleavedBuffer:!0,copy:function(t){return da.prototype.copy.call(this,t),this.meshPerAttribute=t.meshPerAttribute,this},clone:function(t){var e=da.prototype.clone.call(this,t);return e.meshPerAttribute=this.meshPerAttribute,e},toJSON:function(t){var e=da.prototype.toJSON.call(this,t);return e.isInstancedInterleavedBuffer=!0,e.meshPerAttribute=this.meshPerAttribute,e}}),Object.defineProperty(uu.prototype,\"needsUpdate\",{set:function(t){!0===t&&this.version++}}),Object.assign(uu.prototype,{isGLBufferAttribute:!0,setBuffer:function(t){return this.buffer=t,this},setType:function(t,e){return this.type=t,this.elementSize=e,this},setItemSize:function(t){return this.itemSize=t,this},setCount:function(t){return this.count=t,this}}),Object.assign(hu.prototype,{set:function(t,e){this.ray.set(t,e)},setFromCamera:function(t,e){e&&e.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(t.x,t.y,.5).unproject(e).sub(this.ray.origin).normalize(),this.camera=e):e&&e.isOrthographicCamera?(this.ray.origin.set(t.x,t.y,(e.near+e.far)\/(e.near-e.far)).unproject(e),this.ray.direction.set(0,0,-1).transformDirection(e.matrixWorld),this.camera=e):console.error(\"THREE.Raycaster: Unsupported camera type.\")},intersectObject:function(t,e,n){var r=n||[];return pu(t,this,r,e),r.sort(du),r},intersectObjects:function(t,e,n){var r=n||[];if(!1===Array.isArray(t))return console.warn(\"THREE.Raycaster.intersectObjects: objects is not an Array.\"),r;for(var i=0,a=t.length;i<a;i++)pu(t[i],this,r,e);return r.sort(du),r}});var fu=function(){function t(t,e,n){return void 0===t&&(t=1),void 0===e&&(e=0),void 0===n&&(n=0),this.radius=t,this.phi=e,this.theta=n,this}var e=t.prototype;return e.set=function(t,e,n){return this.radius=t,this.phi=e,this.theta=n,this},e.clone=function(){return(new this.constructor).copy(this)},e.copy=function(t){return this.radius=t.radius,this.phi=t.phi,this.theta=t.theta,this},e.makeSafe=function(){var t=1e-6;return this.phi=Math.max(t,Math.min(Math.PI-t,this.phi)),this},e.setFromVector3=function(t){return this.setFromCartesianCoords(t.x,t.y,t.z)},e.setFromCartesianCoords=function(t,e,n){return this.radius=Math.sqrt(t*t+e*e+n*n),0===this.radius?(this.theta=0,this.phi=0):(this.theta=Math.atan2(t,n),this.phi=Math.acos(st.clamp(e\/this.radius,-1,1))),this},t}(),mu=function(){function t(t,e,n){return this.radius=void 0!==t?t:1,this.theta=void 0!==e?e:0,this.y=void 0!==n?n:0,this}var e=t.prototype;return e.set=function(t,e,n){return this.radius=t,this.theta=e,this.y=n,this},e.clone=function(){return(new this.constructor).copy(this)},e.copy=function(t){return this.radius=t.radius,this.theta=t.theta,this.y=t.y,this},e.setFromVector3=function(t){return this.setFromCartesianCoords(t.x,t.y,t.z)},e.setFromCartesianCoords=function(t,e,n){return this.radius=Math.sqrt(t*t+n*n),this.theta=Math.atan2(t,n),this.y=e,this},t}(),vu=new pt,gu=function(){function t(t,e){Object.defineProperty(this,\"isBox2\",{value:!0}),this.min=void 0!==t?t:new pt(1\/0,1\/0),this.max=void 0!==e?e:new pt(-1\/0,-1\/0)}var e=t.prototype;return e.set=function(t,e){return this.min.copy(t),this.max.copy(e),this},e.setFromPoints=function(t){this.makeEmpty();for(var e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this},e.setFromCenterAndSize=function(t,e){var n=vu.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this},e.clone=function(){return(new this.constructor).copy(this)},e.copy=function(t){return this.min.copy(t.min),this.max.copy(t.max),this},e.makeEmpty=function(){return this.min.x=this.min.y=1\/0,this.max.x=this.max.y=-1\/0,this},e.isEmpty=function(){return this.max.x<this.min.x||this.max.y<this.min.y},e.getCenter=function(t){return void 0===t&&(console.warn(\"THREE.Box2: .getCenter() target is now required\"),t=new pt),this.isEmpty()?t.set(0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)},e.getSize=function(t){return void 0===t&&(console.warn(\"THREE.Box2: .getSize() target is now required\"),t=new pt),this.isEmpty()?t.set(0,0):t.subVectors(this.max,this.min)},e.expandByPoint=function(t){return this.min.min(t),this.max.max(t),this},e.expandByVector=function(t){return this.min.sub(t),this.max.add(t),this},e.expandByScalar=function(t){return this.min.addScalar(-t),this.max.addScalar(t),this},e.containsPoint=function(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y)},e.containsBox=function(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y},e.getParameter=function(t,e){return void 0===e&&(console.warn(\"THREE.Box2: .getParameter() target is now required\"),e=new pt),e.set((t.x-this.min.x)\/(this.max.x-this.min.x),(t.y-this.min.y)\/(this.max.y-this.min.y))},e.intersectsBox=function(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y)},e.clampPoint=function(t,e){return void 0===e&&(console.warn(\"THREE.Box2: .clampPoint() target is now required\"),e=new pt),e.copy(t).clamp(this.min,this.max)},e.distanceToPoint=function(t){return vu.copy(t).clamp(this.min,this.max).sub(t).length()},e.intersect=function(t){return this.min.max(t.min),this.max.min(t.max),this},e.union=function(t){return this.min.min(t.min),this.max.max(t.max),this},e.translate=function(t){return this.min.add(t),this.max.add(t),this},e.equals=function(t){return t.min.equals(this.min)&&t.max.equals(this.max)},t}(),yu=new Mt,xu=new Mt,_u=function(){function t(t,e){this.start=void 0!==t?t:new Mt,this.end=void 0!==e?e:new Mt}var e=t.prototype;return e.set=function(t,e){return this.start.copy(t),this.end.copy(e),this},e.clone=function(){return(new this.constructor).copy(this)},e.copy=function(t){return this.start.copy(t.start),this.end.copy(t.end),this},e.getCenter=function(t){return void 0===t&&(console.warn(\"THREE.Line3: .getCenter() target is now required\"),t=new Mt),t.addVectors(this.start,this.end).multiplyScalar(.5)},e.delta=function(t){return void 0===t&&(console.warn(\"THREE.Line3: .delta() target is now required\"),t=new Mt),t.subVectors(this.end,this.start)},e.distanceSq=function(){return this.start.distanceToSquared(this.end)},e.distance=function(){return this.start.distanceTo(this.end)},e.at=function(t,e){return void 0===e&&(console.warn(\"THREE.Line3: .at() target is now required\"),e=new Mt),this.delta(e).multiplyScalar(t).add(this.start)},e.closestPointToPointParameter=function(t,e){yu.subVectors(t,this.start),xu.subVectors(this.end,this.start);var n=xu.dot(xu),r=xu.dot(yu)\/n;return e&&(r=st.clamp(r,0,1)),r},e.closestPointToPoint=function(t,e,n){var r=this.closestPointToPointParameter(t,e);return void 0===n&&(console.warn(\"THREE.Line3: .closestPointToPoint() target is now required\"),n=new Mt),this.delta(n).multiplyScalar(r).add(this.start)},e.applyMatrix4=function(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this},e.equals=function(t){return t.start.equals(this.start)&&t.end.equals(this.end)},t}();function bu(t){we.call(this),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}bu.prototype=Object.create(we.prototype),bu.prototype.constructor=bu,bu.prototype.isImmediateRenderObject=!0;var wu=new Mt,Mu=function(t){function e(e,n){var r;(r=t.call(this)||this).light=e,r.light.updateMatrixWorld(),r.matrix=e.matrixWorld,r.matrixAutoUpdate=!1,r.color=n;for(var i=new _n,a=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1],o=0,s=1;o<32;o++,s++){var c=o\/32*Math.PI*2,l=s\/32*Math.PI*2;a.push(Math.cos(c),Math.sin(c),1,Math.cos(l),Math.sin(l),1)}i.setAttribute(\"position\",new sn(a,3));var u=new Za({fog:!1,toneMapped:!1});return r.cone=new io(i,u),r.add(r.cone),r.update(),r}ut(e,t);var n=e.prototype;return n.dispose=function(){this.cone.geometry.dispose(),this.cone.material.dispose()},n.update=function(){this.light.updateMatrixWorld();var t=this.light.distance?this.light.distance:1e3,e=t*Math.tan(this.light.angle);this.cone.scale.set(e,e,t),wu.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(wu),void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)},e}(we),Su=new Mt,Tu=new Qt,Eu=new Qt,Au=function(t){function e(e){for(var n,r=Lu(e),i=new _n,a=[],o=[],s=new We(0,0,1),c=new We(0,1,0),l=0;l<r.length;l++){var u=r[l];u.parent&&u.parent.isBone&&(a.push(0,0,0),a.push(0,0,0),o.push(s.r,s.g,s.b),o.push(c.r,c.g,c.b))}i.setAttribute(\"position\",new sn(a,3)),i.setAttribute(\"color\",new sn(o,3));var h=new Za({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0});return(n=t.call(this,i,h)||this).type=\"SkeletonHelper\",n.isSkeletonHelper=!0,n.root=e,n.bones=r,n.matrix=e.matrixWorld,n.matrixAutoUpdate=!1,n}return ut(e,t),e.prototype.updateMatrixWorld=function(e){var n=this.bones,r=this.geometry,i=r.getAttribute(\"position\");Eu.copy(this.root.matrixWorld).invert();for(var a=0,o=0;a<n.length;a++){var s=n[a];s.parent&&s.parent.isBone&&(Tu.multiplyMatrices(Eu,s.matrixWorld),Su.setFromMatrixPosition(Tu),i.setXYZ(o,Su.x,Su.y,Su.z),Tu.multiplyMatrices(Eu,s.parent.matrixWorld),Su.setFromMatrixPosition(Tu),i.setXYZ(o+1,Su.x,Su.y,Su.z),o+=2)}r.getAttribute(\"position\").needsUpdate=!0,t.prototype.updateMatrixWorld.call(this,e)},e}(io);function Lu(t){var e=[];t&&t.isBone&&e.push(t);for(var n=0;n<t.children.length;n++)e.push.apply(e,Lu(t.children[n]));return e}var Ru=function(t){function e(e,n,r){var i,a=new Rs(n,4,2),o=new Ye({wireframe:!0,fog:!1,toneMapped:!1});return(i=t.call(this,a,o)||this).light=e,i.light.updateMatrixWorld(),i.color=r,i.type=\"PointLightHelper\",i.matrix=i.light.matrixWorld,i.matrixAutoUpdate=!1,i.update(),i}ut(e,t);var n=e.prototype;return n.dispose=function(){this.geometry.dispose(),this.material.dispose()},n.update=function(){void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)},e}(Un),Cu=new Mt,Pu=new We,Iu=new We,Nu=function(t){function e(e,n,r){var i;(i=t.call(this)||this).light=e,i.light.updateMatrixWorld(),i.matrix=e.matrixWorld,i.matrixAutoUpdate=!1,i.color=r;var a=new xs(n);a.rotateY(.5*Math.PI),i.material=new Ye({wireframe:!0,fog:!1,toneMapped:!1}),void 0===i.color&&(i.material.vertexColors=!0);var o=a.getAttribute(\"position\"),s=new Float32Array(3*o.count);return a.setAttribute(\"color\",new Qe(s,3)),i.add(new Un(a,i.material)),i.update(),i}ut(e,t);var n=e.prototype;return n.dispose=function(){this.children[0].geometry.dispose(),this.children[0].material.dispose()},n.update=function(){var t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{var e=t.geometry.getAttribute(\"color\");Pu.copy(this.light.color),Iu.copy(this.light.groundColor);for(var n=0,r=e.count;n<r;n++){var i=n<r\/2?Pu:Iu;e.setXYZ(n,i.r,i.g,i.b)}e.needsUpdate=!0}t.lookAt(Cu.setFromMatrixPosition(this.light.matrixWorld).negate())},e}(we),Du=function(t){function e(e,n,r,i){var a;void 0===e&&(e=10),void 0===n&&(n=10),void 0===r&&(r=4473924),void 0===i&&(i=8947848),r=new We(r),i=new We(i);for(var o=n\/2,s=e\/n,c=e\/2,l=[],u=[],h=0,d=0,p=-c;h<=n;h++,p+=s){l.push(-c,0,p,c,0,p),l.push(p,0,-c,p,0,c);var f=h===o?r:i;f.toArray(u,d),d+=3,f.toArray(u,d),d+=3,f.toArray(u,d),d+=3,f.toArray(u,d),d+=3}var m=new _n;m.setAttribute(\"position\",new sn(l,3)),m.setAttribute(\"color\",new sn(u,3));var v=new Za({vertexColors:!0,toneMapped:!1});return(a=t.call(this,m,v)||this).type=\"GridHelper\",a}return ut(e,t),e}(io),Ou=function(t){function e(e,n,r,i,a,o){var s;void 0===e&&(e=10),void 0===n&&(n=16),void 0===r&&(r=8),void 0===i&&(i=64),void 0===a&&(a=4473924),void 0===o&&(o=8947848),a=new We(a),o=new We(o);for(var c=[],l=[],u=0;u<=n;u++){var h=u\/n*(2*Math.PI),d=Math.sin(h)*e,p=Math.cos(h)*e;c.push(0,0,0),c.push(d,0,p);var f=1&u?a:o;l.push(f.r,f.g,f.b),l.push(f.r,f.g,f.b)}for(var m=0;m<=r;m++)for(var v=1&m?a:o,g=e-e\/r*m,y=0;y<i;y++){var x=y\/i*(2*Math.PI),_=Math.sin(x)*g,b=Math.cos(x)*g;c.push(_,0,b),l.push(v.r,v.g,v.b),x=(y+1)\/i*(2*Math.PI),_=Math.sin(x)*g,b=Math.cos(x)*g,c.push(_,0,b),l.push(v.r,v.g,v.b)}var w=new _n;w.setAttribute(\"position\",new sn(c,3)),w.setAttribute(\"color\",new sn(l,3));var M=new Za({vertexColors:!0,toneMapped:!1});return(s=t.call(this,w,M)||this).type=\"PolarGridHelper\",s}return ut(e,t),e}(io),Bu=new Mt,zu=new Mt,Uu=new Mt,Fu=function(t){function e(e,n,r){var i;(i=t.call(this)||this).light=e,i.light.updateMatrixWorld(),i.matrix=e.matrixWorld,i.matrixAutoUpdate=!1,i.color=r,void 0===n&&(n=1);var a=new _n;a.setAttribute(\"position\",new sn([-n,n,0,n,n,0,n,-n,0,-n,-n,0,-n,n,0],3));var o=new Za({fog:!1,toneMapped:!1});return i.lightPlane=new eo(a,o),i.add(i.lightPlane),(a=new _n).setAttribute(\"position\",new sn([0,0,0,0,0,1],3)),i.targetLine=new eo(a,o),i.add(i.targetLine),i.update(),i}ut(e,t);var n=e.prototype;return n.dispose=function(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()},n.update=function(){Bu.setFromMatrixPosition(this.light.matrixWorld),zu.setFromMatrixPosition(this.light.target.matrixWorld),Uu.subVectors(zu,Bu),this.lightPlane.lookAt(zu),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(zu),this.targetLine.scale.z=Uu.length()},e}(we),Gu=new Mt,Hu=new qn,ku=function(t){function e(e){var n,r=new _n,i=new Za({color:16777215,vertexColors:!0,toneMapped:!1}),a=[],o=[],s={},c=new We(16755200),l=new We(16711680),u=new We(43775),h=new We(16777215),d=new We(3355443);function p(t,e,n){f(t,n),f(e,n)}function f(t,e){a.push(0,0,0),o.push(e.r,e.g,e.b),void 0===s[t]&&(s[t]=[]),s[t].push(a.length\/3-1)}return p(\"n1\",\"n2\",c),p(\"n2\",\"n4\",c),p(\"n4\",\"n3\",c),p(\"n3\",\"n1\",c),p(\"f1\",\"f2\",c),p(\"f2\",\"f4\",c),p(\"f4\",\"f3\",c),p(\"f3\",\"f1\",c),p(\"n1\",\"f1\",c),p(\"n2\",\"f2\",c),p(\"n3\",\"f3\",c),p(\"n4\",\"f4\",c),p(\"p\",\"n1\",l),p(\"p\",\"n2\",l),p(\"p\",\"n3\",l),p(\"p\",\"n4\",l),p(\"u1\",\"u2\",u),p(\"u2\",\"u3\",u),p(\"u3\",\"u1\",u),p(\"c\",\"t\",h),p(\"p\",\"c\",d),p(\"cn1\",\"cn2\",d),p(\"cn3\",\"cn4\",d),p(\"cf1\",\"cf2\",d),p(\"cf3\",\"cf4\",d),r.setAttribute(\"position\",new sn(a,3)),r.setAttribute(\"color\",new sn(o,3)),(n=t.call(this,r,i)||this).type=\"CameraHelper\",n.camera=e,n.camera.updateProjectionMatrix&&n.camera.updateProjectionMatrix(),n.matrix=e.matrixWorld,n.matrixAutoUpdate=!1,n.pointMap=s,n.update(),n}return ut(e,t),e.prototype.update=function(){var t=this.geometry,e=this.pointMap;Hu.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),Vu(\"c\",e,t,Hu,0,0,-1),Vu(\"t\",e,t,Hu,0,0,1),Vu(\"n1\",e,t,Hu,-1,-1,-1),Vu(\"n2\",e,t,Hu,1,-1,-1),Vu(\"n3\",e,t,Hu,-1,1,-1),Vu(\"n4\",e,t,Hu,1,1,-1),Vu(\"f1\",e,t,Hu,-1,-1,1),Vu(\"f2\",e,t,Hu,1,-1,1),Vu(\"f3\",e,t,Hu,-1,1,1),Vu(\"f4\",e,t,Hu,1,1,1),Vu(\"u1\",e,t,Hu,.7,1.1,-1),Vu(\"u2\",e,t,Hu,-.7,1.1,-1),Vu(\"u3\",e,t,Hu,0,2,-1),Vu(\"cf1\",e,t,Hu,-1,0,1),Vu(\"cf2\",e,t,Hu,1,0,1),Vu(\"cf3\",e,t,Hu,0,-1,1),Vu(\"cf4\",e,t,Hu,0,1,1),Vu(\"cn1\",e,t,Hu,-1,0,-1),Vu(\"cn2\",e,t,Hu,1,0,-1),Vu(\"cn3\",e,t,Hu,0,-1,-1),Vu(\"cn4\",e,t,Hu,0,1,-1),t.getAttribute(\"position\").needsUpdate=!0},e}(io);function Vu(t,e,n,r,i,a,o){Gu.set(i,a,o).unproject(r);var s=e[t];if(void 0!==s)for(var c=n.getAttribute(\"position\"),l=0,u=s.length;l<u;l++)c.setXYZ(s[l],Gu.x,Gu.y,Gu.z)}var Wu,ju,qu,Xu=new Et,Yu=function(t){function e(e,n){var r;void 0===n&&(n=16776960);var i=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),a=new Float32Array(24),o=new _n;return o.setIndex(new Qe(i,1)),o.setAttribute(\"position\",new Qe(a,3)),(r=t.call(this,o,new Za({color:n,toneMapped:!1}))||this).object=e,r.type=\"BoxHelper\",r.matrixAutoUpdate=!1,r.update(),r}ut(e,t);var n=e.prototype;return n.update=function(t){if(void 0!==t&&console.warn(\"THREE.BoxHelper: .update() has no longer arguments.\"),void 0!==this.object&&Xu.setFromObject(this.object),!Xu.isEmpty()){var e=Xu.min,n=Xu.max,r=this.geometry.attributes.position,i=r.array;i[0]=n.x,i[1]=n.y,i[2]=n.z,i[3]=e.x,i[4]=n.y,i[5]=n.z,i[6]=e.x,i[7]=e.y,i[8]=n.z,i[9]=n.x,i[10]=e.y,i[11]=n.z,i[12]=n.x,i[13]=n.y,i[14]=e.z,i[15]=e.x,i[16]=n.y,i[17]=e.z,i[18]=e.x,i[19]=e.y,i[20]=e.z,i[21]=n.x,i[22]=e.y,i[23]=e.z,r.needsUpdate=!0,this.geometry.computeBoundingSphere()}},n.setFromObject=function(t){return this.object=t,this.update(),this},n.copy=function(t){return io.prototype.copy.call(this,t),this.object=t.object,this},e}(io),Zu=function(t){function e(e,n){var r;void 0===n&&(n=16776960);var i=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),a=new _n;return a.setIndex(new Qe(i,1)),a.setAttribute(\"position\",new sn([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),(r=t.call(this,a,new Za({color:n,toneMapped:!1}))||this).box=e,r.type=\"Box3Helper\",r.geometry.computeBoundingSphere(),r}return ut(e,t),e.prototype.updateMatrixWorld=function(e){var n=this.box;n.isEmpty()||(n.getCenter(this.position),n.getSize(this.scale),this.scale.multiplyScalar(.5),t.prototype.updateMatrixWorld.call(this,e))},e}(io),Ju=function(t){function e(e,n,r){var i;void 0===n&&(n=1),void 0===r&&(r=16776960);var a=r,o=new _n;o.setAttribute(\"position\",new sn([1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],3)),o.computeBoundingSphere(),(i=t.call(this,o,new Za({color:a,toneMapped:!1}))||this).type=\"PlaneHelper\",i.plane=e,i.size=n;var s=new _n;return s.setAttribute(\"position\",new sn([1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],3)),s.computeBoundingSphere(),i.add(new Un(s,new Ye({color:a,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1}))),i}return ut(e,t),e.prototype.updateMatrixWorld=function(e){var n=-this.plane.constant;Math.abs(n)<1e-8&&(n=1e-8),this.scale.set(.5*this.size,.5*this.size,n),this.children[0].material.side=n<0?1:0,this.lookAt(this.plane.normal),t.prototype.updateMatrixWorld.call(this,e)},e}(eo),Qu=new Mt,Ku=function(t){function e(e,n,r,i,a,o){var s;return(s=t.call(this)||this).type=\"ArrowHelper\",void 0===e&&(e=new Mt(0,0,1)),void 0===n&&(n=new Mt(0,0,0)),void 0===r&&(r=1),void 0===i&&(i=16776960),void 0===a&&(a=.2*r),void 0===o&&(o=.2*a),void 0===Wu&&((Wu=new _n).setAttribute(\"position\",new sn([0,0,0,0,1,0],3)),(ju=new Eo(0,.5,1,5,1)).translate(0,-.5,0)),s.position.copy(n),s.line=new eo(Wu,new Za({color:i,toneMapped:!1})),s.line.matrixAutoUpdate=!1,s.add(s.line),s.cone=new Un(ju,new Ye({color:i,toneMapped:!1})),s.cone.matrixAutoUpdate=!1,s.add(s.cone),s.setDirection(e),s.setLength(r,a,o),s}ut(e,t);var n=e.prototype;return n.setDirection=function(t){if(t.y>.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{Qu.set(t.z,0,-t.x).normalize();var e=Math.acos(t.y);this.quaternion.setFromAxisAngle(Qu,e)}},n.setLength=function(t,e,n){void 0===e&&(e=.2*t),void 0===n&&(n=.2*e),this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()},n.setColor=function(t){this.line.material.color.set(t),this.cone.material.color.set(t)},n.copy=function(e){return t.prototype.copy.call(this,e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this},e}(we),$u=function(t){function e(e){var n;void 0===e&&(e=1);var r=[0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],i=new _n;i.setAttribute(\"position\",new sn(r,3)),i.setAttribute(\"color\",new sn([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3));var a=new Za({vertexColors:!0,toneMapped:!1});return(n=t.call(this,i,a)||this).type=\"AxesHelper\",n}return ut(e,t),e}(io),th=new Float32Array(1),eh=new Int32Array(th.buffer),nh={toHalfFloat:function(t){th[0]=t;var e=eh[0],n=e>>16&32768,r=e>>12&2047,i=e>>23&255;return i<103?n:i>142?(n|=31744,n|=(255==i?0:1)&&8388607&e):i<113?n|=((r|=2048)>>114-i)+(r>>113-i&1):(n|=i-112<<10|r>>1,n+=1&r)}},rh=Math.pow(2,8),ih=[.125,.215,.35,.446,.526,.582],ah=5+ih.length,oh=20,sh=((qu={})[3e3]=0,qu[3001]=1,qu[3002]=2,qu[3004]=3,qu[3005]=4,qu[3006]=5,qu[3007]=6,qu),ch=new rl,lh=xh(),uh=lh._lodPlanes,hh=lh._sizeLods,dh=lh._sigmas,ph=null,fh=(1+Math.sqrt(5))\/2,mh=1\/fh,vh=[new Mt(1,1,1),new Mt(-1,1,1),new Mt(1,1,-1),new Mt(-1,1,-1),new Mt(0,fh,mh),new Mt(0,fh,-mh),new Mt(mh,0,fh),new Mt(-mh,0,fh),new Mt(fh,mh,0),new Mt(-fh,mh,0)],gh=function(){function t(t){var e,n,r;this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=(e=oh,n=new Float32Array(e),r=new Mt(0,1,0),new Ws({name:\"SphericalGaussianBlur\",defines:{n:e},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:n},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r},inputEncoding:{value:sh[3e3]},outputEncoding:{value:sh[3e3]}},vertexShader:\"\\n\\n\\t\\tprecision mediump float;\\n\\t\\tprecision mediump int;\\n\\n\\t\\tattribute vec3 position;\\n\\t\\tattribute vec2 uv;\\n\\t\\tattribute float faceIndex;\\n\\n\\t\\tvarying vec3 vOutputDirection;\\n\\n\\t\\t\/\/ RH coordinate system; PMREM face-indexing convention\\n\\t\\tvec3 getDirection( vec2 uv, float face ) {\\n\\n\\t\\t\\tuv = 2.0 * uv - 1.0;\\n\\n\\t\\t\\tvec3 direction = vec3( uv, 1.0 );\\n\\n\\t\\t\\tif ( face == 0.0 ) {\\n\\n\\t\\t\\t\\tdirection = direction.zyx; \/\/ ( 1, v, u ) pos x\\n\\n\\t\\t\\t} else if ( face == 1.0 ) {\\n\\n\\t\\t\\t\\tdirection = direction.xzy;\\n\\t\\t\\t\\tdirection.xz *= -1.0; \/\/ ( -u, 1, -v ) pos y\\n\\n\\t\\t\\t} else if ( face == 2.0 ) {\\n\\n\\t\\t\\t\\tdirection.x *= -1.0; \/\/ ( -u, v, 1 ) pos z\\n\\n\\t\\t\\t} else if ( face == 3.0 ) {\\n\\n\\t\\t\\t\\tdirection = direction.zyx;\\n\\t\\t\\t\\tdirection.xz *= -1.0; \/\/ ( -1, v, -u ) neg x\\n\\n\\t\\t\\t} else if ( face == 4.0 ) {\\n\\n\\t\\t\\t\\tdirection = direction.xzy;\\n\\t\\t\\t\\tdirection.xy *= -1.0; \/\/ ( -u, -1, v ) neg y\\n\\n\\t\\t\\t} else if ( face == 5.0 ) {\\n\\n\\t\\t\\t\\tdirection.z *= -1.0; \/\/ ( u, v, -1 ) neg z\\n\\n\\t\\t\\t}\\n\\n\\t\\t\\treturn direction;\\n\\n\\t\\t}\\n\\n\\t\\tvoid main() {\\n\\n\\t\\t\\tvOutputDirection = getDirection( uv, faceIndex );\\n\\t\\t\\tgl_Position = vec4( position, 1.0 );\\n\\n\\t\\t}\\n\\t\",fragmentShader:\"\\n\\n\\t\\t\\tprecision mediump float;\\n\\t\\t\\tprecision mediump int;\\n\\n\\t\\t\\tvarying vec3 vOutputDirection;\\n\\n\\t\\t\\tuniform sampler2D envMap;\\n\\t\\t\\tuniform int samples;\\n\\t\\t\\tuniform float weights[ n ];\\n\\t\\t\\tuniform bool latitudinal;\\n\\t\\t\\tuniform float dTheta;\\n\\t\\t\\tuniform float mipInt;\\n\\t\\t\\tuniform vec3 poleAxis;\\n\\n\\t\\t\\t\\n\\n\\t\\tuniform int inputEncoding;\\n\\t\\tuniform int outputEncoding;\\n\\n\\t\\t#include <encodings_pars_fragment>\\n\\n\\t\\tvec4 inputTexelToLinear( vec4 value ) {\\n\\n\\t\\t\\tif ( inputEncoding == 0 ) {\\n\\n\\t\\t\\t\\treturn value;\\n\\n\\t\\t\\t} else if ( inputEncoding == 1 ) {\\n\\n\\t\\t\\t\\treturn sRGBToLinear( value );\\n\\n\\t\\t\\t} else if ( inputEncoding == 2 ) {\\n\\n\\t\\t\\t\\treturn RGBEToLinear( value );\\n\\n\\t\\t\\t} else if ( inputEncoding == 3 ) {\\n\\n\\t\\t\\t\\treturn RGBMToLinear( value, 7.0 );\\n\\n\\t\\t\\t} else if ( inputEncoding == 4 ) {\\n\\n\\t\\t\\t\\treturn RGBMToLinear( value, 16.0 );\\n\\n\\t\\t\\t} else if ( inputEncoding == 5 ) {\\n\\n\\t\\t\\t\\treturn RGBDToLinear( value, 256.0 );\\n\\n\\t\\t\\t} else {\\n\\n\\t\\t\\t\\treturn GammaToLinear( value, 2.2 );\\n\\n\\t\\t\\t}\\n\\n\\t\\t}\\n\\n\\t\\tvec4 linearToOutputTexel( vec4 value ) {\\n\\n\\t\\t\\tif ( outputEncoding == 0 ) {\\n\\n\\t\\t\\t\\treturn value;\\n\\n\\t\\t\\t} else if ( outputEncoding == 1 ) {\\n\\n\\t\\t\\t\\treturn LinearTosRGB( value );\\n\\n\\t\\t\\t} else if ( outputEncoding == 2 ) {\\n\\n\\t\\t\\t\\treturn LinearToRGBE( value );\\n\\n\\t\\t\\t} else if ( outputEncoding == 3 ) {\\n\\n\\t\\t\\t\\treturn LinearToRGBM( value, 7.0 );\\n\\n\\t\\t\\t} else if ( outputEncoding == 4 ) {\\n\\n\\t\\t\\t\\treturn LinearToRGBM( value, 16.0 );\\n\\n\\t\\t\\t} else if ( outputEncoding == 5 ) {\\n\\n\\t\\t\\t\\treturn LinearToRGBD( value, 256.0 );\\n\\n\\t\\t\\t} else {\\n\\n\\t\\t\\t\\treturn LinearToGamma( value, 2.2 );\\n\\n\\t\\t\\t}\\n\\n\\t\\t}\\n\\n\\t\\tvec4 envMapTexelToLinear( vec4 color ) {\\n\\n\\t\\t\\treturn inputTexelToLinear( color );\\n\\n\\t\\t}\\n\\t\\n\\n\\t\\t\\t#define ENVMAP_TYPE_CUBE_UV\\n\\t\\t\\t#include <cube_uv_reflection_fragment>\\n\\n\\t\\t\\tvec3 getSample( float theta, vec3 axis ) {\\n\\n\\t\\t\\t\\tfloat cosTheta = cos( theta );\\n\\t\\t\\t\\t\/\/ Rodrigues' axis-angle rotation\\n\\t\\t\\t\\tvec3 sampleDirection = vOutputDirection * cosTheta\\n\\t\\t\\t\\t\\t+ cross( axis, vOutputDirection ) * sin( theta )\\n\\t\\t\\t\\t\\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\\n\\n\\t\\t\\t\\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\\n\\n\\t\\t\\t}\\n\\n\\t\\t\\tvoid main() {\\n\\n\\t\\t\\t\\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\\n\\n\\t\\t\\t\\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\\n\\n\\t\\t\\t\\t\\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\\n\\n\\t\\t\\t\\t}\\n\\n\\t\\t\\t\\taxis = normalize( axis );\\n\\n\\t\\t\\t\\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\\n\\t\\t\\t\\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\\n\\n\\t\\t\\t\\tfor ( int i = 1; i < n; i++ ) {\\n\\n\\t\\t\\t\\t\\tif ( i >= samples ) {\\n\\n\\t\\t\\t\\t\\t\\tbreak;\\n\\n\\t\\t\\t\\t\\t}\\n\\n\\t\\t\\t\\t\\tfloat theta = dTheta * float( i );\\n\\t\\t\\t\\t\\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\\n\\t\\t\\t\\t\\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\\n\\n\\t\\t\\t\\t}\\n\\n\\t\\t\\t\\tgl_FragColor = linearToOutputTexel( gl_FragColor );\\n\\n\\t\\t\\t}\\n\\t\\t\",blending:0,depthTest:!1,depthWrite:!1})),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}var e=t.prototype;return e.fromScene=function(t,e,n,r){void 0===e&&(e=0),void 0===n&&(n=.1),void 0===r&&(r=100),ph=this._renderer.getRenderTarget();var i=this._allocateTargets();return this._sceneToCubeUV(t,n,r,i),e>0&&this._blur(i,0,0,e),this._applyPMREM(i),this._cleanup(i),i},e.fromEquirectangular=function(t){return this._fromTexture(t)},e.fromCubemap=function(t){return this._fromTexture(t)},e.compileCubemapShader=function(){null===this._cubemapShader&&(this._cubemapShader=Mh(),this._compileMaterial(this._cubemapShader))},e.compileEquirectangularShader=function(){null===this._equirectShader&&(this._equirectShader=wh(),this._compileMaterial(this._equirectShader))},e.dispose=function(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(var t=0;t<uh.length;t++)uh[t].dispose()},e._cleanup=function(t){this._pingPongRenderTarget.dispose(),this._renderer.setRenderTarget(ph),t.scissorTest=!1,bh(t,0,0,t.width,t.height)},e._fromTexture=function(t){ph=this._renderer.getRenderTarget();var e=this._allocateTargets(t);return this._textureToCubeUV(t,e),this._applyPMREM(e),this._cleanup(e),e},e._allocateTargets=function(t){var e={magFilter:d,minFilter:d,generateMipmaps:!1,type:y,format:1023,encoding:yh(t)?t.encoding:Z,depthBuffer:!1},n=_h(e);return n.depthBuffer=!t,this._pingPongRenderTarget=_h(e),n},e._compileMaterial=function(t){var e=new Un(uh[0],t);this._renderer.compile(e,ch)},e._sceneToCubeUV=function(t,e,n,r){var i=new Xn(90,1,e,n),a=[1,-1,1,1,1,1],o=[1,1,1,-1,-1,-1],s=this._renderer,c=s.outputEncoding,l=s.toneMapping,u=s.getClearColor(),h=s.getClearAlpha();s.toneMapping=0,s.outputEncoding=q;var d=t.background;if(d&&d.isColor){d.convertSRGBToLinear();var p=Math.max(d.r,d.g,d.b),f=Math.min(Math.max(Math.ceil(Math.log2(p)),-128),127);d=d.multiplyScalar(Math.pow(2,-f));var m=(f+128)\/255;s.setClearColor(d,m),t.background=null}for(var v=0;v<6;v++){var g=v%3;0==g?(i.up.set(0,a[v],0),i.lookAt(o[v],0,0)):1==g?(i.up.set(0,0,a[v]),i.lookAt(0,o[v],0)):(i.up.set(0,a[v],0),i.lookAt(0,0,o[v])),bh(r,g*rh,v>2?rh:0,rh,rh),s.setRenderTarget(r),s.render(t,i)}s.toneMapping=l,s.outputEncoding=c,s.setClearColor(u,h)},e._textureToCubeUV=function(t,e){var n=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=Mh()):null==this._equirectShader&&(this._equirectShader=wh());var r=t.isCubeTexture?this._cubemapShader:this._equirectShader,i=new Un(uh[0],r),a=r.uniforms;a.envMap.value=t,t.isCubeTexture||a.texelSize.value.set(1\/t.image.width,1\/t.image.height),a.inputEncoding.value=sh[t.encoding],a.outputEncoding.value=sh[e.texture.encoding],bh(e,0,0,3*rh,2*rh),n.setRenderTarget(e),n.render(i,ch)},e._applyPMREM=function(t){var e=this._renderer,n=e.autoClear;e.autoClear=!1;for(var r=1;r<ah;r++){var i=Math.sqrt(dh[r]*dh[r]-dh[r-1]*dh[r-1]),a=vh[(r-1)%vh.length];this._blur(t,r-1,r,i,a)}e.autoClear=n},e._blur=function(t,e,n,r,i){var a=this._pingPongRenderTarget;this._halfBlur(t,a,e,n,r,\"latitudinal\",i),this._halfBlur(a,t,n,n,r,\"longitudinal\",i)},e._halfBlur=function(t,e,n,r,i,a,o){var s=this._renderer,c=this._blurMaterial;\"latitudinal\"!==a&&\"longitudinal\"!==a&&console.error(\"blur direction must be either latitudinal or longitudinal!\");var l=new Un(uh[r],c),u=c.uniforms,h=hh[n]-1,d=isFinite(i)?Math.PI\/(2*h):2*Math.PI\/39,p=i\/d,f=isFinite(i)?1+Math.floor(3*p):oh;f>oh&&console.warn(\"sigmaRadians, \"+i+\", is too large and will clip, as it requested \"+f+\" samples when the maximum is set to \"+oh);for(var m=[],v=0,g=0;g<oh;++g){var y=g\/p,x=Math.exp(-y*y\/2);m.push(x),0==g?v+=x:g<f&&(v+=2*x)}for(var _=0;_<m.length;_++)m[_]=m[_]\/v;u.envMap.value=t.texture,u.samples.value=f,u.weights.value=m,u.latitudinal.value=\"latitudinal\"===a,o&&(u.poleAxis.value=o),u.dTheta.value=d,u.mipInt.value=8-n,u.inputEncoding.value=sh[t.texture.encoding],u.outputEncoding.value=sh[t.texture.encoding];var b=hh[r];bh(e,3*Math.max(0,rh-2*b),(0===r?0:2*rh)+2*b*(r>4?r-8+4:0),3*b,2*b),s.setRenderTarget(e),s.render(l,ch)},t}();function yh(t){return void 0!==t&&t.type===y&&(t.encoding===q||t.encoding===X||t.encoding===Y)}function xh(){for(var t=[],e=[],n=[],r=8,i=0;i<ah;i++){var a=Math.pow(2,r);e.push(a);var o=1\/a;i>4?o=ih[i-8+4-1]:0==i&&(o=0),n.push(o);for(var s=1\/(a-1),c=-s\/2,l=1+s\/2,u=[c,c,l,c,l,l,c,c,l,l,c,l],h=new Float32Array(108),d=new Float32Array(72),p=new Float32Array(36),f=0;f<6;f++){var m=f%3*2\/3-1,v=f>2?0:-1,g=[m,v,0,m+2\/3,v,0,m+2\/3,v+1,0,m,v,0,m+2\/3,v+1,0,m,v+1,0];h.set(g,18*f),d.set(u,12*f);var y=[f,f,f,f,f,f];p.set(y,6*f)}var x=new _n;x.setAttribute(\"position\",new Qe(h,3)),x.setAttribute(\"uv\",new Qe(d,2)),x.setAttribute(\"faceIndex\",new Qe(p,1)),t.push(x),r>4&&r--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}function _h(t){var e=new _t(3*rh,3*rh,t);return e.texture.mapping=s,e.texture.name=\"PMREM.cubeUv\",e.scissorTest=!0,e}function bh(t,e,n,r,i){t.viewport.set(e,n,r,i),t.scissor.set(e,n,r,i)}function wh(){return new Ws({name:\"EquirectangularToCubeUV\",uniforms:{envMap:{value:null},texelSize:{value:new pt(1,1)},inputEncoding:{value:sh[3e3]},outputEncoding:{value:sh[3e3]}},vertexShader:\"\\n\\n\\t\\tprecision mediump float;\\n\\t\\tprecision mediump int;\\n\\n\\t\\tattribute vec3 position;\\n\\t\\tattribute vec2 uv;\\n\\t\\tattribute float faceIndex;\\n\\n\\t\\tvarying vec3 vOutputDirection;\\n\\n\\t\\t\/\/ RH coordinate system; PMREM face-indexing convention\\n\\t\\tvec3 getDirection( vec2 uv, float face ) {\\n\\n\\t\\t\\tuv = 2.0 * uv - 1.0;\\n\\n\\t\\t\\tvec3 direction = vec3( uv, 1.0 );\\n\\n\\t\\t\\tif ( face == 0.0 ) {\\n\\n\\t\\t\\t\\tdirection = direction.zyx; \/\/ ( 1, v, u ) pos x\\n\\n\\t\\t\\t} else if ( face == 1.0 ) {\\n\\n\\t\\t\\t\\tdirection = direction.xzy;\\n\\t\\t\\t\\tdirection.xz *= -1.0; \/\/ ( -u, 1, -v ) pos y\\n\\n\\t\\t\\t} else if ( face == 2.0 ) {\\n\\n\\t\\t\\t\\tdirection.x *= -1.0; \/\/ ( -u, v, 1 ) pos z\\n\\n\\t\\t\\t} else if ( face == 3.0 ) {\\n\\n\\t\\t\\t\\tdirection = direction.zyx;\\n\\t\\t\\t\\tdirection.xz *= -1.0; \/\/ ( -1, v, -u ) neg x\\n\\n\\t\\t\\t} else if ( face == 4.0 ) {\\n\\n\\t\\t\\t\\tdirection = direction.xzy;\\n\\t\\t\\t\\tdirection.xy *= -1.0; \/\/ ( -u, -1, v ) neg y\\n\\n\\t\\t\\t} else if ( face == 5.0 ) {\\n\\n\\t\\t\\t\\tdirection.z *= -1.0; \/\/ ( u, v, -1 ) neg z\\n\\n\\t\\t\\t}\\n\\n\\t\\t\\treturn direction;\\n\\n\\t\\t}\\n\\n\\t\\tvoid main() {\\n\\n\\t\\t\\tvOutputDirection = getDirection( uv, faceIndex );\\n\\t\\t\\tgl_Position = vec4( position, 1.0 );\\n\\n\\t\\t}\\n\\t\",fragmentShader:\"\\n\\n\\t\\t\\tprecision mediump float;\\n\\t\\t\\tprecision mediump int;\\n\\n\\t\\t\\tvarying vec3 vOutputDirection;\\n\\n\\t\\t\\tuniform sampler2D envMap;\\n\\t\\t\\tuniform vec2 texelSize;\\n\\n\\t\\t\\t\\n\\n\\t\\tuniform int inputEncoding;\\n\\t\\tuniform int outputEncoding;\\n\\n\\t\\t#include <encodings_pars_fragment>\\n\\n\\t\\tvec4 inputTexelToLinear( vec4 value ) {\\n\\n\\t\\t\\tif ( inputEncoding == 0 ) {\\n\\n\\t\\t\\t\\treturn value;\\n\\n\\t\\t\\t} else if ( inputEncoding == 1 ) {\\n\\n\\t\\t\\t\\treturn sRGBToLinear( value );\\n\\n\\t\\t\\t} else if ( inputEncoding == 2 ) {\\n\\n\\t\\t\\t\\treturn RGBEToLinear( value );\\n\\n\\t\\t\\t} else if ( inputEncoding == 3 ) {\\n\\n\\t\\t\\t\\treturn RGBMToLinear( value, 7.0 );\\n\\n\\t\\t\\t} else if ( inputEncoding == 4 ) {\\n\\n\\t\\t\\t\\treturn RGBMToLinear( value, 16.0 );\\n\\n\\t\\t\\t} else if ( inputEncoding == 5 ) {\\n\\n\\t\\t\\t\\treturn RGBDToLinear( value, 256.0 );\\n\\n\\t\\t\\t} else {\\n\\n\\t\\t\\t\\treturn GammaToLinear( value, 2.2 );\\n\\n\\t\\t\\t}\\n\\n\\t\\t}\\n\\n\\t\\tvec4 linearToOutputTexel( vec4 value ) {\\n\\n\\t\\t\\tif ( outputEncoding == 0 ) {\\n\\n\\t\\t\\t\\treturn value;\\n\\n\\t\\t\\t} else if ( outputEncoding == 1 ) {\\n\\n\\t\\t\\t\\treturn LinearTosRGB( value );\\n\\n\\t\\t\\t} else if ( outputEncoding == 2 ) {\\n\\n\\t\\t\\t\\treturn LinearToRGBE( value );\\n\\n\\t\\t\\t} else if ( outputEncoding == 3 ) {\\n\\n\\t\\t\\t\\treturn LinearToRGBM( value, 7.0 );\\n\\n\\t\\t\\t} else if ( outputEncoding == 4 ) {\\n\\n\\t\\t\\t\\treturn LinearToRGBM( value, 16.0 );\\n\\n\\t\\t\\t} else if ( outputEncoding == 5 ) {\\n\\n\\t\\t\\t\\treturn LinearToRGBD( value, 256.0 );\\n\\n\\t\\t\\t} else {\\n\\n\\t\\t\\t\\treturn LinearToGamma( value, 2.2 );\\n\\n\\t\\t\\t}\\n\\n\\t\\t}\\n\\n\\t\\tvec4 envMapTexelToLinear( vec4 color ) {\\n\\n\\t\\t\\treturn inputTexelToLinear( color );\\n\\n\\t\\t}\\n\\t\\n\\n\\t\\t\\t#include <common>\\n\\n\\t\\t\\tvoid main() {\\n\\n\\t\\t\\t\\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\\n\\n\\t\\t\\t\\tvec3 outputDirection = normalize( vOutputDirection );\\n\\t\\t\\t\\tvec2 uv = equirectUv( outputDirection );\\n\\n\\t\\t\\t\\tvec2 f = fract( uv \/ texelSize - 0.5 );\\n\\t\\t\\t\\tuv -= f * texelSize;\\n\\t\\t\\t\\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\\n\\t\\t\\t\\tuv.x += texelSize.x;\\n\\t\\t\\t\\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\\n\\t\\t\\t\\tuv.y += texelSize.y;\\n\\t\\t\\t\\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\\n\\t\\t\\t\\tuv.x -= texelSize.x;\\n\\t\\t\\t\\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\\n\\n\\t\\t\\t\\tvec3 tm = mix( tl, tr, f.x );\\n\\t\\t\\t\\tvec3 bm = mix( bl, br, f.x );\\n\\t\\t\\t\\tgl_FragColor.rgb = mix( tm, bm, f.y );\\n\\n\\t\\t\\t\\tgl_FragColor = linearToOutputTexel( gl_FragColor );\\n\\n\\t\\t\\t}\\n\\t\\t\",blending:0,depthTest:!1,depthWrite:!1})}function Mh(){return new Ws({name:\"CubemapToCubeUV\",uniforms:{envMap:{value:null},inputEncoding:{value:sh[3e3]},outputEncoding:{value:sh[3e3]}},vertexShader:\"\\n\\n\\t\\tprecision mediump float;\\n\\t\\tprecision mediump int;\\n\\n\\t\\tattribute vec3 position;\\n\\t\\tattribute vec2 uv;\\n\\t\\tattribute float faceIndex;\\n\\n\\t\\tvarying vec3 vOutputDirection;\\n\\n\\t\\t\/\/ RH coordinate system; PMREM face-indexing convention\\n\\t\\tvec3 getDirection( vec2 uv, float face ) {\\n\\n\\t\\t\\tuv = 2.0 * uv - 1.0;\\n\\n\\t\\t\\tvec3 direction = vec3( uv, 1.0 );\\n\\n\\t\\t\\tif ( face == 0.0 ) {\\n\\n\\t\\t\\t\\tdirection = direction.zyx; \/\/ ( 1, v, u ) pos x\\n\\n\\t\\t\\t} else if ( face == 1.0 ) {\\n\\n\\t\\t\\t\\tdirection = direction.xzy;\\n\\t\\t\\t\\tdirection.xz *= -1.0; \/\/ ( -u, 1, -v ) pos y\\n\\n\\t\\t\\t} else if ( face == 2.0 ) {\\n\\n\\t\\t\\t\\tdirection.x *= -1.0; \/\/ ( -u, v, 1 ) pos z\\n\\n\\t\\t\\t} else if ( face == 3.0 ) {\\n\\n\\t\\t\\t\\tdirection = direction.zyx;\\n\\t\\t\\t\\tdirection.xz *= -1.0; \/\/ ( -1, v, -u ) neg x\\n\\n\\t\\t\\t} else if ( face == 4.0 ) {\\n\\n\\t\\t\\t\\tdirection = direction.xzy;\\n\\t\\t\\t\\tdirection.xy *= -1.0; \/\/ ( -u, -1, v ) neg y\\n\\n\\t\\t\\t} else if ( face == 5.0 ) {\\n\\n\\t\\t\\t\\tdirection.z *= -1.0; \/\/ ( u, v, -1 ) neg z\\n\\n\\t\\t\\t}\\n\\n\\t\\t\\treturn direction;\\n\\n\\t\\t}\\n\\n\\t\\tvoid main() {\\n\\n\\t\\t\\tvOutputDirection = getDirection( uv, faceIndex );\\n\\t\\t\\tgl_Position = vec4( position, 1.0 );\\n\\n\\t\\t}\\n\\t\",fragmentShader:\"\\n\\n\\t\\t\\tprecision mediump float;\\n\\t\\t\\tprecision mediump int;\\n\\n\\t\\t\\tvarying vec3 vOutputDirection;\\n\\n\\t\\t\\tuniform samplerCube envMap;\\n\\n\\t\\t\\t\\n\\n\\t\\tuniform int inputEncoding;\\n\\t\\tuniform int outputEncoding;\\n\\n\\t\\t#include <encodings_pars_fragment>\\n\\n\\t\\tvec4 inputTexelToLinear( vec4 value ) {\\n\\n\\t\\t\\tif ( inputEncoding == 0 ) {\\n\\n\\t\\t\\t\\treturn value;\\n\\n\\t\\t\\t} else if ( inputEncoding == 1 ) {\\n\\n\\t\\t\\t\\treturn sRGBToLinear( value );\\n\\n\\t\\t\\t} else if ( inputEncoding == 2 ) {\\n\\n\\t\\t\\t\\treturn RGBEToLinear( value );\\n\\n\\t\\t\\t} else if ( inputEncoding == 3 ) {\\n\\n\\t\\t\\t\\treturn RGBMToLinear( value, 7.0 );\\n\\n\\t\\t\\t} else if ( inputEncoding == 4 ) {\\n\\n\\t\\t\\t\\treturn RGBMToLinear( value, 16.0 );\\n\\n\\t\\t\\t} else if ( inputEncoding == 5 ) {\\n\\n\\t\\t\\t\\treturn RGBDToLinear( value, 256.0 );\\n\\n\\t\\t\\t} else {\\n\\n\\t\\t\\t\\treturn GammaToLinear( value, 2.2 );\\n\\n\\t\\t\\t}\\n\\n\\t\\t}\\n\\n\\t\\tvec4 linearToOutputTexel( vec4 value ) {\\n\\n\\t\\t\\tif ( outputEncoding == 0 ) {\\n\\n\\t\\t\\t\\treturn value;\\n\\n\\t\\t\\t} else if ( outputEncoding == 1 ) {\\n\\n\\t\\t\\t\\treturn LinearTosRGB( value );\\n\\n\\t\\t\\t} else if ( outputEncoding == 2 ) {\\n\\n\\t\\t\\t\\treturn LinearToRGBE( value );\\n\\n\\t\\t\\t} else if ( outputEncoding == 3 ) {\\n\\n\\t\\t\\t\\treturn LinearToRGBM( value, 7.0 );\\n\\n\\t\\t\\t} else if ( outputEncoding == 4 ) {\\n\\n\\t\\t\\t\\treturn LinearToRGBM( value, 16.0 );\\n\\n\\t\\t\\t} else if ( outputEncoding == 5 ) {\\n\\n\\t\\t\\t\\treturn LinearToRGBD( value, 256.0 );\\n\\n\\t\\t\\t} else {\\n\\n\\t\\t\\t\\treturn LinearToGamma( value, 2.2 );\\n\\n\\t\\t\\t}\\n\\n\\t\\t}\\n\\n\\t\\tvec4 envMapTexelToLinear( vec4 color ) {\\n\\n\\t\\t\\treturn inputTexelToLinear( color );\\n\\n\\t\\t}\\n\\t\\n\\n\\t\\t\\tvoid main() {\\n\\n\\t\\t\\t\\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\\n\\t\\t\\t\\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\\n\\t\\t\\t\\tgl_FragColor = linearToOutputTexel( gl_FragColor );\\n\\n\\t\\t\\t}\\n\\t\\t\",blending:0,depthTest:!1,depthWrite:!1})}function Sh(t){console.warn(\"THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.\"),Oc.call(this,t),this.type=\"catmullrom\",this.closed=!0}function Th(t){console.warn(\"THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.\"),Oc.call(this,t),this.type=\"catmullrom\"}function Eh(t){console.warn(\"THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.\"),Oc.call(this,t),this.type=\"catmullrom\"}Ac.create=function(t,e){return console.log(\"THREE.Curve.create() has been deprecated\"),t.prototype=Object.create(Ac.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},Object.assign(Xc.prototype,{createPointsGeometry:function(t){console.warn(\"THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.\");var e=this.getPoints(t);return this.createGeometry(e)},createSpacedPointsGeometry:function(t){console.warn(\"THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.\");var e=this.getSpacedPoints(t);return this.createGeometry(e)},createGeometry:function(t){console.warn(\"THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.\");for(var e=new wo,n=0,r=t.length;n<r;n++){var i=t[n];e.vertices.push(new Mt(i.x,i.y,i.z||0))}return e}}),Object.assign(Yc.prototype,{fromPoints:function(t){return console.warn(\"THREE.Path: .fromPoints() has been renamed to .setFromPoints().\"),this.setFromPoints(t)}}),Sh.prototype=Object.create(Oc.prototype),Th.prototype=Object.create(Oc.prototype),Eh.prototype=Object.create(Oc.prototype),Object.assign(Eh.prototype,{initFromArray:function(){console.error(\"THREE.Spline: .initFromArray() has been removed.\")},getControlPointsArray:function(){console.error(\"THREE.Spline: .getControlPointsArray() has been removed.\")},reparametrizeByArcLength:function(){console.error(\"THREE.Spline: .reparametrizeByArcLength() has been removed.\")}}),Du.prototype.setColors=function(){console.error(\"THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.\")},Au.prototype.update=function(){console.error(\"THREE.SkeletonHelper: update() no longer needs to be called.\")},Object.assign(yc.prototype,{extractUrlBase:function(t){return console.warn(\"THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.\"),hl.extractUrlBase(t)}}),yc.Handlers={add:function(){console.error(\"THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.\")},get:function(){console.error(\"THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.\")}},Object.assign(gu.prototype,{center:function(t){return console.warn(\"THREE.Box2: .center() has been renamed to .getCenter().\"),this.getCenter(t)},empty:function(){return console.warn(\"THREE.Box2: .empty() has been renamed to .isEmpty().\"),this.isEmpty()},isIntersectionBox:function(t){return console.warn(\"THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().\"),this.intersectsBox(t)},size:function(t){return console.warn(\"THREE.Box2: .size() has been renamed to .getSize().\"),this.getSize(t)}}),Object.assign(Et.prototype,{center:function(t){return console.warn(\"THREE.Box3: .center() has been renamed to .getCenter().\"),this.getCenter(t)},empty:function(){return console.warn(\"THREE.Box3: .empty() has been renamed to .isEmpty().\"),this.isEmpty()},isIntersectionBox:function(t){return console.warn(\"THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().\"),this.intersectsBox(t)},isIntersectionSphere:function(t){return console.warn(\"THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().\"),this.intersectsSphere(t)},size:function(t){return console.warn(\"THREE.Box3: .size() has been renamed to .getSize().\"),this.getSize(t)}}),Object.assign(kt.prototype,{empty:function(){return console.warn(\"THREE.Sphere: .empty() has been renamed to .isEmpty().\"),this.isEmpty()}}),er.prototype.setFromMatrix=function(t){return console.warn(\"THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().\"),this.setFromProjectionMatrix(t)},_u.prototype.center=function(t){return console.warn(\"THREE.Line3: .center() has been renamed to .getCenter().\"),this.getCenter(t)},Object.assign(st,{random16:function(){return console.warn(\"THREE.Math: .random16() has been deprecated. Use Math.random() instead.\"),Math.random()},nearestPowerOfTwo:function(t){return console.warn(\"THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().\"),st.floorPowerOfTwo(t)},nextPowerOfTwo:function(t){return console.warn(\"THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().\"),st.ceilPowerOfTwo(t)}}),Object.assign(ft.prototype,{flattenToArrayOffset:function(t,e){return console.warn(\"THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.\"),this.toArray(t,e)},multiplyVector3:function(t){return console.warn(\"THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.\"),t.applyMatrix3(this)},multiplyVector3Array:function(){console.error(\"THREE.Matrix3: .multiplyVector3Array() has been removed.\")},applyToBufferAttribute:function(t){return console.warn(\"THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.\"),t.applyMatrix3(this)},applyToVector3Array:function(){console.error(\"THREE.Matrix3: .applyToVector3Array() has been removed.\")},getInverse:function(t){return console.warn(\"THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead.\"),this.copy(t).invert()}}),Object.assign(Qt.prototype,{extractPosition:function(t){return console.warn(\"THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().\"),this.copyPosition(t)},flattenToArrayOffset:function(t,e){return console.warn(\"THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.\"),this.toArray(t,e)},getPosition:function(){return console.warn(\"THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.\"),(new Mt).setFromMatrixColumn(this,3)},setRotationFromQuaternion:function(t){return console.warn(\"THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().\"),this.makeRotationFromQuaternion(t)},multiplyToArray:function(){console.warn(\"THREE.Matrix4: .multiplyToArray() has been removed.\")},multiplyVector3:function(t){return console.warn(\"THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.\"),t.applyMatrix4(this)},multiplyVector4:function(t){return console.warn(\"THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.\"),t.applyMatrix4(this)},multiplyVector3Array:function(){console.error(\"THREE.Matrix4: .multiplyVector3Array() has been removed.\")},rotateAxis:function(t){console.warn(\"THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.\"),t.transformDirection(this)},crossVector:function(t){return console.warn(\"THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.\"),t.applyMatrix4(this)},translate:function(){console.error(\"THREE.Matrix4: .translate() has been removed.\")},rotateX:function(){console.error(\"THREE.Matrix4: .rotateX() has been removed.\")},rotateY:function(){console.error(\"THREE.Matrix4: .rotateY() has been removed.\")},rotateZ:function(){console.error(\"THREE.Matrix4: .rotateZ() has been removed.\")},rotateByAxis:function(){console.error(\"THREE.Matrix4: .rotateByAxis() has been removed.\")},applyToBufferAttribute:function(t){return console.warn(\"THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.\"),t.applyMatrix4(this)},applyToVector3Array:function(){console.error(\"THREE.Matrix4: .applyToVector3Array() has been removed.\")},makeFrustum:function(t,e,n,r,i,a){return console.warn(\"THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.\"),this.makePerspective(t,e,r,n,i,a)},getInverse:function(t){return console.warn(\"THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead.\"),this.copy(t).invert()}}),Ee.prototype.isIntersectionLine=function(t){return console.warn(\"THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().\"),this.intersectsLine(t)},Object.assign(wt.prototype,{multiplyVector3:function(t){return console.warn(\"THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.\"),t.applyQuaternion(this)},inverse:function(){return console.warn(\"THREE.Quaternion: .inverse() has been renamed to invert().\"),this.invert()}}),Object.assign(Jt.prototype,{isIntersectionBox:function(t){return console.warn(\"THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().\"),this.intersectsBox(t)},isIntersectionPlane:function(t){return console.warn(\"THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().\"),this.intersectsPlane(t)},isIntersectionSphere:function(t){return console.warn(\"THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().\"),this.intersectsSphere(t)}}),Object.assign(ze.prototype,{area:function(){return console.warn(\"THREE.Triangle: .area() has been renamed to .getArea().\"),this.getArea()},barycoordFromPoint:function(t,e){return console.warn(\"THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().\"),this.getBarycoord(t,e)},midpoint:function(t){return console.warn(\"THREE.Triangle: .midpoint() has been renamed to .getMidpoint().\"),this.getMidpoint(t)},normal:function(t){return console.warn(\"THREE.Triangle: .normal() has been renamed to .getNormal().\"),this.getNormal(t)},plane:function(t){return console.warn(\"THREE.Triangle: .plane() has been renamed to .getPlane().\"),this.getPlane(t)}}),Object.assign(ze,{barycoordFromPoint:function(t,e,n,r,i){return console.warn(\"THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().\"),ze.getBarycoord(t,e,n,r,i)},normal:function(t,e,n,r){return console.warn(\"THREE.Triangle: .normal() has been renamed to .getNormal().\"),ze.getNormal(t,e,n,r)}}),Object.assign(Zc.prototype,{extractAllPoints:function(t){return console.warn(\"THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.\"),this.extractPoints(t)},extrude:function(t){return console.warn(\"THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.\"),new fs(this,t)},makeGeometry:function(t){return console.warn(\"THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.\"),new Ls(this,t)}}),Object.assign(pt.prototype,{fromAttribute:function(t,e,n){return console.warn(\"THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().\"),this.fromBufferAttribute(t,e,n)},distanceToManhattan:function(t){return console.warn(\"THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().\"),this.manhattanDistanceTo(t)},lengthManhattan:function(){return console.warn(\"THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().\"),this.manhattanLength()}}),Object.assign(Mt.prototype,{setEulerFromRotationMatrix:function(){console.error(\"THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.\")},setEulerFromQuaternion:function(){console.error(\"THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.\")},getPositionFromMatrix:function(t){return console.warn(\"THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().\"),this.setFromMatrixPosition(t)},getScaleFromMatrix:function(t){return console.warn(\"THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().\"),this.setFromMatrixScale(t)},getColumnFromMatrix:function(t,e){return console.warn(\"THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().\"),this.setFromMatrixColumn(e,t)},applyProjection:function(t){return console.warn(\"THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.\"),this.applyMatrix4(t)},fromAttribute:function(t,e,n){return console.warn(\"THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().\"),this.fromBufferAttribute(t,e,n)},distanceToManhattan:function(t){return console.warn(\"THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().\"),this.manhattanDistanceTo(t)},lengthManhattan:function(){return console.warn(\"THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().\"),this.manhattanLength()}}),Object.assign(xt.prototype,{fromAttribute:function(t,e,n){return console.warn(\"THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().\"),this.fromBufferAttribute(t,e,n)},lengthManhattan:function(){return console.warn(\"THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().\"),this.manhattanLength()}}),Object.assign(wo.prototype,{computeTangents:function(){console.error(\"THREE.Geometry: .computeTangents() has been removed.\")},computeLineDistances:function(){console.error(\"THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.\")},applyMatrix:function(t){return console.warn(\"THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().\"),this.applyMatrix4(t)}}),Object.assign(we.prototype,{getChildByName:function(t){return console.warn(\"THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().\"),this.getObjectByName(t)},renderDepth:function(){console.warn(\"THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.\")},translate:function(t,e){return console.warn(\"THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.\"),this.translateOnAxis(e,t)},getWorldRotation:function(){console.error(\"THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.\")},applyMatrix:function(t){return console.warn(\"THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().\"),this.applyMatrix4(t)}}),Object.defineProperties(we.prototype,{eulerOrder:{get:function(){return console.warn(\"THREE.Object3D: .eulerOrder is now .rotation.order.\"),this.rotation.order},set:function(t){console.warn(\"THREE.Object3D: .eulerOrder is now .rotation.order.\"),this.rotation.order=t}},useQuaternion:{get:function(){console.warn(\"THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.\")},set:function(){console.warn(\"THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.\")}}}),Object.assign(Un.prototype,{setDrawMode:function(){console.error(\"THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.\")}}),Object.defineProperties(Un.prototype,{drawMode:{get:function(){return console.error(\"THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.\"),0},set:function(){console.error(\"THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.\")}}}),Object.defineProperties(Ua.prototype,{objects:{get:function(){return console.warn(\"THREE.LOD: .objects has been renamed to .levels.\"),this.levels}}}),Object.defineProperty(Va.prototype,\"useVertexTexture\",{get:function(){console.warn(\"THREE.Skeleton: useVertexTexture has been removed.\")},set:function(){console.warn(\"THREE.Skeleton: useVertexTexture has been removed.\")}}),Fa.prototype.initBones=function(){console.error(\"THREE.SkinnedMesh: initBones() has been removed.\")},Object.defineProperty(Ac.prototype,\"__arcLengthDivisions\",{get:function(){return console.warn(\"THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.\"),this.arcLengthDivisions},set:function(t){console.warn(\"THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.\"),this.arcLengthDivisions=t}}),Xn.prototype.setLens=function(t,e){console.warn(\"THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup.\"),void 0!==e&&(this.filmGauge=e),this.setFocalLength(t)},Object.defineProperties(Jc.prototype,{onlyShadow:{set:function(){console.warn(\"THREE.Light: .onlyShadow has been removed.\")}},shadowCameraFov:{set:function(t){console.warn(\"THREE.Light: .shadowCameraFov is now .shadow.camera.fov.\"),this.shadow.camera.fov=t}},shadowCameraLeft:{set:function(t){console.warn(\"THREE.Light: .shadowCameraLeft is now .shadow.camera.left.\"),this.shadow.camera.left=t}},shadowCameraRight:{set:function(t){console.warn(\"THREE.Light: .shadowCameraRight is now .shadow.camera.right.\"),this.shadow.camera.right=t}},shadowCameraTop:{set:function(t){console.warn(\"THREE.Light: .shadowCameraTop is now .shadow.camera.top.\"),this.shadow.camera.top=t}},shadowCameraBottom:{set:function(t){console.warn(\"THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.\"),this.shadow.camera.bottom=t}},shadowCameraNear:{set:function(t){console.warn(\"THREE.Light: .shadowCameraNear is now .shadow.camera.near.\"),this.shadow.camera.near=t}},shadowCameraFar:{set:function(t){console.warn(\"THREE.Light: .shadowCameraFar is now .shadow.camera.far.\"),this.shadow.camera.far=t}},shadowCameraVisible:{set:function(){console.warn(\"THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.\")}},shadowBias:{set:function(t){console.warn(\"THREE.Light: .shadowBias is now .shadow.bias.\"),this.shadow.bias=t}},shadowDarkness:{set:function(){console.warn(\"THREE.Light: .shadowDarkness has been removed.\")}},shadowMapWidth:{set:function(t){console.warn(\"THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.\"),this.shadow.mapSize.width=t}},shadowMapHeight:{set:function(t){console.warn(\"THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.\"),this.shadow.mapSize.height=t}}}),Object.defineProperties(Qe.prototype,{length:{get:function(){return console.warn(\"THREE.BufferAttribute: .length has been deprecated. Use .count instead.\"),this.array.length}},dynamic:{get:function(){return console.warn(\"THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.\"),this.usage===et},set:function(){console.warn(\"THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.\"),this.setUsage(et)}}}),Object.assign(Qe.prototype,{setDynamic:function(t){return console.warn(\"THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.\"),this.setUsage(!0===t?et:tt),this},copyIndicesArray:function(){console.error(\"THREE.BufferAttribute: .copyIndicesArray() has been removed.\")},setArray:function(){console.error(\"THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace\/resize attribute buffers\")}}),Object.assign(_n.prototype,{addIndex:function(t){console.warn(\"THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().\"),this.setIndex(t)},addAttribute:function(t,e){return console.warn(\"THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().\"),e&&e.isBufferAttribute||e&&e.isInterleavedBufferAttribute?\"index\"===t?(console.warn(\"THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.\"),this.setIndex(e),this):this.setAttribute(t,e):(console.warn(\"THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).\"),this.setAttribute(t,new Qe(arguments[1],arguments[2])))},addDrawCall:function(t,e,n){void 0!==n&&console.warn(\"THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.\"),console.warn(\"THREE.BufferGeometry: .addDrawCall() is now .addGroup().\"),this.addGroup(t,e)},clearDrawCalls:function(){console.warn(\"THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().\"),this.clearGroups()},computeTangents:function(){console.warn(\"THREE.BufferGeometry: .computeTangents() has been removed.\")},computeOffsets:function(){console.warn(\"THREE.BufferGeometry: .computeOffsets() has been removed.\")},removeAttribute:function(t){return console.warn(\"THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().\"),this.deleteAttribute(t)},applyMatrix:function(t){return console.warn(\"THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().\"),this.applyMatrix4(t)}}),Object.defineProperties(_n.prototype,{drawcalls:{get:function(){return console.error(\"THREE.BufferGeometry: .drawcalls has been renamed to .groups.\"),this.groups}},offsets:{get:function(){return console.warn(\"THREE.BufferGeometry: .offsets has been renamed to .groups.\"),this.groups}}}),Object.defineProperties(dl.prototype,{maxInstancedCount:{get:function(){return console.warn(\"THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount.\"),this.instanceCount},set:function(t){console.warn(\"THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount.\"),this.instanceCount=t}}}),Object.defineProperties(hu.prototype,{linePrecision:{get:function(){return console.warn(\"THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.\"),this.params.Line.threshold},set:function(t){console.warn(\"THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.\"),this.params.Line.threshold=t}}}),Object.defineProperties(da.prototype,{dynamic:{get:function(){return console.warn(\"THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.\"),this.usage===et},set:function(t){console.warn(\"THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.\"),this.setUsage(t)}}}),Object.assign(da.prototype,{setDynamic:function(t){return console.warn(\"THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.\"),this.setUsage(!0===t?et:tt),this},setArray:function(){console.error(\"THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace\/resize attribute buffers\")}}),Object.assign(ds.prototype,{getArrays:function(){console.error(\"THREE.ExtrudeBufferGeometry: .getArrays() has been removed.\")},addShapeList:function(){console.error(\"THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.\")},addShape:function(){console.error(\"THREE.ExtrudeBufferGeometry: .addShape() has been removed.\")}}),Object.assign(ha.prototype,{dispose:function(){console.error(\"THREE.Scene: .dispose() has been removed.\")}}),Object.defineProperties(cu.prototype,{dynamic:{set:function(){console.warn(\"THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.\")}},onUpdate:{value:function(){return console.warn(\"THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.\"),this}}}),Object.defineProperties(Xe.prototype,{wrapAround:{get:function(){console.warn(\"THREE.Material: .wrapAround has been removed.\")},set:function(){console.warn(\"THREE.Material: .wrapAround has been removed.\")}},overdraw:{get:function(){console.warn(\"THREE.Material: .overdraw has been removed.\")},set:function(){console.warn(\"THREE.Material: .overdraw has been removed.\")}},wrapRGB:{get:function(){return console.warn(\"THREE.Material: .wrapRGB has been removed.\"),new We}},shading:{get:function(){console.error(\"THREE.\"+this.type+\": .shading has been removed. Use the boolean .flatShading instead.\")},set:function(t){console.warn(\"THREE.\"+this.type+\": .shading has been removed. Use the boolean .flatShading instead.\"),this.flatShading=1===t}},stencilMask:{get:function(){return console.warn(\"THREE.\"+this.type+\": .stencilMask has been removed. Use .stencilFuncMask instead.\"),this.stencilFuncMask},set:function(t){console.warn(\"THREE.\"+this.type+\": .stencilMask has been removed. Use .stencilFuncMask instead.\"),this.stencilFuncMask=t}}}),Object.defineProperties(Xs.prototype,{metal:{get:function(){return console.warn(\"THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.\"),!1},set:function(){console.warn(\"THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead\")}}}),Object.defineProperties(qs.prototype,{transparency:{get:function(){return console.warn(\"THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission.\"),this.transmission},set:function(t){console.warn(\"THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission.\"),this.transmission=t}}}),Object.defineProperties(jn.prototype,{derivatives:{get:function(){return console.warn(\"THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.\"),this.extensions.derivatives},set:function(t){console.warn(\"THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.\"),this.extensions.derivatives=t}}}),Object.assign(sa.prototype,{clearTarget:function(t,e,n,r){console.warn(\"THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.\"),this.setRenderTarget(t),this.clear(e,n,r)},animate:function(t){console.warn(\"THREE.WebGLRenderer: .animate() is now .setAnimationLoop().\"),this.setAnimationLoop(t)},getCurrentRenderTarget:function(){return console.warn(\"THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().\"),this.getRenderTarget()},getMaxAnisotropy:function(){return console.warn(\"THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().\"),this.capabilities.getMaxAnisotropy()},getPrecision:function(){return console.warn(\"THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.\"),this.capabilities.precision},resetGLState:function(){return console.warn(\"THREE.WebGLRenderer: .resetGLState() is now .state.reset().\"),this.state.reset()},supportsFloatTextures:function(){return console.warn(\"THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).\"),this.extensions.get(\"OES_texture_float\")},supportsHalfFloatTextures:function(){return console.warn(\"THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).\"),this.extensions.get(\"OES_texture_half_float\")},supportsStandardDerivatives:function(){return console.warn(\"THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).\"),this.extensions.get(\"OES_standard_derivatives\")},supportsCompressedTextureS3TC:function(){return console.warn(\"THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).\"),this.extensions.get(\"WEBGL_compressed_texture_s3tc\")},supportsCompressedTexturePVRTC:function(){return console.warn(\"THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).\"),this.extensions.get(\"WEBGL_compressed_texture_pvrtc\")},supportsBlendMinMax:function(){return console.warn(\"THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).\"),this.extensions.get(\"EXT_blend_minmax\")},supportsVertexTextures:function(){return console.warn(\"THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.\"),this.capabilities.vertexTextures},supportsInstancedArrays:function(){return console.warn(\"THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).\"),this.extensions.get(\"ANGLE_instanced_arrays\")},enableScissorTest:function(t){console.warn(\"THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().\"),this.setScissorTest(t)},initMaterial:function(){console.warn(\"THREE.WebGLRenderer: .initMaterial() has been removed.\")},addPrePlugin:function(){console.warn(\"THREE.WebGLRenderer: .addPrePlugin() has been removed.\")},addPostPlugin:function(){console.warn(\"THREE.WebGLRenderer: .addPostPlugin() has been removed.\")},updateShadowMap:function(){console.warn(\"THREE.WebGLRenderer: .updateShadowMap() has been removed.\")},setFaceCulling:function(){console.warn(\"THREE.WebGLRenderer: .setFaceCulling() has been removed.\")},allocTextureUnit:function(){console.warn(\"THREE.WebGLRenderer: .allocTextureUnit() has been removed.\")},setTexture:function(){console.warn(\"THREE.WebGLRenderer: .setTexture() has been removed.\")},setTexture2D:function(){console.warn(\"THREE.WebGLRenderer: .setTexture2D() has been removed.\")},setTextureCube:function(){console.warn(\"THREE.WebGLRenderer: .setTextureCube() has been removed.\")},getActiveMipMapLevel:function(){return console.warn(\"THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().\"),this.getActiveMipmapLevel()}}),Object.defineProperties(sa.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(t){console.warn(\"THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.\"),this.shadowMap.enabled=t}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(t){console.warn(\"THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.\"),this.shadowMap.type=t}},shadowMapCullFace:{get:function(){console.warn(\"THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.\")},set:function(){console.warn(\"THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.\")}},context:{get:function(){return console.warn(\"THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.\"),this.getContext()}},vr:{get:function(){return console.warn(\"THREE.WebGLRenderer: .vr has been renamed to .xr\"),this.xr}},gammaInput:{get:function(){return console.warn(\"THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.\"),!1},set:function(){console.warn(\"THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.\")}},gammaOutput:{get:function(){return console.warn(\"THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.\"),!1},set:function(t){console.warn(\"THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.\"),this.outputEncoding=!0===t?X:q}},toneMappingWhitePoint:{get:function(){return console.warn(\"THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.\"),1},set:function(){console.warn(\"THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.\")}}}),Object.defineProperties(Ki.prototype,{cullFace:{get:function(){console.warn(\"THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.\")},set:function(){console.warn(\"THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.\")}},renderReverseSided:{get:function(){console.warn(\"THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.\")},set:function(){console.warn(\"THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.\")}},renderSingleSided:{get:function(){console.warn(\"THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.\")},set:function(){console.warn(\"THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. 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i)e.o(i,n)&&!e.o(t,n)&&Object.defineProperty(t,n,{enumerable:!0,get:i[n]})},o:(e,t)=>Object.prototype.hasOwnProperty.call(e,t),r:e=>{\"undefined\"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:\"Module\"}),Object.defineProperty(e,\"__esModule\",{value:!0})}},t={};e.r(t),e.d(t,{default:()=>f}),Number.prototype.clamp=function(e,t){return Math.min(Math.max(this,e),t)};function i(e){for(;e.children&&e.children.length>0;)i(e.children[0]),e.remove(e.children[0]);e.geometry&&e.geometry.dispose(),e.material&&(Object.keys(e.material).forEach((t=>{e.material[t]&&null!==e.material[t]&&\"function\"==typeof e.material[t].dispose&&e.material[t].dispose()})),e.material.dispose())}const n=\"object\"==typeof window;let o=n&&window.THREE||{};n&&!window.VANTA&&(window.VANTA={});const s=n&&window.VANTA||{};s.register=(e,t)=>s[e]=e=>new t(e),s.version=\"0.5.24\";const r=function(){return Array.prototype.unshift.call(arguments,\"[VANTA]\"),console.error.apply(this,arguments)};s.VantaBase=class{constructor(e={}){if(!n)return!1;s.current=this,this.windowMouseMoveWrapper=this.windowMouseMoveWrapper.bind(this),this.windowTouchWrapper=this.windowTouchWrapper.bind(this),this.windowGyroWrapper=this.windowGyroWrapper.bind(this),this.resize=this.resize.bind(this),this.animationLoop=this.animationLoop.bind(this),this.restart=this.restart.bind(this);const t=\"function\"==typeof this.getDefaultOptions?this.getDefaultOptions():this.defaultOptions;if(this.options=Object.assign({mouseControls:!0,touchControls:!0,gyroControls:!1,minHeight:200,minWidth:200,scale:1,scaleMobile:1},t),(e instanceof HTMLElement||\"string\"==typeof e)&&(e={el:e}),Object.assign(this.options,e),this.options.THREE&&(o=this.options.THREE),this.el=this.options.el,null==this.el)r('Instance needs \"el\" param!');else if(!(this.options.el instanceof HTMLElement)){const e=this.el;if(this.el=(i=e,document.querySelector(i)),!this.el)return void r(\"Cannot find element\",e)}var i,a;this.prepareEl(),this.initThree(),this.setSize();try{this.init()}catch(e){return r(\"Init error\",e),this.renderer&&this.renderer.domElement&&this.el.removeChild(this.renderer.domElement),void(this.options.backgroundColor&&(console.log(\"[VANTA] Falling back to backgroundColor\"),this.el.style.background=(a=this.options.backgroundColor,\"number\"==typeof a?\"#\"+(\"00000\"+a.toString(16)).slice(-6):a)))}this.initMouse(),this.resize(),this.animationLoop();const c=window.addEventListener;c(\"resize\",this.resize),window.requestAnimationFrame(this.resize),this.options.mouseControls&&(c(\"scroll\",this.windowMouseMoveWrapper),c(\"mousemove\",this.windowMouseMoveWrapper)),this.options.touchControls&&(c(\"touchstart\",this.windowTouchWrapper),c(\"touchmove\",this.windowTouchWrapper)),this.options.gyroControls&&c(\"deviceorientation\",this.windowGyroWrapper)}setOptions(e={}){Object.assign(this.options,e),this.triggerMouseMove()}prepareEl(){let e,t;if(\"undefined\"!=typeof Node&&Node.TEXT_NODE)for(e=0;e<this.el.childNodes.length;e++){const t=this.el.childNodes[e];if(t.nodeType===Node.TEXT_NODE){const e=document.createElement(\"span\");e.textContent=t.textContent,t.parentElement.insertBefore(e,t),t.remove()}}for(e=0;e<this.el.children.length;e++)t=this.el.children[e],\"static\"===getComputedStyle(t).position&&(t.style.position=\"relative\"),\"auto\"===getComputedStyle(t).zIndex&&(t.style.zIndex=1);\"static\"===getComputedStyle(this.el).position&&(this.el.style.position=\"relative\")}applyCanvasStyles(e,t={}){Object.assign(e.style,{position:\"absolute\",zIndex:0,top:0,left:0,background:\"\"}),Object.assign(e.style,t),e.classList.add(\"vanta-canvas\")}initThree(){o.WebGLRenderer?(this.renderer=new o.WebGLRenderer({alpha:!0,antialias:!0}),this.el.appendChild(this.renderer.domElement),this.applyCanvasStyles(this.renderer.domElement),isNaN(this.options.backgroundAlpha)&&(this.options.backgroundAlpha=1),this.scene=new o.Scene):console.warn(\"[VANTA] No THREE defined on window\")}getCanvasElement(){return this.renderer?this.renderer.domElement:this.p5renderer?this.p5renderer.canvas:void 0}getCanvasRect(){const e=this.getCanvasElement();return!!e&&e.getBoundingClientRect()}windowMouseMoveWrapper(e){const t=this.getCanvasRect();if(!t)return!1;const i=e.clientX-t.left,n=e.clientY-t.top;i>=0&&n>=0&&i<=t.width&&n<=t.height&&(this.mouseX=i,this.mouseY=n,this.options.mouseEase||this.triggerMouseMove(i,n))}windowTouchWrapper(e){const t=this.getCanvasRect();if(!t)return!1;if(1===e.touches.length){const i=e.touches[0].clientX-t.left,n=e.touches[0].clientY-t.top;i>=0&&n>=0&&i<=t.width&&n<=t.height&&(this.mouseX=i,this.mouseY=n,this.options.mouseEase||this.triggerMouseMove(i,n))}}windowGyroWrapper(e){const t=this.getCanvasRect();if(!t)return!1;const i=Math.round(2*e.alpha)-t.left,n=Math.round(2*e.beta)-t.top;i>=0&&n>=0&&i<=t.width&&n<=t.height&&(this.mouseX=i,this.mouseY=n,this.options.mouseEase||this.triggerMouseMove(i,n))}triggerMouseMove(e,t){void 0===e&&void 0===t&&(this.options.mouseEase?(e=this.mouseEaseX,t=this.mouseEaseY):(e=this.mouseX,t=this.mouseY)),this.uniforms&&(this.uniforms.iMouse.value.x=e\/this.scale,this.uniforms.iMouse.value.y=t\/this.scale);const i=e\/this.width,n=t\/this.height;\"function\"==typeof this.onMouseMove&&this.onMouseMove(i,n)}setSize(){this.scale||(this.scale=1),\"undefined\"!=typeof navigator&&(\/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini\/i.test(navigator.userAgent)||window.innerWidth<600)&&this.options.scaleMobile?this.scale=this.options.scaleMobile:this.options.scale&&(this.scale=this.options.scale),this.width=Math.max(this.el.offsetWidth,this.options.minWidth),this.height=Math.max(this.el.offsetHeight,this.options.minHeight)}initMouse(){(!this.mouseX&&!this.mouseY||this.mouseX===this.options.minWidth\/2&&this.mouseY===this.options.minHeight\/2)&&(this.mouseX=this.width\/2,this.mouseY=this.height\/2,this.triggerMouseMove(this.mouseX,this.mouseY))}resize(){this.setSize(),this.camera&&(this.camera.aspect=this.width\/this.height,\"function\"==typeof this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix()),this.renderer&&(this.renderer.setSize(this.width,this.height),this.renderer.setPixelRatio(window.devicePixelRatio\/this.scale)),\"function\"==typeof this.onResize&&this.onResize()}isOnScreen(){const e=this.el.offsetHeight,t=this.el.getBoundingClientRect(),i=window.pageYOffset||(document.documentElement||document.body.parentNode||document.body).scrollTop,n=t.top+i;return n-window.innerHeight<=i&&i<=n+e}animationLoop(){this.t||(this.t=0),this.t2||(this.t2=0);const e=performance.now();if(this.prevNow){let t=(e-this.prevNow)\/(1e3\/60);t=Math.max(.2,Math.min(t,5)),this.t+=t,this.t2+=(this.options.speed||1)*t,this.uniforms&&(this.uniforms.iTime.value=.016667*this.t2)}return this.prevNow=e,this.options.mouseEase&&(this.mouseEaseX=this.mouseEaseX||this.mouseX||0,this.mouseEaseY=this.mouseEaseY||this.mouseY||0,Math.abs(this.mouseEaseX-this.mouseX)+Math.abs(this.mouseEaseY-this.mouseY)>.1&&(this.mouseEaseX+=.05*(this.mouseX-this.mouseEaseX),this.mouseEaseY+=.05*(this.mouseY-this.mouseEaseY),this.triggerMouseMove(this.mouseEaseX,this.mouseEaseY))),(this.isOnScreen()||this.options.forceAnimate)&&(\"function\"==typeof this.onUpdate&&this.onUpdate(),this.scene&&this.camera&&(this.renderer.render(this.scene,this.camera),this.renderer.setClearColor(this.options.backgroundColor,this.options.backgroundAlpha)),this.fps&&this.fps.update&&this.fps.update(),\"function\"==typeof this.afterRender&&this.afterRender()),this.req=window.requestAnimationFrame(this.animationLoop)}restart(){if(this.scene)for(;this.scene.children.length;)this.scene.remove(this.scene.children[0]);\"function\"==typeof this.onRestart&&this.onRestart(),this.init()}init(){\"function\"==typeof this.onInit&&this.onInit()}destroy(){\"function\"==typeof this.onDestroy&&this.onDestroy();const e=window.removeEventListener;e(\"touchstart\",this.windowTouchWrapper),e(\"touchmove\",this.windowTouchWrapper),e(\"scroll\",this.windowMouseMoveWrapper),e(\"mousemove\",this.windowMouseMoveWrapper),e(\"deviceorientation\",this.windowGyroWrapper),e(\"resize\",this.resize),window.cancelAnimationFrame(this.req);const t=this.scene;t&&t.children&&i(t),this.renderer&&(this.renderer.domElement&&this.el.removeChild(this.renderer.domElement),this.renderer=null,this.scene=null),s.current===this&&(s.current=null)}};const a=s.VantaBase;let c=\"object\"==typeof window&&window.THREE;class h extends a{constructor(e){c=e.THREE||c,c.Color.prototype.toVector=function(){return new c.Vector3(this.r,this.g,this.b)},super(e),this.updateUniforms=this.updateUniforms.bind(this)}init(){this.mode=\"shader\",this.uniforms={iTime:{type:\"f\",value:1},iResolution:{type:\"v2\",value:new c.Vector2(1,1)},iDpr:{type:\"f\",value:window.devicePixelRatio||1},iMouse:{type:\"v2\",value:new c.Vector2(this.mouseX||0,this.mouseY||0)}},super.init(),this.fragmentShader&&this.initBasicShader()}setOptions(e){super.setOptions(e),this.updateUniforms()}initBasicShader(e=this.fragmentShader,t=this.vertexShader){t||(t=\"uniform float uTime;\\nuniform vec2 uResolution;\\nvoid main() {\\n  gl_Position = vec4( position, 1.0 );\\n}\"),this.updateUniforms(),\"function\"==typeof this.valuesChanger&&this.valuesChanger();const i=new c.ShaderMaterial({uniforms:this.uniforms,vertexShader:t,fragmentShader:e}),n=this.options.texturePath;n&&(this.uniforms.iTex={type:\"t\",value:(new c.TextureLoader).load(n)});const o=new c.Mesh(new c.PlaneGeometry(2,2),i);this.scene.add(o),this.camera=new c.Camera,this.camera.position.z=1}updateUniforms(){const e={};let t,i;for(t in this.options)i=this.options[t],-1!==t.toLowerCase().indexOf(\"color\")?e[t]={type:\"v3\",value:new c.Color(i).toVector()}:\"number\"==typeof i&&(e[t]={type:\"f\",value:i});return Object.assign(this.uniforms,e)}resize(){super.resize(),this.uniforms.iResolution.value.x=this.width\/this.scale,this.uniforms.iResolution.value.y=this.height\/this.scale}}let l=\"object\"==typeof window&&window.THREE;class u extends h{constructor(e){l=e.THREE||l,super(e)}getDefaultOptions(){return{baseColor:6745,color2:15918901,backgroundColor:0x0,amplitudeFactor:1,ringFactor:1,rotationFactor:1,xOffset:0,yOffset:0,size:1,speed:1,mouseEase:!0,scaleMobile:1,scale:1}}onInit(){const e={minFilter:l.LinearFilter,magFilter:l.LinearFilter,format:l.RGBFormat},t=this.width*window.devicePixelRatio\/this.scale,i=this.height*window.devicePixelRatio\/this.scale;this.bufferTarget=new l.WebGLRenderTarget(t,i,e),this.bufferFeedback=new l.WebGLRenderTarget(t,i,e)}initBasicShader(e,t){super.initBasicShader(e,t),this.uniforms.iBuffer={type:\"t\",value:this.bufferTarget.texture}}onUpdate(){this.uniforms.iBuffer.value=this.bufferFeedback.texture;const e=this.renderer;e.setRenderTarget(this.bufferTarget),e.render(this.scene,this.camera),e.setRenderTarget(null),e.clear();let t=this.bufferTarget;this.bufferTarget=this.bufferFeedback,this.bufferFeedback=t}onResize(){if(this.bufferTarget){const e=this.width*window.devicePixelRatio\/this.scale,t=this.height*window.devicePixelRatio\/this.scale;this.bufferTarget.setSize(e,t),this.bufferFeedback.setSize(e,t)}}onDestroy(){this.bufferTarget=null,this.bufferFeedback=null}}const f=s.register(\"HALO\",u);return u.prototype.fragmentShader=\"uniform vec2 iResolution;\\nuniform float iDpr;\\nuniform vec2 iMouse;\\nuniform float iTime;\\n\\nuniform float xOffset;\\nuniform float yOffset;\\nuniform vec3 baseColor;\\nuniform vec3 color2;\\nuniform vec3 backgroundColor;\\nuniform float size;\\nuniform float shape;\\nuniform float ringFactor;\\nuniform float rotationFactor;\\nuniform float amplitudeFactor;\\n\\nuniform sampler2D iBuffer;\\nuniform sampler2D iTex;\\nconst float PI = 3.14159265359;\\n\\n\/\/ float length2(vec2 p) { return dot(p, p); }\\n\\n\/\/ float noise(vec2 p){\\n\/\/   return fract(sin(fract(sin(p.x) * (43.13311)) + p.y) * 31.0011);\\n\/\/ }\\n\\n\/\/ float worley(vec2 p) {\\n\/\/     float d = 1e30;\\n\/\/     for (int xo = -1; xo <= 1; ++xo) {\\n\/\/         for (int yo = -1; yo <= 1; ++yo) {\\n\/\/             vec2 tp = floor(p) + vec2(xo, yo);\\n\/\/             d = min(d, length2(p - tp - vec2(noise(tp))));\\n\/\/         }\\n\/\/     }\\n\/\/     vec2 uv = gl_FragCoord.xy \/ iResolution.xy;\\n\/\/     float timeOffset =  0.15 * sin(iTime * 2.0 + 10.0*(uv.x - uv.y));\\n\/\/     return 3.0*exp(-4.0*abs(2.0*d - 1.0 + timeOffset));\\n\/\/ }\\n\\n\/\/ float fworley(vec2 p) {\\n\/\/     return sqrt(\\n\/\/     1.1 * \/\/ light\\n\/\/     worley(p*10. + .3 + iTime*.0525) *\\n\/\/     sqrt(worley(p * 50. \/ size + 0.1 + iTime * -0.75)) *\\n\/\/     4.1 *\\n\/\/     sqrt(sqrt(worley(p * -1. + 9.3))));\\n\/\/ }\\n\\nvec4 j2hue(float c) {\\n  return .5+.5*cos(6.28*c+vec4(0,-2.1,2.1,0));\\n}\\n\\nvec3 permute(vec3 x) { return mod(((x*34.0)+1.0)*x, 289.0); }\\n\\nfloat snoise(vec2 v){\\n  const vec4 C = vec4(0.211324865405187, 0.366025403784439,\\n           -0.577350269189626, 0.024390243902439);\\n  vec2 i  = floor(v + dot(v, C.yy) );\\n  vec2 x0 = v -   i + dot(i, C.xx);\\n  vec2 i1;\\n  i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);\\n  vec4 x12 = x0.xyxy + C.xxzz;\\n  x12.xy -= i1;\\n  i = mod(i, 289.0);\\n  vec3 p = permute( permute( i.y + vec3(0.0, i1.y, 1.0 ))\\n  + i.x + vec3(0.0, i1.x, 1.0 ));\\n  vec3 m = max(0.5 - vec3(dot(x0,x0), dot(x12.xy,x12.xy),\\n    dot(x12.zw,x12.zw)), 0.0);\\n  m = m*m ;\\n  m = m*m ;\\n  vec3 x = 2.0 * fract(p * C.www) - 1.0;\\n  vec3 h = abs(x) - 0.5;\\n  vec3 ox = floor(x + 0.5);\\n  vec3 a0 = x - ox;\\n  m *= 1.79284291400159 - 0.85373472095314 * ( a0*a0 + h*h );\\n  vec3 g;\\n  g.x  = a0.x  * x0.x  + h.x  * x0.y;\\n  g.yz = a0.yz * x12.xz + h.yz * x12.yw;\\n  return 130.0 * dot(m, g);\\n}\\n\\nvec2 sincos( float x ){return vec2(sin(x), cos(x));}\\nvec2 rotate2d(vec2 uv, float phi){vec2 t = sincos(phi); return vec2(uv.x*t.y-uv.y*t.x, uv.x*t.x+uv.y*t.y);}\\nvec3 rotate3d(vec3 p, vec3 v, float phi){ v = normalize(v); vec2 t = sincos(-phi); float s = t.x, c = t.y, x =-v.x, y =-v.y, z =-v.z; mat4 M = mat4(x*x*(1.-c)+c,x*y*(1.-c)-z*s,x*z*(1.-c)+y*s,0.,y*x*(1.-c)+z*s,y*y*(1.-c)+c,y*z*(1.-c)-x*s,0.,z*x*(1.-c)-y*s,z*y*(1.-c)+x*s,z*z*(1.-c)+c,0.,0.,0.,0.,1.);return (vec4(p,1.)*M).xyz;}\\n\\n\/\/ Classic Perlin 3D Noise\\n\/\/ by Stefan Gustavson\\nvec4 permute(vec4 x){return mod(((x*34.0)+1.0)*x, 289.0);}\\nvec4 taylorInvSqrt(vec4 r){return 1.79284291400159 - 0.85373472095314 * r;}\\nvec3 fade(vec3 t) {return t*t*t*(t*(t*6.0-15.0)+10.0);}\\nfloat p3d(vec3 P){\\n  vec3 Pi0 = floor(P); \/\/ Integer part for indexing\\n  vec3 Pi1 = Pi0 + vec3(1.0); \/\/ Integer part + 1\\n  Pi0 = mod(Pi0, 289.0);\\n  Pi1 = mod(Pi1, 289.0);\\n  vec3 Pf0 = fract(P); \/\/ Fractional part for interpolation\\n  vec3 Pf1 = Pf0 - vec3(1.0); \/\/ Fractional part - 1.0\\n  vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);\\n  vec4 iy = vec4(Pi0.yy, Pi1.yy);\\n  vec4 iz0 = Pi0.zzzz;\\n  vec4 iz1 = Pi1.zzzz;\\n\\n  vec4 ixy = permute(permute(ix) + iy);\\n  vec4 ixy0 = permute(ixy + iz0);\\n  vec4 ixy1 = permute(ixy + iz1);\\n\\n  vec4 gx0 = ixy0 \/ 7.0;\\n  vec4 gy0 = fract(floor(gx0) \/ 7.0) - 0.5;\\n  gx0 = fract(gx0);\\n  vec4 gz0 = vec4(0.5) - abs(gx0) - abs(gy0);\\n  vec4 sz0 = step(gz0, vec4(0.0));\\n  gx0 -= sz0 * (step(0.0, gx0) - 0.5);\\n  gy0 -= sz0 * (step(0.0, gy0) - 0.5);\\n\\n  vec4 gx1 = ixy1 \/ 7.0;\\n  vec4 gy1 = fract(floor(gx1) \/ 7.0) - 0.5;\\n  gx1 = fract(gx1);\\n  vec4 gz1 = vec4(0.5) - abs(gx1) - abs(gy1);\\n  vec4 sz1 = step(gz1, vec4(0.0));\\n  gx1 -= sz1 * (step(0.0, gx1) - 0.5);\\n  gy1 -= sz1 * (step(0.0, gy1) - 0.5);\\n\\n  vec3 g000 = vec3(gx0.x,gy0.x,gz0.x);\\n  vec3 g100 = vec3(gx0.y,gy0.y,gz0.y);\\n  vec3 g010 = vec3(gx0.z,gy0.z,gz0.z);\\n  vec3 g110 = vec3(gx0.w,gy0.w,gz0.w);\\n  vec3 g001 = vec3(gx1.x,gy1.x,gz1.x);\\n  vec3 g101 = vec3(gx1.y,gy1.y,gz1.y);\\n  vec3 g011 = vec3(gx1.z,gy1.z,gz1.z);\\n  vec3 g111 = vec3(gx1.w,gy1.w,gz1.w);\\n\\n  vec4 norm0 = taylorInvSqrt(vec4(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));\\n  g000 *= norm0.x;\\n  g010 *= norm0.y;\\n  g100 *= norm0.z;\\n  g110 *= norm0.w;\\n  vec4 norm1 = taylorInvSqrt(vec4(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));\\n  g001 *= norm1.x;\\n  g011 *= norm1.y;\\n  g101 *= norm1.z;\\n  g111 *= norm1.w;\\n\\n  float n000 = dot(g000, Pf0);\\n  float n100 = dot(g100, vec3(Pf1.x, Pf0.yz));\\n  float n010 = dot(g010, vec3(Pf0.x, Pf1.y, Pf0.z));\\n  float n110 = dot(g110, vec3(Pf1.xy, Pf0.z));\\n  float n001 = dot(g001, vec3(Pf0.xy, Pf1.z));\\n  float n101 = dot(g101, vec3(Pf1.x, Pf0.y, Pf1.z));\\n  float n011 = dot(g011, vec3(Pf0.x, Pf1.yz));\\n  float n111 = dot(g111, Pf1);\\n\\n  vec3 fade_xyz = fade(Pf0);\\n  vec4 n_z = mix(vec4(n000, n100, n010, n110), vec4(n001, n101, n011, n111), fade_xyz.z);\\n  vec2 n_yz = mix(n_z.xy, n_z.zw, fade_xyz.y);\\n  float n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);\\n  return 2.2 * n_xyz;\\n}\\n\\n\\nvoid main() {\\n  vec2 res2 = iResolution.xy * iDpr;\\n  vec2 pixel = vec2(gl_FragCoord.xy - 0.5 * res2) \/ res2.y; \/\/ center-origin pixel coord\\n  pixel.x -= xOffset * res2.x \/ res2.y;\\n  pixel.y -= yOffset;\\n\\n  vec2 uv = gl_FragCoord.xy \/ res2; \/\/ 0 to 1\\n\\n  \/\/ float nn1 = snoise(uv * 0.25 + iTime * 0.005 + mixedColor.b * 0.01) * 0.1;\\n  \/\/ float nn2 = snoise(uv * 0.25 + iTime * 0.005 + mixedColor.b * 0.01 + 1000.) * 0.1;\\n  \/\/ uv += vec2(nn1, nn2);\\n\\n  \/\/ PERLIN DISTORTION\\n  \/\/ float noiseScale = 10.;\\n  \/\/ float timeScale = 0.5;\\n  \/\/ uv += vec2( p3d(vec3(uv * noiseScale, iTime * timeScale)), p3d(vec3(1000. + uv * noiseScale , iTime * timeScale)) ) * 0.001;\\n\\n  \/\/ uv = rotate2d(uv, 0.001);\\n  \/\/ pixel = rotate2d(pixel, 0.001);\\n\\n  vec2 mouse2 = (iMouse * iDpr \/ res2 - 0.5) * vec2(1.,-1.);\\n  vec2 uvBig = (uv - 0.5) * 0.996 + 0.5;\\n\\n  vec4 oldImage = texture2D(iBuffer, uv);\\n  vec3 mixedColor = oldImage.rgb - backgroundColor;\\n\\n  \/\/ float spinDist = 0.002 + 0.002 * sin(iTime * 0.4);\\n  float cropDist = 0.01;\\n  float cropXOffset = 0.2;\\n  float cropYOffset = 0.2;\\n  \/\/ float cropXOffset = 0.4 + 0.1 * sin(iTime * 0.4);\\n  \/\/ float cropYOffset = 0.4 + 0.1 * cos(iTime * 0.6);\\n\\n  vec2 offset = uv + vec2((mixedColor.g - cropXOffset) * cropDist, (mixedColor.r - cropYOffset) * cropDist);\\n\\n  \/\/ float nn = snoise(uv * 10.) * 0.001;\\n  \/\/ offset += nn;\\n\\n  float spinDist = 0.001;\\n  float spinSpeed = 0.2 + 0.15 * cos(iTime * 0.5);\\n  float timeFrac = mod(iTime, 6.5);\\n  vec2 offset2 = uvBig + vec2(cos(timeFrac * spinSpeed) * spinDist, sin(timeFrac * spinSpeed) * spinDist);\\n\\n  mixedColor = texture2D(iBuffer, offset).rgb * 0.4\\n    + texture2D(iBuffer, offset2).rgb * 0.6\\n    - backgroundColor;\\n\\n\\n  \/\/ mixedColor *= .875;\\n  float fadeAmt = 0.0015; \/\/ fade this amount each frame \/\/ 0.002\\n  mixedColor = (mixedColor - fadeAmt) * .995;\\n\\n  \/\/ float nn = snoise(uvBig * 10.) * 20.;\\n  \/\/ mixedColor *= clamp(nn, 0.98, 1.0);\\n\\n  vec4 spectrum = abs( abs( .95*atan(uv.x, uv.y) -vec4(0,2,4,0) ) -3. )-1.;\\n  float angle = atan(pixel.x, pixel.y);\\n  float dist = length(pixel - mouse2*0.15) * 8. + sin(iTime) * .01;\\n\\n  \/\/ mixedColor *= pow(1.-dist*0.002, 2.);\\n\\n\\n  \/\/ Flowery shapes\\n  \/\/ float edge = abs(dist * 0.5);\\n  float flowerPeaks = .05 * amplitudeFactor * size;\\n  float flowerPetals = 7.;\\n  float edge = abs((dist + sin(angle * flowerPetals + iTime * 0.5) * sin(iTime * 1.5) * flowerPeaks) * 0.65 \/ size);\\n  \/\/ float edge = abs((dist + sin(angle * 4. + iTime * 2.) * sin(iTime * 3.) * 0.75) * 1.);\\n\\n  \/\/ vec4 rainbow = abs( abs( .95*mod(iTime * 1., 2. * PI) - vec4(0,2,4,0) ) -3. )-1.;\\n  \/\/ vec4 rainbow = vec4(0,2,4,0);\\n\\n  float colorChangeSpeed = 0.75 + 0.05 * sin(iTime) * 1.5;\\n  float rainbowInput = timeFrac * colorChangeSpeed;\\n  \/\/ NOISE!\\n  \/\/ float nn = snoise(uv * 0.25 + iTime * 0.005 + mixedColor.b * 0.01) * 20.;\\n  \/\/ rainbowInput += nn;\\n\\n  float brightness = 0.7;\\n  vec4 rainbow = sqrt(j2hue(cos(rainbowInput))) + vec4(baseColor,0) - 1.0 + brightness;\\n  float factor = smoothstep(1., .9, edge) * pow(edge, 2.);\\n  vec3 color = rainbow.rgb * smoothstep(1., .9, edge) * pow(edge, 20.);\\n  vec4 ring = vec4(\\n    backgroundColor + clamp( mixedColor + color, 0., 1.)\\n    , 1.0);\\n\\n  \/\/ float t = fworley(uv * u_resolution.xy \/ 1500.0);\\n  \/\/ t *= exp(-length2(abs(0.7*uv - 1.0)));\\n  \/\/ float tExp = pow(t, 2. - t);\\n  \/\/ vec3 c1 = color1 * (1.0 - t);\\n  \/\/ vec3 c2 = color2 * tExp;\\n  \/\/ vec4 cells = vec4(mixedColor * 0.25, 1.) + vec4(pow(t, 1.0 - t) * (c1 + c2), 1.0);\\n  \/\/ gl_FragColor = clamp(ring + cells * 0.5, 0.0, 1.0);\\n\\n  \/\/ float nn = snoise(uv * 10.) * 0.01; \/\/ creepy!\\n  gl_FragColor = ring;\\n}\\n\",t})()));\n<\/script>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-d39add5 elementor-absolute elementor-widget elementor-widget-html\" data-id=\"d39add5\" data-element_type=\"widget\" data-settings=\"{&quot;_position&quot;:&quot;absolute&quot;}\" data-widget_type=\"html.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t<canvas id=\"neon-rain\" class=\"bg-animation\" width=\"1920\" height=\"937\"><\/canvas>\n<script>\n\/\/ Utilities\nvar $ = jQuery;\n\"use strict\";\n$(document).ready(function ()\n{\nconst randomNum = (min, max) => Math.floor(Math.random() * (max - min + 1) + min)\nconst randomColor = colors => colors[Math.floor(Math.random() * colors.length)];\n\nconst colors = [\n'#9C4AFF',\n'#8C43E6',\n'#7638C2',\n'#5E2C99',\n'#492378'\n]\n\n\/\/Setup\nconst canvas = document.querySelector('canvas')\nconst c = canvas.getContext('2d')\n\ncanvas.width = innerWidth\ncanvas.height = innerHeight\n\naddEventListener('resize', () =>\n{\ncanvas.width =  \ncanvas.height = innerHeight\n\n})\n\n\/\/Controls \n\nconst controls = {\ncount: -10,\nvelocity: 5\n}\n\n\n\/\/Drops\nclass Drop\n{\nconstructor(x, y, dy, thickness, length, color)\n{\nthis.x = x\nthis.y = y\nthis.dy = dy\nthis.thickness = thickness\nthis.color = color\nthis.length = length\nthis.gravity = .4\n\n}\n}\n\nDrop.prototype.draw = function ()\n{\nc.beginPath()\nc.strokeStyle = this.color\nc.lineWidth = this.thickness\nc.moveTo(this.x, this.y)\nc.lineTo(this.x, this.y - 4)\nc.stroke()\nc.closePath()\n}\n\nDrop.prototype.update = function ()\n{\nif (this.dy > 0) this.dy += this.gravity\nthis.y += this.dy\n\nif (this.y > canvas.height - 100) this.splash(this.x, this.y + (this.length * 2))\n\nthis.draw()\n}\n\nDrop.prototype.splash = function (x, y)\n{\nfor (let i = 0; i < 5; i++) {\nconst dx = randomNum(-3, 3)\nconst dy = randomNum(-1, -5)\nconst radius = randomNum(1, 3)\n\ndroplets.push(new Droplet(x, y, dx, dy, radius, randomColor(colors)))\n}\n}\n\n\/\/ Droplets\nclass Droplet\n{\nconstructor(x, y, dx, dy, radius, color)\n{\nthis.x = x\nthis.y = y\nthis.dx = dx\nthis.dy = dy\nthis.radius = radius\nthis.color = color\nthis.gravity = .1\n}\n}\n\nDroplet.prototype.draw = function ()\n{\nc.beginPath()\nc.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false)\nc.fillStyle = this.color\nc.fill()\nc.closePath()\n}\n\nDroplet.prototype.update = function ()\n{\nthis.dy += this.gravity\nthis.y += this.dy * this.friction\nthis.x += this.dx\n\nthis.draw()\n}\n\nlet droplets = []\nlet drops = []\nlet ticker = 0\nconst init = () =>\n{\ndrops = []\ndroplets = []\n}\n\nconst animate = () =>\n{\nrequestAnimationFrame(animate)\n\/\/c.fillStyle = 'rgba(33, 33, 33, .3)'; \/\/Lower opacity creates a longer tail\n\/\/c.fillRect(0, 0, canvas.width, canvas.height);\n\ndrops.forEach((drop, index) =>\n{\ndrop.update()\nif (drop.y >= canvas.height + drop.length) drops.splice(index, 1)\n})\n\n\/\/ Timing between drops\nticker++\nlet count = controls.count === 0 ? 0 : randomNum(controls.count + 5, controls.count)\nif (ticker % count == 0) {\nconst x = randomNum(0, innerWidth)\nconst y = 0\nconst dy = controls.velocity === 0 ? 0 : randomNum(controls.velocity, controls.velocity + 10)\nconst thickness = randomNum(3, 5)\nconst length = randomNum(20, 50)\n\ndrops.push(new Drop(x, y, dy, thickness, length, randomColor(colors)))\n}\n\ndroplets.forEach((droplet, index) =>\n{\ndroplet.update()\nif (droplet.y >= canvas.height) droplets.splice(index, 1)\n})\n}\n\nanimate();\n});\n<\/script>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6718aba elementor-widget elementor-widget-heading\" data-id=\"6718aba\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t<style>\/*! elementor - v3.9.2 - 21-12-2022 *\/\n.elementor-heading-title{padding:0;margin:0;line-height:1}.elementor-widget-heading .elementor-heading-title[class*=elementor-size-]>a{color:inherit;font-size:inherit;line-height:inherit}.elementor-widget-heading .elementor-heading-title.elementor-size-small{font-size:15px}.elementor-widget-heading .elementor-heading-title.elementor-size-medium{font-size:19px}.elementor-widget-heading .elementor-heading-title.elementor-size-large{font-size:29px}.elementor-widget-heading .elementor-heading-title.elementor-size-xl{font-size:39px}.elementor-widget-heading .elementor-heading-title.elementor-size-xxl{font-size:59px}<\/style><span class=\"elementor-heading-title elementor-size-default\">WE ARE<\/span>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-eaeefbc content_main_left_wrapper_top elementor-widget elementor-widget-heading\" data-id=\"eaeefbc\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t<h1 class=\"elementor-heading-title elementor-size-default\">Coming Soon<\/h1>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-48885c6 elementor-widget elementor-widget-text-editor\" data-id=\"48885c6\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t<style>\/*! elementor - v3.9.2 - 21-12-2022 *\/\n.elementor-widget-text-editor.elementor-drop-cap-view-stacked .elementor-drop-cap{background-color:#818a91;color:#fff}.elementor-widget-text-editor.elementor-drop-cap-view-framed .elementor-drop-cap{color:#818a91;border:3px solid;background-color:transparent}.elementor-widget-text-editor:not(.elementor-drop-cap-view-default) .elementor-drop-cap{margin-top:8px}.elementor-widget-text-editor:not(.elementor-drop-cap-view-default) .elementor-drop-cap-letter{width:1em;height:1em}.elementor-widget-text-editor .elementor-drop-cap{float:left;text-align:center;line-height:1;font-size:50px}.elementor-widget-text-editor .elementor-drop-cap-letter{display:inline-block}<\/style>\t\t\t\tOur website is under construction. We are working very hard to give you the best experience with this one.\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-39cf5d3 elementor-widget elementor-widget-html\" data-id=\"39cf5d3\" data-element_type=\"widget\" data-widget_type=\"html.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t<div id=\"countdown\" class=\"datecountdown row\">\r\n<div id=\"day\"><\/div>\r\n<div id=\"hours\"><\/div>\r\n<div id=\"minutes\"><\/div>\r\n<div id=\"seconds\"><\/div>\r\n<\/div>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-82ae7b3 elementor-widget elementor-widget-html\" data-id=\"82ae7b3\" data-element_type=\"widget\" data-widget_type=\"html.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t<div id=\"btn_wrapper\">\r\n<a class=\"btn_notify btn-hover btn-item\" ><span><\/span>NOTIFY ME<\/a>\r\n<\/div>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<section class=\"elementor-section elementor-inner-section elementor-element elementor-element-1004292 notify-form  elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"1004292\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-inner-column elementor-element elementor-element-7746c63 contents_in \" data-id=\"7746c63\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t\t\t<div class=\"elementor-element elementor-element-32c616a elementor-widget elementor-widget-heading\" data-id=\"32c616a\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t<span class=\"elementor-heading-title elementor-size-default\"><span class=\"close\">\u00d7<\/span>\n<small class=\"tagline\">STAY IN TOUCH<\/small><\/span>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-ccb1cf1 elementor-widget elementor-widget-heading\" data-id=\"ccb1cf1\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t<span class=\"elementor-heading-title elementor-size-default\"> <h2 class=\"site-title\">We Are Almost Here<\/h2> <\/span>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-c242447 elementor-widget elementor-widget-heading\" data-id=\"c242447\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t<span class=\"elementor-heading-title elementor-size-default\"><div class=\"notify_desc\">Subscribe to our newsletter and we will send you a notification about the launch of our brand new site.<\/div><\/span>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-f50993f eael-contact-form-7-button-align-left eael-contact-form-7-button-custom elementor-widget elementor-widget-eael-contact-form-7\" data-id=\"f50993f\" data-element_type=\"widget\" data-widget_type=\"eael-contact-form-7.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t<div class=\"eael-contact-form-7-wrapper\">\n                <div class=\"eael-contact-form eael-contact-form-7 eael-contact-form-f50993f placeholder-show eael-contact-form-align-default\">\n<div class=\"wpcf7 no-js\" id=\"wpcf7-f5410-o1\" lang=\"en-US\" dir=\"ltr\">\n<div class=\"screen-reader-response\"><p role=\"status\" aria-live=\"polite\" aria-atomic=\"true\"><\/p> <ul><\/ul><\/div>\n<form action=\"\/envato\/bramha\/bramha_preview\/wp-json\/wp\/v2\/pages\/2697#wpcf7-f5410-o1\" method=\"post\" class=\"wpcf7-form init\" aria-label=\"Contact form\" novalidate=\"novalidate\" data-status=\"init\">\n<div style=\"display: none;\">\n<input type=\"hidden\" name=\"_wpcf7\" value=\"5410\" \/>\n<input type=\"hidden\" name=\"_wpcf7_version\" value=\"5.7.4\" \/>\n<input type=\"hidden\" name=\"_wpcf7_locale\" value=\"en_US\" \/>\n<input type=\"hidden\" name=\"_wpcf7_unit_tag\" value=\"wpcf7-f5410-o1\" \/>\n<input type=\"hidden\" name=\"_wpcf7_container_post\" value=\"0\" \/>\n<input type=\"hidden\" name=\"_wpcf7_posted_data_hash\" value=\"\" \/>\n<\/div>\n<div class=\"contact-top\">\n\t<p><span class=\"wpcf7-form-control-wrap\" data-name=\"email\"><input size=\"40\" class=\"wpcf7-form-control wpcf7-text wpcf7-email wpcf7-validates-as-required wpcf7-validates-as-email form-control\" aria-required=\"true\" aria-invalid=\"false\" placeholder=\"Email Address*\" value=\"\" type=\"email\" name=\"email\" \/><\/span>\n\t<\/p>\n\t<div class=\"notify_submit_btn\">\n\t\t<p><input class=\"wpcf7-form-control has-spinner wpcf7-submit submit-btn\" type=\"submit\" value=\"SEND\" \/>\n\t\t<\/p>\n\t<\/div>\n<\/div><div class=\"wpcf7-response-output\" aria-hidden=\"true\"><\/div>\n<\/form>\n<\/div>\n<\/div>\n            <\/div>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t<div class=\"elementor-column elementor-col-33 elementor-top-column elementor-element elementor-element-6aaf818 content_main_right h-100\" data-id=\"6aaf818\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t\t\t<div class=\"elementor-element elementor-element-9cc2773 h-100 slider-custom elementor-absolute elementor-widget__width-inherit elementor-widget elementor-widget-html\" data-id=\"9cc2773\" data-element_type=\"widget\" data-settings=\"{&quot;_position&quot;:&quot;absolute&quot;}\" data-widget_type=\"html.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t<video class=\"custom-mainvideo\" autoplay loop muted>\r\n    <source src=\"https:\/\/up2client.com\/envato\/bramha\/bramha_preview\/wp-content\/uploads\/2023\/03\/Agua-natural.mp4\" \/>\r\n<\/video>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-1c86ff0 h-100 elementor-hidden-desktop elementor-hidden-tablet elementor-hidden-mobile elementor-widget elementor-widget-html\" data-id=\"1c86ff0\" data-element_type=\"widget\" data-widget_type=\"html.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\r\n<div class=\"h_sidebar_slider h-100\">\r\n<div class=\"bg-image\" style=\"background-image: url('https:\/\/up2client.com\/envato\/bramha\/bramha_preview\/wp-content\/uploads\/2023\/01\/header_sidebar_slider_1.png')\">\r\n    <div class=\"custom-slider-text\">\r\n        <h5>Unicorn Bath<\/h5>\r\n        <p>Photography<\/p>\r\n    <\/div>\r\n<\/div>\r\n<div class=\"bg-image\" style=\"background-image: url('https:\/\/up2client.com\/envato\/bramha\/bramha_preview\/wp-content\/uploads\/2023\/01\/contact_sidebar_image.png')\">\r\n    <div class=\"custom-slider-text\">\r\n        <h5>Unicorn Bath<\/h5>\r\n        <p>Photography<\/p>\r\n    <\/div>\r\n<\/div>\r\n<div class=\"bg-image\" style=\"background-image: url('https:\/\/up2client.com\/envato\/bramha\/bramha_preview\/wp-content\/uploads\/2023\/01\/header_sidebar_slider_1.png')\">\r\n    <div class=\"custom-slider-text\">\r\n        <h5>Unicorn Bath<\/h5>\r\n        <p>Photography<\/p>\r\n    <\/div>\r\n<\/div>\r\n<\/div>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-fab228f social_icons main_social_icons elementor-list-item-link-inline elementor-hidden-desktop elementor-hidden-tablet elementor-icon-list--layout-traditional elementor-widget elementor-widget-icon-list\" data-id=\"fab228f\" data-element_type=\"widget\" data-widget_type=\"icon-list.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<ul class=\"elementor-icon-list-items\">\n\t\t\t\t\t\t\t<li class=\"elementor-icon-list-item\">\n\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/www.facebook.com\/\" target=\"_blank\">\n\n\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-text\">FB<\/span>\n\t\t\t\t\t\t\t\t\t\t\t<\/a>\n\t\t\t\t\t\t\t\t\t<\/li>\n\t\t\t\t\t\t\t\t<li class=\"elementor-icon-list-item\">\n\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/twitter.com\/\" target=\"_blank\">\n\n\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-text\">TW<\/span>\n\t\t\t\t\t\t\t\t\t\t\t<\/a>\n\t\t\t\t\t\t\t\t\t<\/li>\n\t\t\t\t\t\t\t\t<li class=\"elementor-icon-list-item\">\n\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/www.linkedin.com\/\" target=\"_blank\">\n\n\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-text\">IN<\/span>\n\t\t\t\t\t\t\t\t\t\t\t<\/a>\n\t\t\t\t\t\t\t\t\t<\/li>\n\t\t\t\t\t\t<\/ul>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-7969b75 elementor-section-full_width elementor-section-height-full elementor-section-items-stretch offcanvas__area elementor-section-height-default\" data-id=\"7969b75\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-no\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-33 elementor-top-column elementor-element elementor-element-a339f40 offcanvas__left\" data-id=\"a339f40\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap\">\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t<div class=\"elementor-column elementor-col-33 elementor-top-column elementor-element elementor-element-166ed0a offcanvas__middle\" data-id=\"166ed0a\" data-element_type=\"column\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t\t\t<div class=\"elementor-element elementor-element-f62b3f5 eael-hamburger--none offcanvas__links h-100 eael-simple-menu-hamburger-align-right elementor-widget elementor-widget-eael-simple-menu\" data-id=\"f62b3f5\" data-element_type=\"widget\" data-widget_type=\"eael-simple-menu.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t<div data-hamburger-icon=\"&lt;i aria-hidden=&quot;true&quot; class=&quot;fas fa-bars&quot;&gt;&lt;\/i&gt;\" data-indicator-class=\"fas fa-angle-down\" data-dropdown-indicator-class=\"fas fa-angle-down\" class=\"eael-simple-menu-container eael-simple-menu-align-left eael-simple-menu--stretch eael-simple-menu-dropdown-align-left preset-2\" data-hamburger-breakpoints=\"{&quot;mobile&quot;:&quot;Mobile (&gt; 768px)&quot;,&quot;tablet&quot;:&quot;Tablet (&gt; 1024px)&quot;,&quot;none&quot;:&quot;None&quot;}\" data-hamburger-device=\"none\"><ul id=\"menu-theme-header-menu\" class=\"eael-simple-menu eael-simple-menu-dropdown-animate-to-top eael-simple-menu-indicator eael-simple-menu-vertical\"><li id=\"menu-item-4872\" class=\"menu-item menu-item-type-custom menu-item-object-custom menu-item-home menu-item-4872\"><a href=\"https:\/\/up2client.com\/envato\/bramha\/bramha_preview\/\">Home<\/a><\/li>\n<li id=\"menu-item-546\" class=\"menu-item menu-item-type-custom menu-item-object-custom menu-item-546\"><a href=\"https:\/\/up2client.com\/envato\/bramha\/bramha_preview\/about\/\">About Us<\/a><\/li>\n<li id=\"menu-item-547\" class=\"menu-item menu-item-type-custom menu-item-object-custom menu-item-547\"><a href=\"https:\/\/up2client.com\/envato\/bramha\/bramha_preview\/portfolio\/\">Portfolio<\/a><\/li>\n<li id=\"menu-item-548\" class=\"menu-item menu-item-type-custom menu-item-object-custom menu-item-548\"><a href=\"https:\/\/up2client.com\/envato\/bramha\/bramha_preview\/contact\/\">Contact<\/a><\/li>\n<\/ul><\/div>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t<div class=\"elementor-column elementor-col-33 elementor-top-column elementor-element elementor-element-3bda11e offcanvas__right\" data-id=\"3bda11e\" data-element_type=\"column\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t\t\t<div class=\"elementor-element elementor-element-04d4a5b elementor-widget elementor-widget-html\" data-id=\"04d4a5b\" data-element_type=\"widget\" data-widget_type=\"html.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t<div class=\"offcanvas__contact\">\r\n<h3>Get In Touch<\/h3>\r\n<ul>\r\n<li><a href=\"tel:+1 234 567 8899\">+1 234 567 8899<\/a>\r\n<\/li>\r\n\r\n<li><a href=\"mailto:hello@bramha.com\">hello@bramha.com<\/a>\r\n<\/li>\r\n\r\n<li>230 Norman Street New York,QC (USA) H8R 1A1<\/li>\r\n<\/ul>\r\n<\/div>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-589ce30 elementor-widget elementor-widget-html\" data-id=\"589ce30\" data-element_type=\"widget\" data-widget_type=\"html.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t<div>Design By The_Krishna 2023<\/div>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>FB TW IN WE ARE Coming Soon Our website is under construction. We are working very hard to give you the best experience with this one. NOTIFY ME \u00d7 STAY IN TOUCH We Are Almost Here Subscribe to our newsletter and we will send you a notification about the launch of our brand new site. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"elementor_canvas","meta":{"footnotes":""},"class_list":["post-2697","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/up2client.com\/envato\/bramha\/bramha_preview\/wp-json\/wp\/v2\/pages\/2697"}],"collection":[{"href":"https:\/\/up2client.com\/envato\/bramha\/bramha_preview\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/up2client.com\/envato\/bramha\/bramha_preview\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/up2client.com\/envato\/bramha\/bramha_preview\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/up2client.com\/envato\/bramha\/bramha_preview\/wp-json\/wp\/v2\/comments?post=2697"}],"version-history":[{"count":7,"href":"https:\/\/up2client.com\/envato\/bramha\/bramha_preview\/wp-json\/wp\/v2\/pages\/2697\/revisions"}],"predecessor-version":[{"id":6160,"href":"https:\/\/up2client.com\/envato\/bramha\/bramha_preview\/wp-json\/wp\/v2\/pages\/2697\/revisions\/6160"}],"wp:attachment":[{"href":"https:\/\/up2client.com\/envato\/bramha\/bramha_preview\/wp-json\/wp\/v2\/media?parent=2697"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}